• 제목/요약/키워드: Terrain Information

검색결과 752건 처리시간 0.026초

Real-Time Terrain Rendering Framework for GIS Applications

  • Kang, Dong-Soo;Lee, Eun-Seok;Shin, Byeong-Seok
    • 한국공간정보시스템학회 논문지
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    • 제11권2호
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    • pp.73-78
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    • 2009
  • Real-time 3D visualization of terrain data is one of the important issues in GIS(Geographic Information System) field. We present a real-time terrain rendering engine that can use several types of GIS data source such as DEM(Digital Elevation Map), DTED(Digital Terrain Elevation Data) and LIDAR(Light Detection And Ranging). Our rendering engine is a quadtree-based terrain rendering framework with several acceleration modules. This can generate an ocular and binocular image. Also it can be applied to the flight simulation, walk-through simulation and a variety of GIS applications.

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정보이론기반 지형 험준도 및 정보이득을 이용한 지형대조항법 성능 향상 기법 (Performance Enhancing Technique for Terrain Referenced Navigation Systems using Terrain Roughness and Information Gain Based on Information Theory)

  • 남성호
    • 한국군사과학기술학회지
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    • 제20권3호
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    • pp.307-314
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    • 2017
  • Terrain referenced navigation(TRN) system is an attractive method for obtaining position based on terrain measurements and a terrain map. We focus on TRN systems based on the point mass filter(PMF) which is one of the recursive Bayesian method. In this paper, we propose two kinds of performance index for Bayesian filter. The proposed indices are based on entropy and mutual information from information theory. The first index measures roughness of terrain based on entropy of likelihood. The second index named by information gain, which is the mutual information between priori and posteriori distribution, is a quantity of information gained by updating measurement at each step. The proposed two indices are used to determine whether the solution from TRN is adequate for TRN/INS integration or not, and this scheme gives the performance improvement. Simulation result shows that the proposed indices are meaningful and the proposed algorithm performs better than normal TRN algorithm.

등고선 정보로부터 3차원 지형정보의 실시간 복원을 위한 정보 확산 신경회로망 (The Information Diffusion Neural Networks for Real-Time Regeneration of 3-D Terrain Elevation Data with Contour Information)

  • 김종만;최종수;임영재;김홍갑;김형석;김성중
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1995년도 하계학술대회 논문집 B
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    • pp.968-970
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    • 1995
  • The Information Diffusion Neural Networks is proposed to regenerate the 3-dimensional terrain elevation data from contour lines. Contours in paper map are an expression of terrain elevation in highly compressed form. A real time regeneration of terrain data for each grid points from the the contour information is required for various applications. In the proposed neural networks, the elevation information on contours is diffused to neighbor units through updating its output toward that of neighbor units. An interpolation of terrain information is achieved from such computation mechanithm. Terrain data regeneration simulation has been done with sampled terrain data on contour lines.

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자율이동로봇의 안전주행을 위한 주행성 맵 작성 (Development of a Traversability Map for Safe Navigation of Autonomous Mobile Robots)

  • 진강규
    • 제어로봇시스템학회논문지
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    • 제20권4호
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    • pp.449-455
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    • 2014
  • This paper presents a method for developing a TM (Traversability Map) from a DTM (Digital Terrain Model) collected by remote sensors of autonomous mobile robots. Such a map can be used to plan traversable paths and estimate navigation speed quantitatively in real time for robots capable of performing autonomous tasks over rough terrain environments. The proposed method consists of three parts: a DTM partition module which divides the DTM into equally spaced patches, a terrain information module which extracts the slope and roughness of the partitioned patches using the curve fitting and the fractal-based triangular prism method, and a traversability analysis module which assesses traversability incorporating with extracted terrain information and fuzzy inference to construct a TM. The potential of the proposed method is validated via simulation works over a set of fractal DTMs.

3차원 게임에서의 손쉬운 지형 모델 구현 방법 (Development of a terrain model in 3D Game)

  • 박석희;이희범;김수균;임광혁;안성옥
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2013년도 추계학술대회
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    • pp.533-534
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    • 2013
  • 컴퓨터 게임에서 눈 덥힌 산이나 계곡 등을 표현하기 위해 지형 모델을 사용하며, 이러한 지형모델은 게임 속에서 캐릭터가 생활하는 공간으로 게임에서 없어서는 안 될 중요한 요소이다. 지형모델의 사실적인 묘사는 게임의 몰입도를 좌우하기 때문에, 현재는 많은 지형 모델 툴을 통하여 만들고 있다. 본 논문에서는 지형 모델을 툴을 이용하지 않고, 3D MAX를 이용하여 누구나 쉽게 제작할 수 있는 방법에 대해 설명한다. 3D MAX는 그래픽 디자이너들에게 많이 쓰이고 있으며, 3D 그래픽 소프트웨어로 유지보수가 쉽다는 장점이 있다. 본 논문에서는 3D MAX를 이용하여 지형 모델을 만들고, 이를 DirectX 환경에서 사용하는 방법에 대해 설명한다.

