• Title/Summary/Keyword: Three Step Block Matching

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Fast adaptive block matching algorithm for motion vector estimation (움직임 벡터 추정을 위한 고속 적응 블럭 정합 알고리즘)

  • 신용달;이승진;김경규;정원식;김영춘;이봉락;장종국;이건일
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.34S no.9
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    • pp.77-83
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    • 1997
  • We present a fast adaptive block matching algorithm using variable search area and subsampling to estimate motion vector more exactly. In the presented method, the block is classified into one of three motion categories: zero motion vector block, medium-motion bolck or high-motion block according to mean absolute difference of the block. By the simulation, the computation amount of the presented methoe comparable to three step search algorithm and new three step search algorithm. In the fast image sequence, the PSNR of our algorithm increased more than TSS and NTSS, because our algorithm estimated motion vector more accurately.

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A Study on Fast Block Matching Algorithm for the Motion Vector Estimation (이동벡터 추정을 위한 고속 Block Matching Algorithm에 관한 연구)

  • 이인홍;박래홍
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.25 no.2
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    • pp.211-219
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    • 1988
  • In this paper effective block matching algorithms are proposed to find the motion vector. There are two approaches to the estimation of the motion vector in MCC (motion compensated coding), i.e.pel(pixel element) recursive algorithm and block matching algorithm. The search algorithm in this paper is based on the block matching method. The advantage of this algorithm is the reduction of the computation time. In order to reduce the computation time, three mathods are proposed in this paper. These new algorithms are faster than other methods. Compared with the three step algorithm by Koga et al., the average ratio of the computational savings obtained from the proposed algorithm is about 3-4.

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A Study on Block Matching Algorithm with Variable-Block Size (가변 블록을 고려한 블록 정합 알고리즘에 관한 연구)

  • 김진태;주창희;최종수
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.26 no.9
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    • pp.1420-1427
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    • 1989
  • A new block matching algorithm that improved the existing block matching algorithm in terms of image quality is proposed in this paper. The subblock of image including the vertical edge of object is subdivided into new two subblocks, and the moving vector found. The result of computer simulation shows on real image that the image quality by the algorithm becomes higher than that of the three step search algorithm by 1.1dB.

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An Effective Block Matching Algorithm for Motion Compensated Coding (이동 보상형 부호화를 위한 효과적인 블록정합 알고리즘)

  • 송현선;김남철;최태호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.13 no.3
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    • pp.221-230
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    • 1988
  • This paper presents an effective block matching algorithm(BMA) in which the number of search point is about a half of that of three step search, and the number of search step is fixed a four. The performance of the proposed algorithm is compared with those of three step search and one-at-at time search(OTS) for three video sequences composed of 16 framse. Moreover the performance of applying subsampling or integral projection to each BMA for further reducing the amount of computation is considered.

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A 4-way Pipelined Processing Architecture for Three-Step Search Block Matching Algorithm (3 단계 블록 매칭 알고리즘을 위한 4-경로 파이프라인 처리)

  • Jung, Sung-Tae;Lee, Sang-Seol;Nam, Kung-Moon
    • Journal of Korea Multimedia Society
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    • v.7 no.8
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    • pp.1170-1182
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    • 2004
  • A novel 4-way pipelined processing architecture is presented for three-step search block-matching motion estimation. For the 4-way pipelined processing, we have developed a method which divides the current block and search area into 4 subregions respectively and processes them concurrently. Also, we have developed memory partitioning method to access pixel data from 4 subregions concurrently without memory conflict. The architecture has been designed and simulated with C language and VHDL. Experimental results show that the proposed architecture achieves a high performance for real time motion estimation.

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A study of Implementation of Motion Estimation with ADSP-21020 (ADSP-21020을 이용한 Motion Estimation의 구현에 관한 연구)

  • Kim, Sang-Ki;Kim, Jae-Young;Byun, Chae-Ung;Chung, Chin-Hyun
    • Proceedings of the KIEE Conference
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    • 1996.07b
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    • pp.1380-1382
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    • 1996
  • In this paper, a motion estimation module is made with ADSP-21020 based on MPEG-2 which is an international standard for moving picture compression. And, the block matching algorithm used as motion estimation method is easy for an hardware implementation. The ADSP-21020 of Analog Device is used for a main control processor. We used three block matching method (exhaustive search method, 2D-logarithmic search method, three step search method) for software simulation and implemented the three step search method to hardware. For the test of the estimation module, we used ping pong image sequences and mobile and calendar image sequences.

