• Title/Summary/Keyword: Three-dimensional Visual Information

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Volumetric 3D Display System Based on Rotating Dot-Matrix LEDs

  • Lin, Yuanfang;Liu, Xu;Zhang, Xiaojie;Yao, Yi;Liu, Xiangdong
    • 한국정보디스플레이학회:학술대회논문집
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    • 2004.08a
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    • pp.440-441
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    • 2004
  • A volumetric three-dimensional (3D) display system was presented, which utilizes a rotating two-dimensional (2D) display panel of light emitting diodes (LEDs) to generate more than 10 million volume pixels (voxels) within a cylindrical volume of 165 mm in height and 292 mm in diameter. Due to persistence of vision, momentarily addressed voxel information is perceived and fused into a 3D image. Important cues for depth perception, such as binocular parallax, accommodation, convergence and motion parallax are satisfied automatically and naturally, thus it is suitable for individual or group viewing, without the need for any special visual aids.

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A Study on Evaluation of Consistency Using 3-Dimensional Sight Distance (3차원시거를 이용한 도로일관성 평가에 관한 연구)

  • Park, Je-Jin;Oh, Young-Wook;Kang, Jeong-Gyu;Ha, Tae-Jun
    • Journal of Korean Society of Transportation
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    • v.26 no.3
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    • pp.187-197
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    • 2008
  • While driving a highway, A driver gets lots of information through geometrical structure, traffic situation, signs on the road. He gets most of the information by visual sense. Acceleration or deceleration and driving direction depend on sight distance. Therefore, it's essential to secure a driver's sight distance for a safe drive. However, design guides of geometrical structure and sight distance suggest respective standards of horizontal and vertical alignment. They do not indicate quantitative standard of combined alignment. Currently, element separated on a two-dimensional projected plane are available, but they do not guarantee safe and pleasant design. I will use the existent model analysing three-dimensional sight distance through mathematical calculation and sort a variety of geometrical structure element and type. In these researches, we will look at how much three-dimensional sight distance is overestimated or underestimated compared to two-dimensional. I will develop a program which predicts traffic velocity on the curvature of two-lane provincial road. stopped sight distance and three-dimensional sight distance will be compared at a predicted drive velocity. I will suggest the way to evaluate road consistency.

3D View Synthesis with Feature-Based Warping

  • Hu, Ningning;Zhao, Yao;Bai, Huihui
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.11
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    • pp.5506-5521
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    • 2017
  • Three-dimensional video (3DV), as the new generation of video format standard, can provide the viewers with a vivid screen sense and a realistic stereo impression. Meanwhile the view synthesis has become an important issue for 3DV application. Differently from the conventional methods based on depth, in this paper we propose a new view synthesis algorithm, which can employ the correlation among views and warp in the image domain only. There are mainly two contributions. One is the incorporation of sobel edge points into feature extraction and matching, which can obtain a better stable homography and then a visual comfortable synthesis view compared to SIFT points only. The other is a novel image blending method proposed to obtain a better synthesis image. Experimental results demonstrate that the proposed method can improve the synthesis quality both in subjectivity and objectivity.

A Visualization System of Brain MR image based on VTK

  • Du, Ruoyu;Lee, Hyo Jong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.336-339
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    • 2012
  • VTK is a free but professional development platform for images three-dimensional (3D) reconstruction and processing. It is powerful, open-source, and users can customize their own needs by self-development of great flexibility. To give the doctors more and detailed information by simulate dissection to the 3-D brain MRI image after reconstruction. A Visualization System (VS) is proposed to achieve 3D brain reconstruction and virtual dissection functions. Based on the free VTK visualization development platform and Visual Studio 2010 IDE development tools, through C++ language, using real people's MRI brain dataset, we realized the images 3D reconstruction and also its applications and extensions correspondingly. The display effect of the reconstructed 3D image is well and intuitive. With the related operations such as measurement, virtual dissection and so on, the good results we desired could be achieved.

A Real-Time Graphic Driving Simulator of the Construction Vehicle (건설 차량 실시간 그래픽 주행 시뮬레이터)

  • Son, Kwon;Choi, Kyung-Hyun;You, Chang-Houn
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.7
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    • pp.109-118
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    • 1999
  • A graphic software is one of the most important components of the vehicle simulator. To increase a visual reality of the simulator, the graphic software should require several technologies such as three-dimensional graphics, graphic modeling of the vehicle and the environment, drivers biomechanical models, and real-time data processing. This study presents a real time graphic driving simulator of a construction vehicle. The graphic simulator contains the three models of the construction vehicle, the human, and the environment, and employes a neural network approach to decrease an on-line dynamic computation. An excavator model is represented using an object-oriented paradigm and contains the detailed information about a real-size vehicle. The human model is introduced for objective visual evaluations of the developed excavator model. Since the environment model plays an important role in a real-time simulator, a block-based approach is implemented and a text format is utilized for easier construction of environment. The simulation results are illustrated in order to demonstrate the applicability of developed models and the neural network approach.

