• 제목/요약/키워드: Technological Communication Skills

검색결과 34건 처리시간 0.021초

기술적 의사소통능력의 하위요소 추출과 체제모형 구축 (Study on Extraction of Sub-element and Construction of System Model for the Technological Communication Skills)

  • 김주현;이용진
    • 대한공업교육학회지
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    • 제40권1호
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    • pp.105-120
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    • 2015
  • 이 연구의 목적은 학습자의 의사소통능력을 향상시키기 위한 도구로서 사용될 기술적 의사소통능력의 하위요소 추출과 체제모형 구축에 있다. 연구의 목적을 달성하기 위해 기술적 의사소통능력 하위요소 추출 및 정의, 기술적 의사소통능력 체제 모형구축의 두 가지 단계로 진행하였다. 기술적 의사소통능력 하위요소 추출 및 정의 단계에서는, 기술적 의사소통능력과 관련된 요소를 포함하고 있는 기존의 설계과정 모형을 분석, 비교하고, 기술적 의사소통능력 하위요소를 추출하여 전문가 검증하였다. 다음으로 '기술적 의사소통능력'과 그 하위요소에 대한 정의를 하였다. 기술적 의사소통능력 체제 모형 구축 단계에서는, 기술적 의사소통능력 하위요소와 관련 문헌에 대한 연구를 통해 기술적 의사소통능력 체제 모형을 구축하여 전문가 검증하였다. 이러한 연구과정을 통해 얻은 결과는 다음과 같다. 첫째, 기술적 의사소통능력의 하위요소는 이미지, 스케치, 순서도, 설계도, 원형제작, 기호 표 그래프, 프레젠테이션이 추출되었다. 둘째, 기술적 의사소통능력을 '온라인 오프라인을 아우르는 협업 활동'을 기반으로, '기술적 의사소통 도구'를 사용하여, '교류를 통한 구상, 교류를 통한 구현, 교류를 통한 마무리'의 과정을 통해 길러지는 의사소통능력으로 정의하였다. 셋째, 기술적 의사소통능력은 교류를 통한 구상(이미지, 스케치, 순서도), 교류를 통한 구현(설계도, 원형제작), 교류를 통한 마무리(기호 표 그래프, 프레젠테이션)의 모든 과정이 협업을 기반으로 체제를 구성하고 있다. 넷째, 기존 의사소통능력 검사도구와 기술적 의사소통능력 체제모형을 기반으로 기술적 의사소통능력 검사 도구를 개발하고, 전문가 타당도 조사를 통해 개선하였다.

정보시스템 실무자들이 필요로 하는 지식 및 기술 (Critical IS Knowledge and Skills Required by Indusrties : Findings form Korea)

  • 고석하
    • Journal of Information Technology Applications and Management
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    • 제13권2호
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    • pp.1-15
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    • 2006
  • This paper classifies the critical knowledge/skill set required to IS practitioners according to content or domain of knowledge : IS technology knowledge/skills, organizational and societal knowledge/skills, interpersonal knowledge/skills, and personal traits knowledge/skills. The survey reveals that Korean IS practitioners rate interpersonal knowledge/skills and personal traits knowledge/skills the most important, and organizational and societal knowledge/skills the least important. Specifically, they rate creative thinking, critical thinking, interpersonal communication skills, team working skills, personal motivation, operating systems, programming languages, DB/data warehouse, IS technological trend, networkicommunicationisecurity especially important. The survey also shows that Koran IS practitioners feel knowledge deficiency in almost all knowledge/skills areas. The results confirm that the curriculum of universities, the training and education programs of industries, and IS/IT education policy of the government should be revised as soon as possible.

