• Title/Summary/Keyword: Technology addiction

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A Study on Correlation Analysis of Smart Phone Addiction and Age Groups in Korea

  • Jun, Woochun
    • International journal of advanced smart convergence
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    • v.9 no.4
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    • pp.106-114
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    • 2020
  • As information and communication technology develops, it brings various benefits to our lives. However, information and communication technology has had various side effects in our lives. Representative side effects include internet addiction, smartphone addiction, copyright violation, personal information infringement, cyber bullying and hacking. Recently, smart phone addiction rate is increasing with the spread of smart devices in Korea. In this study, we analyze the correlation between age group and smartphone addiction. In order to obtain fair and objective results, statistical analysis was performed based on the national statistical data of the National Information Society Agency. The results showed that the infant group and the adult group were correlated with the smartphone addiction rate. In this study, we analyzed the causes of smartphone addiction for different age groups. We also discuss dangers of smartphone addiction for different age groups. In additions, we proposed various ways to prevent and cure smartphone addiction for infants, adults, and senior citizen group. The results of this study are expected to be widely used as a remedy for smartphone addiction and future smartphone addiction research works.

Alterations in Striatal Circuits Underlying Addiction-Like Behaviors

  • Kim, Hyun Jin;Lee, Joo Han;Yun, Kyunghwa;Kim, Joung-Hun
    • Molecules and Cells
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    • v.40 no.6
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    • pp.379-385
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    • 2017
  • Drug addiction is a severe psychiatric disorder characterized by the compulsive pursuit of drugs of abuse despite potential adverse consequences. Although several decades of studies have revealed that psychostimulant use can result in extensive alterations of neural circuits and physiology, no effective therapeutic strategies or medicines for drug addiction currently exist. Changes in neuronal connectivity and regulation occurring after repeated drug exposure contribute to addiction-like behaviors in animal models. Among the involved brain areas, including those of the reward system, the striatum is the major area of convergence for glutamate, GABA, and dopamine transmission, and this brain region potentially determines stereotyped behaviors. Although the physiological consequences of striatal neurons after drug exposure have been relatively well documented, it remains to be clarified how changes in striatal connectivity underlie and modulate the expression of addiction-like behaviors. Understanding how striatal circuits contribute to addiction-like behaviors may lead to the development of strategies that successfully attenuate drug-induced behavioral changes. In this review, we summarize the results of recent studies that have examined striatal circuitry and pathway-specific alterations leading to addiction-like behaviors to provide an updated framework for future investigations.

Influences of Interpersonal Relations Competency of University Students of Dental Technology on Their Smartphone Addiction (치기공학과 대학생의 대인관계유능성이 스마트폰 중독에 미치는 영향)

  • Lee, KHye-Eun;Moon, Hag ryong
    • Journal of Technologic Dentistry
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    • v.41 no.2
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    • pp.123-135
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    • 2019
  • Purpose: This study aims to prevent Smartphone addiction and provide a basic material for intervention strategy by inquiring into the correlation between interpersonal relations competency and Smartphone addiction. Methods: This study carried out a questionnaire survey oriented to 323 people who agreed to participate in this research. For the final analysis, this study selected 298 sheets of questionnaires excluding 25 sheets with insufficient response qualities. Results: According to the results of regression analysis, significant correlation between interpersonal relations competency and Smartphone addiction level was not observed. However, according to the results of correlation analysis, the subordinate factor of Smartphone addiction "directionality of virtual world" showed a significant negative correlation with "opinion expression regarding rights or refusal" of interpersonal relations competency (p<0.05), while "withdrawal," the subordinate factor of interpersonal relations competency and Smartphone addiction displayed a negative correlation with Smartphone addiction (p<0.05). Conclusion : However, the mean of the 3DP group was within the clinical tolerance suggested by the previous researchers. Based on this, dental prosthesis fabricated by 3D printing technology is considered to be clinically acceptable.

