• Title/Summary/Keyword: Texture information

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A Study on Efficient FPS Game Operation Using Attention NPC Extraction (관심 NPC 추출을 이용한 효율적인 FPS 게임 운영에 관한 연구)

  • Park, Changmin
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.2
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    • pp.63-69
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    • 2017
  • The extraction of attention NPC in a FPS game has emerged as a very significant issue. We propose an efficient FPS game operation method, using the attention NPC extraction with a simple arithmetic. First, we define the NPC, using the color histogram interaction and texture similarity in the block to determine the attention NPC. Next, we use the histogram of movement distribution and frequency of movement of the NPC. Becasue, except for the block boundary according to the texture and to extract only the boundaries of the object block. The edge strength is defined to have high values at the NPC object boundaries, while it is designed to have relatively low values at the NPC texture boundaries or in interior of a region. The region merging method also adopts the color histogram intersection technique in order to use color distribution in each region. Through the experiment, we confirmed that NPC has played a crucial role in the FPS game and as a result it draws more speed and strategic actions in the game.

Texture Feature Extractor Based on 2D Local Fourier Transform (2D 지역푸리에변환 기반 텍스쳐 특징 서술자에 관한 연구)

  • Saipullah, Khairul Muzzammil;Peng, Shao-Hu;Kim, Hyun-Soo;Kim, Deok-Hwan
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.106-109
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    • 2009
  • Recently, image matching becomes important in Computer Aided Diagnosis (CAD) due to the huge amount of medical images. Specially, texture feature is useful in medical image matching. However, texture features such as co-occurrence matrices can't describe well the spatial distribution of gray levels of the neighborhood pixels. In this paper we propose a frequency domain-based texture feature extractor that describes the local spatial distribution for medical image retrieval. This method is based on 2D Local Discrete Fourier transform of local images. The features are extracted from local Fourier histograms that generated by four Fourier images. Experimental results using 40 classes Brodatz textures and 1 class of Emphysema CT images show that the average accuracy of retrieval is about 93%.

An Optimized CLBP Descriptor Based on a Scalable Block Size for Texture Classification

  • Li, Jianjun;Fan, Susu;Wang, Zhihui;Li, Haojie;Chang, Chin-Chen
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.1
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    • pp.288-301
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    • 2017
  • In this paper, we propose an optimized algorithm for texture classification by computing a completed modeling of the local binary pattern (CLBP) instead of the traditional LBP of a scalable block size in an image. First, we show that the CLBP descriptor is a better representative than LBP by extracting more information from an image. Second, the CLBP features of scalable block size of an image has an adaptive capability in representing both gross and detailed features of an image and thus it is suitable for image texture classification. This paper successfully implements a machine learning scheme by applying the CLBP features of a scalable size to the Support Vector Machine (SVM) classifier. The proposed scheme has been evaluated on Outex and CUReT databases, and the evaluation result shows that the proposed approach achieves an improved recognition rate compared to the previous research results.

The Comparison of Subjective Textures of Knit Fabric by Presentation Methods of Visual Images (니트소재의 영상정보 제시 방법에 따른 주관적 질감 비교)

  • Ju, Jeong-Ah
    • Journal of the Korean Society of Clothing and Textiles
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    • v.32 no.5
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    • pp.800-807
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    • 2008
  • The purpose of this study is to compare the subjective texture of actual objects and their picture images on the Internet to find out a method to present visual images in order to supply information similar real objects. For this study, seven knit fabrics and four presentation methods of visual images including twice magnifications and two dimensions of 2D and 3D. The results of this study were as follows: There are significant differences among subjective textures evaluated by touching seven fabrics actually and we can verify the effects of fiber contents and loop length of knit on textures. We can find out differences of texture depending on presentation methods. In case of 2D evaluation of knits fabrics, visual images of real size present a little exact information on roughness and heaviness whereas those of twice magnification do roughness, wetness, softness and luster. And 3D images give us more exact information of textures on softness, heaviness and warmness, but rather twice enlarged 3D image can't supply an information of heaviness texture.

Texture segmentation using Neural Networks and multi-scale Bayesian image segmentation technique (신경회로망과 다중스케일 Bayesian 영상 분할 기법을 이용한 결 분할)

  • Kim Tae-Hyung;Eom Il-Kyu;Kim Yoo-Shin
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.4 s.304
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    • pp.39-48
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    • 2005
  • This paper proposes novel texture segmentation method using Bayesian estimation method and neural networks. We use multi-scale wavelet coefficients and the context information of neighboring wavelets coefficients as the input of networks. The output of neural networks is modeled as a posterior probability. The context information is obtained by HMT(Hidden Markov Tree) model. This proposed segmentation method shows better performance than ML(Maximum Likelihood) segmentation using HMT model. And post-processed texture segmentation results as using multi-scale Bayesian image segmentation technique called HMTseg in each segmentation by HMT and the proposed method also show that the proposed method is superior to the method using HMT.

