• Title/Summary/Keyword: Touch device

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A study on user satisfaction in TUI environment (TUI 환경의 유저 사용 만족도 연구)

  • Choi, heungyeorl;Yang, seungyong
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.4
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    • pp.113-127
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    • 2015
  • An interface in smart device environment is changing to TUI(touch user interface) environment where a system is being controlled by physical touch, differently from a system controlled through conventional mouse and keyboard. What is more important than anything else in this TUI environment is to implement interface in consideration of learn ability and cognitive constructivism according to user's experience. Therefore, now is the time when it is necessary to carry out various studies on smart content design process going a step farther together with discussing the details of user's experience factor. Hence, this study was intended to look into what effect a user's experiential traits had on the production of contents for the purpose of measures for improving TUI user satisfaction in order to effectively realize contents in smart environment. Results were yielded by using a statistical empirical analysis such as cross-tabulation analysis according to important variable and user, paired t-test, multiple response analysis, and preference frequency analysis of user preference on the basis of a survey. As a result, a system was presented for implementing DFSS(Design For Six Sigma) process. TUI experience factor can be divided into direct habitual experience, direct learning experience, indirect habitual experience, and indirect learning experience. And in the results of study, it was possible to find that the important variables of this study had a positive effect on the improvement of use satisfaction with contents on the whole according to the user convenience of smart contents. This study is expected to have a positive effect on efficient smart device-based contents production by providing objective information according to empirical analysis to smart media-based developer and designer and presenting a model for improving the changed TUI usability.

Novel Anomaly Detection Method for Proactive Prevention from a Mobile E-finance Accident with User"s Input Pattern Analysis (모바일 디바이스에서의 전자금융사고 예방을 위한 사용자입력패턴분석 기반 이상증후 탐지 방법)

  • Seo, Ho-Jin;Kim, Huy-Kang
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.21 no.4
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    • pp.47-60
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    • 2011
  • With the increase in the use of mobile banking service, mobile banking has become an attractive target to attackers. Even though many security measures are applied to the current mobile banking service, some threats such as physical theft or penetration to a mobile device from remote side are still remained as unsolved. With aiming to fill this void, we propose a novel approach to prevent e-financial incidents by analyzing mobile device user's input patterns. This approach helps us to distinguish between original user's usage and attacker's usage through analyzing personal input patterns such as input time-interval, finger pressure level on the touch screen. Our proposed method shows high accuracy, and is effective to prevent the e-finance incidents proactively.

Design of Runner Game using Overlap Circle in Unity3D

  • Kim, Hyun-Jun;Kim, Soo Kyun
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.8
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    • pp.25-30
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    • 2018
  • In this paper, we design a 2D one touch runner game which controls on smart device easily using a Unity3D game engine. Unity is the creator of the world's widely-used 2D and the 3D cross-platform game engine developed by Unity Technologies. Also, Unity builds high-quality 2D and 3D games on a various hardware device. This paper shows the familiar character as a cartoon and feels to enjoy using platformer with various game users. we show that the proposed platformer method improve controlling game path on the smart device.

Haptic Device for Realizing the Stiffness of Virtual Swatch (가상 스와치를 위한 신축성 구현 햅틱 장치)

  • Lee, Sooyong
    • The Journal of Korea Robotics Society
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    • v.17 no.2
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    • pp.230-237
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    • 2022
  • A technology that allows users to feel the elasticity of fabric through force feedback in the fashion and textile fields is very helpful to related manufacturing and sales areas. Currently bundle of fabrics, so called Swatch, is the only available way for the designer, manufacturer and the end-user to feel the fabrics. Images and video clips provide only visual characteristics, hence touch and stiffness are also very important characteristics to check beforehand. A study is conducted on a haptic device, which estimates the amount of change in the length of the virtual fabric and generates resistive force so that the user could feel the fabric stiffness. Since cables that can only transmit the tensile force are used, a force realization method is proposed, and it is verified numerically and experimentally.

A study on macro detection using information of touch events in Android mobile game environment (안드로이드 모바일 게임 환경에서의 터치 이벤트 정보를 이용한 매크로 탐지 기법 연구)

  • Kim, Jeong-hyeon;Lee, Sang-jin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.25 no.5
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    • pp.1123-1129
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    • 2015
  • Macro(automatic hunting) of mobile game is a program that touch the screen by defined rules like a game bot in PC online games, and it is used by make various ways like android application or windows application program. This gives honest users deprivation and make to lose their interest. Finally they would leave the game and gradually game life would be shorten. Although many studies to prevent these problems in PC online game are conducted, applying mobile game to PC's way is difficult because mobile games are limited to use the network and device performance is different with PC. In this paper, we propose a framework for macro detection by using the touch event information. A touch event on the mobile game is a necessary control command to the game. Because macro touches the screen with the same pattern, there is a difference between normal user's behavior and macro's operation. In mobile games that casual games are mostly, Touch event is the best difference that identify normal user against macro for a short period of time. As a result of detecting macros used in real mobile game by using the proposed framework it showed 100% accuracy and 0% false positive rate.