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A New Adaptive Window Size-based Three Step Search Scheme (적응형 윈도우 크기 기반 NTSS (New Three-Step Search Algorithm) 알고리즘)

  • Yu Jonghoon;Oh Seoung-Jun;Ahn Chang-bum;Park Ho-Chong
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.1 s.307
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    • pp.75-84
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    • 2006
  • With considering center-biased characteristic, NTSS(New Three-Step Search Algorithm) can improve the performance of TSS(Three-Step Search Algorithm) which is one of the most popular fast block matching algorithms(BMA) to search a motion vector in a video sequence. Although NTSS has generally better Quality than TSS for a small motion sequence, it is hard to say that NTSS can provide better quality than TSS for a large motion sequence. It even deteriorates the quality to increase a search window size using NTSS. In order to address this drawback, this paper aims to develop a new adaptive window size-based three step search scheme, called AWTSS, which can improve quality at various window sizes in both the small and the large motion video sequences. In this scheme, the search window size is dynamically changed to improve coding efficiency according to the characteristic of motion vectors. AWTSS can improve the video quality more than 0.5dB in case of large motion with keeping the same quality in case of small motion.

Comparison Fast-Block Matching Motion Estimation Algorithm for Adaptive Search Range (탐색 범위를 적용한 비교 루틴 고속 블록 움직임 추정방법 알고리듬)

  • 임유찬;밍경육;정정화
    • Proceedings of the IEEK Conference
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    • 2002.06d
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    • pp.295-298
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    • 2002
  • This paper presents a fast block-matching algorithm to improve the conventional Three-Step Search (TSS) based method. The proposed Comparison Fast Block Matching Algorithm (CFBMA) begins with DAB for adaptive search range to choose searching method, and searches a part of search window that has high possibility of motion vector like other partial search algorithms. The CFBMA also considers the opposite direction to reduce local minimum, which is ignored in almost conventional based partial search algorithms. CFBMA uses the summation half-stop technique to reduce the computational load. Experimental results show that the proposed algorithm achieves the high computational complexity compression effect and very close or better image quality compared with TSS, SES, NTSS based partial search algorithms.

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Adaptive Selection of Fast Block Matching Algorithms for Efficient Motion Estimation (효율적인 움직임 추정을 위한 고속 블록 정합 알고리듬의 적응적 선택)

  • Kim, Jung-Jun;Jeon, Gwang-Gil;Jeong, Je-Chang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.1C
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    • pp.19-33
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    • 2008
  • A method that is adaptively selecting among previous fast motion estimation algorithms and a newly proposed fast motion estimation algorithm(UCDS) is presented in this paper. The algorithm named AUDC and a newly proposed fast motion estimation algorithms are based on the Diamond Search(DS) algorithm and Three Step Search(TSS). Although many previous fast motion estimation algorithms have lots of advantages, those have lots of disadvantages. So we thought better adaptive selection of fast motion estimation algorithms than only using one fast motion estimation algorithm. Therefore, we propose AUDC that is using length of the MV, Search Point, SAD of the neighboring block and adaptively selecting among Cross Three Step Search(CTSS), Diamond Search(DS) and Ungraded Cross Diamond Search(UCDS). Experimental results show that the AUDC is much more robust, provides a faster searching speed, and smaller distortions than other popular fast block-matching at algorithms.

Fast Block-Matching Motion Estimation Using Constrained Diamond Search Algorithm (구속조건을 적용한 다이아몬드 탐색 알고리즘에 의한 고속블록정합움직임추정)

  • 홍성용
    • Journal of the Korea Society of Computer and Information
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    • v.8 no.4
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    • pp.13-20
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    • 2003
  • Based on the studies on the motion vector distributions estimated on the image sequences, we proposed constrained diamond search (DS) algorithm for fast block-matching motion estimation. By considering the fact that motion vectors are searched within the 2 pixels distance in vertically and horizontally on average, we confirmed that DS algorithm achieves close performance on error ratio and requires less computation compared with new three-step search (NTSS) algorithm. Also, by applying displaced frame difference (DFD) to DS algorithm, we reduced the computational loads needed to estimate the motion vectors within the stable block that do not have motions. And we reduced the possibilities falling into the local minima in the course of estimation of motion vectors by applying DFD to DS algorithm. So, we knew that proposed constrained DS algorithm achieved enhanced results as aspects of error ratio and the number of search points to be necessary compared with conventional DS algorithm, four step search (FSS) algorithm, and block-based gradient-descent search algorithm

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