• Title/Summary/Keyword: The Visual Perception

Search Result 1,037, Processing Time 0.035 seconds

A Study on the Features of Visual-Information Acquirement Shown at Searching of Spatial Information - With the Experiment of Observing the Space of Hall in Subway Station - (공간정보의 탐색과정에 나타난 시각정보획득특성에 관한 연구 - 지하철 홀 공간의 주시실험을 대상으로 -)

  • Kim, Jong-Ha
    • Korean Institute of Interior Design Journal
    • /
    • v.23 no.2
    • /
    • pp.90-98
    • /
    • 2014
  • This study has analyzed the meaning of observation time in the course of acquiring the information of subjects who observed the space of hall in subway stations to figure out the process of spatial information excluded and the features of intensive searching. The followings are the results from the analysis of searching process with the interpretation of the process for information acquirement through the interpretation of observation area and time. First, based on the general definition of observation time, the reason for analyzing the features of acquiring spatial information according to the subjects' observation time has been established. The feature of decreased analysis data reflected that of observation time in the process of perceiving and recognizing spatial information, which showed that the observation was focused on the enter of the space during the time spent in the process of observing the space and the spent time with considerable exclusion of bottom end (in particular, right bottom end). Second, while the subjects were observing the space of hall in subway stations, they focused on the top of the left center and the signs on the right exit the most, which was followed by the focus on the both side horizontally and the clock on the top. Third, the analysis of consecutive observation frequency enabled the comparison of the changes to the observation concentration by area. The difference of time by area produced the data with which the change to the contents of spatial searching in the process of searching space could be known. Fourth, as the observation frequency in the area of I changed [three times -> six times -> 9 times], the observation time included in the area increased, which showed the process for the change from perception to recognition of information with the concentration of attention through visual information. It makes it possible to understand that more time was spent on the information to be acquired with the exclusion of the unnecessary information around.

The significations of 'The absence' as an advertising creative (광고 크리에이티브로서의 '부재 (absence)' 의 의미작용에 관한 연구)

  • Park Young-Won
    • Journal of Science of Art and Design
    • /
    • v.4
    • /
    • pp.5-25
    • /
    • 2002
  • It is not easy to get more attention as a prominent advertising expression among various types of numerous advertisements. Due to the voluminous expansion of advertising communications and the change of the media, new advertising creatives must be needed for serving to differentiate the message , inviting audiences to participate more positively in advertising communications This thesis aims at reviewing the absence as an advertising creative. And this thesis is about the significations of the absence. Chapter I describes the aim of this thesis about the absence as an advertising creative And Chapter II introduces the general concept, perception of the absence and its possibilities as an advertising creative And also mentions about the absence as one of paradoxical expressions with rhetorical theories as well as semiotics. Chapter III deals with the signification of the absence with introducing semiotic methods such as the theory of R. Barthes Chapter IV discusses the signification of the absence as an advertising creative talking into consideration of semiotic theories. And I categorize the types of the absence in advertising expressions. The absence is categorized into 5 types in this thesis. Type (1) is the absence of product which is supposed to be advertised, type (2) is the absence of product and make product image located out of main image of an advertising expression for introducing features of a product itself. And type (3) is the absence of the imaginary audience to invite an audience to participate more spontaneously. Type (4) is the absence of headlines, and type (5) is the absence of almost all visual images and verbal message but a corporate symbol or brand logo. The signification of S types of the absence can be described on the basic of semiotic theories, especially the theory of R. Barthes. It's my hope that this thesis about the absence as an advertising creative will serve as the basic theory for the empirical research about advertising expressions containing images of the absence.

