• Title/Summary/Keyword: Technology and Education

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Photocatalytic Properties of WO3 Thin Films Prepared by Electrodeposition Method (전기증착법으로 제조된 WO3 박막의 광촉매 특성)

  • Kang, Kwang-Mo;Jeong, Ji-Hye;Lee, Ga-In;Im, Jae-Min;Cheon, Hyun-Jeong;Kim, Deok-Hyeon;Nah, Yoon-Chae
    • Journal of Powder Materials
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    • v.26 no.1
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    • pp.40-44
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    • 2019
  • Tungsten trioxide ($WO_3$) is a promising candidate as a photocatalyst because of its outstanding electrical and optical properties. In this study, we prepare $WO_3$ thin films by electrodeposition and characterize the photocatalytic degradation of methylene blue using these films. Depending on the voltage conditions (static and pulse), compact and porous $WO_3$ films are fabricated on a transparent ITO/glass substrate. The morphology and crystal structure of electrodeposited $WO_3$ thin films are investigated by scanning electron microscopy, atomic force microscopy, and X-ray diffraction. An application of static voltage during electrodeposition yields a compact layer of $WO_3$, whereas a highly porous morphology with nanoflakes is produced by a pulse voltage process. Compared to the compact film, the porous $WO_3$ thin film shows better photocatalytic activities. Furthermore, a much higher reaction rate of degradation of methylene blue can be achieved after post-annealing of $WO_3$ thin films.

Fluency in Technology for Mathematics Education (수학교육에서 컴퓨터 환경이 지니는 유창성의 의미)

  • Kim, Hwa-Kyung
    • Journal of the Korean School Mathematics Society
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    • v.9 no.2
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    • pp.229-248
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    • 2006
  • In creative society, fluency in technology means the ability to reformulate knowledge, to express oneself creatively and appropriately, to produce and generate information in computer environment. Fluency in technology is essential for mathematics education with a point of constructivist view. In this paper, we study the meaning of fluency in technology, related to mathematics education. For this purpose, we suggest Papert's constructionism as a theoretical background and consider the principle of 'Learning through design' for fluency in technology. And we consider some principles for designing a mathematical microworld and implement a mathematical microworld for fluency in technology. With this microworld, we consider the after-school-program where students have participated a design activity.

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A Study on Connection Plan of Ubiquitous and Education Administration (유비쿼터스와 교육행정의 연계 방안에 관한 연구)

  • Paek, Seung-Eun
    • The Journal of Information Technology
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    • v.12 no.1
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    • pp.1-13
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    • 2009
  • Ubiquitous society education students, teachers, parents, and educational administration systems, learning tools, and things connected to this one because it provides a learning environment in education for each student to determine their characteristics and needs, and even provide the required services for each student can. In other words, students and teachers within the school to concentrate on education and research activities of the intelligence service is the latest. The future of the ubiquitous era of ubiquitous era of education the future of the education side of the current lack of education to complement the new era of human resources required to foster a positive alternative to bear fruit for all members of our community's interest and commitment, wisdom and education officials, This will be together.

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Concept of intergenerational and intercultural approaches in the education for the third age people in Saint Petersburg (Russia)

  • Tatiana, Tereshkina;Svetlana, Tereshchenko
    • International Journal of Advanced Culture Technology
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    • v.4 no.3
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    • pp.6-12
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    • 2016
  • The concept of intergenerational and intercultural approaches in education and learning are changing nowadays. Intergenerational approach in the third age education and learning programs can be defined as planned activities that link various generations with the goal of exchanging knowledge, experiences and receiving mutual benefits. The goal is to connect people by using mutually beneficial activities that encourage understanding, cooperation and respect between generations, as well as contribute to the society. Intercultural approach in the third age education is connected with activities that link people of various cultures aimed at receiving mutual benefits. This paper discusses the development of third age education in Saint Petersburg, Russia and shows how the intercultural and intergenerational approaches are used in this type of education. The third age universities in Saint Petersburg do not have a lot of experience in this. In the article examples of the using intercultural and intergenerational approaches in the third age education are showed.

