• Title/Summary/Keyword: Terrain Environment

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REAL-TIME 3D SIMULATION INFRASTRUCTURE FOR PRACTICAL APPLICATION OF HIGH-RESOLUTION SATELLITE IMAGERY

  • Yoo, Byoung-Hyun;Brotzman, Don;Han, Soon-Hung
    • Proceedings of the KSRS Conference
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    • 2008.10a
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    • pp.155-158
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    • 2008
  • The needs for digital models of real environment such as 3D terrain or cyber city model are increasing. Most of applications related with modeling and simulation require virtual environment constructed from geospatial information of real world in order to guarantee reliability and accuracy of the simulation. The most fundamental data for building virtual environment, terrain elevation and orthogonal imagery is acquired from optical sensor of satellite or airplane. Providing interoperable and reusable digital model is important to promote practical application of high-resolution satellite imagery. This paper presents the new research regarding representation of geospatial information, especially for 3D shape and appearance of virtual terrain, and describe framework for constructing real-time 3D model of large terrain based on high-resolution satellite imagery. It provides infrastructure of 3D simulation with geographical context. Details of standard-based approach for providing infrastructure of real-time 3D simulation using high-resolution satellite imagery are also presented. This work would facilitate interchange and interoperability across diverse systems and be usable by governments, industry scientists and general public.

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Simulation of Events Using Contour Map in the Virtual Environment (등고선을 이용한 가상환경 시뮬레이션에서의 이벤트 표현)

  • Park Jong-Hee;Oh Kyu-Yol
    • The Journal of the Korea Contents Association
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    • v.6 no.5
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    • pp.42-55
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    • 2006
  • In most multimedia systems, the environment is considered as a passive background. In virtual environment simulating real world, however, terrain affects many events such as wind, rain, cloud. Therefore, it is necessary to model terrain and meteorological phenomenon in order to simulate realistic virtual environment. In those modeling, not only height and location information but also environmental factors such as temperature and humidity are important. An event is composed of many activities and subevents based on causality and consists of precondition , procedure and effects. Each part of an event is formulated in terms of a number of parameter variables, which correspond to its associated factors on existence or states of entities and relation. This paper represents terrain and environmental factor using contour map. Moreover, we define various events and their procedures in terms of causality in virtual environment.

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Terrain-Based Localization using Particle Filter for Underwater Navigation

  • Kim, Jin-Whan;Kim, Tae-Yun
    • International Journal of Ocean System Engineering
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    • v.1 no.2
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    • pp.89-94
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    • 2011
  • Underwater localization is a crucial capability for reliable operation of various types of underwater vehicles including submarines and underwater robots. However, sea water is almost impermeable to high-frequency electromagnetic waves, and thus absolute position fixes from Global Positioning System (GPS) are not available in the water. The use of acoustic telemetry systems such as Long Baseline (LBL) is a practical option for underwater localization. However, this telemetry network system needs to be pre-deployed and its availability cannot always be assumed. This study focuses on demonstrating the validity of terrain-based localization techniques in a GPS-denied underwater environment. Since terrain-based localization leads to a nonlinear estimation problem, nonlinear filtering methods are required to be employed. The extended Kalman filter (EKF) which is a widely used nonlinear filtering algorithm often shows limited performance under large initial uncertainty. The feasibility of using a particle filter is investigated, which can improve the performance and reliability of the terrain-based localization.

An Efficient Algorithm for Real-Time 3D Terrain Walkthrough

  • Hesse, Michael;Gavrilova, Marina L.
    • International Journal of CAD/CAM
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    • v.3 no.1_2
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    • pp.111-117
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    • 2003
  • The paper presents an efficient algorithm based on ROAM for visualization of large scale terrain models in real-time. The quality and smoothness of the terrain data visualization within a 3D interactive environment is preserved, while the complexity of the algorithm is kept on a reasonable level. The main contribution of the paper is an introduction of a number of efficient techniques such as implicit coordinates method within the patch array representing ROAM and the viewpoint dependent triangle rendering method for dynamic level of detail (LOD) updates. In addition, the paper presents experimental comparison of a variety of culling techniques, including a newly introduced method: relational position culling. These techniques are incorporated in the visualization software, which allows to achieve more realistic terrain representation and the real-time level of detail reduction.

Slope terrain Analysis by using Terrestrial LiDAR Equipment (지상라이다 장비를 이용한 사면지형분석)

  • Ham, Ju-Hyoung;Choi, Seung-Pil;Kim, Mun-Sup;Kim, Uk-Nam
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2010.04a
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    • pp.291-293
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    • 2010
  • Terrestrial LiDAR can be used to accurately measure the 3D slope terrain because it can obtain the entire shape of the object, instead of only a specific location, while not much influenced by the environment, and it can create more dense and precise 3D coordinates than those of aerial LiDAR. Therefore, in this study, subject areas with different terrain conditions were selected, the terrestrial LiDAR device was used to observe the slope terrain, and a slope terrain analysis technique was proposed based on the observation results.

