• Title/Summary/Keyword: Touch pad

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Augmenting Interactivity of Touch Pad by Adding Isometric Rate Control

  • Heo, Seong-Kook;Hahn, Min-Soo
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.240-244
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    • 2009
  • In this paper, we present FloatingPad, a touch pad based device with better scrolling feature and more interaction styles than a traditional touch pad. When we interact with a real object like a picture or a book, we manipulate on the object, and we also move, rotate, and flip the object. We applied this idea into a touch pad. In FloatingPad, the touch pad is not fixed to the device. It is floating on the device; it can be slid on the device. Therefore a user can have additional degree of freedom of input by shifting and rotating the touch pad while having the traditional touch pad input. By using this technique, the interactivity of the touch pad can be augmented, and better scrolling feature can be provided by reducing clutching occurs on the position scrolling devices by using the movement of the touch pad as rate control. We implemented the prototype device and conducted a user study with three applications developed for FloatingPad.

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Inkjet-Printed Capacitive Touch Paper (잉크젯 프린팅 기술을 이용한 캐패스티브 터치 페이퍼)

  • Yun, Taehwa;Lee, Sak;Lim, Sungjoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.5
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    • pp.799-805
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    • 2015
  • In this paper, an inkjet-printed capacitive touch pad is proposed. This touch pad detects contacts of human finger by detecting changes in effective capacitance due to electrical impedance of human finger. A flexible, low-cost and disposable paper is used as a substrate. Inkjet printing technology makes the fabrication fast, simple and environmentally friendly. Measured capacitances of the touched and untouched states are in the range of 163 to 182pF and 218 to 272pF, respectively. The differences in the measured capacitance of each state are sufficiently large to recognize that a finger has made contact with touch pad.

The Effect of Additional Haptic Supplementation on Postural Control During Squat in Normal Adult (추가적인 햅틱적용이 정상 성인의 스쿼트 동안 자세조절에 미치는 영향)

  • Kim, Mi-Ju;Lee, Ho-Cheol;Park, Ji-Won
    • The Journal of Korean Physical Therapy
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    • v.24 no.2
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    • pp.134-142
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    • 2012
  • Purpose: This study examined the effect on postural control during the stimulation of haptic touch with fingertip on the stable surface at quiet standing posture, squat flexion stage, 60 degrees squat stage and squat extension stage. Methods: The postural sway was measured on the force platform, while 30 subjects were squatting, under three different haptic touch conditions (No Touch [NT], Light Touch [LT], Heavy Touch [HT]), above the touch pad in front of their body midline. Three different haptic touch conditions were divided into 1) NT condition; squatting as right index fingers held above the touch pad, 2) LT condition (<1N); squatting as the touch pad was in contact with right index fingers pulp with a pressure not exceeding 1N and 3) HT condition; squatting as subjects were allowed to use the touch pad for mechanical support by transmitting onto it with as much force, choosing with their index fingers. Results: There was significant decrease in LT, rather than that of NT (p<0.01), and in HT, rather than that of LT (p<0.01), as the results of the distance and velocity of center of pressure (COP) in mediolateral direction at quiet standing position. In anteroposterior direction, the distance and velocity of COP in LT and HT showed significant decrease, when compared to that of the data of NT (p<0.01). There was no significant difference between the 3 conditions (NT, LT, and HT), with respect to the distance and velocity of COP in mediolateral direction, during dynamic balance (squat flexion stage, squat extension stage) (p>0.05). In anteroposterior direction, the results of the distance and velocity of COP in HT showed significant decrease when compared to that of the data of NT (p<0.05). Conclusion: Light touch, during the task, decreased the postural sway at static balance. The results suggest that haptic touch should be applied, appropriately, because it varies the effects according to different conditions.

Study of Power supply noise for Blu-Ray Player Console with Touch Pad (블루레이 플레이어 Console용 Touch Pad의 전원 노이즈 해석에 관한 연구)

  • Kim, Sang-In;Kim, Jong-Min;Kim, Byung-Ki;Nah, Wan-Soo
    • Proceedings of the KIEE Conference
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    • 2009.07a
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    • pp.1555_1556
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    • 2009
  • 전자기기에서 외부 Console로 사용되는 Touch Pad의 입력오류를 줄이기 위해서는 안정된 전원의 공급이 필요하다, 전원에서 발생하는 노이즈는 PDN(Power Delivery Network)의 임피던스에 의해서 발생하며, 이들 노이즈를 줄이기 위해서는 decoupling capacitor의 적절한 수량과 위치를 선정하여, PDN의 임피던스를 최소화해야 한다. 본 논문에서는 임피던스의 최소화를 위해서 Full-wave 시뮬레이션을 이용해서 임피던스 특성을 분석하고, VNA(Vector Network Analyzer)를 이용하여 주파수에 대한 PDN 임피던스를 측정하고, Touch Pad 구동용 지그를 이용해서 Time Domain에서의 임피던스 저감에 따른 노이즈 특성을 분석 비교하였다.

