• Title/Summary/Keyword: Team Simulation

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Agent-Based Modeling Simulation Approach to Analyzing the Impact of Computer-Mediated Communication on Team Creativity Through Exploration and Exploitation (탐색 및 활용을 통한 컴퓨터 매개 커뮤니케이션의 팀 창의성에 관한 연구 : 에이전트 모델링 기법을 중심으로)

  • Lee, Kun-Chang;Hahn, Min-Hee;Seo, Young-Wook
    • Korean Management Science Review
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    • v.28 no.1
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    • pp.91-105
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    • 2011
  • Among various types of creativity, team creativity has been always receiving attention from both practitioners and researchers because most of works are done in a team format in organizations. Therefore, it would be the best way for corporate performance to increase when team creativity is managed carefully to increase in a steadfast way. Though there are lots of ways to grow team creativity, this study explores the issue of increasing the team creativity by adopting CMC (computer-mediated communication) and exploration and exploitation, which were studied separately, but never analyzed together in the same research framework. Experiments to prove the validity of the research questions are based on ABM (Agent-Based Modeling) simulation. Netlogo language was adopted to build a prototype engine for the simulation engine. Experiment results revealed that in the short-term, both broad CMC mode with high exploration and exploitation, and local CMC mode with high exploration and exploitation result in higher team creativity than other types of combination. However, in the long run, broad CMC mode yields higher team creativity level than local CMC mode.

An Agent Based Simulation Model for the Analysis of Team Formation (팀 결성 분석을 위한 행위자 기반 시뮬레이션 모형)

  • Yee, Soung-Ryong
    • Journal of the Korea Society for Simulation
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    • v.19 no.4
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    • pp.169-178
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    • 2010
  • Agent based simulation is an approach for the analysis of a system's long term behavior where the entities in the system behave independently by their own judgement and memory, but influence each other to cope with given environment. In this paper we developed an agent based simulation model for the analysis of behavioral mechanism of team formation. In the process of team formation members' mutual preference is an important factor although each member can join up with one's own will. Also a team performance can vary by the member's own experience. We implemented the developed model using Netlogo 4.1, and verified the model by simulation. From the simulation results we found that the model successfully performed necessary functions using behavioral rules, judgments, and evolutionary processes by memory. As a further study we will be able to apply the model for analyzing various ecological behavior of team formation.

Simulation of a Laser Tomography Adaptive Optics with Rayleigh Laser Guide Stars for the Satellite Imaging System

  • Ahn, Kyohoon;Lee, Sung-Hun;Park, In-Kyu;Yang, Hwan-Seok
    • Current Optics and Photonics
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    • v.5 no.2
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    • pp.101-113
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    • 2021
  • Adaptive optics (AO) systems are becoming more complex to improve their optical performance and enlarge their field of view, so it is a hard and time consuming process to set up and optimize the components of AO systems with actual implementation. However, simulations allow AO scientists and engineers to experiment with different optical layouts and components without needing to obtain and prepare them physically. In this paper, we introduce a new AO simulation named the Korea Adaptive Optics Simulation (KAOS), independently developed by LIG Nex1. We verified the performance of KAOS by comparing with other AO simulation tools. In the comparison simulation, we confirmed the results from KAOS and other AO simulation tools were very similar. Also, we proposed a laser tomography AO system with five Rayleigh laser guide stars (LGSs) optimized by using KAOS to overcome the disadvantages of the AO system with a single sodium LGS for the satellite imaging system. We verified the performance of the proposed AO system using KAOS, and the simulation result showed averaged Strehl ratio of 0.37.

Nursing Student's Experiences in Team Based Simulation Learning (간호학생의 팀기반 시뮬레이션 학습경험)

  • Kang, Hee-Young;Choi, Eun-Young;Kim, Hae-Ran
    • The Journal of Korean Academic Society of Nursing Education
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    • v.19 no.1
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    • pp.5-15
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    • 2013
  • Purpose: The purpose of this study was to explore nursing students experiences in team based simulation learning. This study was based on a phenomenological research methodology. Methods: Fourteen nursing students participated in this study. The students gave in depth interviews and wrote reflective journals after participating in a team based simulation learning program, which was provided at C University in Gwangju for 8 weeks, 2011. These data were analyzed using Van Kaam's method. Results: 21 sub-themes and 9 themes were elicited from 55 significant statements. They were classified into 3 categories such as : 'First exposed to lessons on how Burden', 'the enjoyment of team based simulation learning', 'expansion of the clinical competence'. Conclusion: Teaching and learning strategy that combines a variety of simulation training to nursing students to develop critical skills to improve their care to give and take advantage of simulation training supplement is advised.

