• Title/Summary/Keyword: Touch Display

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Adhesion Force Analysis of Charged Particles for the E-paper (전자 종이용 하전 입자의 부착력 분석)

  • Kim, Seung-Taek;Kim, Hyung-Tae;Lee, Sang-Ho;Kim, Jong-Seok
    • Journal of the Semiconductor & Display Technology
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    • v.9 no.4
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    • pp.87-91
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    • 2010
  • Charged micro-particles are widely used as the key components for many electrical applications such as an e-paper, a touch panel, a printer toner and an electronic ink. Among them, the e-paper is an emerging reflective type display using the charged particles that has the advantages of the extremely low power consumption and sunlight readability. To create images on the e-paper, we confine black positively-charged and white negatively-charged particles between bottom and top electrodes and selectively apply the electric field. When the Coulomb force by an applied electric field is greater than the adhesion force between the charged particle and the electrode, the particles' transition happens resulting in the change of color between black and white. Therefore, the adhesion force is a very important factor for designing and estimating e-paper's operation. In this study, we constructed a basic model for particle's transition and an adhesion force equation describing particle's transition with three different forces: electrostatic image force, Van der Waals force and gravitational force. The simulation results showed that the gravitational force is negligible for the interesting range for the charge and the radius, and the adhesion force can be strongly dependent on the particle's charge and radius.

A study on the development of living products using heat and color conversion treated woods (디자인 스튜디오 교육을 위한 CALM 시스템 개발에 관한 연구 -가구디자인 교육을 위한 시청각 기자재 디자인을 중심으로-)

  • In, Chi-Ho
    • Journal of the Korea Furniture Society
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    • v.20 no.5
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    • pp.467-479
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    • 2009
  • The high-tech computer technology developments have greatly affected the area of design education. Starting from the mid 80s, innovations in visual presentation methods have heightened with 2D computer graphic programs, CAD & 3D modeling, and Rapid Prototype that allows dimensional generation. The specialty and quality in design studio education have advanced due to the development in presentation methods such as Power Point and Keynote. But there are many problems with the current method of presenting the visual outcome in a data format using beam projectors, which is a vertical presenting method compared to the old studio study method of conducting discussions and reviews based on the substantial outcome. The essence of studio study that allows for comparisons and analysis by horizontally opening up the various work outcomes is being offset. Also the requirement for manual idea sketching work that plays an important role in the initial design phase continuing to decrease due to the digital working process dependence and cumbersome procedures in the presentation. In order to resolve this problem, the CALM system (Class Applied LCD Modular System) has been developed that replaces the method of attaching the sketches or renderings on the wall with a digital multi-display system. In a nutshell, individuals will upload the outcomes online and display them on the CALM system studio that is composed of 32 LCD (Columns: 4 $\times$ Rows: 8) monitors that are 19 inches in size so that various personnel can openly study the design outcomes. Also the central 42 inch PDP monitor that offers touch pad capability allows each design outcome to be described and examined by expanding. The concept phase of this development process has elevated to the production of an operating prototype that is being reviewed of its practicality. It is considered that the development of this system will decrease the extreme tendency of depending on digital operation but achieve revitalization of a more realistic and opened studio study environment compared to the individual consulting method of the old study approach.

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Mobile Shooting Game with Intuitive UI and Recommendation function (직관적 UI와 추천 기능을 가진 모바일 슈팅 게임)

  • Junsu Kim;Kuil Jung;Seokjun Yoon;In-Hwan Jung;Jae-Moon Lee;Kitae Hwang
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.5
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    • pp.191-197
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    • 2023
  • Mobile shooting games are a representative example of PC games being transferred as they are. In the most mobile shooting games, joystick-like UI used in PC games have been moved to touch buttons, but the display is small, so the user's fingers cover the game screen, which is inconvenient. In mobile shooting games, in order to overcome the limitations of the small display and increase the immersion of the game, this paper introduces a user interface that integrates character movement and aiming, and intuitive UIs such as display rotation, shaking, and vibration. In addition, by analyzing the match process for each round, the character's insufficient abilities are identified and synergies to supplement the abilities are recommended in order to add fun to the game. This paper proved that the proposed goals are achieved by actually designing and implementing a mobile shooting game with the proposed functions on an Android smartphone.

A Study on the Motion and Voice Recognition Smart Mirror Using Grove Gesture Sensor (그로브 제스처 센서를 활용한 모션 및 음성 인식 스마트 미러에 관한 연구)

  • Hui-Tae Choi;Chang-Hoon Go;Ji-Min Jeong;Ye-Seul Shin;Hyoung-Keun Park
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.6
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    • pp.1313-1320
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    • 2023
  • This paper presents the development of a smart mirror that allows control of its display through glove gestures and integrates voice recognition functionality. The hardware configuration of the smart mirror consists of an LCD monitor combined with an acrylic panel, onto which a semi-mirror film with a reflectance of 37% and transmittance of 36% is attached, enabling it to function as both a mirror and a display. The proposed smart mirror eliminates the need for users to physically touch the mirror or operate a keyboard, as it implements gesture control through glove gesture sensors. Additionally, it incorporates voice recognition capabilities and integrates Google Assistant to display results on the screen corresponding to voice commands issued by the user.

Motion-tracked Speed Dialing for Smartphones

  • Lee, Soong-Hee;Cho, You-Ze
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.10
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    • pp.3508-3519
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    • 2014
  • The use of a smartphone with one hand has been getting difficult as the size of the smartphone display gets larger. In addition, people handicapped or using one hand for handling other pieces may encounter difficulties to touch exact numbers for calling with their smartphones. Thus, motion-tracked speed dialing can be a good solution for these cases and also an advanced feature applicable in the future network not requiring dedicated Internet connections. The previous study on this feature showed a result with a limitation of using servers connected via Internet connections for solving real-time control issues. Therefore, this paper proposes a scheme for the smartphone dialing on motion-tracked numbers without any servers or Internet connections, and presents the details of its implementation and results.