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Two-Point Touch Enabled 3D Touch Pad (2개의 터치인식이 가능한 3D 터치패드)

  • Lee, Yong-Min;Han, Chang Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.4
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    • pp.578-583
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    • 2017
  • This paper presents a 3D touch pad technology that uses force touch sensors as a next-generation method for mobile applications. 3D touch technology requires detecting the location and pressure of touches simultaneously, as well as multi-touch function. We used metal foil strain gauges for the touch recognition sensor and detected the weak touch signals using Wheatstone bridge circuit at each strain gauge sensor. We also developed a touch recognition system that amplifies touch signals, converts them to digital data through a microprocessor, and displays the data on a screen. In software, we designed a touch recognition algorithm with C code, which is capable of recognizing two-point touch and differentiating touch pressures. We carried out a successful experiment to display two touch signals on a screen with different forces and locations.

Interactive Digital Storytelling Based on Interests (흥미도를 반영한 인터렉티브 디지털 스토리텔링)

  • Kim, Yang-Wook;Kim, Jong-Hun;Park, Jun
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.508-511
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    • 2009
  • In Interactive Storytelling, storyline is developed according to the user's interaction. Diffrerent from linear, fixed storytelling, users may select an event or make decisions which affect on the story plotting. Therefore user's feeling of immersion and interest may be greatly enhanced. In this paper, we used markers and multi-touch pad for user's interaction for interactive storytelling. Users could present his/her level of interest and provide feedback through markers and multi-touch pad, through which storyline was differently developed.

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Comparative Evaluation of Wearing Breast Volume-up Pads for Small-Breasted Women (작은 유방 여성을 위한 유방 볼륨업 패드의 비교 착의평가)

  • Yi, Kyong-Hwa
    • Journal of Fashion Business
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    • v.26 no.3
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    • pp.72-86
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    • 2022
  • Volume-up pads are the most common and easiest way to make women with small breasts beautiful. In this study, to develop a volume-up brassiere pad with excellent wearing effects and appearance, 24 different types of volume-up pads commercially available in the online market were investigated and then 11 types were purchased. Among these eleven types, four pads (PAD1, PAD2, PAD3, PAD4) with distinct shapes and materials were selected through a pre-test. They were compared to the newly developed pad for research (PAD5). The results of the study follow. The results of evaluating appearance when wearing the developed pad (PAD5) were significantly higher than that of other pads, and the appearance evaluation score for the full-cup type pad was excellent. In the wearing satisfaction evaluation result, PAD5 showed generally excellent evaluation scores, and in the case of the touch, preference for the fabric material was higher than that of the silicon pad. In the evaluation of motion adaptability, the developed PAD5 showed generally excellent evaluation scores in all movements, indicating that the full-cup type pads had better motion adaptability than the partial-type pads.

Touch-Pen Noise Reduction Using B-Spline Function (B-Spline 곡선을 이용한 터치펜 잡음제거)

  • Lee, Sang-Bum
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.6
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    • pp.121-126
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    • 2017
  • Recently, a lot of people use touch-pen devices such as smart phones and tab computers. To generate the picture and text, a user can give input or control the touch-pen device through simple or multi-touch gestures by touching the screen with a special stylus pen and/or one or more fingers. The accuracy and response time from the moment of contact with the touch board is very important to the touch device. Therefore, research is needed to find a way of removing the noise included in the touch signal quickly and efficiently. In this paper, we propose a method for removing a noise mixed in with a touch point coordinate which has been caused by a input pen on the touch screen. For effective filtering, the fast sampling of the coordinate corresponding to the noise from the input signal is required primarily. Secondly the total compensation of the touch coordinates using the characteristics of the B-Spline curve is applied to correct coordinates of the points. This method can ensure a real-time response than other algorithms. The applied performance evaluation method is comparing error pixels with evaluation values by dividing 10 intervals on the touch pad diagonally. Usually the average error is 7.1 pixels but our proposed method shows an average 4.1 errors. Therefore, our proposed touch pen method can express the input signal on the coordinates more correctly.

Development of Luxuriousness Models for Automobile Crash Pad based onSubjective and Objective Material Characteristics (사용자 감성과 설계변수 특성에 기반한 자동차 Crash Pad의 고급감 모형 개발)

  • Ban, Sang-U;Yun, Myeong-Hwan;Lee, Cheol;Lee, Ju-Hwan
    • Journal of the Ergonomics Society of Korea
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    • v.25 no.2
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    • pp.187-196
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    • 2006
  • This study aims to develop luxuriousness models based on both users' subjective feelings and objective material characteristics of automobile crash pad using Kansei engineering approach. Based on the results of literature survey and FGI, 12 Kansei variables describing look-and-feel and touch feel and crash pad design variables were extracted for systematically developing both a conceptual model of luxuriousness and a questionnaire for Kansei evaluation. A total of 41 various crash pad samples and 60 participants(customers: 30, designers: 30) were employed to evaluate the crash pad samples using the questionnaire with 9-point semantic differential scale and 100-point modified magnitude estimate scale. Based on the survey results, luxuriousness models were developed by using regression and quantification I method. In addition, they were compared and contrasted with respect to the relative importance of Kansei variables. Consequently, the developed luxurious model could suggest the preferred combination of material properties of crash pad.