• 제목/요약/키워드: Tour package

검색결과 36건 처리시간 0.02초

농촌지역 관광지개발에 있어 관광권 설정에 관한 연구 -전남 회남로를 사례로- (A Study on Development of Touristic Subregions in Rural Area - Case Study in the Haenahm County, Chonnam -)

  • 홍성권
    • 한국조경학회지
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    • 제18권1호
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    • pp.9-17
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    • 1990
  • This study was carried out in the Haenahm county as a part of project, the'89 Comprehensive Planning of Rural Area. In order to increase household income of rural area and to meet increasing tourism demand in urban area, several tourism development directions and strategies were suggested in terms of resources, services, and transportation. The major results of this study are summarized as follows ; 1) Core tourism market has to be maintained by inforcement of unique image of the Haenahm county, such as the southern extremeity of Korean peninsula and tourism resources rich land. 2) New tourism products need to be introduced to attract fringe market of this area by use of natural and cultural resources in the Haenahm county, such as terrain, climate, provincial park, music, dance and artifacts. 3) image of this county as a touristic resort would be escalated by development of high quality andclusterized accommodation in urbanized area of the Haenahm county 4) Development of private lodging, production of local brand by native food, beverage and artifacts, introduction of festival by folk song and folk dance would be helpful to stabilize a seasonal fluctuating demand level of ourismandlocalresidentsincome. 5) Diversification of tourism product needs to be provided for tourists in order to increase chances for enjoyment in the destination and to be involved in socially comfortable atmosphere. 6) Package tour by diversification of touristic subregions in this county and linkage system with touristic regions of other counties would helpful to lead visitors to stay long, resulting in increased expenditure.

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A Study on the Scope for Special Interest Tourism Based Services in India

  • Selvakumar, J. Joshua
    • 동아시아경상학회지
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    • 제2권4호
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    • pp.56-64
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    • 2014
  • Today, travelers are provided large amount information which includes Web sites and tourist magazines about introduction of tourist spot. Many approaches have been proposed to analyze the large amount of available information with the aim of discovering the most popular Points of Tourist Interest and routes. However, it is not easy for users to process the information in a short time. Therefore travelers prefer to receive pertinent information easier and have that information presented in a clear and concise manner. Whether you are looking for banks by company, foreign exchange services, free wireless hotspots, touristic attractions, campsites, supermarkets, restaurants, cinemas, The aim of POI Tourism Services is to enable tourists to find spots that only the locals know, giving the tourists opportunity to the tourists to explore new areas of the place like never before. This paper proposes find the scope for a personalized service for tourist "Special Interest Tourism" recommendation for tourists who travel within India & for the benefit of Foreign Nationals who visit the country. The major focus of the study is to understand the demand for such a service being integrated into the conventional tour package. The major findings made during the course of the show that the market for "Special Interest Tourism" based services stands at approximately 63%. Travel today is mainly for the people from the middle income group having a fixed budget while traveling and would like economic travel solutions that fit their budget. This accounts for a major part of the market for the service. Most tourist prefer to go on week end getaways or trips that last more than a week, this means that a specialized trip plan based on the travelers interests is feasible with these type of travelers. Maximum demand for "Special Interest Tourism" based services would be during the festive seasons.

FPS레벨에디터를 이용한 1인칭 공간시뮬레이션에 관한 연구 (A Study on the Tree-dimensional Space Simukation using First Person Shooter leverl Editor)

  • 김종현;전한종;김석태
    • 한국실내디자인학회논문집
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    • 제15권5호
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    • pp.306-313
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    • 2006
  • Digital simulation which was introduced to the architectural field due to the rapid growth of computer graphics, gave birth to a new type of contents called 'virtual reality', led by the interaction with the users and real time processing. The public attention is drawn to the virtual reality's potential as a next generational space simulation it, having the unique characteristics of 'simulation', 'interactivity', 'tole-presence', and 'immersion', is capable of taking a virtual tour of a space with a size equivalent to that of a real space, as well as proceeding with the design progress. Nonetheless, many problems impeding CPU's real time processing of an excessively loaded architectural model data have been pinpointed over the time. Yet such GPU based game engines as 'DirectX' and 'OpenGL', developed to deal with these impediments, have not been easily applied to the architectural simulation in the design process, due to the high license cost and the specific technical requirements for the system. The virtual reality has been developed and distributed centering around the gaming field, and game developers recently show a greater tendency to include level editors in the package for the expandability purpose. Thus, we plan to propose architecture simulation which utilizes level editors in this study. In addition, the compatibility of the game engine based level editors of Quake and Unreal which form the standards for the open source FPS games, based on VRML, the standard format for the virtual reality, was compared and analyzed. Taking the example of Villa Savoye of Le Corbusier, its application possibility as an architecture simulation was assessed, by measuring the extent to which the performance of such characteristic features of the virtual reality as interactivity, immersion, and tele-presence, was improved.

