• 제목/요약/키워드: Team Decision Making

검색결과 177건 처리시간 0.024초

팀 의사결정에 대한 이원적 단계 모델 (A Dual-Level Model of Team Decision Making)

  • 강민철
    • Asia pacific journal of information systems
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    • 제14권2호
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    • pp.37-59
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    • 2004
  • Team decision making is a collective behavior that needs to be understood by considering properties belonging to team and individual member domains together. This paper introduces a conceptual model called "Dual-Level(DL)" model that describes a team decision-making process in terms of team level, member level, and the relationship between them. The team-level view explains the decision-making process by considering the team as a wholeand divides the process into three stages: Problem Conceptualization, Alternative Generation, and Selection. The member-level view describes what happens to individual members when they go through the group process and splits it into the five phases: Individual Cognitive Mapping, Problem Decomposition, Subproblem Session, Subproblem Integration, and Team Decision. The DL model works as a theoretical framework to explore team decision making by using a set of computational models of team design and team members. In practice, the conceptual framework is used to build a computational model of decision making team, called "Team-Soar."

팀 구성원들의 문화적 이질성과 과업복잡성이 팀 상호작용 프로세스에 미치는 영향 (Effects of Cultural Difference and Task Complexity on Team Interaction Process)

  • 남창수
    • 대한인간공학회지
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    • 제25권3호
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    • pp.7-16
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    • 2006
  • Although several theories and models have been proposed to explain the effects of cultural differences in team decision making, many aspects of team decision-making in multi-cultural contexts such as team performance, team communication, and team cognition still remain unclear. In particular, little attention has paid to the empirical studies on team processes multi-cultural team members use to interact with each other to accomplish the task in different task environments. To investigate the effects of culture and task characteristics on team decision making behavior in multi-cultural contexts, this study compared culturally homogenous and heterogeneous groups in the context of logistics decision making. Results of the study showed that cultural difference and task complexity may affect team performance as well as team interaction process to varying degree.

분산인공지능 모델을 이용한 효과적인 팀 의사결정에 관한 연구 (A Study of Effective Team Decision Making Using A Distributed AI Model)

  • 강민철
    • Asia pacific journal of information systems
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    • 제10권3호
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    • pp.105-120
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    • 2000
  • The objective of this paper is to show how team study can be advanced with the aid of a current computer technology, that is distributed Artificial Intelligence(DAI). Studying distributed problem solving by using groups of artificial agents, DAI can provide important ideas and techniques for the study of team behaviors like team decision making. To demonstrate the usefulness of DAI models as team research tools, a DAI model called 'Team-Soar' was built and a simulation experiment done with the model was introduced, Here, Team-Soar models a naval command and control team consisting of four members whose mission was to identify the threat level of aircraft. The simulation experiment was performed to examine the relationships of team decision scheme and member incompetence with team performance. Generally, the results of the Team-Soar simulation met expectations and confirmed previous findings in the literature. For example, the results support the existence of main and interaction effects of team decision scheme and member competence on team performance. Certain results of the Team-Soar simulation provide new insights about team decision making, which can be tested against human subjects or empirical data.

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Decision Making Method to Select Team Members Applying Personnel Behavior Based Lean Model

  • Aviles-Gonzalez, Jonnatan;Smith, Neale R.;Sawhney, Rupy
    • Industrial Engineering and Management Systems
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    • 제15권3호
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    • pp.215-223
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    • 2016
  • Design of personnel teams has been studied from diverse perspectives; the most common are the people and systems requirements perspectives. All these point of view are linked, which is the reason why it is necessary to study them simultaneously. Considering this gap, a decision making model is developed based on factors, models, and requirements mentioned in the literature. The model is applied to a real case. The findings indicate that the Personnel Behavior Based Lean model (PBBL) can be converted into a decision making model for the selection of team members. The study is focused not only on the individual candidates' knowledge, skills, and aptitudes, but also on how the model considers the company requirements, conflicts, and the importance of each person to the project.

Application of Visual Decision Making Process in the Development of Business Process Reengineering Vision and Implementation Plan

  • 김재경;성태경
    • 한국경영과학회지
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    • 제14권2호
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    • pp.185-185
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    • 1989
  • Business process reengineering(BPR) aims at a radical redesign of our business processes in order to achieve dramatic improvements in their performance. However, the fact that many BPR projects have failed hesitates the companies who have started to use BPR or who are planning to do so. Implementing a radical plan from a cross-functional perspective needs a more careful consideration of process vision, preventive measures and contingency plan. Our research suggests to use a visual decision making process (VDMP) in the development of a process vision and implementation plan. A BPR project of Carlson School of Management (CSOM) at the University of Minnesota is illustrated to show our suggested methodology.

RTS 게임에서 에이전트와 상호 의사를 조절하는 조정 에이전트의 설계 (A Design of a Coordination Agent Controlling Decision with Each Other Agents in RTS)

  • 박진영;성연식;조경은;엄기현
    • 한국게임학회 논문지
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    • 제9권5호
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    • pp.117-125
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    • 2009
  • 실시간 전략 시뮬레이션 게임에서 각각의 팀은 다수의 에이전트로 구성하고 상태 팀을 이기기 위한 전략을 수행한다. 전략은 팀에 속한 에이전트들의 협력을 필요로 하며 이를 위해서는 다중 에이전트 시스템이 필요하다. 다중 에이전트 시스템의 의사 결정방법 중에서 중앙 집중적인 의사 결정 방법은 조정 에이전트를 사용해서 팀을 위한 작업을 선택한다. 비 중앙 집중적인 의사 결정 방법은 에이전트가 각각 주체가 되어서 다른 에이전트와 의사소통을 하기 때문에 비용이 많이 든다. 본 논문에서는 조정 에이전트를 사용할 때 다수의 에이전트를 그룹으로 관리하는 방법, 경매 시스템을 사용해서 에이전트에게 작업을 할당하는 방법 그리고 할당한 작업 중에서 수행에 실패한 작업은 다른 에이전트에게 다시 할당방법을 제안한다. 실험에서는 스타크래프트 게임에서 제안한 시스템을 적용할 때 공격력과 방어력이 향상되는 것을 볼 수 있었다. 제안한 방법을 사용한 에이전트의 팀 승리 비율은 8대 2로 높아졌다.

