• Title/Summary/Keyword: The Multiverse

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Multiverse, The Strategy of the Universe Reproduction for Expanding Content IP (멀티버스(Multiverse), 콘텐츠 IP확장을 위한 세계관 재생산 전략)

  • Jang, Min-Gi
    • The Journal of the Korea Contents Association
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    • v.22 no.4
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    • pp.182-189
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    • 2022
  • As OTT services become popular worldwide, content IP expansion strategy has an important position in the platform media industry ecosystem where new content is constantly distributed. In particular, the method in which a successful narrative expands the elements constituting a specific world, that is, the Universe, is effective in reducing risk factors in content IP expansion and expanding content franchises. This study intends to examine how Marvel's cinematic Universe (MCU) is strategically performing content IP expansion while borrowing the multiverse concept and replicating and reproducing it by itself through narrative analysis of . As a result, the multiverse can reproduce an incomplete state by repeating the completed event, which can exist as another self-fulfilling content. At the same time, it can be an effective content IP expansion strategy in that each story can be produced because a single character can exist in multiple under the multiverse.

Star formation beyond z=0 and its role in the multiverse

  • Oh, Boon Kiat
    • The Bulletin of The Korean Astronomical Society
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    • v.45 no.1
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    • pp.48.1-48.1
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    • 2020
  • The cosmological constant is accountable for the accelerated expansion of our Universe. Observational data have provided a tight constraint on the cosmic star formation history from z = 8 to the present. What happens to the star formation rate beyond z=0? I will discuss the star formation rates, along with the properties of the intergalactic mediumfrom our suite of simulations into the future. Since Lambda becomes dominant in the future of our universe, I further simulate counter-factual universes to assign anthropic weights to each universe within the multiverse setting. I will argue that using the asymptotic star formation efficiency as weights, we almost double previous estimates of observers living in universes similar to ours. The expected value of the energy density of Lambda is also closer to the observed value. I will also discuss potential future works to improve the applicability of the anthropic reasoning of the cosmological constant.

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Large-scale Structure Studies with Mock Galaxy Sample from the Horizon Run 4 & Multiverse Simulations

  • Hong, Sungwook E.
    • The Bulletin of The Korean Astronomical Society
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    • v.45 no.1
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    • pp.29.3-29.3
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    • 2020
  • Cosmology is a study to understand the origin, fundamental property, and evolution of the universe. Nowadays, many observational data of galaxies have become available, and one needs large-volume numerical simulations with good quality of the spatial distribution for a fair comparison with observation data. On the other hand, since galaxies' evolution is affected by both gravitational and baryonic effects, it is nontrivial to populate galaxies only by N-body simulations. However, full hydrodynamic simulations with large volume are computationally costly. Therefore, alternative galaxy assignment methods to N-body simulations are necessary for successful cosmological studies. In this talk, I would like to introduce the MBP-galaxy abundance matching. This novel galaxy assignment method agrees with the spatial distribution of observed galaxies between 0.1Mpc ~ 100Mpc scales. I also would like to introduce mock galaxy catalogs of the Horizon Run 4 and Multiverse simulations, large-volume cosmological N-body simulations done by the Korean community. Finally, I would like to introduce some recent works with those mock galaxies used to understand our universe better.

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A novel liquefaction prediction framework for seismically-excited tunnel lining

  • Shafiei, Payam;Azadi, Mohammad;Razzaghi, Mehran Seyed
    • Earthquakes and Structures
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    • v.22 no.4
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    • pp.401-419
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    • 2022
  • A novel hybrid extreme machine learning-multiverse optimizer (ELM-MVO) framework is proposed to predict the liquefaction phenomenon in seismically excited tunnel lining inside the sand lens. The MVO is applied to optimize the input weights and biases of the ELM algorithm to improve its efficiency. The tunnel located inside the liquefied sand lens is also evaluated under various near- and far-field earthquakes. The results demonstrate the superiority of the proposed method to predict the liquefaction event against the conventional extreme machine learning (ELM) and artificial neural network (ANN) algorithms. The outcomes also indicate that the possibility of liquefaction in sand lenses under far-field seismic excitations is much less than the near-field excitations, even with a small magnitude. Hence, tunnels designed in geographical areas where seismic excitations are more likely to be generated in the near area should be specially prepared. The sand lens around the tunnel also has larger settlements due to liquefaction.

