• Title/Summary/Keyword: Touch-Screen

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Dynamic design of piezoelectric structures for an efficient tactile feedback of index finger on touch screen (검지의 효율적 화면접촉감응을 위한 압전-구조물계의 동적설계)

  • Park, Young-Min;Kim, Kwang-Joon
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2009.04a
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    • pp.280-281
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    • 2009
  • Piezoelectric vibrators can be good replacements of electric motors to excite touch screen of a mobile device owing to small volume and low power consumption. One problem to be solved yet for real application is larger excitation force or moment than available currently. More efficient excitation by a piezoelectric vibrator could be achieved by operating at one of resonance frequencies of the system, which must also be as close as possible to frequency range where index finger is most sensitive and increasing transmission force or moment at that frequency. In this study, dynamic models are derived for the piezoelectric exciter and an adhesive viscoelastic layer, which connect the exciter to the screen. The adhesive layer is modeled as distributed stiffness by considering its geometric shape to relative to the piezoelectric exciter. Then, equations of motion for the piezoelectric exciter and the adhesive layer are derived using Hamilton's principle. Based on this model, dynamic characteristics of the exciter will be designed to maximize the force or moment transmitted onto the screen structure.

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A Study on Light Pen Emulator Implementation using Mouse and Touch Screen (마우스와 터치스크린을 이용한 전자펜 에뮬레이터구현에 대한 연구)

  • Cho, Young-Seok
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.9
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    • pp.39-44
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    • 2014
  • In this paper, we study the light pen emulator implementation that can be used in industrial computer. For use in industrial control field, an input device of an industrial machine is an electronic pen is usually used, but now many cases, a light pen cannot be used to the computer. In this study, the light pen emulator to substitute for the function that is available to the peripheral device on the PC, now. So we want to increase the utilization of industrial computer in this research. The light pen emulator was designed by USB HOST, CPLD and MPU. Light pen signal, after interpret the input from the touch screen and mouse and USB system data, was output by calculating screen coordinates. As a result, we showed that it is possible to use the computer in a variety of industrial devices such as a mouse, digitizer, touch screen, stylus, and designed emulator.

Exploration of Economic Valuation Model for the UX Design using the Contingent Valuation Method - Focusing on the Screen Unlock Interfaces (조건부 가치측정법을 이용한 사용자 경험 디자인 가치평가 모델의 탐색 잠금해제 인터페이스를 중심으로)

  • Lee, Jinsung;Cho, Kwang-Su;Choi, Junho
    • Journal of the HCI Society of Korea
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    • v.11 no.1
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    • pp.11-19
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    • 2016
  • This study aimed to assess the economic value of the UX design and applied contingent valuation method (CVM) to the three smartphone screen unlock interface types: touch, fingerprint, and iris recognition. The contingent valuation method was chosen from various economic valuation approaches because the interface components such as the screen unlock are important user experience values but non-market goods which are not traded independently. Using the double-bounded dichotomous choice approach of the contingent valuation method, the survey results of the logit model showed that the economic value of touch unlock interface was 529 won, fingerprint was 4,214 won, and iris recognition was 1,316 won. That is, the fingerprint interface had the highest economic value, followed by iris recognition and touch interface. The main contribution of this research is that we examined a method for economic valuation of the UX design and generated systematic and credible results.

Large-size LCD with touch-sensing capability

  • Zhu, X.L.;Sit, Cass K.M.;Ma, Mark W.;Feng, Y.J.;Ng, K.W.
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.1519-1522
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    • 2009
  • We describe a 32" liquid-crystal display (LCD) with multi-touch sensing capability by integrating IR detector arrays onto the LED backlight plate. A transparent light guide is placed in front of the display screen, with IR LEDs disposed at its edges and emitting IR light into the light guide, the light is trapped by total internal reflection within the light guide to be as touch-sensing light. A physical contact with the acrylic plate surface will stimulate some trapped light to be escaped from the light guide and pass through LCD panel to be detected by the IR detectors. The touch-sensing LCD with this configuration can locate simultaneous multiple touche points on the touchable surface.

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Implementation of Multi-Touch System using FTIR (전반사 장애를 이용한 멀티터치 시스템의 구현)

  • Cha, Soo-Jung;Lee, Goo-Yeon
    • Journal of Industrial Technology
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    • v.30 no.A
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    • pp.25-29
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    • 2010
  • In this paper, we implement a multi-touch system using FIDR. The implementation consists of hardware manufacture and development of image processing system. In the hardware system, touch screen, infrared LED placements and infrared camera are made. The image processing procedure is to extract each pointer's coordinates from image data and includes binary-coding, noise-elimination, labeling and calculation of mass center. From the implementation, we are able to make a multi-touch system with considerably lower cost than the existing ones.

