• 제목/요약/키워드: Trade-Off Analysis

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Thermal Characteristics of Daegu using Land Cover Data and Satellite-derived Surface Temperature Downscaled Based on Machine Learning (기계학습 기반 상세화를 통한 위성 지표면온도와 환경부 토지피복도를 이용한 열환경 분석: 대구광역시를 중심으로)

  • Yoo, Cheolhee;Im, Jungho;Park, Seonyoung;Cho, Dongjin
    • Korean Journal of Remote Sensing
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    • v.33 no.6_2
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    • pp.1101-1118
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    • 2017
  • Temperatures in urban areas are steadily rising due to rapid urbanization and on-going climate change. Since the spatial distribution of heat in a city varies by region, it is crucial to investigate detailed thermal characteristics of urban areas. Recently, many studies have been conducted to identify thermal characteristics of urban areas using satellite data. However,satellite data are not sufficient for precise analysis due to the trade-off of temporal and spatial resolutions.In this study, in order to examine the thermal characteristics of Daegu Metropolitan City during the summers between 2012 and 2016, Moderate Resolution Imaging Spectroradiometer (MODIS) daytime and nighttime land surface temperature (LST) data at 1 km spatial resolution were downscaled to a spatial resolution of 250 m using a machine learning method called random forest. Compared to the original 1 km LST, the downscaled 250 m LST showed a higher correlation between the proportion of impervious areas and mean land surface temperatures in Daegu by the administrative neighborhood unit. Hot spot analysis was then conducted using downscaled daytime and nighttime 250 m LST. The clustered hot spot areas for daytime and nighttime were compared and examined based on the land cover data provided by the Ministry of Environment. The high-value hot spots were relatively more clustered in industrial and commercial areas during the daytime and in residential areas at night. The thermal characterization of urban areas using the method proposed in this study is expected to contribute to the establishment of city and national security policies.

An analysis of optimal design conditions of LDPC decoder for IEEE 802.11n Wireless LAN Standard (IEEE 802.11n 무선랜 표준용 LDPC 복호기의 최적 설계조건 분석)

  • Jung, Sang-Hyeok;Na, Young-Heon;Shin, Kyung-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.4
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    • pp.939-947
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    • 2010
  • The LDPC(Low-Density Parity-Check) code, which is one of the channel encoding methods in IEEE 802.11n wireless LAN standard, has superior error-correcting capabilities. Since the hardware complexity of LDPC decoder is high, it is very important to take into account the trade-offs between hardware complexity and decoding performance. In this paper, the effects of LLR(Log-Likelihood Ratio) approximation on the performance of MSA(Min-Sum Algorithm)-based LDPC decoder are analyzed, and some optimal design conditions are derived. The parity check matrix with block length of 1,944 bits and code rate of 1/2 in IEEE 802.11n WLAN standard is used. In the case of $BER=10^{-3}$, the $E_b/N_o$ difference between LLR bit-widths (6,4) and (7,5) is 0.62 dB, and $E_b/N_o$ difference for iteration cycles 6 and 7 is 0.3 dB. The simulation results show that optimal BER performance can be achieved by LLR bit-width of (7,5) and iteration cycle of 7.

Quality of Departure Time Based On-line Link Travel Time Estimates (구간통행속도 추정을 위한 고속도로 검지기자료 처리기법 개발)

  • Park, Dong-Joo;Kim, Jae-Jin;Rho, Jung-Hyun;Kim, Sang-Beom
    • International Journal of Highway Engineering
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    • v.10 no.1
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    • pp.145-154
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    • 2008
  • The purpose of this study is to evaluate the quality of on-line departure time-based link travel time estimates. For this, accuracy (i.e. estimation error) and timeliness (i.e. degree of time lag) are proposed as MOE of the quality of on-line link travel time estimates. Then the relationship between quality of link travel time estimates and link length and level of congestion is analyzed. It was found that there is trade-off between the accuracy and timeliness of link travel time estimates. The estimation error was modeled to consist of two components: one is systematic error and the other is mean square error which reflects level of congestion. further, time lag was again segmented into three parts for the analysis purpose. There are minimum one, congestion-related one, and update interval-related one. From the real-world data using AVI system, it was revealed that regardless of the link length and level of congestion, 10 minutes of time lag occurs in general.