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치기공과 교육과정 제고를 위한 치과기공사의 직업기초능력 중요도 분석 (Analysis on the Importance of Dental Technicians' Basic Vocational Competency elements to Improve the Dental Technology Curriculum)

  • 정효경;박남규
    • 대한치과기공학회지
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    • 제41권1호
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    • pp.31-41
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    • 2019
  • Purpose: This provides basic data for improving educational effectiveness by selecting and applying basic vocational competency applicable to dental technology's sub-major curricula by determining and researching dental technicians' awareness levels concerning the basic vocational competency's importance. Methods: 170 dental technicians working in Daegu, Korea were surveyed using a self-administered questionnaire between 9 January 2018 and 23 February 2018. Results: 1. The highest level of the basic vocational competency elements by the awareness levels of importance in dental technology laboratories was shown in the occupational ethics, followed by technological skills, interpersonal skills, self-development levels, problem-solving skills, information skills, resource management skills and skills for understanding groups, communication skills, and mathematical skills. 2. Female dental technicians put relatively higher importance on writing documents and managing time, while males stressing on basic statistics. 3. Dental laboratory CEOs and managers put high values on resource management skills, while head technicians valuing information skills more. 4. The awareness levels concerning the basic vocational competency importance in some dental technology fields did not match those of the dental technology laboratories in the fields of porcelain, crown and bridge, and orthodontics. Conclusion : This study demonstrates that the awareness levels concerning basic vocational competency's importance in some fields of dental technology differ from those of dental technology laboratories. Developing a basic vocational competency curriculum, it seems necessary to find ways to increase educational effectiveness by selecting and applying the basic vocational competency for the respective fields of dental technology.

Innovative Writing Assignments in Engineering to Enhance Learning, Thinking and Motivation

  • 조벽
    • 공학교육연구
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    • 제1권1호
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    • pp.33-42
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    • 1998
  • Three benefits of incorporating writing in engineering curricula are presented. The first benefit is in improving the communication skills which are essential for engineers and are attained through practice. The second benefit is in enhancing learning and is achieved by utilizing the complex process of writing to heighten the level of understanding. The third benefit, though difficult to recognize and even more difficult to promote in a society (and educational institutes) steeped in the behaviorist tradition, is in promoting meaningful learning by cultivating motivation internal to students themselves. The boundaries of writing activities are broadened to include that of stating a paragraph or even one complete sentence such that it may be incorporated in engineering without undue strain. A two-year trial of incorporating four types of writing assignments in six different courses (a total of 12 classes) at Michigan Technological University shows that writing assignments can be designed to achieve different degrees of the three aforementioned benefits. It is found that different types of writing activities need to be assigned depending on the status of course (elective vs. required) and on the composition of the students taking the course (upper division vs. lower division; majors vs. non-majors).

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Application Of Information Technologies In Network Mass Communication Media

  • Ulianova, Kateryna;Kovalova, Tetiana;Mostipan, Tetiana;Lysyniuk, Maryna;Parfeniuk, Ihor
    • International Journal of Computer Science & Network Security
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    • 제21권12호
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    • pp.344-348
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    • 2021
  • The article examines one of the most important means of visualization of mass information on the Internet - information graphics in the broadest sense of the term as a visual technology for presenting mass information. The main objectives of the article are to determine the genre-typological features of infographics and basic technological principles; identification of features of creation and use of information graphics in modern network. Certain benefits of online infographic editors include savings in resources and time. They allow the user, who has basic PC skills, to create standardized infographics based on their own data. In addition, the use of online services develops visual thinking, allows you to get an idea of quality criteria and current trends in infographics, as well as to gain initial experience in the visual presentation of data.

A Case Study of Short Animation Production Using Third Party Program in University Animation Curriculum

  • Choi, Chul Young
    • International Journal of Internet, Broadcasting and Communication
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    • 제13권4호
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    • pp.97-102
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    • 2021
  • The development of CG technology throughout the 2000s brought about a significant growth in the animation market. This phenomenon led to an increase in the number of people required by related industries, which led to an increase in the number of related majors in universities. CG application technologies are becoming more common with the advent of YouTube and virtual YouTubers, but high technology is still required for students to get a job. This situation is not easy to include both technological and creative skills in the college animation curriculum. In order to increase students' creativity, we need a lot of production experience, which requires a lot of knowledge and time if we only use tools like Maya and 3D Max. In this paper, We tried to devote more time to storytelling by minimizing the technical process required for production and proceeding with repetitive or difficult processes for content creation using third-party programs. And through the 12-week class, the experimental production process was applied to the process from planning to completion of animation works that students would submit to the advertisement contest.

