• Title/Summary/Keyword: Touch Event

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Interactive Digital Storytelling Based on Interests (흥미도를 반영한 인터렉티브 디지털 스토리텔링)

  • Kim, Yang-Wook;Kim, Jong-Hun;Park, Jun
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.508-511
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    • 2009
  • In Interactive Storytelling, storyline is developed according to the user's interaction. Diffrerent from linear, fixed storytelling, users may select an event or make decisions which affect on the story plotting. Therefore user's feeling of immersion and interest may be greatly enhanced. In this paper, we used markers and multi-touch pad for user's interaction for interactive storytelling. Users could present his/her level of interest and provide feedback through markers and multi-touch pad, through which storyline was differently developed.

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One-touch Descending Lifeline with Sliding Linkage Structure (슬라이드 링크 구조를 이용한 원터치 완강기)

  • Kim, Wonchan;Na, Dayul;Moon, Hyein;Kim, Sang-Hyun
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.20 no.9
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    • pp.42-47
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    • 2021
  • A one-touch descending lifeline that can easily be installed and rapidly evacuated in the event of a fire accident in high-rise buildings was proposed to overcome difficulties of conventional descending lifeline such as complex installation methods and procedures. However, this lifeline exhibits limitations such as restrictions in installation location and large apparatus size. Therefore, this paper proposes a sliding-type descending lifeline, which has a similar operation to that of current one-touch descending lifeline and solves the aforementioned limitations. A double square link mechanism including a sliding four-bar linkage is proposed and the descending lifeline support is redesigned to unfold in two different planes, allowing 3D movement. Additionally, the shape of the support frame is designed to obtain two attachment surfaces that can be attached to a wall, irrespective of the angle between the window and the inner wall. FEA analysis using ABAQUS is performed to ensure that the robustness of the presented support complies with the Fire Control Act Enforcement Decree. Finally, the feasibility of the proposed sliding one-touch descending lifeline is verified through fabrication.

Effect of Step Height and Visual Feedback on the Lower Limb Kinematics Before and After Landing

  • Jangwhon Yoon
    • Physical Therapy Korea
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    • v.31 no.1
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    • pp.29-39
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    • 2024
  • Background: Landing from a step or stairs is a basic motor skill but high incidence of lateral ankle sprain has been reported during landing with inverted foot. Objects: This study aimed to investigate the effect of landing height and visual feedback on the kinematics of landing and supporting lower limbs before and after the touch down and the ground reaction force(GRF)s. Methods: Eighteen healthy females were voluntarily participated in landing from the lower (20 cm) and the higher (40 cm) steps with and without visual feedback. To minimize the time to plan the movement, the landing side was randomly announced as a starting signal. Effects of the step height, the visual feedback, or the interaction on the landing duration, the kinematic variables and the GRFs at each landing event point were analyzed. Results: With eyes blindfolded, the knee flexion and ankle dorsiflexion on landing side significantly decreased before and after the touch down. However, there was no significant effect of landing height on the anticipatory kinematics on the landing side. After the touch down, the landings from the higher step increased the knee flexion and ankle dorsiflexion on both landing and supporting sides. From the higher steps, the vertical GRF, anterior GRF, and lateral GRF increased. No interaction between step height and visual feedback was significant. Conclusion: Step height and visual feedback affected the landing limb kinematics independently. Visual feedback affected on the landing side while step height altered the supporting side prior to the touch down. After the touch down, the step height had greater influence on the lower limb kinematics and the GRFs than the visual feedback. Findings of this study can contribute to understanding of the injury mechanisms and preventing the lateral ankle sprain.

Acoustic Event Detection and Matlab/Simulink Interoperation for Individualized Things-Human Interaction (사물-사람 간 개인화된 상호작용을 위한 음향신호 이벤트 감지 및 Matlab/Simulink 연동환경)

  • Lee, Sanghyun;Kim, Tag Gon;Cho, Jeonghun;Park, Daejin
    • IEMEK Journal of Embedded Systems and Applications
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    • v.10 no.4
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    • pp.189-198
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    • 2015
  • Most IoT-related approaches have tried to establish the relation by connecting the network between things. The proposed research will present how the pervasive interaction of eco-system formed by touching the objects between humans and things can be recognized on purpose. By collecting and sharing the detected patterns among all kinds of things, we can construct the environment which enables individualized interactions of different objects. To perform the aforementioned, we are going to utilize technical procedures such as event-driven signal processing, pattern matching for signal recognition, and hardware in the loop simulation. We will also aim to implement the prototype of sensor processor based on Arduino MCU, which can be integrated with system using Arduino-Matlab/Simulink hybrid-interoperation environment. In the experiment, we use piezo transducer to detect the vibration or vibrates the surface using acoustic wave, which has specific frequency spectrum and individualized signal shape in terms of time axis. The signal distortion in time and frequency domain is recorded into memory tracer within sensor processor to extract the meaningful pattern by comparing the stored with lookup table(LUT). In this paper, we will contribute the initial prototypes for the acoustic touch processor by using off-the-shelf MCU and the integrated framework based on Matlab/Simulink model to provide the individualization of the touch-sensing for the user on purpose.

