• Title/Summary/Keyword: Touch Dynamic

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Haptic Rendering Technology for Touchable Video (만질 수 있는 비디오를 위한 햅틱 렌더링 기술)

  • Lee, Hwan-Mun;Kim, Ki-Kwon;Sung, Mee-Young
    • Journal of Korea Multimedia Society
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    • v.13 no.5
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    • pp.691-701
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    • 2010
  • We propose a haptic rendering technology for touchable video. Our touchable video technique allows users for feeling the sense of touch while probing directly on 2D objects in video scenes or manipulating 3D objects brought out from video scenes using haptic devices. In our technique, a server sends video and haptic data as well as the information of 3D model objects. The clients receive video and haptic data from the server and render 3D models. A video scene is divided into small grids, and each cell has its tactile information which corresponds to a specific combination of four attributes: stiffness, damping, static friction, and dynamic friction. Users can feel the sense of touch when they touch directly cells of a scene using a haptic device. Users can also examine objects by touching or manipulating them after bringing out the corresponding 3D objects from the screen. Our touchable video technique proposed in this paper can lead us to feel maximum satisfaction the haptic-audio-vidual effects directly on the video scenes of movies or home-shopping video contents.

The Effect of Muscular strength, Sensation, and Spasticity of the Hip Joint on Balance in Chronic Stroke Patients (엉덩관절의 근력, 감각과 경직이 만성 뇌졸중 환자의 균형에 미치는 영향)

  • Choi, Yoo-Im;Park, Eun-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.9
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    • pp.4008-4014
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    • 2011
  • The purpose of this study was to identify the effect of muscular strength, sensation, and spasticity of the hip joint on balance using clinical tools in chronic stroke patients. Thirty-two subjects participated. It were measured muscular strength of the hip flexor, extensor, abductor, and adductor using manual muscle testing, light touch sensibility, and spasticity of the quadriceps using the modified Ashworth scale in the paretic lower extremity. Also, static and dynamic balance were measured by the functional balance scale. Collected data was analyzed by stepwise multiple regression. Muscular strength of the hip abductor, light touch sensibility, and spasticity were associated with static balance(p<0.05) and explanatory power was 80.5%. Muscular strength of the hip abductor and light touch sensibility were associated with dynamic balance(p<0.05) and explanatory power was 77.9%. Thus, it is suggested that muscular strength of the hip abductor and light touch sensibility is considered when providing evaluation and intervention programs for the future in the balance.

Development of a Dynamic Motor on Smart Touch Control of one Point Linkage drag (1 포인트 드래그 연동 스마트 터치 제어용 다이나믹 모터 개발)

  • Kim, Hee-Chul
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.3
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    • pp.327-332
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    • 2015
  • Educational robot was introduced as an effective educational tool is to foster scientific creativity and learn the basic principles of science are applied to change the configuration of the educational after-school learning kits for science education. SMEs as a tool to foster scientific creativity center and a variety of educational robot technology and the wide range of games for students and robotic technology development, existing e-Learning by downloading mp3 music or learning content for the robot, such as the provision of specialized content Although the technology is still being developed to take advantage of the professional community formation is insufficient side. Currently, one-point linkage drag Smart Touch control dynamic motor development does not need this motor development is possible for users to easily.

Dynamic design of piezoelectric structures for an efficient tactile feedback of index finger on touch screen (검지의 효율적 화면접촉감응을 위한 압전-구조물계의 동적설계)

  • Park, Young-Min;Kim, Kwang-Joon
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2009.04a
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    • pp.280-281
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    • 2009
  • Piezoelectric vibrators can be good replacements of electric motors to excite touch screen of a mobile device owing to small volume and low power consumption. One problem to be solved yet for real application is larger excitation force or moment than available currently. More efficient excitation by a piezoelectric vibrator could be achieved by operating at one of resonance frequencies of the system, which must also be as close as possible to frequency range where index finger is most sensitive and increasing transmission force or moment at that frequency. In this study, dynamic models are derived for the piezoelectric exciter and an adhesive viscoelastic layer, which connect the exciter to the screen. The adhesive layer is modeled as distributed stiffness by considering its geometric shape to relative to the piezoelectric exciter. Then, equations of motion for the piezoelectric exciter and the adhesive layer are derived using Hamilton's principle. Based on this model, dynamic characteristics of the exciter will be designed to maximize the force or moment transmitted onto the screen structure.

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Dynamic Association and Natural Interaction for Multi-Displays Using Smart Devices (다수의 스마트 디바이스를 활용한 멀티 디스플레이 동적 생성 및 인터랙션)

  • Kim, Minseok;Lee, Jae Yeol
    • Korean Journal of Computational Design and Engineering
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    • v.20 no.4
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    • pp.337-347
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    • 2015
  • This paper presents a dynamic association and natural interaction method for multi-displays composed of smart devices. Users can intuitively associate relations among smart devices by shake gestures, flexibly modify the layout of the display by tilt gestures, and naturally interact with the multi-display by multi-touch interactions. First of all, users shake their smart devices to create and bind a group for a multi-display with a matrix configuration in an ad-hoc and collaborative situation. After the creation of the group, if needed, their display layout can be flexibly changed by tilt gestures that move the tilted device to the nearest vacant cell in the matrix configuration. During the tilt gestures, the system automatically modifies the relation, view, and configuration of the multi-display. Finally, users can interact with the multi-display through multi-touch interactions just as they interact with a single large display. Furthermore, depending on the context or role, synchronous or asynchronous mode is available to them for providing a split view or another UI. We will show the effectiveness and advantages of the proposed approach by demonstrating implementation results and evaluating the method by the usability study.

