• Title/Summary/Keyword: Technology-oriented

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Impact of well-being in-flight meal service on customer satisfaction and customer loyalty (웰빙기내식 서비스가 고객만족과 고객충성도에 미치는 영향)

  • Lee, Jung-Hyun;Han, Hye-Sook;Kyung, Ku-Sun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.6
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    • pp.2688-2699
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    • 2013
  • The purpose of this study is to present the components about well-being in-flight meal associated with increased customers' interest on health, to empirically analyze the impact on customer's satisfaction and to propose the methods to establish the strategy of in-flight meal of airlines in the future. The results are as follows: First, it was shown that the environment-oriented in-flight meal and sanitation services of flight crew among components of well-being in-flight meal significantly affected the customer's satisfaction. Second, it was shown that healthy in-flight meal and sanitation services of flightcrew significantly affected the customer's loyalty and satisfaction. This study has the practical significance, since it presents the compoents of well-being in-flight meal affecting customer's satisfaction and loyalty and proposes the measures.

Study on Clinical Practice Satisfaction by Students in Department of Radiologic Science (방사선(학)과 학생들의 임상실습만족도에 관한 연구)

  • Ko, Seong-Jin;Kang, Se-Sik;Kim, Chang-Soo;Choi, Seok-Yoon;Kim, Jung-Hoon
    • Journal of radiological science and technology
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    • v.34 no.4
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    • pp.287-296
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    • 2011
  • Students enrolled in Department of Radiologic Science were surveyed on satisfaction of clinical practice. Purpose of the survey was to cultivate field-oriented talents capable of changing medical environment. Total 302 students in three-year and four-year school system were surveyed withSPSS/PC+ Win 13 version. Firstly, frequency analysis was used for distribution of general characteristics and clinical practice characteristics. Secondly, one-way analysis of variance was used to identify difference in the level of satisfaction based on variables. Thirdly, simple product-moment co-relation was used to analyze relations between variables. Among other variables, which include support to clinical practice class, instructors' expertise, practice subjects, practice environment, practice time, evaluation after practice and overall practice, students were most satisfied with overall practice, which was followed by practice subjects and time. This indicates high co-relation between factors affecting satisfaction of clinical practice education.

Development of Multi-Action Die for the Forming Process of Serrated Sheets (판재의 돌기성형을 위한 공정 개발에 관한 연구)

  • Koo, H.S.;Min, K.H.;Seo, J.M.;Noh, J.H.;Vishara, R.J.;Hwang, B.B.
    • Transactions of Materials Processing
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    • v.17 no.1
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    • pp.59-67
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    • 2008
  • This paper is concerned with the development of multi-action die or multiple sliding die for the forming process of serrated sheets. Serrated sheets is used as a toothed or serrated seal for securing together overlapping portions of steel or plastic strapping ligature and have been produced conventionally in several methods such as rolling and indentation. Recently, longitudinally oriented thermoplastic materials have been widely used in the strapping industry, while such materials are quite slippery. Provided projections on a seal biting into the strap should overcome the slipperiness and also the tooth configuration must be closely controlled to avoid too much transverse penetration of the strap which could result in the shredding of the strap when it is placed under tension. The seal includes a central portion with a plurality of teeth which bite into one strap portion and a pair of reversely bent legs with a plurality of teeth which bite into the other strap portion. Forming processes applicable for serrated sheets have reviewed in qualitative sense to find possibility in terms of applicability of one of existing processes to the serrated sheet forming process. Existing seal products have been analyzed with enlarged picture of strap contacting surface of the seal by microscope. Based on the analyses of the existing forming processes and seal products, a new forming process is proposed for serrated sheets. The proposed process requires a multislide die which enables inclined indentation or cut-in into the seal material as well as scratching processes sequentially in a single action press.