중국에서의 한류콘텐츠 선호가 한국상품 구매, 한국방문 및 한글학습의도에 미치는 영향 (How Chinese Population's Preference to Korean Wave Contents does Influence their Intent to Purchase Korean Product, Visit Korea and Learn Hangul)

  • 김주연;안경모
    • 한국콘텐츠학회논문지
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    • 제12권5호
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    • pp.447-458
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    • 2012
  • 드라마를 시작으로 하여 시작된 중국에서의 한류는 최근 K-pop의 인기로 그 여파를 이어가고 있다. 이로 인해 한국상품 수출이 증가하고, 한국을 방문하거나, 한글을 배우려는 인구가 증가하였다. 본 연구에서는 드라마, 영화, K-pop, 게임 등 한류콘텐츠가 한국상품 구매의도, 한국방문의도, 한글학습의도 등에 미치는 영향을 실증적으로 분석하였다. 그 결과, 한류의 영향을 가장 많이 받은 것으로 파악되는 한국상품인 화장품과 의류의 구매의도에 영향을 미치는 한류콘텐츠는 드라마인 것으로 파악되었으며, K-pop도 유의한 영향을 미치는 것으로 분석되었다. 한국방문의도, 미용 성형관광과 한국음식구매의도에 있어서도 드라마에 대한 선호가 미치는 영향이 가장 높았으며 K-pop이 그 다음으로 유의한 영향을 미쳤다. 또한, 한글학습의도에 영향을 미친 한류콘텐츠는 드라마와 K-pop이었으며, 이 중 K-pop이 미친 영향력이 더 큰 것으로 분석되었다.

여성 블로거의 한식 건강 이미지에 대한 인식 (Woman Blogger's Health Image Recognition of Korean Foods)

  • 정혜정;천희숙
    • 동아시아식생활학회지
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    • 제20권6호
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    • pp.837-844
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    • 2010
  • Dietary life was formed as being influenced by the people's cultural, social and environmental situations. The people's food culture is unique that was adapted to their surroundings. It was developed and industrialized in the ethnic food. Now the ethnic food was contributed to tour industry or culture industry. Then, food life style was change from the meat diet to the vegetable diet in the diffusion of well-being trends. So, we analyzed Koreans' Korean food image and investigated the difference as a demographics. We made questionnaire and did a survey to 220 bloggers using cooking internet sites on 10 August, 2009. We analyzed 206 questionnaires by SPSS package 12.0 except 14 untrustworthy questionnaires. We measured credibility and validity 39 items related Korean food image: Chronbach's ${\alpha}$ was highly 0.855. We checked that KMO examination was 0.775 and $x^2$ of Barttlet was 2482.342. After verymax rotation, we deducted 5 Koran food images-healthy, visuality, spicy, variety, low calorie. We analyzed ANOVA of 5 Korean food images according to demographics. We confirmed the differences by ages, monthly income and job except academic background (p<0.05). Therefore, Korean food images were learned and recognized in everyday life. Especially, we found that visuality and variety were recognized the more stronger high-income earners and teachers than others. So, Korean learned Korean food images in real life and recognized Korean food quite differently by demographics.

인터넷을 통한 뉴질랜드 방문 한국인의 특성 변화에 관한 연구 (A Study of Korean Tourists' Characteristics to New Zealand through the Internet)

  • 최재우
    • 한국지역지리학회지
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    • 제9권2호
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    • pp.180-191
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    • 2003
  • 본 연구는 1997년 한국의 외환위기 이후 뉴질랜드 방문 한국인의 관광행태 변화에 대한 연구로서, 뉴질랜드 관광청의 자료와 한국의 관광통계 및 인터넷을 통한 설문조사의 자료로 고찰하였다. 외환위기 이후 한국인의 뉴질랜드 관광의 가장 큰 변화는 효도관광 위주의 고령자 관광에서 젊은 세대들의 교육적 목적으로의 관광으로 변화되었다는 것이다. 이에 따라 체류기간이 연장되고, 한국의 학교일정에 따라 방학기간을 이용하는 경우가 많았다. 한국관광객의 주요 관광목적지는 뉴질랜드의 교통시설, 젊은이들의 모험관광 선호지역, 여행사의 프로그램이 크게 작용하였다. 관광활동에 대한 만족도 평가에서는 14항목 5점 척도 기준에 평균 3.52를 나타내어 비교적 만족함을 알 수 있었으며, 약 2/3의 응답자가 다시 뉴질랜드 방문을 원했다. 뉴질랜드 및 한국의 관광 관련 단체들은 이처럼 변화하는 한국 관광객들의 특성을 잘 파악하여 합리작인 관광정책 수립을 도모하여야 할 것이다.

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