• Title/Summary/Keyword: Technology and Education

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A Character Development Program in University based on 49 Character Qualities

  • Park, Jong-Jin;Cobb, Robert W.
    • International Journal of Advanced Culture Technology
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    • v.4 no.4
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    • pp.51-56
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    • 2016
  • Although character education has been done for many years in Korea, it has not been sufficiently implemented in Korean schools. Recently it has become more important and consequently a law for it has been announced by government. But studies and discussions about character education have focused on the primary and secondary education rather than higher education including university. In this paper, a character development program in university is proposed. It is using 49 character qualities to develop character in university students. A liberal arts course has been implemented using the program in Chungwoon University.

A Study on the Development of Web-based Education Service for the Blind (시각장애 사용자를 위한 웹 기반 교육서비스 구현 방안에 관한 연구)

  • Park, Seong-Je;Kang, Young-Moo
    • Journal of Information Technology Services
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    • v.6 no.1
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    • pp.17-30
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    • 2007
  • The rapid development of information and communication technologies has resulted in rapid increase in the qualitative and quantitative information that can be accessed by information technology. Furthermore an enormous amount of information is provided in various formats. However, there are a group of people who are not able to even approach to targeted information due to physical or environmental problems. Visually handicapped users constitute a class of these users. In this paper, a method of developing user interface for web-based education service is described for the visually handicapped users to access information more efficiently. First, this paper analyzed the problems of visually handicapped users to access information targeting representative domestic sites that supply education services. And based on the results of the above analyses, Nest, this paper explains the web-based education service interface implementation method according to types of the content to be delivered. Lastly, the validity of this method is provided by testing a web page based on the implementation method according to the types of content.

A Research Review on Major Variables in PBL Designs of Engineering Courses

  • JIN, Sung-Hee;KIM, Tae-Hyun
    • Educational Technology International
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    • v.14 no.2
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    • pp.137-166
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    • 2013
  • Problem-based learning (PBL) in engineering education has been implemented in various ways. The wide range of PBL methods sometimes creates difficulties in implementing PBL. The purpose of this study was to identify the major variables that a teacher considers in PBL designs for an engineering course and suggest specific PBL methods according to the PBL design variables. This study was conducted using a review research method involving 21 studies from a range of engineering education fields. The results showed that the major variables that engineering professors need to consider when applying PBL are the authenticity of the PBL problem and the method of providing knowledge or information that the learners must know to solve the given problem. Based on the two variables identified, the following four types of PBL methods for engineering education are suggested: 1) lecture-based problem, 2) guided problem-based learning, 3) problem-based learning and 4) co-op problem-based learning.

Needs Analysis of Digital Citizenship Education for University Students in South Korea: Using Importance-Performance Analysis

  • YOON, Seonghye;KIM, Seyoung;JUNG, Yeonji
    • Educational Technology International
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    • v.20 no.1
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    • pp.1-24
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    • 2019
  • The purpose of this study is to determine priorities for designing digital citizenship education based on the key indicators of importance-performance. Survey data were collected from 283 university students in South Korea and analyzed with Importance-Performance Analysis to diagnose the current level of digital citizenship and draw their needs for educational treatment. The results showed that for all the factors except the Technical Skills (TS), the level of importance was significantly higher than that of performance. Another finding indicated that in the Importance-Performance matrix all the factors were located in the first quadrant (i.e. maintaining the current state) and the third quadrant (i.e. low demands for improvement). Specifically, two items located in the second quadrant where urgent treatment is required could have to do with the increasingly active participation in socio-political issues raised in South Korea. This study offered a window into what to focus on when designing digital citizenship education based on the systematic analysis of the needs for digital citizenship education in South Korea.

A Tactilely Transparent Soft Glove with High Grasping Force (높은 파지력을 가지며 촉감을 전달할 수 있는 유연한 글러브)

  • Jeong, Yong-Jun;Kim, Jong-In;Jeon, Hyeong-Seok;Lee, Deok-Won;Kim, Yong-Jae
    • Journal of Institute of Control, Robotics and Systems
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    • v.22 no.12
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    • pp.1011-1020
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    • 2016
  • This paper introduces a tactilely transparent soft glove composed of soft materials and flexible structures. Although it is hard to achieve a high grasping force with conventional grip-assist gloves made from soft material, the proposed glove can exert a high force by using a novel structure. This structure has a triangular shape composed of flexible structural frames, soft fabric, and belts. It can produce grip-assist moment compliantly without harmful force or misalignment with the human fingers. The whole finger part that comes into contact with objects is made of thin and soft fabric in order to facilitate sensation transference. The proposed tactilely transparent soft glove enables the user to manipulate various objects owing to both the softness and high grasping force; it helps lifting heavy weight objects as well as permitting delicate tactile feeling on the palm and fingers. The proposed concept was applied to a two-finger grip-assist device for validation. In addition, the experimental results regarding grasping objects, fingertip force, and grasping force are presented.

$H_{\infty}$ filter for flexure deformation and lever arm effect compensation in M/S INS integration

  • Liu, Xixiang;Xu, Xiaosu;Wang, Lihui;Li, Yinyin;Liu, Yiting
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.6 no.3
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    • pp.626-637
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    • 2014
  • On ship, especially on large ship, the flexure deformation between Master (M)/Slave (S) Inertial Navigation System (INS) is a key factor which determines the accuracy of the integrated system of M/S INS. In engineering this flexure deformation will be increased with the added ship size. In the M/S INS integrated system, the attitude error between MINS and SINS cannot really reflect the misalignment angle change of SINS due to the flexure deformation. At the same time, the flexure deformation will bring the change of the lever arm size, which further induces the uncertainty of lever arm velocity, resulting in the velocity matching error. To solve this problem, a $H_{\infty}$ algorithm is proposed, in which the attitude and velocity matching error caused by deformation is considered as measurement noise with limited energy, and measurement noise will be restrained by the robustness of $H_{\infty}$ filter. Based on the classical "attitude plus velocity" matching method, the progress of M/S INS information fusion is simulated and compared by using three kinds of schemes, which are known and unknown flexure deformation with standard Kalman filter, and unknown flexure deformation with $H_{\infty}$ filter, respectively. Simulation results indicate that $H_{\infty}$ filter can effectively improve the accuracy of information fusion when flexure deformation is unknown but non-ignorable.