  • PDF

Features of Attention Shown at Continuous Observation of Department-Store Space (백화점 공간의 연속 주시에 나타난 주의집중 특성)

  • Choi, Gae-Young
    • Korean Institute of Interior Design Journal
    • /
    • v.24 no.6
    • /
    • pp.128-136
    • /
    • 2015
  • This research, which has been planned to appreciate the features of continuous observation of space, has applied the procedure of acquiring continuous visual information when the act of watching takes place along the time to analyze the space characteristics through the scenes and time so that the features of attention shown in the process of acquiring visual information at the time of observing continuous scenes might be estimated. For analysis of the features of continuous observation was set up the premise that the features of observation and perception vary depending on gender, when the women shops in department stores were selected as research objects. The observation features found at the time of continuous observation of selling spaces in department stores were focused on two analysis methods in order to compare the differences and characteristics of the two. The followings are the findings. First, the area with predominant observation was found to be 87.1% in both methods. It was found that the analysis of observation features by "Analysis I" was useful for inter-sectional comparison of continuous images. Second, in case of extracting predominant sections, the ceiling or the structures which are the backgrounds rarely attracted any eyes. Depending on analysis method, there was the gap of 14.3%~25.0% between observed sections. Third, in case that the hall is curved, the eyes were found to be expanded from side to side and up and down. The review of observation numbers of predominant sections makes it possible to decide whether it should be regarded as (1) unstability or (2) expanding search, and when the images are enlarged from distant view to close-range view, the weakening vanishing point results in the increase of expanded search of surroundings. Accordingly, it was found that the characteristics of images has effects on the observation features when any space was continuously observed. Furthermore, the difference of analysis methods also was found to be likely to cause big differences in the results of analyzing observation features.

Whole Structure of the Photoreceptors in the Ascidian Larva Visualized by an Antibody Against Arrestin (Ci-Arr)

  • Horie, Takeo;Nakagawa, Masashi;Orii, Hidefumi;Tsuda, Motoyuki
    • Journal of Photoscience
    • /
    • v.9 no.2
    • /
    • pp.272-274
    • /
    • 2002
  • The anterior brain vesicle of ascidian larvae contains two distinct pigment cells. Ultrastructure of these pigment cells has been shown that the anterior pigment cell is an otolith for perception of gravity and the posterior pigment cell is an ocellus for light reception. The larva has remarkably simple central nervous system (CNS) composed of about 330 cells. We focused to study neural networks of visual systems. In the present paper, we report the whole structure of the photoreceptors of the ascidian larva visualized by an antibody against arrestin. Visual arrestin is the key protein for the termination of phototransduction and one of the abundant proteins in photoreceptors. Recently, we cloned an arrestin homologue gene, Ci-arr and the expression of Ci-arr was found to be restricted to the photoreceptors in the ocellus. To study the whole structure of the photoreceptors in the larva, we prepared an antibody against Ci-Arr. It is found that anti Ci-Arr antibody specifically stains the photoreceptors, including the cell bodies, the axons, and the nerve terminals. The photoreceptor cell bodies lies in row outside the pigment cup which penetrate the pigment cell and is continuous with the outer segments of the photoreceptor cell, inside the concavity of the pigments. The axons form bundle into a single tract. The tract extends toward the midline, where the nerve terminals diverge and seem to form synapses

  • PDF

Analysis of Requirements Using Quality Function Deployment (QFD) in Virtual Reality(VR) (가상현실(VR)에서 품질기능전개(QFD)를 활용한 요구사항 분석)

  • Park, Jihye;Kim, Mincheol
    • Journal of Distribution Science
    • /
    • v.17 no.2
    • /
    • pp.101-107
    • /
    • 2019
  • Purpose - The purpose of this study is to analyze the user requirements and developer requirements in virtual reality(VR), and suggest ways to increase the satisfaction of users who experience virtual reality. Specifically, focused on experience store of VR as a distribution retailer, user requirements were analyzed according to the results of previous research that the characteristics of Affordance, Presence, and Head Mounted Display (HMD) affect user satisfaction. Research, design, data, and methodology - Based on previous studies, in this study, we analyzed the importance of immerse, interaction, perception, and presence for the satisfaction of the user through the questionnaire, and the user experiences virtual reality (VR) The importance of HMD, Presence, Affordance, and experience satisfaction were analyzed. Based on this, we analyzed the user requirements and the developer requirements based on the questionnaires and interviews of the experts, starting from the user's desire or preference using QFD technique. Results - As a result of the analysis, the development factors that occupied a big part in the virtual reality field appeared to be visual. In detail, this showed that there was a lack of sense of presence for users. This should be improved. This paper shows that the requirements for visual, auditory, and tactile development are necessary. For the satisfaction of the users of virtual reality (VR) users, it is necessary to develop them according to their priority in consideration of importance and difficulty in the future. Conclusions - In this study, it was suggested that development according to priority should be considered, considering the difficulty level. Based on the results of this study, the following suggestions are made. First, we tried to search the list of user requirements as much as possible, but it is likely to change due to the development of VR technology. Therefore, it is necessary for developers to continually supplement user requirements with recent research literature. Second, development priorities according to difficulty level should be considered. This aspect should be considered in the actual VR development process, so if the numerical value of the difficulty is calculated, it should be presented in the research.