A Gender Comparative Study on South Korean Youth Internet Addiction

  • Hasan Tinmaz;Jin Hwa Lee
    • Asia pacific journal of information systems
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    • v.30 no.3
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    • pp.590-613
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    • 2020
  • As a part of advanced technology society, South Korean youth have been accessing the Internet at a very high pace. The Internet overuse could yield addiction where may be a serious psychological disorder of this century. The literature remarks that gender could make a significant difference on internet addiction. Therefore, this study aims to examine the effect of gender variable on internet addiction for a sample of South Korean university students (n = 815; 312 females and 503 males). The instrument had two sections; the demographics and twenty Internet Addiction survey items based on a five level scale; "Rarely, Occasionally, Frequently, Often and Always". The results showed that general tendency among the participants appeared between "Occasionally" and "Frequently" for internet addiction. In order to test five derived study hypotheses, the researchers conducted comparative statistical tests. The t-tests revealed that gender made statistically significant differences on nineteen items where males were higher than females showing that males significantly spend more time on the Internet than females. Additionally, t-tests results showed that seventeen of the survey items showed statistically significant differences with respect to types of technology dominant environment. The researchers created two dummy variables to combine gender and technology dominant environment variables and gender and school year variables, to have a better understanding the gender effect with one-way ANOVA. The gender difference still exists following its merge to technology dominant environment showing that the gender surpasses IT related environment. When school year combines to gender, males show higher scores for certain items, especially for freshman year.

Clinical Use of Virtual Reality in Addiction (중독 질환에서 가상현실기술 적용의 임상적 유용성)

  • Lee, Jung-Young;Jung, Duk Hwan;Choi, Jung-Seok
    • Journal of Korean Academy of Addiction Psychiatry
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    • v.18 no.1
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    • pp.17-22
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    • 2014
  • Virtual reality (VR) provides an immersive and interactive 3-dimensional system, which allows an individual to become immersed in a computer-generated situation. VR technology has been administered in the exposure-based treatment of a variety of psychiatric disorders, including acrophobia, fear of flight, and post-traumatic stress disorder. Furthermore, VR systems have also been developed for the use of research and treatment in addiction. They might have advantages in cue exposure therapy, by increasing the salience of cues, as well as assessments of cue reactivity in addiction. This article summarizes the application of VR in the field of psychiatry. More importantly, it suggests the possibilities of clinical use of VR technology, in the treatment of addiction.

The Effect of Self-Identity on Smart phone Addiction

  • Kim, Jung-ae
    • International Journal of Advanced Culture Technology
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    • v.5 no.2
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    • pp.44-53
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    • 2017
  • The purpose of this study was to investigate the relationship between self-identity and smart phone addiction among University students. This study used descriptive cross sectional study to analyze the relationship between self-identity and smart phone addiction. Study participants included 357 University students located in C province who selected through volunteered, but 10 missing data were excluded and finally 347 participants completed the study. The study data were collected using self-identity tool made by Park A chung in 1996 which was composed of Independence, Proprioception, Future conviction, Goal orientation, Initiate, and Intimacy and Smart phone addiction tool made by National information society agency. The self-identity's Cronbach's alpha was .937 and Smart phone was .670. All data analyses were performed using SPSS 18.0. Results showed that most students were not addicted(97.1%) in Smart phone using and middle level(73.2%) of self identity. Also, there was a difference in self - identity level according to gender and grade(the ratio of smart phone general users, not at all addicted, was 90.79% for males and 98.53% for females), and there was difference in Smart phone addiction level according to gender and residence type(the ratio of Smart phone general users, not at all addicted, is 99.32% for commute, 97.04% for dormitory, and 89.66% for self governing). Also there were strongly related with self-identity and Smart phone addiction(p < .001). This results reveled that self-identity affect to Smart phone addiction, therefore it is important to raise self-identity to prevent Smart phone addiction for University students.