Measurement and Scale Effects of Digitized Virtual Human Head

  • Takakazu, Ishimatsu;Chan, Tony
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.89.1-89
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    • 2001
  • Measurement of complex surfaces without touching is desirable in several fields. This arises mainly for measurement of complex surfaces including those surfaces that deform during touch. Our research presented in this paper describes the use of a 3D digitizer for scanning 3D objects. The use of such a device, in addition to proper calibration, requires proper scaling in all three dimensions. We propose measurement techniques to measure various aspects of the surface circumference, area and volume. We also present experiments from using a 3D Minolta digitizer for measuring 3D human heads.

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Haptic Technology for the Mobile Device: Future Research and Opportunity in Business

  • Park, Joo-Won;Jo, Soo-Ran;Jeon, Se-Bom;Moon, Jung-Hoon
    • 한국경영정보학회:학술대회논문집
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    • 2008.06a
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    • pp.79-84
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    • 2008
  • Haptics, the science and physiology of the sense of touch, has been investigated in the field of engineering and HCI to provide better computing environments for users. Previous haptic technology being focused was mainly on the PC environments; however, beginning with the i-Phone of Apple recent haptic technology has entered our daily lives. Despite its popularization, the business opportunities the technology will bring have not yet been investigated thoroughly. This research forecasts the application of haptic technology on mobile devices and the consequential business opportunity. Also, the direction of future research in the field of MIS will be proposed.

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GUI Environmental Controller Design with USB IF (USB IF를 이용한 GUI환경의 제어기 개발)

  • Sun-Hag Hong
    • Journal of the Korea Computer Industry Society
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    • v.4 no.4
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    • pp.449-454
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    • 2003
  • In this paper, GU environmental controller is implemented with USB(Universal serial bus) IF(interface). Especially, the performance examination of ultrasound diagnostic device which connects external USB port with front panel is automatically inspected by VC++ examination program. The test program minimizes the operation of inspector with making the examined result audible or visible, and maximizes the productivity of custom device. The GUI environmental controller controls a standard keyboard, a track ball with dedicated buttons to emulate a standard two-button mouse, switches, rotary encoders, an analog potentiometer group, two alpha-numeric displays. and a touch screen; all of which generate events for the host.

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Design of A Force-Reflecting 3DOF Interface using Phase-Difference Control of Ultrasonic Motors (초음파 모터의 위상차 제어를 이용한 3자유도 힘반영 촉각장치 설계)

  • 오금곤;조진섭;김동옥;김영동;김재민
    • Proceedings of the KIPE Conference
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    • 1999.07a
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    • pp.84-87
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    • 1999
  • This paper proposes an interfaces control system to drive a ultrasonic motors(USMs). To touch surfaces and objects created within a virtua environment, the 3 DOF force-reflecting interfaces provides force feedback to users, so to feel touching real things. To effectively display the mechanical impedance of the human hand we need a device with specific characteristics, such as low inertia almost zero friction and very high stiffness. As an actuator for direct drive method, the USMs have many good advantages satisfied these conditions over conventional servo motors. To estimate capability of this interface, we did an experiment. The device works very well, as user are able to detect the edge of the wall and the stiffness of the button.

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Development of a Turning Radius Measurement System using DGPS for Agricultural Tractors (DGPS를 이용한 농용트랙터 선회반경 측정 시스템 개발)

  • Kim, Yu-Yong;Lim, Jong-Guk;Shin, Seoung-Yeop;Kim, Hyeok-Ju;Kim, Byoung-Gap;Kim, Hyeong-Kwon
    • Journal of Biosystems Engineering
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    • v.35 no.2
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    • pp.85-90
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    • 2010
  • This study was carried out to develop turning radius measuring method and device of using a DGPS speed sensor for agricultural tractors. The measurement system consisted of a DGPS speed sensor, a data acquisition device, a touch panel, a photo sensor, a radio modem and a notebook computer. Three methods were developed: average of turning speed-time method, integral of turning speed-time method, and speed-heading angular velocity method. Best method was average of turning speed-time method which could be used with a maximum error 2.7 cm.