• Title/Summary/Keyword: Touch device

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A Study on the authentication scheme for Security of Wireless Internet (무선 인터넷에서 보안을 위한 인증방안에 관한 연구)

  • 최용식;강찬희;신승호
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.41 no.11
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    • pp.87-91
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    • 2004
  • The continuing development of the information technology industry and wireless networking has increased the use of mobile device, which provides both portability and mobility. As follows, demands for extended services within the wireless Internet are increasing rapidly. Because it still in its initial stages of development, the wireless Internet presents continuing problems in security and limitations in the content of services. Furthermore, most mobile equipment utilizes the touch pad input method. This input method is inconvenient when a user needs to input a long sentence. This has led to the more convenient development of image selection by using a pen mouse. In order to provide security under these conditions, a HASH code may be used to transmit an array of information and input values, created by the image input at the early stages. Thus, authentication and key exchange are completed securely. Messages are encoded and transmitted, preventing both information drain by insiders and interference from outside.

A Serious Game Platform Design for Collaboration Game (협동게임을 위한 기능성 게임 플랫폼 설계)

  • Lee, Kwang-Jae;Lee, Chang-Jo
    • Journal of Korea Society of Industrial Information Systems
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    • v.12 no.1
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    • pp.72-79
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    • 2007
  • This paper will analysis the Jam-O-Drum developed for collaborative musical experience at first. And we suggest the multi-user interactive game system Kom-O-Drum(Korean Jam-O-Drum) as a Serious Game Platform By combining velocity, direction and touch sensitive input devices like a korea traditional drum "Jang Go" and computer graphics imagery into an LCD or PDP display up to four simultaneous players are able to participate in a collaborative approach to game's mission. Also we introduce the design of detail input device and application fields of Kom-O-Drum for Serious Game.

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Modified Edit Distance Method for Finding Similar Words in Various Smartphone Keypad Environment (다양한 스마트폰 키패드 환경에서 유사 단어 검색을 위한 수정된 편집 거리 계산 방법)

  • Song, Yeong-Kil;Kim, Hark-Soo
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.12-18
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    • 2011
  • Most smartphone use virtual keypads based on touch-pad. The virtual keypads often make typographical errors because of the physical limitations of device such as small screen and limited input methods. To resolve this problem, many similar word-finding methods have been studied. In the paper, we propose an edit distance method (a well-known string similarity measure) that is modified to consider various types of virtual keypads. The proposed method effectively covers typographical errors in various keypads by converting an input string into a physical key sequence and by reflecting characteristics of virtual keypads to edit scores. In the experiments with various keypads, the proposed method showed better performances than a typical edit distance method.

Development and Application of the Learning Application of the Rotating Object (회전체 학습 어플리케이션 개발 및 활용)

  • Chang, Chiwoong;Kim, Kapsu
    • Journal of Digital Convergence
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    • v.12 no.6
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    • pp.549-557
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    • 2014
  • The learning application of the rotating object utilizing smart devices, it is possible by using the touch functionality and 3D graphics to enhance the realism and operational feeling, and to overcome the limitations of learning content existing. In this study, I designed a "rotation class" based on the learning contents of elementary and middle mathematics education and developed the learning application which driven by smart Android-based device by using Andoroid API class and the OpenGL ES Because this application is driven by the smart devices, learners easily can make the rotated objects and observe them. It can be utilized in various for elementary and middle education.

A Vibrotactile, Kinesthetic, and Thermal device for Developmental Disorder Children (발달장애아동을 위한 진동감, 굳기감, 온열감 장치)

  • Im, Tami;Yoon, Inho;Kim, Sang-Youn;Jeong, Goo-cheol
    • Journal of Digital Contents Society
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    • v.18 no.7
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    • pp.1435-1441
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    • 2017
  • The primary goals of this paper are to design an interactive education platform conveying a variety of haptic sensations to developmental disorder children when they touch the education platform. The proposed interactive education platform is composed of a kinesthetic module, a vibrotactile module, a thermal module. and a controller. The design focuses of the proposed education platform were to create sufficiently large kinesthetic forces, vibrations, and temperatures and to convey them to users. We have conducted experiments for evaluating the proposed system and found out three modules function safely and effectively as an educational platform.

Smartphone Controller System using 3-D Acceleration Sensor (3축 가속도센서를 이용한 스마트폰 컨트롤러 시스템)

  • Na, Young-Sik;Chung, Dong-Kun;Lee, Ki-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.4
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    • pp.23-28
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    • 2010
  • Recently, as the number of people using Smartphones increased, several researches has been launched basing it's subject on this issue. In this circumstance, the fusion of sensor technologies and Smartphone offers a variety of functions. The system introduced in the current paper uses a controller which extracts information about accelerating movements of an user. This information is then sent to the Smartphone through Bluetooth communication. The input method proposed in this paper differs from the existing methods such as touch typing or button input in Smartphones. It rather uses the 3-D acceleration sensor which enables users to control their Smartphone anywhere and anytime without directly touching the device. Furthermore, because it is developed for various applications, it can be applied in many different fields.