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군의 전술적 자료기반 구축에 관한 연구 (A Study on the Tactical Databases of the Army)

  • 유복모;서정헌;조홍석
    • 대한공간정보학회지
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    • 제2권1호
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    • pp.107-119
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    • 1994
  • 현대전은 정보전쟁이라 일컫을 만큼 첨단무기를 운용하는 정보체계의 중요성이 부각되고 있다. 지형분석 기법은 전시에 매우 중요한 요소이기 때문에, 육군은 전산기에 기반을 둔 지형분석체계를 꾸준히 발달시켜 왔다. 본 논문에서는 여러 가지 지형자료를 중첩시켜 분석한 야지기동분석도를 제시하였고 이러한 분석을 통해서 평시 작계임무수행시 최적의 작전계획을 수립할 수 있는 지형정보의 자료기반구축 방법을 제시하였다

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Development of 3D Terrain Visualization for Navigation Simulation using a Unity 3D Development Tool

  • Shin, Il-Sik;Beirami, Mohammadamin;Cho, Seok-Je;Yu, Yung-Ho
    • Journal of Advanced Marine Engineering and Technology
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    • 제39권5호
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    • pp.570-576
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    • 2015
  • 3D visualization of navigation simulation is to visualize the environment conditions (e.g. nearby ships, dynamic characteristics, environment, terrain, etc) for any users on ships at sea. Realistic 3D visualization enables the users to be immersed to it and guarantees the reliability of the simulation. In particular, terrain visualization contains many virtual objects, so it is time and cost-intensive for object modelling. This paper proposes a 3D terrain visualization method that can be realized in a short time and with low cost by using the Unity 3D development tool. The 3D terrain visualization system requires bathymetric and elevation terrains, and Aids to Navigations (AtoNs) to be realized. It also needs to include 3D visualization objects including bridges, buildings and port facilities for more accurate simulation. Bathymetric and AtoN elements are acquired from ENC, and the elevation element is acquired from SRTM v4.1 digital elevation chart database developed by NASA. Then, the bathymetric and elevation terrains are generated, and the satellite images are superposed by using this terrain information. The longitudinal and latitudinal information of the AtoNs are converted to the 3-axis information to position the AtoN locations. The 3D objects such as bridges, buildings and port facilities are generated and the terrain visualization is completed. The proposed method realizes more realistic 3D terrain visualization of Busan Port.

재난재해 현장의 지형인지를 위한 통합 센서 모듈 개발 (Development of an Integrated Sensor Module for Terrain Recognition at Disaster Sites)

  • 서명국;윤복중;신희영;이경준
    • 드라이브 ㆍ 컨트롤
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    • 제17권3호
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    • pp.9-14
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    • 2020
  • A special purpose machine with two manipulators and quadruped crawler system is being developed to work at disaster sites where it is intended to quickly respond in the initial stages after the event. In this study, a terrain recognition module is developed so that the above special purpose machine can quickly obtain ground information to help choose its path while recognizing objects in its way, this is intended to enhance the remote driver's limited situational awareness. Terrain recognition modules were developed for two tasks (real-time path guidance, precision terrain measurements). The real-time path guidance analyzes terrain and obstacles while moving, while the precision terrain measurement feature provides more accurate terrain information by precisely measuring the ground in front of the vehicle while stationary. In this study, an air-cooled sensor protection module was developed so that the terrain recognition module can continue its vital tasks in the event of exposure to foreign substances, including scattered dust, mist and rainfall, as well as high temperatures.

수치 고도자료를 이용한 지형의 유일성 평가 알고리즘 연구 (A Technique for Measuring Terrain Uniqueness from Digital Terrain Elevation Data)

  • 김수환
    • 한국군사과학기술학회지
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    • 제11권4호
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    • pp.99-106
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    • 2008
  • Digital Terrain Elevation Data is a set of numerical values that represent the heights of the terrain surface. Terrain has several properties. Among them, roughness is the most widely used one because it gives very useful information to land-based or land-reference platform. There are several ways to measure roughness of terrain. But each of them has own flaws. Moreover, it is not enough to represent the uniqueness of the terrain only by the roughness. We need another metric to measure the actual uniqueness. In this paper, we propose an improved method to measure essential characteristics, uniqueness, of terrain. It gives not only the roughness but also the unevenness. The combination of them makes up the uniqueness. And it can be applied even if there is no pre-planned path on the terrain.

비정규삼각망 데이타구조에 의한 지형의 수치화 (A Study on the Digitizing of Terrain by Triangulated Irregular Networks)

  • 이석찬;고영호;이창경;최병길
    • 대한토목학회논문집
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    • 제14권2호
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    • pp.325-334
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    • 1994
  • 현대는 고도의 정보화시대로 좀더 효과적인 지형정보를 요구한다. 특히 토지이용이 집약적으로 이루어지고 있는 우리나라에서는 좀더 종합적이고 체계적인 지형정보시스템을 필요로 하는데 이를 위하여는 지형의 수치화가 선결조건이다. 본 연구는 이러한 지형정보시스템의 근간을 이루는, 지형의 수치화에 적합한 데이터 구조를 개발하는데 그 목적을 두었다. 지형을 수치화하는데는 일반적으로 정규격자망 형태의 데이터 구조가 널리 이용되었다. 그러나 정규격자망은 그 구조가 단순하고 간단한 반면에 지형특성을 잘 반영하지 못하는 단점을 가지고 있다. 따라서 본 연구에서는 데이터 구조는 복잡하지만 지형특성을 잘 살릴 수 있고 여러 응용분야에 있어서 유용한 비정규삼각망 데이터 구조를 연구, 개선함으로써 좀더 효율적인 수치지형모델을 구축하고자 하였다.

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