Study on the basic efficiency of trawl net (트롤그물의 기본 성능에 관한 고찰)

  • Oh, Taeg-Yun;Kim, Young-Seuing;Choi, Seuk-Kwan;Bae, Jae-Hyun;Cho, Sam-Kwang;Park, Chang-Doo;An, Heui-Chun;Shin, Jong-Keun;Yang, Won-Seuk;Moon, Dae-Yeon
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.42 no.3
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    • pp.148-157
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    • 2006
  • A model experiment, simulation test using personal computer and real sea trial fishing were carried out to investigate the basic efficiency of bottom trawl net which can be used in the sea mount of North West Pacific, and experimental values were analyzed as the values of full-scale bottom trawl net. Hydrodynamic resistance for the full-scale trawl net according to the Koyama equation was 2.1 times higher than that of simulation and 2.4 times higher than that of model experiment at the average towing velocity. At the 3.5kt's of towing speed, net width of the full-scale trawl net was 2.5% smaller than that of simulation and 8.2% larger than that of model experiment. On the fishing experiment of the full-scale trawl net for the 3.5kt's of average towing speed, average net height of A group(same direction with external force) was 423.5% higher than that of model experiment and 457.1% higher than that of simulation and that of B group(opposite direction with external force) were 283.8% and 306.3% higher than in case of model experiment and Simulation respectively. Net mouth of the full-scale trawl net was 338.1-504.6% higher than those of model experiment and simulation in A group, and 525.2-745.3% higher in B group.

Effect of Practical Delivery-nursing Simulation Education on Team-based Learning on the Nursing Knowledge, Self-efficacy, and Clinical Competence of Nursing Students (팀기반 학습을 적용한 분만간호 시뮬레이션 실습교육이 간호대학생의 간호지식, 자기효능감과 임상수행능력에 미치는 효과)

  • Lee, Sun Hee
    • Women's Health Nursing
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    • v.24 no.2
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    • pp.150-162
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    • 2018
  • Purpose: To identify the effects of delivery-nursing simulation education using team-based learning on the delivery nursing knowledge, self-efficacy, and clinical competence of nursing students. Methods: The study used a nonequivalent, control group, quasi-experimental design. The team-based learning was applied to the experimental group, while the individual learning was applied to the control group. Data were collected from October 12 to December 7, 2016, and analyzed using the SPSS/WIN 22.0 program. Results: Comparison between the experimental and control group showed no significant difference in delivery-nursing knowledge (t=-0.33, p=.741) or self-efficacy (t=-0.65, p=.515). However, a significant difference (t=-2.09, p=.048) in the nursing-skills aspect of clinical competence was found between the experimental and control groups after the practical simulation education. Conclusion: Delivery-nursing simulation education using team-based learning was more effective in improving the nursing-skills aspect of nursing competence than was delivery-nursing simulation education based on individual learning.

Suggestion and Application of Emergency Simulation Educatin using Real-time Video Observation for Inactive Nurses

  • Park, Jung-Ha;Lee, Yun-Bok
    • International Journal of Advanced Culture Technology
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    • v.10 no.1
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    • pp.180-186
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    • 2022
  • This study is a pilot study to confirm the effectiveness of training after applying emergency simulation training for inactive nurses and to present a new model of simulation training operation method. In this study, the control group is a group that directly participates in the simulation activity, and the experimental group is the group that observes the control group's simulation activity. Experimental group and control group were matched 1:1 to experience all the roles of the resuscitation team. The study participants were 5 inactive nurses in the experimental group and 5 inactive nurses in the control group, and the total training time was 5 hours. The emergency simulation operation composition consists of theory education, skill education, and simulation. The interview was conducted. The educational satisfaction of the participants was 4.65 points for theory education and 4.70 points for practical education based on 5 points. Participants' performance confidence improved from 3.60 points before operation to 7.20 points after operation. Emergency simulation operation consisted of pre-test, theory education, skill education, simulation implementation, debriefing, and post-test. Participants expressed that the choice of group greatly reduced the burden and anxiety about performing the role of the resuscitation team. However, difficulties and inexperience in the operation of the defibrillator were reported in the experimental group. The control group reported that the simulation activity of the experimental group was not significantly different from theirs. Through the results of this study, it was confirmed that emergency simulation education not only reduced the burden and anxiety of inactive nurses, but also had an effect of education. Based on the research results, it is proposed to expand the participants and verify the effectiveness of education through specific variables such as learning commitment, learner confidence, simulation satisfaction, and team effectiveness.