Effect of Design Thinking-based STEAM Program for Primary and Secondary Students (초·중등학생을 위한 디자인적 사고기반의 STEAM교육 프로그램의 효과)

  • Kim, Se Mi;Kim, Jeong Kyoum;Kim, Sung Ho;Maeng, Joon Hee
    • Journal of Engineering Education Research
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    • v.21 no.2
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    • pp.17-27
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    • 2018
  • This study aims to investigate the effect of design thinking-based STEAM program for primary and secondary students. The design thinking-based STEAM program dealt with advanced scientific technology issues and it consisted of 8 topics. A questionnaire was developed to explore the change of Science concept awareness, Interest, Self-efficacy, Career consciousness of students through the program. The questionnaire consisted of following 4 areas, such as 'Science concept awareness', 'Interest', 'Career consciousness' and 'Self efficacy'. Pre-post test was conducted to 75 primary and secondary students. As a result of analyzing post-test compared to pre-test, 'Science concept awareness', 'Career consciousness' and 'Self efficacy' of students were improved. And the 'Interest' wasn't changed significantly. Through this research, it can be suggested that the design thinking-based STEAM program can be useful at school education to improve the Science concept awareness, Career consciousness and Self-efficacy of primary and secondary students. It is also proposed that further research of the various areas of interest and other affective variables will be needed.

Computer Ethics in Computer Education (컴퓨터 윤리에 관한 연구)

  • Joo, Young-Ju;Lee, Kwang-Hi
    • Journal of The Korean Association of Information Education
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    • v.1 no.2
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    • pp.84-100
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    • 1997
  • All technology has both intended and unintended effects, we have said, and information technology is no exception. Information technology offers a number of challenges: those of computer education, computer literacy, the ethical and societal impacts of computing and communication systems. Current computer education focuses primarily on the history, parts and usage of a computer, and programming, it does not fully include the moral standards or ethics that help guide behavior and conduct for citizens of Information society. The purpose of this study is to review of the theoretical issues and societal impacts of computers, communication systems and computer ethics; then, to nalyse current curriculum and content of school computer education in Korea: finally, to develop a possible course in computer ethics containing a goal statement and aspects of computer literacy. Contents in computer ethics covers issues of nettiquette, privacy, health, copyright-related software and network piracy, computer crime and viruses. Six suggestions are made for the computer ethics of Information Age in the conclusion.

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A study on computer usage and mathematics (컴퓨터 활용과 수학에 대한 연구)

  • Oh, Hye-Young
    • East Asian mathematical journal
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    • v.38 no.2
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    • pp.143-164
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    • 2022
  • Computer technology in mathematics teaching-learning is not for teaching computer but for improving mathematics teaching-learning with computer. It is shown the use of computer technology comparing with traditional approach provides students more opportunities in order to approach abstract structure. Computer activity provides not only understanding concepts of analysis and opportunity to investigate theory but also effective background in teaching analysis. We analyze students' computer usage level on analysis education by using computer usage level according to role of computer technology. We try to get an useful educational implication on analysis education applying MATLAB through qualitative research.

Management Education by Utilizing the Cyber Education Learning System (웹기반 원격교육시스템을 활용한 경영학 교육)

  • Hong Yong-Gee
    • Management & Information Systems Review
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    • v.5
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    • pp.249-285
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    • 2000
  • This paper discusses management education by utilizing the cyber education learning system in a web-based. New learning system tools offer great promise for a new contents of management learning. The cyber education learning system a shift from face-to-face lecturing to interactive learning. The situation changes profoundly when information technology becomes develope and education paradigm is shift. By exploiting the digital media. educations, and students, managers can shift to a new, more effect cyber education learning system. The following shift from classic educations to cyber educations learning system: from instruction to construction, from teacher-centered to learner-centered, from school to lifelong, from one-size-fits-all to customized, from teacher as transmitter to teacher as facilitator. Cyber education learning system has an important role to play in management education. Web-based technology is regarded as a general solution to cyber education learning. This study discussed many factors of implementation in cyber education systems and provide utilizing the learning system at main, detail functions. Lastly, management implications of these cyber education utilize are discussed in more detail.

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Best Practices for Implementing AI in STEM Education: A Systematic Literature Review

  • Taha Mansor Khawaji
    • International Journal of Computer Science & Network Security
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    • v.24 no.8
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    • pp.1-13
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    • 2024
  • Artificial intelligence (AI) describes a variety of approaches in computer applications to mimic human learning. As this technology becomes increasingly prevalent, it is inevitable that it will enter the educational environment, as both an educational tool and topic of learning. STEM education, which deals with science, technology, engineering, and math, is perhaps the most appropriate educational field in which to introduce students to this new and rapidly growing technology. In recent years, educators, AI engineers, and educational researchers have published trial results of experimental curricula implementing AI technology in student and teacher education. This systematic literature review analyzed a sample of seven such publications to identify key trends in suggested best practices for the usage of AI in STEM classrooms. The sample was analyzed for keywords using MaxQDA. The results indicated three key trends among suggested best practices. The first was that AI is best taught to students when the technology itself is the topic of education. Another trend was that simulating real world applications of AI technology was most impactful in showing students the potential, limits, and ethical implications of AI. Finally, it was found that educator's familiarity with AI is an important factor in their ability to employ it in the classroom.