Human Sensitivity Responses to Vibrotactile Stimulation on the Hand : Measurement of Differential Thresholds (진동식 촉각 자극에 대한 손의 상대적 민감도 반응)

  • Lee, Seong-Il
    • Journal of the Ergonomics Society of Korea
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    • v.18 no.3
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    • pp.1-12
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    • 1999
  • This study investigated human operator's perceptual and psychophysical responses to vibrotactile stimulation on various parts of the hand. Using a small vibrotactile display, the effects of three mechanical parameters consisting vibrotactile stimulations, i.e., vibration frequency, pulse-width modulation duty cycle, and number of contactors, on differential thresholds were examined at five different loci of the hand. It was observed that differential threshold varies with vibration frequency and number of active contactors. Differential sensitivity was the greatest at the vibration frequency of 120 Hz. The differential sensitivity was not found to be affected by loci on the hand. The area of stimulation on the hand was also found to be significant in that the sensitivity increased with the number of active contactors. It should be noted that the conclusions from this study generally correspond to those from the previous study on the absolute sensitivity. which means that tactile sensitivity to vibrotactile stimulations can be controlled with a systematic and consistent passion for emulating normal everyday contact on human hands in teleoperation and virtual reality applications.

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Technological and Industrial Trends on Touch Sensor (터치센서 기술 및 산업동향)

  • Cheong, W.S.;Hong, C.H.;Shin, J.H.
    • Electronics and Telecommunications Trends
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    • v.29 no.6
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    • pp.31-42
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    • 2014
  • 2007년 애플의 아이폰 출시 이후에 본격적으로 터치센서 시장이 성장하면서, 최근에는 스마트폰 뿐만 아니라 태블릿 PC, 노트북 PC, AIO(All-in-One)-PC 및 DID(Digital Information Display) 등 각종 디스플레이 제품으로 응용이 확대되고 있다. 터치패널 시장은 장기적으로 이러한 IT 제품을 넘어 자동차 시장과 같은 타 분야로 확대될 잠재력이 높다. 터치센서 기술은 슬림화, 경량화, 다기능화 등을 지향하는 고기능화 전략과 시장지배력을 확보하기 위한 저가격화 전략이 상충되면서 단일 전극층 터치센서, 플랙시블 터치센서, 내장형 터치센서, 대면적 터치센서, 지문인식 및 디지타이저 등이 내재화된 다기능 융/복합 터치센서의 개발이 촉진될 것으로 예측된다. 본고에서는 이러한 터치센서 기술동향과 산업동향을 기술하고자 한다.

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Design of A Force-Reflecting 3DOF Interface using Phase-Difference Control of Ultrasonic Motors (초음파 모터의 위상차 제어를 이용한 3자유도 힘반영 촉각장치 설계)

  • 오금곤;조진섭;김동옥;김영동;김재민
    • Proceedings of the KIPE Conference
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    • 1999.07a
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    • pp.84-87
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    • 1999
  • This paper proposes an interfaces control system to drive a ultrasonic motors(USMs). To touch surfaces and objects created within a virtua environment, the 3 DOF force-reflecting interfaces provides force feedback to users, so to feel touching real things. To effectively display the mechanical impedance of the human hand we need a device with specific characteristics, such as low inertia almost zero friction and very high stiffness. As an actuator for direct drive method, the USMs have many good advantages satisfied these conditions over conventional servo motors. To estimate capability of this interface, we did an experiment. The device works very well, as user are able to detect the edge of the wall and the stiffness of the button.

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Development of the Infant Incubator Using Micro Processor (마이크로 프로세서를 이용한 미숙아 보육기 시스템)

  • Cha, D.I.;Lee, S.Y.;Kim, J.M.;Seo, G.Y.;Seo, M.Y.
    • Proceedings of the KOSOMBE Conference
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    • v.1992 no.11
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    • pp.83-85
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    • 1992
  • In this paper, the Infant Incubator Consisting of amp lifer, A/D Convert, I/O Expand, Watchdog Timer, Alarm Circuit. Display, and mirco-Computer part was developed. The care of Premature new borns of the required that they be in an environment in which temperature is elevaled and Controlled, because they are unable to regulated their own temperature. The central and processing methods based on micro-processor employ the flexibility, and economy over other conventional system. The system characteristic were as follows 1) system based on micro-processor. 2) Easy-to read, touch-Operate control panel all displays and indicators 3) System flexibility.

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Laser Direct Patterning of Carbon Nanotube Film

  • Yun, Ji-Uk;Jo, Seong-Hak;Jang, Won-Seok
    • Proceedings of the Korean Vacuum Society Conference
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    • 2012.02a
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    • pp.203-203
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    • 2012
  • The SWCNTs network are formed on various plastic substrates such as poly(ethylene terephthalate) (PET), polyimide (PI) and soda lime glass using roll-to-roll printing and spray process. Selective patterning of carbon nanotubes film on transparent substrates was performed using a femtosecond laser. This process has many advantages because it is performed without chemicals and is easily applied to large-area patterning. It could also control the transparency and conductivity of CNT film by selective removal of CNTs. Furthermore, selective cutting of carbon nanotube using a femtosecond laser does not cause any phase change in the CNTs, as usually shown in focused ion beam irradiation of the CNTs. The patterned SWCNT films on transparent substrate can be used electrode layer for touch panels of flexible or flat panel display instead indium tin oxide (ITO) film.

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