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Development of an Automatic System for Feasibility Studies on Transport Investment

  • Eom, Jin Ki;Lee, Kwang Sub;Lee, Jun;Moon, Dae Seop
    • International Journal of Railway
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    • 제5권4호
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    • pp.144-147
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    • 2012
  • New transport technologies have been rapidly developed and various transport systems are ready to introduce. However, there no exists effective decision making tools for pre-feasibility studies on transport systems. The pre-feasibility studies should provide reliable solutions about whether a certain transport system is feasible or not by cost-benefit analysis and effectiveness test of enhancing regional economy. This study introduces the smart transport investment/information system (SMARTIS) for supporting decision making with ease, fast and reliable methods. The SMARTIS incorporates travel demand estimates into the process of feasibility studies with automatic data processing methods to give reliable solutions quickly. The SMARTIS is expected to be informative for transit agencies, planners, and operators.

하이테크산업에서 선두이점의 원천에 관한 연구: 지식경영역량의 매개효과를 중심으로 (Sources of Pioneering Advantage in High-tech Industries: The Mediating Role of Knowledge Management Competence)

  • 조연진;박경도
    • 벤처창업연구
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    • 제10권4호
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    • pp.113-131
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    • 2015
  • 본 연구는 지식경영역량의 신제품 개발 과정에서의 역할을 설명하고, 지식습득역량에서 지식적용역량으로 연결되는 과정을 통해 선두이점과 신제품품질의 우월성, 그리고 신제품 성과 간에 관계를 규명하기 위한 연구이다. 지금까지 지식기반 연구는 지식의 정의, 지식의 유형 구분, 지식과 정보 간의 차이 등에 대한 연구로 국한되어왔다. 본 연구는 기업의 신제품 지식경영활동 중 발생하는 지식습득과 지식적용역량을 전략적 변수로서 간주하여, 지식경영역량의 선행변수와 결과변수를 조사하였다. 지식기반이론과 source-position-performance(SPP)구조를 바탕으로, 가치창출에 원천으로서 지식의 유형은 지식경영역량의 개발에 중요한 역할을 하며, 이러한 지식경영역량은 포지션상의 우위를 가져와 신제품 성과에 영향을 미칠 수 있음을 제시하였다. 이를 검증하기 위해 국내 하이테크 산업에 속하는 기업들 중 신제품 프로젝트에 참여한 제품 개발팀의 과장급 이상 종사원을 대상으로 설문조사를 실시하였다. 구조방정식모형을 사용하여 가설을 검증한 결과 7개의 가설 중 신제품 지식의 복잡성과 지식적용역량의 관계(H1b)를 제외한 모든 가설이 통계적으로 유의한 결과를 보였다. 본 연구의 공헌은 SPP 구조를 기반으로 하여 지식의 유형과 포지션상 우위를 연결하는 매개변수로서 지식경영역량을 소개하였고, 실증 분석을 통해 신제품 혁신 이론에 지식경영역량이 중요한 역할을 한다는 것을 보였다는 것이다. 또한 신제품 개발 성과를 향상하기 위해서는 신제품 개발 팀장들의 역할 즉, 팀 구성원들의 개별 지식 접근능력을 기르고, 그것을 적용하기 위한 능력을 개발하는 것이 중요하다는 것을 제시하였다는 점은 실무적으로 의의가 있다.

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도서관경영에 있어서 의사결정시스템에 관한 연구 (A study on decision making system in library management with an analysis on the case study of university library in Seoul)

  • 이우범
    • 한국문헌정보학회지
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    • 제20권
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    • pp.163-222
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    • 1991
  • This dissertation are studying the conceptual structure of decision making situation in libraries, by analyzing the library function, decision makings of library and then seeking economic and efficient alternative decision making by programming the· decision making situations, and finally, introducing how to apply management information system or decision making support system. For this purpose, in order to analyzing necessary factors for the decision making system, the questionnaire used Lickert method were distributed to 400 librarians of 36 universities in Seoul by means of mail. 193 librarians, $48\%$ of the questionnaire, are returned are studied by using 'SYSTAT' statistical software to figure out the factors of the decision making system. This dissertation was put six hypotheses and tested with the returned questionnaire. The following five result can be asserted. First, to the higher degree of the librarians' participation in the important library decision makings, the quality of formal library services are improved regardless of seniority of the work. Secondly, the t-test results show that all of t-test scores of seniority of the work, educational background, and responsibilities of the work are exceeding significant level and perception of decision making was proved to be different depending on seniority of the work, educational background, and responsibilities of the work in libraries. Thirdly, as the results of factor af factor analysis, the encouragement on participation in the library academic activities, the extent to get useful information about performances of library and the improvements of library works were grouped by similar posibilities of distribution and therfore the academic activities, the collection of information and the improvement of library performances is proved to be interrelational each other. Fourthly, the fifth hypothesis of the close relationship between the decision making situation and types of advisor by it was more or less interrelational, but their relationship was not seen some significancies. Lastly, as the dynamic organization of library management forming a special commitee or a project team with librarian can improve the extent and quality of the librarian's participation in the decision making of library works, and thus library will become to performance more rational and effective library management.

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