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A Study for the Accessibility of Camera-Based Mobile Applications on Touch Screen Devices for Blind People (스마트기기에서 시각장애인을 위한 카메라기반 인식 소프트웨어 인터페이스의 접근성 연구)

  • Choi, Yoonjung;Hong, Ki-Hyung
    • Journal of the HCI Society of Korea
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    • v.7 no.2
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    • pp.49-56
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    • 2012
  • The camera-based mobile applications such as color, pattern and object reading can improve the living quality of blind people. However currently available camera-based applications are uncomfortable for the blind, since these applications do not reflect accessibility requirements of the blind especially on touch screen. We investigated accessibility requirements about rapidly growing camera-based mobile applications on touch screen devices for the blind. In order to identify accessibility requirements, we conducted a usability testing for color reading applications with three different types of interfaces on Android OS. The results of the usability testing were as follows: (1) users preferred short depth of menu hierarchy, (2) the initial audio help was more useful than just-in-time help, (3) users needed both manual and automatic camera shooting modes although they preferred manual to automatic mode, (4) users wanted the OS supported screen reader function to be turned off during the color reading application was running, and (5) users required tactile feedback to identify touch screen boundary. We designed a new user interface for blind people by applying the identified accessibility requirements. From a usability testing of the new user interface with 10 blind people, we showed that the identified accessibility requirements were very useful accessibility guidelines for camera-based mobile applications.

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Development of Shading Tape for Manufacturing of Touch Panel Display with High Screen-to-Body Ratio (기기 면적 대비 높은 화면 비율을 갖는 터치 패널 디스플레이 제조를 위한 차광 테이프의 개발)

  • Kim, Ki-Chul
    • Journal of Convergence for Information Technology
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    • v.7 no.4
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    • pp.75-81
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    • 2017
  • The design trend of information technology is quickly changed with the times. The design trend of information display is a bezel-less display, recently. The bezel-less display or edge-less display is a new trend of mobile phone display. In this study, the shading tape was manufactured for assembling process of touch panel display with the high screen-to-body ratio so-called bezel-less display. The shading tape was fabricated on PET film with the UV curable acrylic pressure sensitive adhesive(PSA) by roll-to-roll process. The UV curable PSA was synthesized with the eco-friendly toluene-less manufacturing method. The adhesive power of manufactured shading tape was investigated by motorized tensile testing machine. The thixotropic, maintaining property of cutting shape, was characterized by field emission scanning electron microscope. As results, the shading tape exhibits high adhesive power and good thixotropic performance suitable for assembly process of touch panel display. The functional shading tape will be expected to improve productivity of assembly process of touch panel display.

Recent Research Trends in Touchscreen Readout Systems (최근 터치스크린 Readout 시스템의 연구 경향)

  • Jun-Min Lee;Ju-Won Ham;Woo-Seok Jang;Ha-Min Lee;Sang-Mo Koo;Jong-Min Oh;Seung-Hoon Ko
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.36 no.5
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    • pp.423-432
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    • 2023
  • With the increasing demand for mobile devices featuring multi-touch operation, extensive research is being conducted on touch screen panel (TSP) Readout ICs (ROICs) that should possess low power consumption, compact chip size, and immunity to external noise. Therefore, this paper discusses capacitive touch sensors and their readout circuits, and it introduces research trends in various circuit designs that are robust against external noise sources. The recent state-of-the-art TSP ROICs have primarily focused on minimizing the impact of parasitic capacitance (Cp) caused by thin panel thickness. The large Cp can be effectively compensated using an area-efficient current compensator and Current Conveyor (CC), while a display noise reduction scheme utilizing a noise-antenna (NA) electrode significantly improves the signal-to-noise ratio (SNR). Based on these achievements, it is expected that future TSP ROICs will be capable of stable operation with thinner and flexible Touch Screen Panels (TSPs).

Usability Evaluation of the Touch Keys for the Smart Watch (스마트 워치 터치스크린에서의 터치 키에 대한 사용성 연구)

  • Kim, Su Young;Ban, Kimin;Choe, Jaeho;Jung, Eui S.
    • Journal of Korean Institute of Industrial Engineers
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    • v.41 no.3
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    • pp.225-232
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    • 2015
  • The smart watch is the most popular wearable computing device because it takes a form of wristwatch. Many smart watches have adopted the touch screen interface due to the limited size of display. This paper focuses on touch key size and spacing that affect the usability about the touch key of smart watch. The experiments were made for four touch key sizes (width${\times}$height; $5{\times}5$, $5{\times}7$, $7{\times}5$, $7{\times}7mm$) and nine touch key spacing (vertical${\times}$horizontal; $0{\times}0$, $0{\times}1$, $0{\times}3$, $1{\times}0$, $1{\times}1$, $1{\times}3$, $3{\times}0$, $3{\times}1$, $3{\times}3mm$). The completion time, error rate, control discomfort and identification discomfort were measured. The touch key size $7{\times}7$, $7{\times}5$ and the touch key spacing $3{\times}3$, $1{\times}3$ provided the best results in terms of the completion time and the control discomfort, while the square touch key ($7{\times}7$, $5{\times}5$) provided the best performance for the error rate measure. The result of this study can help ergonomically design the touch interface of the smart watch.