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3D Ground Terrain Processing Platform for Automated Excavation System

  • Kim, Seok;Kim, Tae-yeong;Park, Jae-Woo
    • International conference on construction engineering and project management
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    • 2015.10a
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    • pp.669-670
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    • 2015
  • Efficient management of the construction heavy equipment is required to reduce the rate of carbon emissions and on-site accidents. The intelligent excavation system (IES) will improve the construction quality and productivity through information technologies and efficient equipment operation, especially in large earthwork projects. Three-dimensional digitized ground data should be required for identifying the path of heavy equipment and work-site environment. Rapid development of terrain laser scanners (TLS) is more readily to acquire the digital data. This study suggests the '3D ground terrain processing platform (3DGTPP)' including data manipulating module and analyzing module of the scanned data for intelligent earthmoving equipment operation. The processing platform consists of six modules, including scanning, registering, manipulating, analyzing, transmitting, and storing. 3D ground terrain processing platform presented in this study will provide fundamental information for intelligent excavation system (IES), which will increase the efficiency of earthworks and safety of workers in significant.

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Terrain Classification for Road Design (도로 설계 지형 구분)

  • Kim, Yong-Seok;Cho, Won-Bum;Kim, Jin-Kug
    • International Journal of Highway Engineering
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    • v.13 no.4
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    • pp.221-229
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    • 2011
  • Road design needs to ensure the economic justification and the preservation of nature by adapting road alignment to the natural terrain. Though current road design guideline only defines a flat and a mountainous terrain, classification including rolling terrain should be needed while considering the fact that about 25.8% of our land can be classified as rolling and the road design guideline of developed countries such as United States and Australia has a terrain classification including rolling in order to take a deep consideration on the natural environment. The study attempts to draw a criterion to classify the assumed three individual terrains in a quantitative way by using a index like the undulation of the original ground profile. The study carried out a case study based on a conceptual frame developed in the study as an approach to differentiate each terrain. As a result, the study suggests a criterion in that a flat terrain has less than 40 meters in the difference between the highest and the lowest point of original ground from 40 to 60 meters for rolling terrain, and greater than 60 meters for mountainous respectively.

The Path Loss Prediction in Korean Terrain Environment (한국 지형에서의 무선호출 주파수 대역의 전계강도 예측모델)

  • 이형수;조삼모
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.7 no.3
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    • pp.219-229
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    • 1996
  • Path loss prediction method, one of the most essential parts in measuring the service area in mobile telecommunication, has been developed for many years. But, wave propagation depends on many kinds of environmental factors such as frequency, distance, the heights of transmitting and receiving antenna and the terrain status(buildings in large city, hilly terrain, mountain). These are the main reasons that the propagation models developed in foreign environments can not fit into Korean propagation condition. In this paper, therefore, we performed the measurement in Korean terrain environment in pager frequency band after deviding the terrain characteristics into six types. With this measured data, we derived several curves that follows the long-term wave progagation behavior and developed the wave propagftion prediction model which calculates the field strength at any point in the service area. The proposed model estimates the field strength in two categories, LOS(line-of-sight), or non LOS. We applied this model using the digital terrain data base and compared with the measured data. The result shows that the errors were between 3~9dB, which turned out to be practical.

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Numerical Simulation of Dispersion Fields of SO2 according to Atmospheric Flow Field to Reflect local characteristics in Complex Coastal Regions (복잡한 해안지역의 지역특성을 고려한 대기 유동장에 따른 SO2)

  • Lee Hwa Woon;Won Hye Young;Choi Hyun-Jung;Lee Kang-Yeol;Kim Hyun-Goo
    • Journal of Environmental Science International
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    • v.14 no.3
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    • pp.297-309
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    • 2005
  • Recently air quality modeling studies for industrial complex and large cities located in the coastal regions have been carried out Especially, the representation of atmospheric flow fields within a model domain is very important, because an adequate air quality simulation requires an accurate portrayal of the realistic three­dimensional wind fields. Therefore this study investigated effect of using high resolution terrain height data and FDDA with observational data to reflect local characteristics in numerical simulation. So the experiments were designed according to FDDA and the detail terrain height with 3sec resolution or not Case 30s was the experiment using the terrain height data of USGS without FDDA and Case 3s was the experiment using the detail terrain height data of Ministry of Environment without FDDA and Case 3sF was experiment using the detail terrain height data of Ministry of Environment with FDDA. The results of experiments were more remarkable, In Case 3s and Case 3sF, temperature indicated similar tendency comparing to observational data predicting maximum temperature during the daytime and wind speed made weakly for difference of terrain height Also Case 3sF had more adequate tendency than Case 3s at dawn.