A Study on the changes the electronic game by the times (전자게임의 시대별 변천과정에 관한 연구)

  • 은광하;이동연
    • Archives of design research
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    • v.15 no.1
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    • pp.327-338
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    • 2002
  • Nowadays, in accordance with our information-oriented society, industries based on digital Technology have been quickly developing all over the world. This industryhas been playing an important role in improving the quality of peoples'lives so far and will continue to do so, both culturally and socially through industrial and economic aspects. Particularly, the electronic game, on e of the representatives, is providing an intensive value-added segment to the entertainment industry. Games are deeply rooted in people's lives and have a big influence on the industry, society and culture, even our life styles. Consequently, this study is investigating change the electronic game by the times and analyzing the game entity. It is based on the research and analysis of the transition of electronic games in each era. From now on, we will look forward, using previous material in an attempt to forecast the right direction of electronic game design in the future.

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Community-Based Learning and Capstone Design (지역사회경험학습과 공학설계교육)

  • Lee, Joo-Sung;Jeong, Bong-Ju
    • Journal of Engineering Education Research
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    • v.13 no.6
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    • pp.180-187
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    • 2010
  • Design and management of information and industrial engineering (DMIIE) is a project-oriented junior/senior class that integrates the methodologies of industrial and information engineering in order to solve real-world problems. It examines social issues, engineering approaches to solve the problems and business models that can generate sustainable value for society. This course help students use their engineering knowledge to assess and solve the problems faced by local community. By conducting real-world projects, students get an opportunity to refine their oral and written communication skills. In this paper, the experience of DMIIE course is presented. The effects of the community-based learning for a senior design course are discussed. The possibility of using this blended type of design course to meet the ABEEK outcomes is also stated.

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Design and Implementation of Distributed Object Framework Supporting Audio/Video Streaming (오디오/비디오 스트리밍을 지원하는 분산 객체 프레임 워크 설계 및 구현)

  • Ban, Deok-Hun;Kim, Dong-Seong;Park, Yeon-Sang;Lee, Heon-Ju
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.4
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    • pp.440-448
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    • 1999
  • 본 논문은 객체지향형 분산처리 환경 하에서 오디오나 비디오 등과 같은 실시간(real-time) 스트림(stream) 데이타를 처리하는 데 필요한 소프트웨어 기반구조를 설계하고 구현한 내용을 기술한다. 본 논문에서 제시한 DAViS(Distributed Object Framework supporting Audio/Video Streaming)는, 오디오/비디오 데이타의 처리와 관련된 여러 소프트웨어 구성요소들을 분산객체로 추상화하고, 그 객체들간의 제어정보 교환경로와 오디오/비디오 데이타 전송경로를 서로 분리하여 처리한다. 분산응용프로그램 작성자는 DAViS에서 제공하는 서비스들을 이용하여, 기존의 분산프로그래밍 환경이 제공하는 것과 동일한 수준에서 오디오/비디오 데이타에 대한 처리를 표현할 수 있다. DAViS는, 새로운 형식의 오디오/비디오 데이타를 처리하는 부분을 손쉽게 통합하고, 하부 네트워크의 전송기술이나 컴퓨터시스템 관련 기술의 진보를 신속하고 자연스럽게 수용할 수 있도록 하는 유연한 구조를 가지고 있다. Abstract This paper describes the design and implementation of software framework which supports the processing of real-time stream data like audio and video in distributed object-oriented computing environment. DAViS(Distributed Object Framework supporting Audio/Video Streaming), proposed in this paper, abstracts software components concerning the processing of audio/video data as distributed objects and separates the transmission path of data between them from that of control information. Based on DAViS, distributed applications can be written in the same abstract level as is provided by the existing distributed environment in handling audio/video data. DAViS has a flexible internal structure enough to easily incorporate new types of audio/video data and to rapidly accommodate the progress of underlying network and computer system technology with very little modifications.