도서관에서 활용할 수 있는 10가지 방법에 대한 대학도서관 사서의 인식에 관한 연구 (A Study on the Awareness of Academic Librarians about "Ten Technology Ideas Your Library")

  • 노동조;민숙희
    • 정보관리학회지
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    • 제27권3호
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    • pp.15-34
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    • 2010
  • 본 연구는 ALA의 American Libraries 웹사이트에서 제시한 도서관 서비스 향상과 직원의 커뮤니케이션 및 협력 증진에 활용할 수 있는 10가지 방법에 대한 국내 대학도서관 사서들의 인식을 조사한 것이다. 이를 위하여 국내 25개 대학도서관의 156명의 사서를 대상으로 설문조사를 실시하여 10가지 방법에 대한 각각의 필요성과 효과성, 난이성, 발전가능성 정도를 측정하였다. 본 연구의 결과는 다음과 같다. 첫째, 도서관에서 활용할 수 있는 10가지 방법 중에는 도서관 직원을 위한 지속적 기술훈련 프로그램 제공하기와 이용자에게 맞춤형 개인화서비스 제공하기, 이용자에 대한 도서관 공지사항을 문자메시지로 전송하기가 필요성과 효과성이 모두 높다. 둘째, 10가지 방법에 대한 난이도는 이용자에게 맞춤형 개인화서비스 제공하기와 특수주제별 위키 작성하기, 도서관 직원을 위한 지속적 기술훈련 프로그램 제공하기의 순으로 높다. 셋째, 10가지 방법에 대한 발전가능성은 도서관 직원을 위한 지속적 기술훈련 프로그램 제공하기와 도서관 홈페이지의 최신정보를 자동으로 트위터에 전송하기의 순이다.

Analysis of Barrage Culture and User Analysis in New Media Content in the Chinese Market

  • Pan, Yang;Kim, KiHong;Li, SuoWen
    • International Journal of Internet, Broadcasting and Communication
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    • 제14권3호
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    • pp.115-130
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    • 2022
  • Barrage is an interactive method based on video, and the video itself is visualized from the viewer's point of view to play people's emotions, and it already has an advantage in communication by attracting people's attention using stories and plays. Advances in digital and mobile technology have enabled video viewing anytime, anywhere. Due to the nature of the barrage site that relies on the same video content or playback to participate in video sharing through computers or mobile clients, a barrage that can express users' feelings and thoughts will be added, breaking down the limit of content acceptance by a single user. Barrage satisfy users' entertainment needs, and their influence is growing. Gradually, they are heading to offline movie theaters and TV from barrage videos on the Internet. Attempts to function as offline ammunition facilitated technological innovation for media convergence by converging mobile media with PCs and screens. At the same time, the trend of media convergence shown by coal screens is also a trend of overall technological development. A barrage is an extension of human communication skills. The properties of the barrage fit well with the need for experiential marketing (via video). It can provide a visual experience and create an atmosphere of "surrounding and watching" and eliminate loneliness. Barrage itself provides a function to comment on videos, which is a trigger point for the reason, and donation adds to the amount of information in the video, adding to the fun of the video. Through the barrage, sarcastic, teasing, and expressing emotions can bring entertainment experiences, and users can produce and communicate their shooting text while consuming the satisfaction brought by the shooting. At the same time, Barrage attaches great importance to the needs of the masses, is more individual and diversified, and has commercial significance in line with the current development trend of the Internet. As a new interactive method, barrage contains huge potential value. However, the impact of the interactive way of barrage should also be viewed from a dialectical point of view, how to solve the difficulties in the development of barrage. The way to solve the difficulties in the development of barrage is worth studying. This research will analyze the reasons for the development of barrage and the analysis of Chinese barrage websites, the case analysis of barrage videos, the exploration of the characteristics and values of barrage, and the problems in the process of barrage communication. Provide reference for the development of industrial culture.