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Two Phase Heuristic Algorithm for Mean Delay constrained Capacitated Minimum Spanning Tree Problem (평균 지연 시간과 트래픽 용량이 제한되는 스패닝 트리 문제의 2단계 휴리스틱 알고리즘)

  • Lee, Yong-Jin
    • The KIPS Transactions:PartC
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    • v.10C no.3
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    • pp.367-376
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    • 2003
  • This study deals with the DCMST (Delay constrained Capacitated Minimum Spanning Tree) problem applied in the topological design of local networks or finding several communication paths from root node. While the traditional CMST problem has only the traffic capacity constraint served by a port of root node, the DCMST problem has the additional mean delay constraint of network. The DCMST problem consists of finding a set of spanning trees to link end-nodes to the root node satisfying the traffic requirements at end-nodes and the required mean delay of network. The objective function of problem is to minimize the total link cost. This paper presents two-phased heuristic algorithm, which consists of node exchange, and node shift algorithm based on the trade-off criterions, and mean delay algorithm. Actual computational experience and performance analysis show that the proposed algorithm can produce better solution than the existing algorithm for the CMST problem to consider the mean delay constraint in terms of cost.

Network Throughput Analysis of Mechanical Relay Assisted Transmission in Wireless Line Networks (데이터 운송 중계기를 운용하는 무선 선형 네트워크에서의 전송률 성능 분석)

  • Jin, Hyun Bo;Min, Byung-Yoon;Seo, Jeongwook;Kim, Dong Ku
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39B no.4
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    • pp.216-227
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    • 2014
  • Mechanical Relay (McR) is a relaying architecture to enable data communications, where it can endure the transportation delay and intermittent disconnection. Every kind of vehicular infrastructures can be readily utilized for the mechanical relaying in the manner of moving natures, which brings the most significant consequences compared to conventional relaying schemes. In this paper, we analyze the ergodic network throughput of McR in wireless line networks (WLN) to compare the results between employing McRs and direct multi-hopping through the users without McRs. We demonstrate the McR scheme that are not only Ve-SISO but also Ve-SIMO/MISO. The numerical results of ergodic network throughputs contribute to the trade-off relation depending on the speed v of McRs, intensity factors ${\lambda}_u$ and ${\lambda}_r$, and the methods of how McRs are utilized.

Analysis of Electrical Characteristics of AlGaN/GaN on Si Large SBD by Changing Structure

  • Lee, Hyun-Soo;Jung, Dong Yun;Park, Youngrak;Jang, Hyun-Gyu;Lee, Hyung-Seok;Jun, Chi-Hoon;Park, Junbo;Mun, Jae Kyoung;Ryu, Sang-Ouk;Ko, Sang Choon;Nam, Eun Soo
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.17 no.3
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    • pp.354-362
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    • 2017
  • We investigated the improvement in electrical characteristics of large AlGaN/GaN on Si Schottky barrier diode (SBD) induced by structural change to achieve a better trade-off between the forward and reverse performance to obtain high power conversion efficiency in PFC converter. Using an optimized dry etch condition for a large device, we fabricated three-types of SBD with 63 mm channel width: conventional, recessed, recessed dual-anode-metal SBD. The recessed dual-anode-metal SBD exhibited a very low turn-on voltage of 0.34 V, a high forward current of 1.63 A at 1.5 V, a leakage current of $114{\mu}A$ at -15 V, a breakdown voltage of 794 V.

Replication and Consistency Control in Hybrid Architectures for Multiplayer Online Games (멀티플레이어 온라인 게임을 위한 하이브리드 구조의 복제와 일관성 제어 기법)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.4
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    • pp.73-80
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    • 2016
  • Multiplayer Online Games(MOG) using the Internet are typically organized based on a CS(client-server) or P2P(peer-to-peer) architecture. We then propose a method that combines a P2P architecture with a CS architecture in order to utilize their advantages. Most MOGs use a primary-copy replication approach that provides strong consistency control over an object. For each object and character there exists an authoritative copy, called primary copy and all other copies are secondary copies or replicas. Any update to the object has to be first performed on the primary copy. In the proposed hybrid architecture, primary copies may reside on the server or be held by clients. In this architecture, load balancing between a server and clients can be achieved by reducing the number of objects maintained by the server. Games consist of various types of actions with different consistency requirements. A multi-level approach to game consistency is sensible as it provides the best trade-off between consistency and performance. The performance for the hybrid game architecture with the primary-copy model is evaluated through simulation experiments and analysis in this paper.