Cosmological Information from the Small-scale Redshift Space Distortions

  • Tonegawa, Motonari;Park, Changbom;Zheng, Yi;Park, Hyunbae;Hong, Sungwook
    • The Bulletin of The Korean Astronomical Society
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    • v.43 no.2
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    • pp.41.3-42
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    • 2018
  • Redshift space distortion (RSD) is known as a powerful cosmological probe. The large-scale RSD has been detected by various redshift surveys and continues to be a major target of ongoing surveys. On the other hand, the small-scale RSD, called finger-of-god (FoG) effect, also has cosmological information, because different cosmological parameters cause different halo mass functions and viriarized velocities. We define the "length" of FoG and examine its dependence on cosmological parameters using the Multiverse simulation. We also use the SDSS DR7 data to see how strong constraints current data sets could provide. It is found that the volume-limited subsample D5, consisting of ~100,000 galaxies at z~0.08, yields $\Delta \Omega_m ~ 0.02$.

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(De)Colonizing Literary Digital Annotating: A Student's Experience in the Classroom

  • Koo, Yeonwoo
    • International Journal of Advanced Culture Technology
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    • v.7 no.4
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    • pp.194-207
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    • 2019
  • This paper is the author's personal experience and interpretation as a student whilst participating in Professor Kyung-Sook Shin's English Literature graduate course, "Literature and Technology II: Feminisms and Digital Humanities," during the 2019 spring semester at Yonsei University, South Korea. Exploring the intersections of literary feminist theory and digital humanities, this paper examines not only the content, but also the methodology and political effects of collaboratively digitally annotating Elizabeth Barrett Browning's epic novel/poem, Aurora Leigh (1856) through the medium, Google Docs. In particular, this paper observes the students' interaction with the digital tools and literature-related pedagogy in two main parts. First, the democratic political nature of classroom culture when creating a new language/code during annotation. Second, the coexistence of cyberspace and the physical classroom space and its effect on time, specifically in the archival of the past, influencing of the future, and the splitting into the present multiverse. From a student's perspective in digital literary annotation, this paper shows that technology could become a way to decolonize and reprogram education to be more inclusive and collaborative.

A Study on Typology of Virtual World and its Development in Metaverse (메타버스 내 가상세계의 유형 및 발전방향 연구)

  • Han, Hye-Won
    • Journal of Digital Contents Society
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    • v.9 no.2
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    • pp.317-323
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    • 2008
  • The purpose of this study is to show typology of virtual world and to look out how virtual world develops especially in Korea. As paradigm changes, the scientific virtual reality and world wide web are absorbed into 3-D virtual world in Metaverse. The metaverse is the convergence of virtually enhanced physical reality and physically persistent virtual space. There are two categories of virtual world, the Ludic Virtual World which is oriented from games like MMORPGs and the Social Virtual World which is oriented from network communication system. Compared to North America and Europe, the Ludic Virtual World and game society grow and develop quickly in Korea. It's because Korean users prefer the online environment where millions of people live out a collective fantasy existence.

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Alcock-Paczynski Test with the Evolution of Redshift-Space Galaxy Clustering Anisotropy: Understanding the Systematics