Application of Library-Based Texture Mapping Method (라이브러리 기반의 Texture Mapping 기법 활용연구)

  • Song Jeong-Heon;Park Su-Yong;Lim Hyo-Suk;Kim Yong-Il
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2006.04a
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    • pp.369-373
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    • 2006
  • A 3D modeling of urban area can be composed the terrain modeling that can express specific and shape of the terrain and the object modeling such as buildings, trees and facilities which are found in urban areas. Especially in a 3D modeling of building, it is very important to make a unit model by simplifying 3D structure and to take a texture mapping, which can help visualize surface information. In this study, the texture mapping technique, based on library for 3D urban modeling, was used for building modeling. This technique applies the texture map in the form of library which is constructed as building types, and then take mapping to the 3D building frame. For effectively apply, this technique, we classified buildings automatically using LiDAR data and made 3D frame using LiDAR and digital map. To express the realistic building texture, we made the texture library using real building photograph.

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Perceptual Fusion of Infrared and Visible Image through Variational Multiscale with Guide Filtering

  • Feng, Xin;Hu, Kaiqun
    • Journal of Information Processing Systems
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    • v.15 no.6
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    • pp.1296-1305
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    • 2019
  • To solve the problem of poor noise suppression capability and frequent loss of edge contour and detailed information in current fusion methods, an infrared and visible light image fusion method based on variational multiscale decomposition is proposed. Firstly, the fused images are separately processed through variational multiscale decomposition to obtain texture components and structural components. The method of guided filter is used to carry out the fusion of the texture components of the fused image. In the structural component fusion, a method is proposed to measure the fused weights with phase consistency, sharpness, and brightness comprehensive information. Finally, the texture components of the two images are fused. The structure components are added to obtain the final fused image. The experimental results show that the proposed method displays very good noise robustness, and it also helps realize better fusion quality.

3-D analysis of textures using structural approaches (구조적인 접근방법을 이용한 텍스춰 영상의 3차원 해석)

  • 홍현기;명윤찬;최종수
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.33B no.8
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    • pp.96-104
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    • 1996
  • In this paper, we propose a new algorithm that obtains the surfac eorientation of the texture image using structural approaches. The proposed method showed that structural approaches can be effectively used in 3-D analysis of textures as well as description and segmentation without additional information. By examining fourier power spectrum of the texture image, we detemine the tilt of the textured surface. Then, 1-D projection information of the texture in the obtained tilt direction is used to compute the slant. Using the obtained information, we can compute the vanishing point, and rearrange the textured surface with lines converging to the vanishing point and lines perpendicular to the tilt direction. In the experimental results, we have ascertained the proposed algorithm can make a rpecise 3-D analysis of structural textures.

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A FAST ALGORITHM FOR REGION-ORIENTED TEXTURE CODING

  • Bae, Cheol-Soo;Kim, Hyun-yul
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.7 no.4
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    • pp.205-211
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    • 2014
  • This paper addresses the framework of object-oriented image coding, describing a new algorithm, based on monodimensional Legendre polynomials, for texture approximation. Through the use of 1D orthogonal basis functions, the computational complexity which usually makes prohibitive most of 2D region-oriented approaches is significantly reduced, while only a slight increment of distortion is introduced. In the aim of preserving the bidimensional intersample correlation of the texture information as much as possible, suitable pseudo-bidimensional basis functions have been used, yielding significant improvements with respect to the straightforward 1D approach. The algorithm has been experimented for coding still images as well as motion compensated sequences, showing interesting possibilities of application for very low bitrate video coding.

Color Image Analysis of Histological tissue Sections (해부병리조직에 대한 칼라 영상분석)

  • Choe, Heung-Guk
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.1
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    • pp.253-260
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    • 1999
  • In this paper, we suggest a new direct method for mage segmentation using texture and color information combined through a multivariate linear discriminant algorithm. The color texture is computed in nin 3${\times}$3 masks obtained from each 3${\times}$3${\times}$3 spatio-spectral neighborhood in the image using the classical haralick and Pressman texture features. Among these 9${\times}$28 texture features the best set was extracted from a training set. The resulting set of 10 features were used to segment an image into four different regions. The resulting segmentation was Compared to classical color and texture segmentation methods using both box classifiers and maximum likelihood classification. It compared favourably on the test image from a Fastred-Lightgreen stained prostatic histological tissue section based on visual inspection. The classification accuracy of 97.5% for the new method obtained on the training data was also among the best of the tested methods. If these results hold for a larger set of images, this method should be a useful tool for segmenting images where both color and texture are relevant for the segmentation process.

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