중학교에서의 기술적 체험활동에 터한 창의적 문제해결 경진대회 프로그램 개발 (Development of Junior high School Competition Program for Creative Problem Solving on the basis of Technological Hands-on Activities)

  • 김다라니;이상봉
    • 대한공업교육학회지
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    • 제36권1호
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    • pp.149-166
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    • 2011
  • 이 연구의 목적은 중학교에서 모든 학생들에게 창의적인 문제해결능력을 발휘하여 기술적인 체험활동에 터한 문제를 해결함으로서 창의성을 발휘할 수 있는 기회를 제공하고, 팀 활동을 통하여 주어진 문제를 장시간 고민하고 해결함으로서 협동심과 도전정신을 기를 수 있는 수 있는 창의적 문제해결 경진대회 프로그램을 개발 하는데 있다. 이 연구의 목적을 달성하기 위해 문헌고찰 및 관련 대회 프로그램 탐색을 토대로 하여 중학교에서의 기술적 체험활동에 터한 창의적 문제해결 경진 대회의 프로그램을 개발하고 이를 학교 현장에 적용하였다. 이 연구는 다음과 같은 단계에 따라 연구를 수행하였다. 1. 준비단계: 기술의 내용구조와 내용구조에 따른 체험활동의 영역 등을 살피고, 창의성에 대한 이론을 고찰하였다. 또한 국 내외 창의성 관련 경진대회 프로그램을 탐색하였다. 2 개발단계: 기술적 체험활동에 터한 창의적 문제해결 경진대회의 성격, 목표, 출제 및 평가의 전반적인 총론을 제시하고 대회의 '기획-운영-평가'에 걸친 구체적인 프로그램을 개발하였다. 3. 적용단계: 개발된 프로그램을 중학교 전교생을 대상으로 적용해 보았다. 이에 따른 연구 결과는 다음과 같다. 첫째, 이 연구에서 개발된 프로그램은 중학교에서 모든 학생들에게 기술적인 체험 활동에 터한 문제를 해결함으로서 창의적인 문제해결능력을 발휘할 수 있는 기회를 제공하기 위한 경진대회 프로그램이다. 둘째, 이 연구에서는 창의적 문제해결 경진대회의 성격과 목표와 출제 및 평가 방향을 제사한 뒤 이를 기초로 하여 개발된 '대회 기획 단계, 대회 운영 단계, 대회 평가 단계'의 절차에 따른 프로그램을 개발하였다. 셋째, 이 연구에서 개발된 기술적 체험활동에 터한 대회 문제는 기술의 내용구조에 따라 제조기술, 건설기술, 수송기술, 통신기술, 생물기술의 5개의 영역으로 나누었으며, 각 영역별 문제의 게시자료와 학생용 활동지를 각각 개발하였다. 넷째, 개발된 프로그램 중학교 현장에 적용하여 그 사례를 제시하였다.

Dementia Response Technology Development Strategy through PEST-SWOT Analysis

  • Yu, Tae Gyu
    • International journal of advanced smart convergence
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    • 제9권1호
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    • pp.185-192
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    • 2020
  • The number of dementia patients in Korea is expected to increase to 3.30 million in 2050, and the cost of dementia management will increase sharply to KRW 106.5 trillion of GDP. In August 2017, the Moon Jae-in government announced the 'Dementia National Responsibility System' through a five-year plan for government operation and expanded the Dementia Peace Center nationwide. However, for this, strategic dementia-related technology development strategies should be established and given the role of government and the role of the private sector. Therefore, in order to derive the corresponding strategy, this study developed the government's 'dementia' response technology development strategy through the situation analysis from the political, economic, social, and technological perspective and the environmental (PEST) analysis of the strengths, weaknesses, opportunities, and threats (SWOT). As a result, the direction of technology development in the dementia-related medical device market is expected to become a trend of developing dementia self-measurement by developing low-cost and high-efficiency diagnostic technology products. It has been shown that the development of various products for consumers should begin. As a result, the dementia market approach strategy should be premised, the related technical support and legal restrictions should be minimized, and the education of related experts should be strengthened to solve the government's development of dementia technology and the social problems of dementia. In addition, by developing joint projects with major companies around the world and actively participating in the technology platform, it is important to naturally build up skills accumulation for the development of dementia technology and competence skills of dementia technology experts in the long term.