• Title/Summary/Keyword: Technology-oriented

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Networked Robots using ATLAS Service-Oriented Architecture in the Smart Spaces

  • Helal, Sumi;Bose, Raja;Lim, Shin-Young;Kim, Hyun
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.8 no.4
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    • pp.288-298
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    • 2008
  • We introduce new type of networked robot, Ubiquitous Robotic Companion (URC), embedded with ATLAS Service-oriented architecture for enhancing the space sensing capability. URC is a network-based robotic system developed by ETRI. For years of experience in deploying service with ATLAS sensor platform for elder and people with special needs in smart houses, we need networked robots to assist elder people in their successful daily living. Recently, pervasive computing technologies reveals possibilities of networked robots in smart spaces, consist of sensors, actuators and smart devices can collaborate with the other networked robot as a mobile sensing platform, a complex and sophisticated actuator and a human interface. This paper provides our experience in designing and implementing system architecture to integrate URC robots in pervasive computing environments using the University of Florida's ATLAS service-oriented architecture. In this paper, we focus on the integrated framework architecture of URC embedded with ATLAS platform. We show how the integrated URC system is enabled to provide better services which enhance the space sensing of URC in the smart space by applying service-oriented architecture characterized as flexibility in adding or deleting service components of Ubiquitous Robotic Companion.

UML-Based Industry-Strength Object-Oriented Methodology (UML을 기반으로 한 실무 중심의 객체지향 방법론)

  • Jo, Eun-Suk;Kim, Su-Dong;Ryu, Seong-Yeol
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.3
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    • pp.622-632
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    • 1999
  • As the complexity of software development is increasing due to networking, multimedia, and diverse system architecture, the need for effective software development methodology is increasing. Especially, due to software standard and internalization of software market, it is necessary to accept international quality such as ISO 9000-3. In addition, object oriented development methodology is required due to rapid propagation of OO technology and standardization. Recently, UML was accepted by the OMG as standard object-oriented modeling language for distributed environment. When we UML was accepted by the OMG as standard object-oriented modeling language for distributed environment. When we develop Java and CORBA-based software, often UML is applied to Java and CORBA-based projects. However, current structural or OMT-based object-oriented methodologies. In this paper, we proposed UML-based development and concrete guidelines for each phase in order to apply UML to software development practically and effectively. Also, we define the transition guidelines and semantics between various development tasks. In addition, the analysis and design techniques of user interface and system development techniques needed in Web application development are presented.

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Establishing Online Meeting Climate Types and Developing Measurements: Impact on Meeting Satisfaction

  • Jin, Xiu;Zheng, Fusheng;Hahm, Sangwoo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.8
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    • pp.2751-2771
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    • 2022
  • In the post covid-19 era, organizations will experience a new environment. Advances in technologies such as AI and big data, and new experiences such as online meetings and lectures, will increase the use of online communication. Businesses will increasingly engage in online-based information sharing, virtual team operations, and online meetings. This study focuses on meeting climate and satisfaction, to improve the performance of online meetings. Existing studies on meeting climate presuppose off-line situations. Offline and online communication methods and meeting formats are different. This paper proposes new climate types to develop an appropriate climate for online-based meetings. To apply these climates in online meetings, a measurement scale was developed and the impact on online meeting satisfaction was verified. As a result of the study, it was found that the creativity-oriented meeting climate was the most important, and relation-oriented and participation-oriented meeting climates also had a significant effect, while the direction-oriented and task-oriented climates were relatively less important. This study develops new variables and measurements for online meeting climates, and explains their importance. Companies will be able to leverage the appropriate climates for online meetings to improve performance.

