• Title/Summary/Keyword: Tracking Location

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User location tracking based on multiple heterogeneous robot collaboration (이종 다수 로봇 협업 기반 사용자 위치 추종)

  • Lee, Moohun;Cho, Joonmyun;Park, Junhong;Lee, Kangwoo;Suh, Youngho;Kim, Hyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.11a
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    • pp.195-196
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    • 2009
  • 서비스 로봇의 활용에 있어, 보다 고품질의 다양한 서비스를 제공하기 위해 로봇이 사용자의 위치를 추적하고 필요에 따라 사용자 주위로 이동할 수 있는 추종 기능이 요구된다. 현실적으로 사용자 위치 추종 기능을 독립적인 단일 로봇만으로 구현하기는 어려우며 다수 로봇과 환경 내에 설치된 장치들을 복합적으로 활용하여 구현하는 것이 효과적이다. 한국전자통신연구원에서는 네트워크 기반으로 다수의 이종 로봇과 환경 내 장치간의 협업에 대한 연구를 진행해 왔으며, 이러한 연구의 일환으로 이종 다수 로봇 협업 기반 사용자 추종 및 사용자 위치 기반 로봇 서비스 시스템을 개발하였다. 본 논문에서는 기 개발된 사용자 위치 추적 시스템을 실제 로봇에 적용하여 사용자를 추종하고, 이를 바탕으로 로봇이 사용자에게 다양한 서비스를 제공하는 로봇 응용 시스템에 대해 설명한다.

K-Pointer : 6DOF Location Tracking Magnetic Field Sensor-Based Interactive AR System (K-Pointer : 6DOF 위치추적 자기장 센서 기반 인터랙티브 AR 시스템)

  • Yang, Ki-Sun;Jung, Byunghe;Kim, Byungsun-Sun;Kim, Chang-Hun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.11a
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    • pp.260-262
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    • 2020
  • 본 논문은 6DOF 위치기반 자기장 센서(Liverty Latus, Pollhemus)를 사용한 가상현실 방송제작에서 사용할 수 있는 인터랙티브 증강현실 시스템, K-Pointer를 제안한다. 우리는 방송에서 추적 및 인식의 정확성을 높이기 위해 Pollemus사의 6DOF 자기장기반 위치 추적 센서 리버티(수신부,소스)와 라투스(송신부,마커), 그리고 4입력 버튼장치를 결합한 인터페이스를 가지고 기존 방송용 증강현실 시스템과 통합하여 새로운 인터랙티브 증강현실 시스템을 개발하였다. 본 시스템은 방송용 증강현실 그래픽 합성 시스템(수신부)과 센서의 위치정보와 버튼 이벤트를 전송하는 시스템(송신부)으로 구성되며, 센서추적정보와 버튼이벤트 정보는 UDP로 실시간으로 수신부로 전송된다. 우리는 사용자 손의 모션과 버튼이벤트로 그래픽 정보를 인터랙티브하게 제어할 수 있게 하였다. 결과적으로 본 시스템은 기존의 합성중심의 방송용 증강현실 시스템을 사용자의 모션 기반 그래픽을 제어할 수 있는 인터랙티브 증강현실시스템으로 그 기능을 확장 시킬 수 있게 한다. 제안된 시스템은 광학식 추적을 하지 않기 때문에 조명의 변화에 영향이 없으며, 라투스 수신기가 작기 때문에 손에 쥐었을 때 거의 보이지 않고 가려도 추적이 강인하여 버튼장치를 통해 사용자가 정확한 이벤트로 직접 그래픽을 그리거나 쉽게 제어할 수 있는 장점이 있다.

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Development of a structural inspection system with marking damage information at onsite based on an augmented reality technique

  • Junyeon Chung;Kiyoung Kim;Hoon Sohn
    • Smart Structures and Systems
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    • v.31 no.6
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    • pp.573-583
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    • 2023
  • Although unmanned aerial vehicles have been used to overcome the limited accessibility of human-based visual inspection, unresolved issues still remain. Onsite inspectors face difficulty finding previously detected damage locations and tracking their status onsite. For example, an inspector still marks the damage location on a target structure with chalk or drawings while comparing the current status of existing damages to their previous status, as documented onsite. In this study, an augmented-reality-based structural inspection system with onsite damage information marking was developed to enhance the convenience of inspectors. The developed system detects structural damage, creates a holographic marker with damage information on the actual physical damage, and displays the marker onsite via an augmented reality headset. Because inspectors can view a marker with damage information in real time on the display, they can easily identify where the previous damage has occurred and whether the size of the damage is increasing. The performance of the developed system was validated through a field test, demonstrating that the system can enhance convenience by accelerating the inspector's essential tasks such as detecting damages, measuring their size, manually recording their information, and locating previous damages.

