• Title/Summary/Keyword: The Visual Perception

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The Reliability and Validity of Useful Field of View Test (UFOV(Useful Field of View test) 검사의 신뢰도 및 타당도 검증)

  • Kwak, Ho-Soung;Jung, Bong-Keun
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.11 no.2
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    • pp.157-163
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    • 2017
  • The aim of the study is to examine the reliability and validity of UFOV, which is a visual driving evaluation tool that has been proven to be reliable and valid in western countries, for the purpose of adapting the tool in a systematic manner to the South Korean population. Two evaluator assessed 23 healthy and 19 stroke patients with UFOV, Trail Making Test A & B(TMT A & B) and Motor Free Visual Perception Test(MVPT) from 7 October 2014 to 25 November, 2014. The researcher analyzed inter-rater reliability, correlation between raters of UFOV with Intraclass correlation coefficient, test-retest reliablility, UFOV with spearman correlation coefficient, concurrent validity, UFOV, TMT A & B and MVPT with spearman correlation coefficient, and discriminative validity, comparison mean scores of UFOV between groups, healthy and stroke with Mann-Whitney U test. UFOV score of participants with stroke had lower compared to the healthy control group. The inter-rater reliability(p<.001), test-retest reliability(p<.01) and concurrent validity(p<.01) was statistically significant. Also discriminant validity was statistically significant(p<.001). Based on this study, Use of UFOV for drivers at risk is essential to prevent future traffic accidents and support driving rehabilitation.

Soft Thresholding Method Using Gabor Cosine and Sine Transform for Image Denoising (영상 잡음제거를 위한 게이버 코사인과 사인 변환의 소프트 문턱 방법)

  • Lee, Juck-Sik
    • Journal of the Institute of Convergence Signal Processing
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    • v.11 no.1
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    • pp.1-8
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    • 2010
  • Noise removal methods for noisy images have been studied a lot in the domain of spatial and transform filtering. Low pass filtering was initially applied in the spatial domain. Recently, discrete wavelet transform has widely used for image denoising as well as image compression due to an excellent energy compaction and a property of multiresolution. In this paper, Gabor cosine and sine transform which is considered as human visual filter is applied to image denoising areas using soft thresholding technique. GCST is compared with excellent wavelet transform which uses existing soft thresholding methods from PSNR point of view. Resultant images removed noises are also visually compared. Experimental results with adding four different standard deviation levels of Gaussian distributed noises to real images show that the proposed transform has better PSNR performance of a maximum of 1.18 dB and visible perception than wavelet transform.

Age-related Deficits in Response Characteristics on Safety Warning of Intelligent Vehicle (지능형 자동차의 안전 경고음에 대한 고령운전자의 반응 특성)

  • Kim, Man-Ho;Lee, Yong-Tae;Son, Joon-Woo;Jang, Chee-Hwan
    • Journal of the Korean Society for Precision Engineering
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    • v.26 no.12
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    • pp.131-137
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    • 2009
  • Recent technological advances made a vehicle more intelligent to increase safety and comfort. An intelligent vehicle provides drivers with safety warning information through audible sounds, visual displays, and tactile devices. However, elderly drivers have been known to decrease the physical and cognitive abilities such as muscular strength, hearing, eyesight, short term memory, and spatial perception. Therefore, possible age-related deficits should be considered to design an effective warning system. This paper aims to evaluate the impact of advancing age on response performance on audible safety warnings which are widely used for alerting driving hazards. In order to understand the effect of age-related hearing loss and movement slowing, three sound characteristics (frequency, intensity, and period) and three age groups (younger, middle, and older) are considered. Data was drawn from 38 drivers who drove a simulated rural road in a driving simulator. Experimental results show that age influences driver's response performance. In conclusion, the appropriate range of a warning sound is suggested.

A Study on Improvement of Postwalk Locomotion in Child with Severe Mental Retardation : Single Subject (중도 정신지체아동의 보행 후 이동동작 개선에 관한 연구 - 단일 사례 연구 -)

  • Song Ju-Young;Lee Hyo-Jeong;Kim Jin-Sang;Choi Jin-Ho
    • The Journal of Korean Physical Therapy
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    • v.12 no.1
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    • pp.119-127
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    • 2000
  • In this case report we demonstrated the improvemen of gait pattern and the facilitation of postwalk locomotion on the child who has severe mental retardation with Incomplete gait pattern. Treatments included to stimulate vestibular using balance board and vestibular stimulator, to train weight hearing and shifting, to facilitate visual perception motor coordination, and to train walk ann postwalk locomotion in environment similar to actual daily life. It was performed 130 sessions for 10 months. With this treatment, she could accomplished dynamic stability so that she didn't fall at walk after $1\~2$ months of treatment, and could have done climbing up and down without hand support after 10 months. In gross motor function measure(GMFM), total motor function was improved to $89.98\%$ from $73.53\%$.