A Study on the Customer-Oriented Design Using Desirability Function and Taguchi Method (호감도 함수와 다구찌 법을 이용한 고객지향설계에 관한 연구)

  • Jae Hun Jo;Ji Ho Lee;Jong Pil Park;Yoon Eui Nahm
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.45 no.4
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    • pp.99-108
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    • 2022
  • Today, as technology advances and market competition for products intensifies, the product design to improve customer satisfaction by accurately identifying customer needs is emerging as a very important issue for company. Accordingly, the customer-oriented or customer-centered design that maximizes customer satisfaction by grasping and analyzing customer requirements is in the spotlight as an important design theory. In this study, the customer-oriented design is defined as finding the optimal value of design variable with the maximum overall customer satisfaction while minimizing the difference in individual customer satisfaction responded to various customers from multiple product quality characteristics from the perspective of robust design. Therefore, this study presents a new method for modeling the customer preference structure as the different sets of desirability functions for multiple quality characteristics and proposes a new customer-oriented design approach by applying the desirability functions to Taguchi's robust design process to deal with multi-characteristic design problem. Finally, the proposed method is illustrated with the Kansei engineering design problem of wine glass.

R&D Project Selection Methodology for Green Technology : Focused on Developing Country-Oriented Technology Commercialization (녹색기술 유망 R&D 과제 선정 방법론 : 개도국향 기술사업화를 중심으로)

  • Park, Chulho;Han, Joon;Ku, Jisun;Lee, Sanghoon;Lee, Hakyeon
    • Journal of Korean Institute of Industrial Engineers
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    • v.43 no.1
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    • pp.49-61
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    • 2017
  • This paper proposes an R&D project selection methodology for green technology centered on developing country-oriented technology commercialization. Eight selection criteria are derived from the R&BD logic model : technology needs of developing countries, effectiveness of green technology, technological potentials, domestic technological capability, commercialization feasibility, economic benefits, business feasibility, and spillover effects of developing countries. 21 qualitative and quantitative indicators are then defined for each criterion. The analytic hierarchy process is conducted to produce relative importance of evaluation indicators and to set final priority scores of R&D project candidates. The working of the proposed methodology is provided with the help of a case study example of Green Technology Center. The proposed methodology is expected to be effectively utilized for policy practices of R&D project selection in the field of green technology.

A Study on the Technology Convergence in Contemporary Fashion (현대 패션에서의 테크놀로지 컨버전스에 관한 연구)

  • Park, Nang-Hee;Lee, Hyun-Jung;Choi, Yoon-Mi;Kim, Yoon-Hee
    • The Research Journal of the Costume Culture
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    • v.16 no.1
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    • pp.88-99
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    • 2008
  • This study aims to analyze product samples of convergence of fashion and technology, as convergence is a major trend in the age of digital paradigm, and to propose desirable directions of development for technology convergence in fashion design in the future. With bibliographic research as well as internet search of the cases of development and commercialization of convergence of fashion and technology from the 1960s, when wearable computers were first introduced as an early development form of convergence, to the present, it becomes possible to classify these cases into three groups: functionally oriented one, aesthetically oriented one, and one that combines function and aesthetics. The pros and cons of each group of these cases are discussed and an evolutionary trend is observed from the earlier stage of convergence with functionally oriented cases which tried to achieve specific purposes of the time to the later stage of convergence with emphasis on both function and aesthetics which reflects the sensitivity of the general wearers. When three groups are plotted in the positioning map with one axis of function-aesthetics and the other of industry-fashion designer, however, all three are located outside of the two axes, suggesting these elements are not very well combined. In order for the products of the fashion-technology convergence in the future to receive favorable response from the consumers, it is necessary for the fashion industry to develop a close collaboration with companies of digital technology and the convergence products not only will have to provide functional benefits of the new technology but also to satisfy the aesthetic demands of the wearers.