Efficacy Evaluation of Magnetic P. (자기장을 활용한 통증치료기의 효력평가)

  • Yoon, Yoo-Sik;Kim, Sun-Hyoung;Choi, Sun-Mi;Moon, Jin-Seok;Kang, Dong-Kun;Kim, Young;Ahn, Young-Bok;Lee, Jong-Cheol;Jung, Woo-Jin
    • Korean Journal of Oriental Medicine
    • /
    • v.9 no.2
    • /
    • pp.121-130
    • /
    • 2003
  • The goal of this study is construction and efficacy evaluation of MPC-25 (Magnetic Pain Control-25), a medical device using magnetic stimulation. MPC-25 consists of a main body containing power supply and control module and a bed containing magnetic core and coil. In distinction from electric pain control medical devices, magnetic pain control system is non-contact, so the patients need not take off their clothes to be treated. High amplitude current pulses are applied to a magnetic coil and induce time varying magnetic field generating eddy current in a conductor like human body. Clinical efficacy test was performed in patients suffering from musculoskeletal pain of lumbar, shoulder and joint. Degree of pain before and after treatment for 30 minutes was compared using Visual Analogous Scale. As a result, 14 cases out of 20 showed decreased pain perception, so the rate of efficacy is 70%. Reduction of pain perception was statistically significant (P=0.001 by Wilcoxon Signed Rank Test).

  • PDF

A Study on Setting up Method for Visual Management of Forest Landscape and Field Application - Focused on Forest Landscape around High One Resort in Jeongseon-gun, Gangwon-do - (산림경관의 시각적 관리등급 설정기법 현장적용 연구 - 하이원 리조트 일대의 산림경관을 중심으로 -)

  • Lee, Gwan-Gyu;Jang, Hyo-Jin;Lee, Min-Ju;Jo, Hyun-Kil
    • Journal of Environmental Impact Assessment
    • /
    • v.22 no.1
    • /
    • pp.65-78
    • /
    • 2013
  • Since pursuing the pleasant life for people, there is an increase of desire to appreciate outstanding scenery with the difference in certain level for perception and understanding of human on landscaping, However, the quality of landscaping has become artificial with the pleasance to be declining due to the urbanization. This study was applied at the site around High One Resort area in Gohan-eup, Jeongseon-gun Gangwon-do for analyzing the areas sensitive to the landscaping change as well as degree of requirement for landscape management for forest landscape management with the focus on presenting the zoning method and the management class classification method. Even if the forest is the same, the function of it is different depending on land use or what resource is placed that the forestry function is found out to present the management plan for each forestry function in the subject site and the result of the management grade classification is analyzed in overlapping to the forestry function level. As a result, from the landscaping management requirement and visual absorption analysis, the result formulated for upper, middle and lower zones to classify the final forestry landscape management degree into 1-4 grades and the management plan is presented on the respective 1-4 grade area for each forestry function. By applying the technique to set the management grade, it was possible to formulate the result to provide the means for integrated management in consideration of the forestry function and management of forestry landscape and resources.

