• Title/Summary/Keyword: The Simpsons

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A Study about Transforming Strategy to Game of TV Animation as appeared in (<스프링필드>에 나타난 TV애니메이션 <심슨가족>의 게임화 전략 연구)

  • Lee, Young-Soo
    • Cartoon and Animation Studies
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    • s.39
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    • pp.85-109
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    • 2015
  • have been transformed to many products and game of various platform as successful animation be making for 26 seasons. However past studies were concentrated on characteristic of as an TV animation series, almost never focused on transforming strategy. is showing distinguished strategy for how long living TV animation series can be made to user participating contents constantly. This paper analyzed a characteristic transforming strategy to game of as focusing on that EA company was made for mobile platform and it has been popular for a long time comparatively. So first we analyzed characteristic narrative of animation, and then searched how it is appeared to space managing simulation game . It will be helpful study how to build narrative strategy when TV animation series will be transformed to game as analyzing gamification process of .

ERROR BOUNDS FOR SUMPSONS QUADRATURE THROUGH ZERO MEAN GEUSSIAN WITH COVARIANCE

  • Hong, Bum-Il;Choi, Sung-Hee;Hahm, Nahm-Woo
    • Communications of the Korean Mathematical Society
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    • v.16 no.4
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    • pp.691-701
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    • 2001
  • We computed zero mean Gaussian of average error bounds pf Simpsons quadrature with convariances in [2]. In this paper, we compute zero mean Gaussian of average error bounds between Simpsons quadrature and composite Simpsons quadra-ture on four consecutive subintervals. The reason why we compute these on subintervals is because these results enable us to compute a posteriori error bounds on the whole interval in the later paper.

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Characteristics of Sitcom in TV Series Animation (TV시리즈 애니메이션 <심슨가족>에 나타난 시트콤의 특성)

  • Park, Youn-O;Kim, Jae-Woong
    • The Journal of the Korea Contents Association
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    • v.11 no.3
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    • pp.157-166
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    • 2011
  • TV sitcom animation is a immensely popular to any religion and age, sex. The five yellow main characters and a great amount of sub characters appear to tell their broad stories every sequence. It makes people laugh using parody and pastiche with the American social subjects and political issues. This paper examines the study of story structures for sitcom animation and main factors of the Simpsons' popularity. The case works are focused on 'The future of korean TV sitcom animation'.

A Study on the Spectatorship through Character of (<심슨가족>의 캐릭터를 통한 관객성 연구)

  • Youm, Dong-Cheol
    • Cartoon and Animation Studies
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    • s.21
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    • pp.1-17
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    • 2010
  • As animation emerged as a high value-added content business, more studies are conducted focusing on the fact that the key to the success of animation is not a story but a character. This study aims to examine the characters of , the globally loved animation, and figure out its interactive way of attracting viewers based on Spectatorship Theory, so that it can help set the nation's TV animation series to be made on the right track. To achieve this goal, it will explore various aspects including the concept of animation character, the relations between ideology and character, and the changes in design according to a social phenomenon, then based on Spectatorship Theory will analyze and suggest how the characters of fulfill the required conditions to attract viewers. In addition, it will examine the wide application of the characters of . In conclusion, unlike theatrical animation, TV animation has a characteristic that it can easily and repeatedly deliver messages to viewers over a long time, however, domestic TV animation turned out to fail to utilize the advantage. In other words, while its character has distinct individuality, it is not supported by creative and solid story line, and the character is not attractive as much as the characters of which successfully evoke sympathy from viewers. In animation, arousing sympathy from its viewers or audiences is very important, so a character that well reflects social discourse is an integral part of it. Therefore, in-depth and specialized study on animation's character is highly required for the sustainable success and growth of domestic animation.

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A Comparison of Symbolic Content in American and Japanese Animation: Food Scenes in "The Simpsons" and "Atashin'chi" (미 · 일 애니메이션에 표현된 음식장면의 상징적 속성 비교 -가족 구성의 애니메이션 <심슨>과 <아따신찌>를 중심으로-)

  • Koo, Bo-Room;Kwon, Kyung-Min
    • The Journal of the Korea Contents Association
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    • v.13 no.11
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    • pp.79-86
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    • 2013
  • In general, food depicted in animated films symbolically conveys cultural emotions. And yet, as diverse studies have shown, even from the perspective of cultural semiotics, there are different ways to interpret food symbolism. This study focuses on food depicted in American and Japanese animation, through a comparative analysis of scenes from "The Simpsons" (1989-present), the longest-running American animated program, and "Atashin'chi" (2002-2009), a much-beloved animated sitcom that follows the daily experiences of a Japanese family. It is hoped that the research presented here may be applied as a criterion in the production stage for understanding the cognitive function of cultural underpinnings and symbolic expression in animated works.