Design and Implementation of a Distributed Object Programming Language supporting Peer Replicated Object Model (대등관계 복제객체 모델을 지원하는 분산 객체 프로그래밍 언어의 설계 및 구현)

  • Sin, Beom-Ju;Lee, Dong-Hyeon
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.4
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    • pp.449-456
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    • 1999
  • 본 논문은 C++에 분산 객체 프로그래밍 기능을 추가한 D++ 언어를 제안한다. 대등관계 복제객체 모델을 지원하는 D++는 분산 클래스의 정의, 멤버 함수의 일치성 제어 정의 기능, 그리고 영구 객체 이름에 기반한 분산 객체를 정의할 수 있는 언어 구조를 제공한다. D++ 프로그램에서 새로이 생성되는 분산 객체는 생성 시에 제공되는 객체의 영구 이름과 동일한 영구 이름을 갖는 분산 객체가 존재할 경우 해당 객체들과 복제 관계를 유지함으로써 정보를 공유한다. 각 복제 객체들은 서로 간에 대등한 관계를 가지며, 멤버 함수 정의 시에 기술되는 특성에 따라 일치성이 유지된다. 이 같은 D++의 분산 객체 모델은 실시간 그룹웨어의 기본 요구 사항인 분산 환경에서의 정보 공유 및 사건 공지 기능을 자연스럽게 해결해 주기 때문에 실시간 그룹웨어의 개발을 효율적으로 지원할 수 있을 것으로 기대한다. Abstract This paper proposes D++ programming language that is an extension of C++ for distributed object oriented programming. The D++, which supports peer-to-peer object model, provides new language constructs for the definition of distributed classes, the definition of the consistency control of the member function and the definition of distributed object variables with the persistent name. In D++, when the persistent name of a newly created distributed object is same as that of an existing distributed object, the new distributed object replicates object state of the existing distributed object and thus they share the object state. The replicas have peer relation and the consistency among them is maintained according to the characteristic described on the definition of designated member functions. It is expected that D++ language increases efficiency in development of real-time groupware because the distributed object model of D++ naturally supports the information sharing and event notification that are the basic functions required when building real-time groupware.

Development of a tool to automate finite element analysis of a spindle system of machine tools (공작기계 주축 시스템의 유한요소해석 자동화를 위한 툴 개발)

  • Choi, Jin-Woo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.4
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    • pp.2350-2355
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    • 2015
  • A tool was developed in this research for automation of one-dimensional finite element analysis (1D FEA) for design of a machine tool spindle system composed mainly of a shaft and bearings. As it is based on object-oriented programing, it uses the objects of a CAD system. It requires minimum data to be input to define the spindle system such as shaft cross-sections and bearing stiffness. Then, it automatically generates the geometric model based on the data and then, converts it into the FE model of 1D beams and springs. The graphic user interfaces developed allow a user to interact with the tool. This tool can be applied to identification of a near optimal design of the spindle system in minimum time and efforts by automating the FEA process with numerous design changes.

A Web-based Monitoring System of Class Status (웹기반 학업상태모니터링시스템의 구현)

  • Hur Tae-Won
    • Journal of Engineering Education Research
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    • v.8 no.4
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    • pp.5-19
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    • 2005
  • Computer based teaming system has considerable influence upon teaching technique and teaming efficiency. It is possible to make a learner-oriented teaching in the online learning system. In this case, it can provide easily and immediately learner with various information that relate to class status, for example, attendance, examination score and so on. In the case of conventional off-line education, however, it is inefficient to provide the information of class status for learners compared with on-line system. In this paper, we propose a monitoring system of class status which can provide various information of teaming status for learners, instructors and advisors. It is useful to advise student's course work and job. The main purpose of this system is to prepare a monitoring system of class status on a web based e-class system. It achieves self-monitoring systems which provide a feedback data as a result of class for students.

A Topography of Design in Cyber Age (사이버 시대의 디자인 지형)

  • 오창섭
    • Archives of design research
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    • v.12 no.1
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    • pp.39-48
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    • 1999
  • Industrial design, as a traditional meaning, is based on the method of production by machine beginning with the Industrial Revolution. At present, the identity of design is in confusion with the development of computer and related medium technology. The new wave called 'cyber' has doubts about the hypothesis in the method of production by machine as the production method by machine had doubts about the hypothesis of the production method by handicraft long before. This thesis is a study on how computers and new media, such as virtual reality, change our environments and susceptibilities of life and design culture. The thesis is going to dismantle and reorganize the material-oriented classification based on the production method by machine through the discussion on cyberspace and culture, image. and text, virtual image and reality, and so on. Eventually this study finds out a topography and identity of the design in this changing age.

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