A Review on the Mechanism of Human Postural Control (인간의 자세조절 메커니즘에 대한 연구)

  • Lee, Dong-Woo
    • Korean Journal of Applied Biomechanics
    • /
    • v.15 no.1
    • /
    • pp.45-61
    • /
    • 2005
  • Stance is defined as any state in which the total mass of the body is supported by the feet. In order to maintain stance, the sum of gravito-inertial forces acting on the body must be registered by equal and opposite forces at the region of contact between the organism and the support surface. Balance is controlled by applying forces to the surface of support so as to maintain the body's center of mass vertically above the feet. for a muIti-segment organism, there can be a variety of ways in which balance can be controlled, since movements of different body segments can have similar effects on the control of balance. In general, the organism tends to have a body configuration that is aligned with gravito-inertial force when there are no external forces acting on it. If any segments of the body are not aligned with gravito-inertial force vector, a torque on that segment would tend to move the body's center of mass. The maintenance of postural stability is accomplished in humans by a complex neural control system. This requires organizing integrating and acting upon visual, vestibular, and somatosensory input, providing orientation information to the postural control system. The information necessary to control and coordinate movement is provided by the visual sense of eye position with respect to the surrounding surface layout, the vestibular sense of head orientation in the gravito-inertial space, and the somatic sense of body segment position relative to one another and to the support surface. In this study, perception and action capability was examined from various points of view. The underlying assumption of the study was that the change of postural configuration could be effected by organism, environment and task goal.

Gender-Identity of Animation Character (애니메이션 캐릭터의 젠더 정체성)

  • Sung, Re-A
    • The Journal of the Korea Contents Association
    • /
    • v.7 no.11
    • /
    • pp.150-157
    • /
    • 2007
  • The image calls forth the curiosity of the children. children experience the many thing through the image and it makes children to study naturally. Specially, the animation socializes children and it plays an important role in form of a self-identity. The gender-identity reappearance of the animation character is important. Gender-identity reappearance type of the animation character is able to classify with the reappearance type of visual information and the narrative. The narrative reappearance type does more clearly visual information reappearance type. Also classifying the gender-identity of animation character aspects into each type, they are; gender stereotype that character reflects the conservative and commercial ideology; gender non-stereotype that character doesn't reflect gender stereotype. But reappearance of the gender non-stereotype character as well, it is stopping in the exaggeration or the caricature of gender role of the character. Consequently the animation characters must be reappeared with the character which have the future oriented gender identity-as one human being that forms a value subjectively. The animation which reappears the future oriented gender-identity plants a proper self-perception and gender role in children and relaxes the traditional gender-identity which is already acquired.

Difference of Anxiety of Parents: before & after the VCUG (배뇨요도방광조영술 검사 전후 부모의 불안감에 대한 비교)

  • Lee, Na-Ra;Oh, Jung-Min;Yim, Hyung-Eun;Yang, Jae-Won;Yoo, Kee-Hwan;Hong, Young-Sook;Lee, Joo-Won
    • Childhood Kidney Diseases
    • /
    • v.14 no.1
    • /
    • pp.62-70
    • /
    • 2010
  • Purpose : The voiding cystourethrogram (VCUG) is the investigation of choice in detecting the vesicoureteral reflux in urinary tract infections in children. As it is a potentially distressing and invasive test, most of the parents are so concerned about the child's stress. In this study, we compared the difference of the state of anxiety of parents before and after the VCUG. Methods : We divided 68 parents whose children underwent VCUG into 2 groups; who have given an explanation about VCUG in detail using pictures (group 1) Vs. who have given an oral explanation only (group 2). All the parents submitted the same questionnaire 2 times before and after the VCUG, which consisted of State-Trait-Anxiety-Inventory X-I (STAI-X-I) and visual analog scale (VAS) on the perception of worry, anxiety, confusion and pain. Results : Before VCUG, the perception of pain was higher in group 1 (P<0.05). After VCUG, the anxiety and confusion were significantly higher in group 2 than group 1 (P<0.05). In group 1, STAI-X-I scores, the perception of worry and anxiety were significantly decreased after the VCUG (P<0.05). In group 2, the confusion and pain were increased after VCUG (P<0.05). Conclusion : It showed that doctor's explanation on the procedure in advance may raise the perception of pain and the possibility of refusal by parents. But the STAI-X-I, worry, anxiety after VCUG were significantly decreased in group 1, while the confusion and pain were increased in group 2. Therefore we suggest that prior and sufficient explanation about invasive procedure like VCUG can be helpful in ameliorating the anxiety of the parents.