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An Image and Visual Characteristics Analysis of Gyeongju Daereungwon Area Using Virtual Walkthrough (Virtual Walkthrough를 이용한 경주 대릉원지구의 경관이미지 및 시각적 특성 분석)

  • Deng, Bei-Jia;Kim, Young-Hun;Jeong, Jae-Hyun;Heo, Sang-Hyun
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.38 no.2
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    • pp.108-117
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    • 2020
  • This study takes the Gyeongju Historic Areas Daereungwon Area as the research object, uses the Virtual Walkthrough method for virtual experience and evaluation, the visual characteristics were analyzed. To analyze landscape visual characteristics and to find out the relationship between image factors and visual preferences, the factor analysis and multiple regression analysis were conducted. The results are as follows: the results of preference analysis of the Daereungwon Area show that the preference of scene3 where located on the western boundary of Noseo-rl tumuli got the highest score, and the preference score of scene5 where located on the western boundary of Daereungwon less than three points. The results of factor analysis of visual characteristics, three factors were analyzed: regularity factor, spatiality factor and historical factor. The analysis of variance and multiple regression analysis results of the relationship between factor scores and visual preferences show that regularity factor was analyzed as the biggest factor that affects the visual preference of the Historical-cultural landscape Daereungwon Area. Virtual Walkthrough method has a strong three-dimensional and strong production of the real landscape scene, it's an effective method in landscape analysis. The results of research provides data and information for improving the visual quality of Historical-cultural landscape and it's expected to be applied in the future of landscape planning.

Virtual Celestial Learning System Based on Virtual Reality Technology (가상현실기술에 기반한 가상천체학습시스템)

  • 정성태
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.7
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    • pp.1449-1455
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    • 2003
  • This paper describes the development of an effective celestial learning system using virtual reality technology. Our system support a deep immersion and comfortable navigation by using HMD(Head Mounted Display) and 3 dimensional mouse. We make three dimensional celestial image dynamically with OpenGL and display the rendered image to HMD. Students can feel that they are on the space ship and navigate through the celestial body. During the navigation, students can get the information of each planet and solve given problems. Our system shows that virtual reality can be used as an effective tool for training and education.

Comparison of the Usefulness of MDCT (Multidetective Computed Tomogram) in Facial Bone Fractures (안면부 골절 수술 전후 다중검출기 전산화 단층촬영의 효용성 비교)

  • Hong, Yoon Gi;Kim, Hyung Taek
    • Journal of Trauma and Injury
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    • v.19 no.1
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    • pp.28-34
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    • 2006
  • Purpose: In maxillofacial surgery, proper preoperative diagnosis is very important in achieving good postoperative results. Although conventional CT scans are useful for visual representations of fractures, they cannot provide direct guidance for reconstructing facial bone fractures. However, the recent technology of multislice scanning has brought many clinical benefits to CT images. Direct correlations can be made between preoperative imaging data and operative planning. The aim of the current study is to evaluate the differences between conventional CT and multidetective three-dimensional CT(3D MDCT) measurements in craniofacial deformities. Methods: From January 2005 to November 2005, MDCT scans of 41 patients were evaluated by comparing them with conventional CT scans. The 3D MDCT images were assessed and reviewed by using a simple scoring system. Results: The 3D MDCT scans offered easy interpretation, facilitated surgical planning, and clarified postoperative results in malar complex fractures, mandibular fractures, and extensive maxillofacial fractures and cranioplasty. However, 3D MDCT images were not superior to conventional CT scans in the diagnosis of blowout fractures. Conclusion: In spite of its limitations, the 3D MDCT provided additional and more comprehensive information than the conventional CT for preoperative assessment of craniofacial deformities. Therefore, the 3D MDCT can be a useful tool for diagnosis and systematic treatment planning in craniofacial skeletal deformities.

An Adaptive Beam Tracing for Visual Simulation of Ray Propagation in Wireless Communications Systems

  • Makino, Mitsunori;Xiaoyi, Cao;Shirai, Hiroshi;Shinoda, Shoji;Kawakita, Kenji
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.54-57
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    • 2002
  • In this paper, an adaptive beam tracing method with revised subdivision technique is proposed, in which the beam is generated by a set of three rays. According to reflection and/or refraction of the rays on the buildings and/or ground, additional rays are generated adaptively and the beam is subdivided efficiently and automatically. After generation of the set of beams, we transform the electromagnetic wave propagation data into volume data. Then one can visualize the data of propagation with reflection, refraction and interaction in full three dimensional space at any viewpoint by the so-called ray casting algorithm, which is one of the most useful methods in compute. graphics(CG).

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Design of a Three Dimensional Audio System for Multicast Conferencing (멀티캐스트 화상회의를 위한 3-D 음향시스템 설계)

  • 김영오;고대식
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.1B
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    • pp.71-76
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    • 2000
  • On multimedia teleconferencing system existing a number of participants, face of the participants can beperceived by visual image. However, differentiation of each participant's voice and spaciousness sense are very hard since voice of all participants is processed with one dimensional data. In this paper, we implemented three dimensional audio rendering system using the HRTF(Head Related Transfer Function) and distance sense reproduction method and determined the optimal location of the participants for teleconferencing system. In the results of the listening test using elevation and azimuth angle, we showed that directional perception of the azimuth angles were better than that of the elevation angles. Specially, we showed that participant location using the HRTFS of the azimuth angle 10" , 90" , 270" and350" was efficient in teleconferencing system existing four participants. We also proposed that distance cue was used for enhancement of the reality and location of many participants more than five.ipants more than five.

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