Design and Implementation of Low Power Touch Screen Controller for Mobile Devices (모바일용 저전력 터치 스크린 제어 회로 설계 및 구현)

  • Park, Sang-Bong
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.6
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    • pp.279-283
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    • 2012
  • In is paper, we design and implement the low power, high speed touch screen controller that calculates and outputs the coordinate of touch point on the touch screen of mobile devices. The system clock is 10HMz, the number of input channels is 21, standby current is $20{\mu}A$, dynamic range of input is 140pF~400pF and the response time is 0.1ms/frame. It contains the power management unit for low power, automatic impedance calibration unit in order to adapt to humidity, temperature and evaluation board, adjacent key and pattern interference suppression unit, serial interface unit of I2C and SPI. The function and performance is verified by using FPGA and $0.18{\mu}m$ CMOS standard process. The implemented touch screen is designed for using in the double layer ITO(Indium Thin Oxide) module with diamond pattern and single layer ITO module for cost-effective which are applied to mobile phone or smart remote controller.

PVDF Dynamic Tactile Event Sensor for Ubiquitous Computing

  • Kim, Tae-Hee;Park, Mi-Keung
    • Journal of Korea Multimedia Society
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    • v.7 no.6
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    • pp.767-780
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    • 2004
  • Interaction requires dynamic relationship between objects. In ubiquitous computing environment, interaction between human and the environment is implied. Tactile interaction has so far been less addressed, while tactile sensation should be an important topic in the field of multimedia study. This paper describes development of a novel PVDF (Polyvinylidene Fluoride) dynamic tactile sensor and associated experiments. PVDF dynamic tactile sensors detect touch events applied to the sensor skin by low frequency components of the signal. Rubber skin-covered sensing material was mounted on the bones. Robust performance with low noise was figured out in our robotic experiment. Whereas most conventional sensors are interested in measurement, our dynamic tactile sensor is sensitive to change of state, which could be a key for economic understanding of happenings in the dynamic world. We note that dynamic sensing uses motion as a part of sensing modality We suggest that dynamic sensing be understood in technological terms in the perspective of interactive media and ubiquitous computing.

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Dynamic Balance Detector by Oscilloscope Display (Oscilloscope표시에 의한 회전체의 동 balance 검사장치)

  • 이종기
    • 전기의세계
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    • v.20 no.1
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    • pp.19-23
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    • 1971
  • In testing the moving balance of a rotor instead of strobotron system here to for in use, making the pick up touch the rotor without putting the subject on the testing table, we can observe both the corrected original point and its unbalance point which appeared on the Braun tube screen with naked eyes. Then we can do our correcting job with rapidity.

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Study on Low Temperature Curing Emulsion of PLA Fiber for Bedding (침장용 PLA 섬유에 대한 저온 경화유제에 관한 연구)

  • Ahn, Young-Moo
    • Journal of Fashion Business
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    • v.16 no.1
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    • pp.41-51
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    • 2012
  • Polyester is mainly used as a bedding filler material. PLA fiber as an eco-friendly material for substituting polyester has a low melting temperature and therefore a hardening process is impossible. This study is to develop the oil for feather touch that can treat at the melting temperature of PLA. The slippery and soft aminosilicone emulsion, and the bulky epoxysilicone emulsion were used. They had proper viscosity and particle size for flexibility and elasticity. When using methoxy aminosilane [$H_2NSi(OCH_3)_3$] as an aminosilane and [$Zn(OCOCH_3)_2$] as a catalyst, the hardening reaction was fast and effective. Feather touch process were treated by 2 steps. At first step, aminosilicone emulsion, epoxysilicone emulsion and methylaminosilane were mixed and homogenized, and at second step, 5% blened solution of the first step, Zn catalyst 1%, distilled water 94% were treated at PLA fiber. After treatment the static friction coefficient and dynamic friction coefficient were reduced to 23.5-60.8% and 30.0-61.3% respectively, and the laundry and sun light fastnesses have not shown any decrease.

Development of Touch Probe Collision Avoidance Algorithm for OMM Using Offset Surface and Dynamic Error Compensation (OMM 에서 Offset Surface 를 이용한 접촉식 Probe 의 충돌회피 알고리즘 개발 및 동적 에러 보정)

  • 정석현;김동우;조명우;서태일
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.10a
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    • pp.323-326
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    • 2004
  • In this study, the inspection path which is considered to free collision is generated by offset surface. When the inspection is executed, the consideration of machine dynamic error increases a precision. Dynamic error is measured on CNC machine bed changing of weight work price. Offset surface is safety space about collision. Because the danger of probe-collision is excluded in Offset surface, it is possible to rapid feed of probe and reduced inspection time. The Program which is possible to simulate using CAIP and is confirmed through actual experiment.

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