A Study on the Family Animation Characters - Focused on the (가족애니메이션 캐릭터 연구 - <심슨 가족>을 중심으로)

  • Yoon, Hye-Yung
    • The Journal of the Korea Contents Association
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    • v.19 no.8
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    • pp.35-43
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    • 2019
  • There has been not the research on the reason of success based on the characteristic of narrative and characters of , I defined the major characteristic of this genre as family animation, and aimed at researching strategic character and narrative. The characteristics of each characters are identified, and compared with other animation, soap opera, and sitcom. The portion that characters participated in the narrative was analyzed, and the relationship between the point and viewers was also researched in the specific episodes. 1) The characters against the ideal ones function to satirize the fixed idea pursued by the mass, and stimulate the viewers' desire. 2) All the characters are protagonist and sometimes antagonist, or advisor. The circulating position expands the target of viewers, and decreases the cultural discount. 3) It produces a couple of layered narrative, then children, teenagers, and adults enjoy the each different depth of the narrative, resulted in the target expansion. Considering on the limit of theme and target in Korean animation, I expect the findings above will enable to produce more valuable and consistent contents. Later, characters in the Korean family animation is to be researched and the expandability and sustainability would be ensured.

The Optimal Replacement Policy of Auto - Scale with Increasing Error Variance (측정오차(測定誤差)가 증가(增加)하는 자동계량기(自動計量機)의 최적교체시기결정(最適交替時期決定)에 관한 연구(硏究))

  • Go, Jong-Seop;Yun, Deok-Pyo
    • Journal of Korean Society for Quality Management
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    • v.12 no.2
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    • pp.33-36
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    • 1984
  • This paper is concerned with the optimal replacement policy of auto-scale with increasing error-variance. This optimization model is to minimize the sum of the cost of defective and excess weight allowance for a target value. The numerical example for the proposed problem is solved by Golden-Section Search and Simpsons's rule.

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RESULTS ON THE HADAMARD-SIMPSON'S INEQUALITIES

  • Asraa Abd Jaleel Husien
    • Nonlinear Functional Analysis and Applications
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    • v.29 no.1
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    • pp.47-56
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    • 2024
  • It is well known that inequalities enable us to analyze and solve complex problems with precision and efficiency. The inequalities provide powerful tools for establishing bounds, optimizing solutions, and deepening our understanding of mathematical concepts, paving the way for advancements in areas such as optimization, analysis, and probability theory. In this paper, we present some properties for Hadamard-Simpsons type inequalities in the classic integral and Riemann-Liouville fractional integral. We use the convexity of the given function and its first derivative.

American Myth and the Spectatorship of SF Films: Reviewing Star Wars and "Deep Space Homer" of The Simpsons (미국적 신화의 관점에서 본 SF영화의 관객성 -『스타워즈』와 『심슨가족』의 "우주비행사 호머"를 중심으로)

  • Choe, Youngjeen
    • Journal of English Language & Literature
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    • v.54 no.4
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    • pp.461-482
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    • 2008
  • The science fiction was established as a typical genre of the American popular culture by the monumental releases of two series: Star Wars and Star Trek. Based on the popular science discourse, these two series have functioned as an ideological apparatus for re-appropriating Frontierism which reflects the essential values of American myth. Arguably, the SF genre owes its success mainly to the increasing popularity of science during the 1960s and 1970s, which was well represented in the space project of NASA. This power of popular science, however, tended to weaken in the 1990s as the public interest in NASA's project gradually decreased. "Deep Space Homer," an episode of The Simpson's fifth season, reflects the changing attitude of the American audience toward the new American hero created in the SF series of popular science in the previous popular culture.

A Study on Family Character in American TV Animation -Focused on (미국 TV 애니메이션의 가족 캐릭터 연구 -<심슨 가족>을 중심으로)

  • Yoon, Hye-Yung
    • Proceedings of the Korea Contents Association Conference
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    • 2011.05a
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    • pp.105-106
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    • 2011
  • <심슨 가족>은 미국 뿐 아니라 전 세계적으로 독특하고 예외적인 작품으로 평가된다. 매우 미국적이지만 전세계적으로 대중적이며 또한 다양한 OSMU로 큰 수익을 확보한 이 작품은 가족 애니메이션으로서의 성공적인 스토리텔링 전략을 내세우고 있는데, 그 중 하나가 캐릭터라는 것을 확인할 수 있다. 먼저 기존의 가족 구성원으로서의 역할과 이미지를 전복해 패러디와 의외성을 부여하고 모든 세대를 타겟화 하기 위해 각각의 캐릭터가 사건에 참여하는 일정한 비중을 유지한다. 또한 캐릭터의 직업과 새로운 미션을 매번 달리 설정하며 이를 패턴화한다. 이러한 캐릭터 스토리텔링의 특징과 효과를 논의해 가족을 소재로 하는 애니메이션 콘텐츠의 기획과 제작 과정에서 중요한 부분을 통찰하고, 성공적인 캐릭터 창작과 OSMU 활성화를 위한 단초를 제공하고자 한다.

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