Multi-level Consistency Control Techniques in P2P Multiplayer Game Architectures with Primary Copy (기본 사본을 갖는 P2P 멀티플레이어 게임 구조의 수준별 일관성 제어 기법)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.4
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    • pp.135-143
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    • 2015
  • A Multiplayer Online Game(MOG) is a game capable of supporting hundreds or thousands of players and is mostly played using the Internet. P2P(peer-to-peer) architectures for MOGs can potentially achieve high scalability, low cost, and good performance. The basic idea of many P2P-based games is to distribute the game state among peers and along with it processing, network, and storage tasks. In a primary-copy based replication scheme where any update to the object has to be first performed on the primary copy, this means distributing primary copies of objects among peers. Most multiplayer games use a primary-copy model in order to provide strong consistency control over an object. Games consist of various types of actions that have different levels of sensitivity and can be categorized according to their consistency requirements. With the appropriate consistency level of each action type within a game, this paper allows developers to choose the right trade-off between performance and consistency. The performance for P2P game architecture with the primary-copy model is evaluated through simulation experiments and analysis.

Effect of EGR Rate and Injection Timing on the Characteristics of Exhaust Emissions in Light-duty Diesel Engine (Cooled EGR 시스템의 EGR률과 연료분사시기가 소형 디젤엔진의 배기 배출물 특성에 미치는 영향에 관한 연구)

  • Gong, Ho-Jeong;Hwang, In-Goo;Ko, A-Hyun;Myung, Cha-Lee;Park, Sim-Soo;Lim, Chang-Sik
    • Transactions of the Korean Society of Automotive Engineers
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    • v.20 no.3
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    • pp.7-12
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    • 2012
  • Cooled EGR system is widely used to reduce NOx emissions in diesel engine. But when EGR rate was increased, combustion stability was worsened and PM level was increased. So determining optimized control point of EGR rate is important. In order to determine this point, it is important to figure out the effect of EGR system on the exhaust emissions. In this research, NOx and PM emissions were analyzed with various coolant temperature supplied to the EGR cooler at several positions such as downstream of turbocharger, upstream and downstream of DPF. Effects of some variables such as EGR rate, hot / cooled EGR and change of injection timing were estimated. And $CO_2$ emissions were measured at exhaust and intake manifold to calculate EGR rate at each engine operating condition. Also combustion analysis was performed in each engine operating conditions. In the result of this study, there was trade-off between NOx emissions and PM emissions. When EGR rate was increased, combustion pressure was decreased and COV of IMEP was increased.

Air Passenger Demand Forecasting and Baggage Carousel Expansion: Application to Incheon International Airport (항공 수요예측 및 고객 수하물 컨베이어 확장 모형 연구 : 인천공항을 중심으로)

  • Yoon, Sung Wook;Jeong, Suk Jae
    • Journal of Korean Society of Transportation
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    • v.32 no.4
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    • pp.401-409
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    • 2014
  • This study deals with capacity expansion planning of airport infrastructure in view of economic validation that reflect construction costs and social benefits according to the reduction of passengers' delay time. We first forecast the airport peak-demand which has a seasonal and cyclical feature with ARIMA model that has been one of the most widely used linear models in time series forecasting. A discrete event simulation model is built for estimating actual delay time of passengers that consider the passenger's dynamic flow within airport infrastructure after arriving at the airport. With the trade-off relationship between cost and benefit, we determine an economic quantity of conveyor that will be expanded. Through the experiment performed with the case study of Incheon international airport, we demonstrate that our approach can be an effective method to solve the airport expansion problem with seasonal passenger arrival and dynamic operational aspects in airport infrastructure.