A Study on Air Interface System (AIS) Using Infrared Ray (IR) Camera (적외선 카메라를 이용한 에어 인터페이스 시스템(AIS) 연구)

  • Kim, Hyo-Sung;Jung, Hyun-Ki;Kim, Byung-Gyu
    • The KIPS Transactions:PartB
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    • v.18B no.3
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    • pp.109-116
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    • 2011
  • In this paper, we introduce non-touch style interface system technology without any touch style controlling mechanism, which is called as "Air-interface". To develop this system, we used the full reflection principle of infrared (IR) light and then user's hand is separated from the background with the obtained image at every frame. The segmented hand region at every frame is used as input data for an hand-motion recognition module, and the hand-motion recognition module performs a suitable control event that has been mapped into the specified hand-motion through verifying the hand-motion. In this paper, we introduce some developed and suggested methods for image processing and hand-motion recognition. The developed air-touch technology will be very useful for advertizement panel, entertainment presentation system, kiosk system and so many applications.

Improving Eye-gaze Mouse System Using Mouth Open Detection and Pop Up Menu (입 벌림 인식과 팝업 메뉴를 이용한 시선추적 마우스 시스템 성능 개선)

  • Byeon, Ju Yeong;Jung, Keechul
    • Journal of Korea Multimedia Society
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    • v.23 no.12
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    • pp.1454-1463
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    • 2020
  • An important factor in eye-tracking PC interface for general paralyzed patients is the implementation of the mouse interface, for manipulating the GUI. With a successfully implemented mouse interface, users can generate mouse events exactly at the point of their choosing. However, it is difficult to define this interaction in the eye-tracking interface. This problem has been defined as the Midas touch problem and has been a major focus of eye-tracking research. There have been many attempts to solve this problem using blink, voice input, etc. However, it was not suitable for general paralyzed patients because some of them cannot wink or speak. In this paper, we propose a mouth-pop-up, eye-tracking mouse interface that solves the Midas touch problem as well as becoming a suitable interface for general paralyzed patients using a common RGB camera. The interface presented in this paper implements a mouse interface that detects the opening and closing of the mouth to activate a pop-up menu that the user can select the mouse event. After implementation, a performance experiment was conducted. As a result, we found that the number of malfunctions and the time to perform tasks were reduced compared to the existing method.

An Implementation of Web Image Collector using Drag&Drop Mechanism (Drag&Drop 메커니즘을 이용한 웹 이미지 수집기의 구현)

  • Lee, Seon-Ung;Moon, Il-Young
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.1 no.1
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    • pp.55-60
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    • 2009
  • Drag&Drop mechanism was formerly the clipboard of Microsoft Windows. Drag&Drop means that copy and paste functions using the clipboard are processed by a mouse event. The touch interface come info the spotlight not to speak of PCs, laptops and mobile phones. Mouse and touch interfaces make an environment to work easier and intuitive through visible interactions. In this paper, we implemented a web image collector to utilize Drag&Drop. And we proposed the how to apply and a utilizable plan from it.

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Effect Relation-based Coverage and Test Case Generation for GUI Testing of iOS Applications (iOS 애플리케이션 GUI 테스팅을 위한 영향 관계 기반 커버리지 및 테스트 케이스 생성)

  • Seo, Yongjin;Mun, Daegeon;Kim, Hyeon Soo
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.3
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    • pp.151-160
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    • 2013
  • iOS applications refer to the apps operating on iOS, a mobile OS developed by Apple. As iOS provides graphic user interfaces based on touch screens, most of iOS apps support GUIs. GUIs become increasingly important for iOS apps. So are GUI tests. As GUI functions are performed by event handlers, faulty event handlers could cause defects in GUIs. Hence, this study detects faults in event handlers as a way to test GUIs for iOS apps, and suggests how to generate test cases by re-defining input domains of event handlers.

Implementation of Paper Keyboard Piano with a Kinect (키넥트를 이용한 종이건반 피아노 구현 연구)

  • Lee, Jung-Chul;Kim, Min-Seong
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.12
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    • pp.219-228
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    • 2012
  • In this paper, we propose a paper keyboard piano implementation using the finger movement detection with the 3D image data from a kinect. Keyboard pattern and keyboard depth information are extracted from the color image and depth image to detect the touch event on the paper keyboard and to identify the touched key. Hand region detection error is unavoidable when using the simple comparison method between input depth image and background depth image, and this error is critical in key touch detection. Skin color is used to minimize the error. And finger tips are detected using contour detection with area limit and convex hull. Finally decision of key touch is carried out with the keyboard pattern information at the finger tip position. The experimental results showed that the proposed method can detect key touch with high accuracy. Paper keyboard piano can be utilized for the easy and convenient interface for the beginner to learn playing piano with the PC-based learning software.

Beta Processes and Survival Analysis (베타과정과 베이지안 생존분석)

  • Kim, Yongdai;Chae, Minwoo
    • The Korean Journal of Applied Statistics
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    • v.27 no.6
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    • pp.891-907
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    • 2014
  • This article is concerned with one of the most important prior distributions for Bayesian analysis of survival and event history data, called Beta processes, proposed in Hjort (1990). We review the current state of the art of beta processes and their application to survival analysis. Relevant methodological and practical areas of research that we touch on relate to constructions, posterior distributions, large-sample properties, Bayesian computations, and mixtures of Beta processes.