Location Tracking Method using UAV (무인 비행체를 이용한 위치 추적 시스템)

  • Youm, Sungkwan;Min, Junhong;Shin, Kwang-Seong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.514-515
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    • 2021
  • This paper presents a method to find a target using UAVs in LoRa communication environment. The proposed method proposes a UAV flight path so that the target signal can be found without blind spots. The flight path was changed by using the intensity of the transmitted signal during the flight using the variation of the signal strength. We verified the proposed method by simulation and confirmed that it takes a long time to track the target, although the efficiency of the 3 flights is high. It is best to fly three UAVs to reduce time to find target and increase efficiency when the time is a critical factor. The LoRa communication lowers the production cost and makes it possible to construct the system at low cost.

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Identification of Contaminant Injection in Water Distribution Network

  • Marlim, Malvin Samuel;Kang, Doosun
    • Proceedings of the Korea Water Resources Association Conference
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    • 2020.06a
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    • pp.114-114
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    • 2020
  • Water contamination in a water distribution network (WDN) is harmful since it directly induces the consumer's health problem and suspends water service in a wide area. Actions need to be taken rapidly to countermeasure a contamination event. A contaminant source ident ification (CSI) is an important initial step to mitigate the harmful event. Here, a CSI approach focused on determining the contaminant intrusion possible location and time (PLoT) is introduced. One of the methods to discover the PLoT is an inverse calculation to connect all the paths leading to the report specification of a sensor. A filtering procedure is then applied to narrow down the PLoT using the results from individual sensors. First, we spatially reduce the suspect intrusion points by locating the highly suspicious nodes that have similar intrusion time. Then, we narrow the possible intrusion time by matching the suspicious intrusion time to the reported information. Finally, a likelihood-score is estimated for each suspect. Another important aspect that needs to be considered in CSI is that there are inherent uncertainties, such as the variations in user demand and inaccuracy of sensor data. The uncertainties can lead to overlooking the real intrusion point and time. To reflect the uncertainties in the CSI process, the Monte-Carlo Simulation (MCS) is conducted to explore the ranges of PLoT. By analyzing all the accumulated scores through the random sets, a spread of contaminant intrusion PLoT can then be identified in the network.

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Development of Multi Card Touch based Interactive Arcade Game System (멀티 카드 터치기반 인터랙티브 아케이드 게임 시스템 구현)

  • Lee, Dong-Hoon;Jo, Jae-Ik;Yun, Tae-Soo
    • Journal of Korea Entertainment Industry Association
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    • v.5 no.2
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    • pp.87-95
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    • 2011
  • Recently, the issue has been tangible game environment due to the various interactive interface developments. In this paper, we propose the multi card touch based interactive arcade system by using marker recognition interface and multi-touch interaction interface. For our system, the card's location and orientation information is recognized through DI-based recognition algorithm. In addition, the user's hand gesture tracking informations are provided by the various interaction metaphors. The system provides the user with a higher engagement offers a new experience. Therefore, our system will be used in the tangible arcade game machine.

Analysis of Localization Technology Performance Based on Accumulated RSSI Signal Using Simulation (시뮬레이션을 이용한 누적 RSSI 신호 기반의 항법 기술 성능 분석)

  • Beomju Shin;Taikjin Lee
    • Journal of Positioning, Navigation, and Timing
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    • v.13 no.3
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    • pp.331-339
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    • 2024
  • Reliable and precise indoor localization is crucial for personal navigation, emergency rescue, and monitoring workers indoors. To use this technology in different applications, it is important to make it less dependent on infrastructure and to keep the error as small as possible. Fingerprinting stands out as a popular choice for indoor positioning because it leverages existing infrastructure and works with just a smartphone. However, its accuracy heavily relies on the quality of that infrastructure. For instance, having too few access points or beacons can greatly reduce its effectiveness. To reduce dependence on RF infrastructure, we have developed surface correlation (SC) using accumulated Received Signal Strength Indicator (RSSI) signals This approach constructs a user mask for radio map comparisons using an accumulated RSSI vector and the trajectory of the user, which is estimated through PDR. The location with the highest correlation is considered as the user's position after comparison. Through a simulation, the performance of short RSSI vector-based technology and SC is analyzed, and future directions for the development of SC are discussed.