Performance Comparison of Manual and Touch Interface using Video-based Behavior Analysis

  • Lee, Chai-Woo;Bahn, Sang-Woo;Kim, Ga-Won;Yun, Myung-Hwan
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.4
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    • pp.655-659
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    • 2010
  • The objective of this study is to quantitatively incorporate user observation into usability evaluation of mobile interfaces using monitoring techniques in first- and third-person points of view. In this study, an experiment was conducted to monitor and record users' behavior using Ergoneers Dikablis, a gaze tracking device. The experiment was done with 2 mobile phones each with a button keypad interface and a touchscreen interface for comparative analysis. The subjects included 20 people who have similar experiences and proficiency in using mobile devices. Data from video recordings were coded with Noldus Observer XT to find usage patterns and to gather quantitative data for analysis in terms of effectiveness, efficiency and satisfaction. Results showed that the button keypad interface was generally better than the touchcreen interface. The movements of the fingers and gaze were much simpler when performing given tasks on the button keypad interface. While previous studies have mostly evaluated usability with performance measures by only looking at task results, this study can be expected to contribute by suggesting a method in which the behavioral patterns of interaction is evaluated.

An Android Application for Speech Communication of People with Speech Disorders (언어장애인을 위한 안드로이드 기반 의사소통보조 어플리케이션)

  • Choi, Yoonjung;Hong, Ki-Hyung
    • Phonetics and Speech Sciences
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    • v.6 no.4
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    • pp.141-148
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    • 2014
  • Voice is the most common means for communication, but some people have difficulties in generating voice due to their congenital or acquired disorders. Individuals with speech disorders might lose their speaking ability due to hearing impairment, encephalopathy or cerebral palsy accompanied by motor skill impairments, or autism caused by mental problems. However, they have needs for communication, so some of them use various types of AAC (Augmentative & Alternative Communication) devices in order to meet their communication needs. In this paper, a mobile application for literate people having speech disorder was designed and implemented by developing accurate and fast sentence-completion functions for efficient user interaction. From a user study and the previous study on Korean text-based communication for adults having difficulty in speech communication, we identified functionality and usability requirements. Specifically, the user interface with scanning features was designed by considering the users' motor skills in using the touch-screen of a mobile device. Finally, we conducted the usability test for the application. The results of the usability test show that the application is easy to learn and efficient to use in communication with people with speech disorders.

Design of Gesture based Interfaces for Controlling GUI Applications (GUI 어플리케이션 제어를 위한 제스처 인터페이스 모델 설계)

  • Park, Ki-Chang;Seo, Seong-Chae;Jeong, Seung-Moon;Kang, Im-Cheol;Kim, Byung-Gi
    • The Journal of the Korea Contents Association
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    • v.13 no.1
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    • pp.55-63
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    • 2013
  • NUI(Natural User Interfaces) has been developed through CLI(Command Line Interfaces) and GUI(Graphical User Interfaces). NUI uses many different input modalities, including multi-touch, motion tracking, voice and stylus. In order to adopt NUI to legacy GUI applications, he/she must add device libraries, modify relevant source code and debug it. In this paper, we propose a gesture-based interface model that can be applied without modification of the existing event-based GUI applications and also present the XML schema for the specification of the model proposed. This paper shows a method of using the proposed model through a prototype.

Highly Sensitive Flexible Organic Field-Effect Transistor Pressure Sensors Using Microstructured Ferroelectric Gate Dielectrics

  • Kim, Do-Il;Lee, Nae-Eung
    • Proceedings of the Korean Vacuum Society Conference
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    • 2014.02a
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    • pp.277.2-277.2
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    • 2014
  • For next-generation electronic applications, human-machine interface devices have recently been demonstrated such as the wearable computer as well as the electronic skin (e-skin). For integration of those systems, it is essential to develop many kinds of components including displays, energy generators and sensors. In particular, flexible sensing devices to detect some stimuli like strain, pressure, light, temperature, gase and humidity have been investigated for last few decades. Among many condidates, a pressure sensing device based on organic field-effect transistors (OFETs) is one of interesting structure in flexible touch displays, bio-monitoring and e-skin because of their flexibility. In this study, we have investigated a flexible e-skin based on highly sensitive, pressure-responsive OFETs using microstructured ferroelectric gate dielectrics, which simulates both rapidly adapting (RA) and slowly adatping (SA) mechanoreceptors in human skin. In SA-type static pressure, furthermore, we also demonstrate that the FET array can detect thermal stimuli for thermoreception through decoupling of the input signals from simultaneously applied pressure. The microstructured highly crystalline poly(vinylidene fluoride-trifluoroethylene) possessing piezoelectric-pyroelectric properties in OFETs allowed monitoring RA- and SA-mode responses in dyanamic and static pressurizing conditions, which enables to apply the e-skin to bio-monitoring of human and robotics.

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