  • Park, Hyunbae;Park, Changbom;Tonegawa, Motonari;Zheng, Yi;Sabiu, Cristiano G.;Li, Xiao-dong;Hong, Sungwook E.;Kim, Juhan
    • The Bulletin of The Korean Astronomical Society
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    • v.44 no.1
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    • pp.78.2-78.2
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    • 2019
  • We develop an Alcock-Paczynski (AP) test method that uses the evolution of redshift-space two-point correlation function (2pCF) of galaxies. The method improves the AP test proposed by Li et al. (2015) in that it uses the full two-dimensional shape of the correlation function. Similarly to the original method, the new one uses the 2pCF in redshift space with its amplitude normalized. Cosmological constraints can be obtained by examining the redshift dependence of the normalized 2pCF. This is because the 2pCF should not change apart from the expected small non-linear evolution if galaxy clustering is not distorted by incorrect choice of cosmology used to convert redshift to comoving distance. Our new method decomposes the redshift difference of the 2-dimensional correlation function into the Legendre polynomials whose amplitudes are modelled by radial fitting functions. The shape of the normalized 2pCF suffers from small intrinsic time evolution due to non-linear gravitational evolution and change of type of galaxies between different redshifts. It can be accurately measured by using state of the art cosmological simulations. We use a set of our Multiverse simulations to find that the systematic effects on the shape of the normalized 2pCF are quite insensitive to change of cosmology over \Omega_m=0.21 - 0.31 and w=-0.5 - -1.5. Thanks to this finding, we can now apply our method for the AP test using the non-linear systematics measured from a single simulation of the fiducial cosmological model.

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A Study on Repetition and Multiplicite of Superhero Comics (슈퍼히어로 코믹의 반복과 다양체적 형식에 관한 연구)

  • Park, Seh-Hyuck
    • Cartoon and Animation Studies
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    • s.28
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    • pp.27-53
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    • 2012
  • American superhero comics are being produced in numerous different forms for multiple, and cross-platform media. In cinema, films based on superhero comics top the list of all time box office records. The same phenomenon of the 'Invasion of Superhero' is duplicated in Korean box office 2012, however, the korean fans are not familiar with the superheroes from the publication which provides the original source of characters and stories for other superhero related media products. Based on observing the multiple and vastness of world building characteristics of superhero comic, this paper attempts to associate the continuous creative nature and the infinite repetition of superheroes and comic texts with the identity of superhero on ontological level. First, chapter 2 examines how one superhero exists in multiple and different worlds individually by utilizing the concept of 'multi-universe' or 'multiverse' in comic texts. Initially, duplicating a superhero on multiple settings and series destroyed continuity and allowed contradiction and paradox confused narrative as a whole, but it also gave chances for comics to be more vibrant and experimental with their stories and characters. Chapter 3 analyzes the superhero comic texts in the light of repetition, concept developed by french philosopher Gilles Deleuze, and make the argument that the superheroes and texts are not repeated to generate surplus of source for economic utilitarian purposes, but it is, first and foremost, a repetition of creativeness and capability. Many concepts introduced by Deleuze in his early masterpiece, $\acute{e}$rence et R$\acute{e}$p$\acute{e}$tition> are taken to support this argument. Mainly, his critical views on generality of the identity and his effort to replace the Plato's system of representation with vibrant creative, and renewal energy of r$\acute{e}$p$\acute{e}$tition. According to Deleuze, repetition is similar concept, if not identical, to what Nietzsche called the 'eternal return' which allows the return of the Overhuman or the Superhuman, and he extends his idea that the returning Overhuman is the singular simulacre which opposes the generalization of identity, in the likes of Plato's Idea. Thus, the superhero's identity is ever changing, ever returning, and ever renewing Overhuman. The superhero must be repeated to fully actualize his/her existence. Also, based on Deleuze's reading of Bergson's texts on the Virtual, the superhero, for example Superman, is actualization of his/her multiplisit$\acute{e}$, the internally multiple, and differentiated variations from itself. These every Supermans' multiplisit$\acute{e}$ shares common memory, past, and duration, thus the Virtual of Superman. Superman becomes himself only by actualizing the movement and differentiation from these multiplisit$\acute{e}$ in his virtual on the surface of reality. On chapter 4, a popular Korean comic book character Oh, Hae-Sung's r$\acute{e}$p$\acute{e}$tition and multiplist$\acute{e}$ are analyzed, and makes comparison to that of Superman to distinguish the repetition from r$\acute{e}$p$\acute{e}$tition, and multiplicit$\acute{e}$ from diversity.