Development of Mobile System for Crop Situation Investigation using GPS based on GIS (GIS기반 GPS를 이용한 농작물 작황 조사 모바일 시스템 구축)

  • Mun, Young-Chae;Lee, Hong-Ro
    • Journal of the Korean Association of Geographic Information Studies
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    • v.11 no.4
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    • pp.22-31
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    • 2008
  • Recently, with the develop of the location tracking technology using GPS and mobile device such as PDA and UMPC, it is used in various application fields that is coordinate transformation and compensation using GPS, is client development for Mobile GIS using GIS and is development of surface survey system for archaeological site based on mobile. In this paper, we develop the system that can investigate the growth information and production information of rice in crop of the field using mobile device, show position information of user and rice in digital map using GIS and save the investigated crop information and position information in database in server. The system which is developed in this paper consists of modules that the user management module is able to restrict database approaches in authority by of the user, the crops management module is able to save and search crop information in database in server, the map module is able to show position information of user and crops in digital map, the location information module is able to convert received location information from GPS and the communication module is able to send and receive data between GPS and mobile device and between mobile device and database. Finally, this paper shall contribute to efficient management and investigation of birth information of crop in field.

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A Moving Path Control of an Automatic Guided Vehicle Using Relative Distance Fingerprinting (상대거리 지문 정보를 이용한 무인이송차량의 주행 경로 제어)

  • Hong, Youn Sik;Kim, Da Jung;Hong, Sang Hyun
    • KIPS Transactions on Computer and Communication Systems
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    • v.2 no.10
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    • pp.427-436
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    • 2013
  • In this paper, a method of moving path control of an automatic guided vehicle in an indoor environment through recognition of marker images using vision sensors is presented. The existing AGV moving control system using infrared-ray sensors and landmarks have faced at two critical problems. Since there are many windows in a crematorium, they are going to let in too much sunlight in the main hall which is the moving area of AGVs. Sunlight affects the correct recognition of landmarks due to refraction and/or reflection of sunlight. The second one is that a crematorium has a narrow indoor environment compared to typical industrial fields. Particularly when an AVG changes its direction to enter the designated furnace the information provided by guided sensors cannot be utilized to estimate its location because the rotating space is too narrow to get them. To resolve the occurrences of such circumstances that cannot access sensing data in a WSN environment, a relative distance from marker to an AGV will be used as fingerprinting used for location estimation. Compared to the existing fingerprinting method which uses RSS, our proposed method may result in a higher reliable estimation of location. Our experimental results show that the proposed method proves the correctness and applicability. In addition, our proposed approach will be applied to the AGV system in the crematorium so that it can transport a dead body safely from the loading place to its rightful destination.

A Study on the Design and Implementation of a Position Tracking System using Acceleration-Gyro Sensor Fusion

  • Jin-Gu, Kang
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.1
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    • pp.49-54
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    • 2023
  • The Global Positioning System (GPS) was developed for military purposes and developed as it is today by opening civilian signals (GPS L1 frequency C/A signals). The current satellite orbits the earth about twice a day to measure the position, and receives more than 3 satellite signals (initially, 4 to calculate even the time error). The three-dimensional position of the ground receiver is determined using the data from the radio wave departure time to the radio wave Time of Arrival(TOA) of the received satellite signal through trilateration. In the case of navigation using GPS in recent years, a location error of 5 to 10 m usually occurs, and quite a lot of areas, such as apartments, indoors, tunnels, factory areas, and mountainous areas, exist as blind spots or neutralized areas outside the error range of GPS. Therefore, in order to acquire one's own location information in an area where GPS satellite signal reception is impossible, another method should be proposed. In this study, IMU(Inertial Measurement Unit) combined with an acceleration and gyro sensor and a geomagnetic sensor were used to design a system to enable location recognition even in terrain where GPS signal reception is impossible. A method to track the current position by calculating the instantaneous velocity value using a 9-DOF IMU and a geomagnetic sensor was studied, and its feasibility was verified through production and experimentation.