A Study on Antecedents of User Addiction in Mobile Messenger Services (모바일 메신저 중독에 영향을 미치는 선행 요인에 관한 연구)

  • Kim, Byoungsoo
    • Journal of Digital Convergence
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    • v.12 no.3
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    • pp.95-103
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    • 2014
  • Given social problems of technology addiction such as games and mobile messenger services (MMSs), it have become important to understand theoretical mechanisms to generate technology addiction. In this vein, this study examined key antecedents of technology addiction in the MMS environment. We posit technology habit and user satisfaction as key predictors of technology addiction. In addition, the impacts of social interaction and flow on use's technology addition formation were investigated The research framework was tested by using survey data collected from 278 Kakaotalk users who have used more than 6 months. The analysis results found that both technology habit and user satisfaction play an important role in generating technology addiction in the MMS context. The findings of this study indicate that social interaction and flow significantly affects technology habit and user satisfaction. The analysis results help government and MMS providers establish policies or strategies to induce healthy MMS use.

Effects of Self-Control and School Adjustment on Smartphone Addiction among Elementary School Students

  • Lee, Jeongmin;Cho, Boram
    • International Journal of Contents
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    • v.11 no.3
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    • pp.1-6
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    • 2015
  • This study presents an examination of the effects of the sub-factors of both self-control and school adjustment on smartphone addiction among a sample of elementary school students. The study is comprised of 93 5th-grade students from x elementary school located in Seoul, Korea. A descriptive analysis, Pearson's correlation, and multiple regression analysis were performed, and the following two study results are presented: 1) Among the sub-factors of self-control, instant gratification positively predicts smartphone addiction. 2) Among the sub-factors of school adjustment, a student's adherence to school rules negatively predicts smartphone addiction. Based on these results, the implications for preventing smartphone addiction among elementary-school students are discussed.

The Impact of Facebook Access Motivation on Facebook Addiction among High School Students: The Mediator Role of Online Self-Disclosure

  • Lee, Eunhee
    • International Journal of Advanced Culture Technology
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    • v.7 no.2
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    • pp.103-112
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    • 2019
  • Online self-disclosure was hypothesized as a mediating variable, explaining the relationship between Facebook access motivation (relationship expansion, curiosity about others' life, maintenance of social connection, social pressure from others, habitual use, impression management, searching for information, and content sharing) and Facebook addiction. Data came from 407 high school students in the Busan, and Gyeongnam provinces. Structural analysis was used to specify the relations among measured construct. Facebook access motivation of curiosity about others' life, Facebook access motivation of maintenance of social connection, Facebook access motivation of social pressure from others, Facebook access motivation of habitual use, and Facebook access motivation of impression management were significant predictors of Facebook addiction. Online self-disclosure mediates between Facebook access motivation of curiosity about others' life, Facebook access motivation of social pressure from others, Facebook access motivation of searching for information & Facebook access motivation of content sharing and Facebook addiction. Viewing online self-disclosure as a mediator has important implications for social media addiction counseling practice.

A Study on the Influence of Internet Game Addiction using the AHP and Statistical Analysis (AHP 및 통계분석을 이용한 인터넷 게임 중독 영향 연구)

  • Kim, Tae-Sung;Kim, Jong-Ho;Moon, Sang-Duk
    • Journal of the Korea Safety Management & Science
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    • v.10 no.2
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    • pp.33-41
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    • 2008
  • Rapid spread of the internet has made our everyday life more convenient, however it has brought some problems along with it. Especially, undergraduate student are losing their social ability as they become absorbed in the internet game, act selfishly in the cyber space and lose interest in studying. As a result, they become isolated from their friends and experience difficulty in the relationship with their parents. In this paper, the influence factors of internet game addiction is investigated using the Analytic Hierarchy Process (AHP) and statistics techniques. This study is to define the influence an important factors of internet game addiction using a questionnaire to internet game player and expert group. It is believed that this study will be more receptive to results that include the priority weights of internet game addiction among the addiction group, non-addiction group and expert group.