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Game character classification according to Post-modern design characteristics (포스트모던 디자인 특징에 따른 게임 캐릭터 분류)

  • Lee, Joong-Gon;Lee, Tae-Gu
    • Journal of Korea Game Society
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    • v.21 no.2
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    • pp.43-54
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    • 2021
  • The goal of this research is contemplation on whether postmodern design concepts such as parody, simulation, appropriation, pastiche apply to the character design in games, within bounds of postmodernism. In this philosophy, designs display a mixture of advanced culture and mass culture, emphasize philosophical contingency, and appear to be a random collage of ideas. it was perceived that the visual art in game character design is also a projection of the postmodernist philosophy. Upon analyzing this perception, character designs categorized based on the applicability of postmodern designs

Assessment of the Relationship between Pulmonary Function Test and Dyspnea Index in Patients with Bronchial Asthma (기관지천식 환자에서 폐기능검사와 호흡곤란지수의 관련성에 관한 연구)

  • Kim, Se-Kyu;Cheon, Seon-Hee;Chang, Joon;Ha, Jong-Won;Hong, Chein-Soo;Kim, Sung-Kyu;Lee, Won-Young
    • Tuberculosis and Respiratory Diseases
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    • v.39 no.5
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    • pp.392-399
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    • 1992
  • Background: Despite dyspnea is a predominant complaint of patients with respiratory disease, the mechanisms contributing to the sensation of breathlessness are poorly understood. Traditionally, physicians have measured objective pulmonary function to assess severity of dyspnea. But it will be also useful to measure subjective dyspnea index because dyspnea probably depends on a complex interplay of mechanical, experimental, emotional and other factors. Method: We measured breathlessness at rest, after Methacholine challenge and then bronchodilator inhalation using a Visual Analogue Scale (VAS) and Borg Scale Dyspnea Index (BSDI) in stable asthmatic patients. Spirometry was performed concomittently. Results: There was no correlation between dyspnea index and FEV1. There was also no correlation between the change in dyspnea index and change in FEV1. The change in dyspnea index after methacholine and bronchodilator was greater in clinically mild asthmatic patients than clinically severe symptomatic group. Conclusion: In asthmatic patients, there was a wide variation in sensory response for any given FEV1, and the change in perception of dyspnea was greater in those with clinically mild symptoms. The measurement of dyspnea index may yield information complementary to that obtained by spirometry.

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The influence of visual information on place of articulation in Korean speech perception: The McGurk effect in Korean subjects (한국어 말소리 지각에 미치는 조음에 관한 시각정보의 영향: 한국인의 McGurk 효과)

  • Choi Yang-Gyu;Nam Kichun
    • Proceedings of the Acoustical Society of Korea Conference
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    • spring
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    • pp.293-296
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    • 2002
  • 운동이론(motor theory)에 따르면 조음에 관한 정보는 말소리 지각에 중요한 역할을 한다고 한다. 조음에 관한 시각정보가 자음지각에 중요함을 시사하는 것이 바로 McGurk 효과이다. McGurk 효과는 말소리 지각에서 청각정보와 시각정보가 상충될 때 지각의 결과는 청각에 의한 조음정보와 시각에 의한 조음정보가 통합(integration)되어서 나타나는 것을 말한다. 예컨대, 시각적으로는 /ga/를 발음하는 모습을 보여주면서 동시에 청각적으로는 /ba/를 들려주면 그 결과로 /da/로 지각된다. 마찬가지로 시각적으로는 /ka/를, 청각적으로는 /ma/를 제시하면 /na/로 지각된다. 따라서 McGurk 효과는 시각적인 조음 정보가 자동적으로, 무의식적으로 말소리 지각과정에 통합됨은 보여준다. 한편 이러한 McGurk 효과는 문화마다 그 강도가 다르게 나타난다는 보고가 있다(Sekiyama, 1997). 예컨대, 일본가 중국 원어민의 경우 미국 원어민보다 McGurk 효과가 약하게 나타났다. 본 연구는 한국인에게는 McGurk 효과가 어떠한 양상으로 나타날지를 규명해 보고 아울러 기존의 미국, 일본 그리고 중국 원어민에 대한 연구결과와 비교 분석해 보았다.