Comparative Study on the Educational Use of Home Robots for Children

  • Han, Jeong-Hye;Jo, Mi-Heon;Jones, Vicki;Jo, Jun-H.
    • Journal of Information Processing Systems
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    • v.4 no.4
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    • pp.159-168
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    • 2008
  • Human-Robot Interaction (HRI), based on already well-researched Human-Computer Interaction (HCI), has been under vigorous scrutiny since recent developments in robot technology. Robots may be more successful in establishing common ground in project-based education or foreign language learning for children than in traditional media. Backed by its strong IT environment and advances in robot technology, Korea has developed the world's first available e-Learning home robot. This has demonstrated the potential for robots to be used as a new educational media - robot-learning, referred to as 'r-Learning'. Robot technology is expected to become more interactive and user-friendly than computers. Also, robots can exhibit various forms of communication such as gestures, motions and facial expressions. This study compared the effects of non-computer based (NCB) media (using a book with audiotape) and Web-Based Instruction (WBI), with the effects of Home Robot-Assisted Learning (HRL) for children. The robot gestured and spoke in English, and children could touch its monitor if it did not recognize their voice command. Compared to other learning programs, the HRL was superior in promoting and improving children's concentration, interest, and academic achievement. In addition, the children felt that a home robot was friendlier than other types of instructional media. The HRL group had longer concentration spans than the other groups, and the p-value demonstrated a significant difference in concentration among the groups. In regard to the children's interest in learning, the HRL group showed the highest level of interest, the NCB group and the WBI group came next in order. Also, academic achievement was the highest in the HRL group, followed by the WBI group and the NCB group respectively. However, a significant difference was also found in the children's academic achievement among the groups. These results suggest that home robots are more effective as regards children's learning concentration, learning interest and academic achievement than other types of instructional media (such as: books with audiotape and WBI) for English as a foreign language.

Optimal sensor placement for structural health monitoring based on deep reinforcement learning

  • Xianghao Meng;Haoyu Zhang;Kailiang Jia;Hui Li;Yong Huang
    • Smart Structures and Systems
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    • v.31 no.3
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    • pp.247-257
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    • 2023
  • In structural health monitoring of large-scale structures, optimal sensor placement plays an important role because of the high cost of sensors and their supporting instruments, as well as the burden of data transmission and storage. In this study, a vibration sensor placement algorithm based on deep reinforcement learning (DRL) is proposed, which can effectively solve non-convex, high-dimensional, and discrete combinatorial sensor placement optimization problems. An objective function is constructed to estimate the quality of a specific vibration sensor placement scheme according to the modal assurance criterion (MAC). Using this objective function, a DRL-based algorithm is presented to determine the optimal vibration sensor placement scheme. Subsequently, we transform the sensor optimal placement process into a Markov decision process and employ a DRL-based optimization algorithm to maximize the objective function for optimal sensor placement. To illustrate the applicability of the proposed method, two examples are presented: a 10-story braced frame and a sea-crossing bridge model. A comparison study is also performed with a genetic algorithm and particle swarm algorithm. The proposed DRL-based algorithm can effectively solve the discrete combinatorial optimization problem for vibration sensor placements and can produce superior performance compared with the other two existing methods.

A Study on AI basic statistics Education for Non-majors (비전공자를 위한 AI기초통계 교육의 고찰)

  • Yoo, Jin-Ah
    • Journal of Integrative Natural Science
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    • v.14 no.4
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    • pp.176-182
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    • 2021
  • We live in the age of artificial intelligence, and big data and artificial intelligence education are no longer just for majors, but are required to be able to handle non-majors as well. Software and artificial intelligence education for non-majors is not just a general education, it creates talents who can understand and utilize them, and the quality of education is increasingly important. Through such education, we can nurture creative talents who can create and use new values by fusion with various fields of computing technology. Since 2015, many universities have been implementing software-oriented colleges and AI-oriented colleges to foster software-oriented human resources. However, it is not easy to provide AI basic statistics education of big data analysis deception to non-majors. Therefore, we would like to present a big data education model for non-majors in big data analysis so that big data analysis can be directly applied.

Separation and Purification of Lysozyme from Chicken Eggwhite Through Ultrafiltration (한외여과를 통한 난백 중 라이소자임의 분리정제)

  • Koo Ja-Kyung;Son Dongho;Jun Hoejin;Lee Yunhee;Cho Namjun;Jang Dong Il
    • Membrane Journal
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    • v.15 no.2
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    • pp.121-131
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    • 2005
  • Separation and purification of lysozyme from chicken egg white was studied using ultrafiltration. We have obtained experimental data through the cellulose membranes with the molecular weight cut off (MWCO) of 10 kDa, 30 kDa and 100 kDa in a stirred ultrafiltration device. Certain amounts of egg white were dissolved into 20 mM phosphate buffers of pH 6, 7 and 8 to make protein solutions of $1\%,\;2\%,\;3\%\;and\;10\%$ concentration. Permeation flux increased with increasing MWCO of the membrane. Permeation flux increased with increasing transmembrane pressure (TMP) and decreasing the protein concentration. As the MWCO of membrane decreased, the selectivity increased. The selectivity increased with increasing TMP and protein concentration of the solution.