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An Analysis of Changes in Perception of Metaverse through Big Data - Comparing Before and After COVID-19 - (빅데이터 분석을 통한 메타버스에 대한 인식 변화 분석 - 코로나19 발생 전후 비교를 중심으로 -)

  • Kang, Yu Rim;Kim, Mun Young
    • Fashion & Textile Research Journal
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    • v.24 no.5
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    • pp.593-604
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    • 2022
  • The purpose of this study is to analyze the flow of change in perception of metaverse before and after COVID-19 through big data analysis. This research method used Textom to collect all data, including metaverse for two years before COVID-19 (2018.1.1~2019.11.30) and after COVID-19 outbreak (2020.1.11~2021.12.31), and the collection channels were selected by Naver and Google. The collected data were text mining, and word frequency, TF-IDF, word cloud, network analysis, and emotional analysis were conducted. As a result of the analysis, first, hotels, weddings, and glades were commonly extracted as social issues related to metaverse before and after COVID-19, and keywords such as robots and launches were derived, so the frequency of keywords related to hotels and weddings was high. Second, the association of the pre-COVID-19 metaverse keywords was platform-oriented, content-oriented, economic-oriented, and online promotion-oriented, and post-COVID-19 clusters were event-oriented, ontact sales-oriented, stock-oriented, and new businesses. Third, positive keywords such as likes, interest, and joy before COVID-19 were high, and positive keywords such as likes, joy, and interest after COVID-19. In conclusion, through this study, it was found that metaverse has firmly established itself as a new platform business model that can be used in various fields such as tourism, travel, festivals, and education using smart technology and metaverse.

Datacenter-Oriented Elastic Optical Networks: Architecture, Operation, and Solutions

  • Peng, Limei;Sun, Yantao;Chen, Min;Park, Kiejin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.11
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    • pp.3955-3966
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    • 2014
  • With the exponentially increasing Internet traffic and emergence of more versatile and heterogeneous applications, the design of datacenter networks (DCNs) is subject to unprecedented requirements for larger capacity and more flexible switching granularities. Envisioning Optical-Orthogonal Frequency Division Multiplexing (O-OFDM) as a promising candidate for such a scenario, we motivate the use of O-OFDM as the underlying switching technology in order to provide sufficient switching capacity and elastic bandwidth allocation. For this purpose, this article reviews the recent progresses of DCN deployment and assesses the scenario where the O-OFDM transmission and switching technology is employed in the underlying transport plane. We discuss the key issues of the datacenter-oriented O-OFDM optical networks, and in particular, elaborate on a number of open issues and solutions including system interconnection architecture, routing and resource assignment, survivability, and energy-efficiency.

Development of Personal EPG for Purpose-oriented Broadcasting

  • Lee Yun-Ju;Lim Tae-Beom;Kim Yoon-Sang;Lee Seok-Pil
    • The Journal of Information Systems
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    • v.14 no.3
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    • pp.59-62
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    • 2005
  • The recent broadcasting environment has shifted to embrace multimedia and multi-channel features through terrestrial, satellite and cable media. This has multiplied the number of broadcasting programs. With the information on a myriad of programs provided to TV viewers, information overload occurs, and thus, the TV viewing environment is shifting to one where viewers cannot select programs passively. Thus, a growing need is emerging to ensure a personalized electronic program guide (EPG) to help individuals select TV programs according to their taste. This paper presents a personalized EPG that enables a purpose-oriented broadcasting service to provide personalized broadcasting programs in tune with the user's requirements and preferences.

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An Object Classification Algorithm Based on Histogram of Oriented Gradients and Multiclass AdaBoost

  • Yun, Anastasiya;Lenskiy, Artem;Lee, Jong Soo
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.1 no.3
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    • pp.83-89
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    • 2008
  • This paper introduces a visual object classification algorithm based on statistical information. Objects are characterized through the Histogram of Oriented Gradients (HOG) method and classification is performed using Multiclass AdaBoost. Salient features of an object's appearance are detected by HOG blocks Blocks of different sizes are tested to define the most suitable configuration. To select the most informative blocks for classification a multiclass AdaBoostSVM algorithm is applied. The proposed method has a high speed processing and classification rate. Results of the evaluation based on example of hand gesture recognition are presented.

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