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Geospatial Data Display Technique for Non-Glasses Stereoscopic Monitor (무안경식 입체 모니터를 이용한 지형공간 데이터의 디스플레이 기법)

  • Lee, Seun-Geun;Lee, Dong-Cheon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.26 no.6
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    • pp.599-609
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    • 2008
  • Development of computer and electronic technology leads innovative progress in spatial informatics and successful commercialization. Geospatial information technology plays an important role in decision making in various applications. However, information display media are two-dimensional plane that limits visual perception. Understanding human visual processing mechanism to percept stereo vision makes possible to implement three-dimensional stereo image display. This paper proposes on-the-fly stereo image generation methods that are involved with various exterior and camera parameters including exposure station, viewing direction, image size, overlap and focal length. Collinearity equations and parameters related with stereo viewing conditions were solved to generate realisitc stereo imagery. In addition stereo flying simulation scenery was generated with different viewing locations and directions. The stereo viewing is based on the parallax principle of two veiwing locations. This study implemented anaglyphic stereogram, polarization and lenticular stereo display methods. Existing display technology has limitation to provide visual information of three-dimensional and dynamic nature of the real world because the 3D spatial information is projected into 2D plane. Therefore, stereo display methods developed in this study improves geospatial information and applications of GIS by realistic stereo visualization.

A Study on the Visual Characteristics of the Landscape of Darangyi-paddy in Garchon, Namhae (남해 가천마을 다랑이논 경관의 시각적 특성에 관한 연구)

  • Youn, Kyung-Sook;Lee, Chang-Hun;Lee, Jae-Keun
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.28 no.4
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    • pp.76-84
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    • 2010
  • Darangyi paddy in Namhae Gachon village provides natural beauty with its distinct location. Darangyi is a traditional Korean landscape, shaping a circular form to serve continuous cultivation. Despite the paddy's landscape, it is difficult to preserve its natural scenery due to many factors such as inadequate visual analysis. Under the belief that there is a necessity to preserve Darangyi paddy, the research in visual features of the paddy began to illustrate the relevance between its viewpoint and landscape objects. First, we researched typical view structures. When considering the visual features, Darangyi paddy landscape objects has a viewpoint from the horizontality to its below, which its center area is about $-5^{\circ}{\sim}-30^{\circ}$. From the analyzed data, the scenary of Darangyi paddy, which most people agree its decency, is formed in a visually decent location. The above type of measure of visual structure in Darangyi paddy is expected to be applied in maintenance of foothold of views in the future. Second, the surrounding elements play important parts to form the whole landscape of Gachon Darangyi paddy. Although Darangyi paddy is the principal part of the scenary, the landscape analysis showed a high relevance with the paddy's identity, forest around the paddy, sky, ocean, settlements, and the roads in terms of visual perception. It was affirmed that those elements around the paddy play important parts in structuring and providing the beauty of the whole landscape. Various viewy objects are seen obvious especially in a long distance, and the splendid scenary proved that those viewy objects are in indispensable location. In order to preserve the paddy, it seems necessary to consider the surrounding envrionment of Darangyi paddy, not just the paddy's sole landscape form. Third, Darangyi paddy has a distinct seasonal characteristics. According to the survey analysis, the full heading time in spring and time when people can take a picture against the sun light proved magnificence of Darangyi paddy. Thus, it would be ideal to maintain Darangyi paddy by securing the sunlight condition with decent landscape view and the views from its surrounding environments or researching the ways to principally maintain the surrounding environments.

Interaction Human Model and Interface for Increasing User's Presence and Task Performance in Near-body Virtual Space (가상 근신(近身) 공간에서의 작업 성능과 사용자 존재감 향상을 위한 상호작용 신체 모델과 인터페이스)

  • Yang Ungyeon;Kim Yongwan;Son Wookho
    • Annual Conference of KIPS
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    • 2004.11a
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    • pp.975-978
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    • 2004
  • 본 논문에서 우리는 가상현실 시스템의 구축에 있어서, 사용자의 직접 상호작용 (direct interaction)을 기본으로 하는 근신 공간(near-body space) 작업에서 사용자의 존재감 (Presence) 향상과 작업 성능 향상을 위하여, 사용자와 공간적 및 감각적으로 일치된 가상 인체 모델의 구현을 중심으로 현재의 기술 현황 및 연구 개발 방향에 대하여 기술한다. 이상적인 가상현실 시스템을 구현하기 위해서 고려되어야 할 요소를 멀티모달 상호작용과 실감 일치형 인터페이스 개발 방법론의 관점에서 보면, 사용자가 접하는 가상 공간의 시각적 모델(visual perception)과 자기 동작 감각적(proprioceptive) 모델의 일치가 중요하다. 그러므로, 시각적으로 사용자의 움직임과 일치된 자신의 신체가 가시화 되어야 하고, 자연스러운 근신 공간 직접 상호작용을 지원하기 위해서는 사실적인 햅틱 피드백 요소가 중요하며, 공간적 정보를 표현 함에 있어서 동기화 된 사실적 청각 피드백 요소의 지원이 중요하다. 앞의 주요 3 가지 감각 인터페이스 방법(sensory channel, modality)는 현재의 불완전한 인터페이스 기술의 한계를 고려하여 상호 보완적인 관계로 응용 환경에 최적화된 적용 방법이 연구되어야 한다.

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