Circuit Design Method to Solve the Processing Error and the Processing Speed Decreasing Problems in Multi-core Hardware In-the-Loop Simulation (Hardware In-the-Loop Simulation의 다중 코어 연산시 발생할 수 있는 연산 오류 및 연산속도 저하를 해결하기 위한 회로 구성 기법 제안)

  • CHAE, BEOM-SEOK;JEON, JAE-HYUN;KIM, KYUNG-SUE;OH, HYUN-SEOK;PARK, CHEOL-HYUN;LEE, JEONG-JOON
    • Proceedings of the KIPE Conference
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    • 2020.08a
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    • pp.421-422
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    • 2020
  • Hardware In-the-Loop simulation(HIL)은 실제 하드웨어 시스템을 실시간 모사할 수 있는 시뮬레이션 장비로 연구 및 개발 기간의 단축, 비용저감 등의 장점을 앞세워 다양한 전력전자 분야에 사용되고 있다. 실제 하드웨어를 그대로 모사하는 것이 HIL의 목적이기 때문에 HIL 장비는 검증의 실시간성과 출력된 결과의 정확성이 무엇보다도 중요하다고 할 수 있다. 하지만 코어간의 데이터를 주고받는 과정에서 HIL의 연산 속도 및 정확성을 저해하는 요인들이 발생하게 된다. 본 연구에서는 HIL 장비를 이용해 복잡한 시스템을 구현함에 있어서 연산속도 및 정확성을 저해하는 요인들을 찾아내고 이를 해결하기 위한 방법을 제안한다. 제안된 연산속도 개선 및 정확성 개선 방법의 타당성은 프로세서의 연산 속도 변화량, HIL 및 시험 결과 파형의 비교 분석을 통해 검증되었다.

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An Agent-Based Model of Team Dissolution based on Personality Traits (성격 유형을 바탕으로 하는 에이전트 기반 팀 해체 모형)

  • Yee, Soung Ryong
    • Journal of Digital Convergence
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    • v.16 no.1
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    • pp.317-325
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    • 2018
  • A satisfactory ending of the project is crucial for the students to achieve success experience. In this study, we analyze the teams' dismantling before the project deadline. We propose a team dissolution model based on the assumption that the disharmony caused by the members' personality traits is the main reason for the team break up. The Dark Triad and the Communion are introduced to build the model. We simulated the proposed model using an agent-based simulation and analyzed the results. We found that the ratio of owning DT impacts the maximum allowable size of the team and the team's rate of dissolution, but the team has been able to reduce the team's dissolution rate by increasing the team's harmony. We expect that we efficiently used the developed model with the agent-based simulation for the studies related to the dismantling of teams.

Simulation Tool of Rectangular Deflection Yoke for CRT

  • Woo, Duck-Kee;Park, Jong-Jin;Cheun, Jong-Mok;Park, Moo-Yong
    • 한국정보디스플레이학회:학술대회논문집
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    • 2003.07a
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    • pp.1141-1146
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    • 2003
  • We have developed the three-dimensional simulation tool for the design of deflection yoke. This tool consists of a modeler, a solver and a post-processor. The modeler easily makes models of Deflection Yoke (DY) and ferrite core (Circle, RAC and RTC) by the parameters and supports several element types (line, surface and quadrilateral). The solver calculates charge density and magnetic field of DY by boundary element method (BEM). We can simply evaluate misconvergence, distortion and inductance of DY in the post-processor, so we apply this simulation tool to 32" rectangular deflection yoke. We can conveniently implement the efficient development of DY in the future.

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