• Title/Summary/Keyword: Team Collaboration

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A Case Study on the class of Using PBL (PBL을 활용한 <문화와 철학의 이해> 수업 사례 연구)

  • Park, Hae Rang
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.435-440
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    • 2021
  • This study examines the effectiveness of the study through a case of PBL (problem-based learning) class conducted in a balanced culture course called at 00 - University in the second semester of 2020. The effects we can achieve through learning are as follows: First, problem-based learning (PBL) has sufficient active interaction between the teacher and the learner. Second, PBL learning can actively utilize various problems that fit the characteristics of the subject and actively utilize the process of role sharing and collaboration. Third, critical perceptions of problem situations can be extended. The limitations identified in this class case are, first, the nature of the subject, "Understanding Culture and Philosophy," which makes it possible to discuss the global cultural phenomenon, but it should be discussed in terms of philosophy. Second, it is not easy to work as a team on non-face-to-face online.

A Design of Participative Problem Based Learning (PBL) Class in Metaverse (메타버스에서의 참여형 PBL 수업 설계)

  • Lee, Seung Ho
    • Journal of Practical Engineering Education
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    • v.14 no.1
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    • pp.91-97
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    • 2022
  • Recently, as per a representative education method to develop core capabilities (such as critical thinking, communication, collaboration, and creativity) problem based learning (PBL) has been widely adopted in universities. Two important features of PBL are 'collaboration between team members' and 'participation based self-directed learning'. These two features should be satisfied in online education, although it is difficult due to the limitation on space and time in the COVID-19 pandemic. This paper presents a new design of PBL class in Metaverse, based on improving the online PBL class operated in the previous semesters in the H university. In the proposed PBL class, students are able to display materials (e.g., image, pdf, video files) in 3D virtual space, that are related to problem solving. The 3D virtual space is called gallery in this paper. The concept of gallery allows for active participation of students. In addition, the gallery can be used as a tool for collaborative meeting or for final presentation. If possible, the new design of PBL class will be applied and its effectiveness will be analyzed.

Development of a General Occupational Safety and Health (OSH) Guide for Maintenance in Etching, Deposition, and Ion Implantation Facilities (반도체 공정 설비 정비 작업 안전보건 가이드: 증착, 식각, 이온주입)

  • Kyung Ehi Zoh;Taek-hyeon Han;Jae-jin Moon;Ingyun Jung;Yeong Woo Hwang;Seyoung Kwon;Kyung-yoon Ko;Mingun Lee;Jaepil Chang;Dong-Uk Park
    • Journal of Korean Society of Occupational and Environmental Hygiene
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    • v.34 no.2
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    • pp.125-133
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    • 2024
  • Objectives: The aim of this study is to develop a comprehensive Occupational Safety and Health (OSH) guide for maintenance tasks in semiconductor processing, specifically focusing on etching, deposition, and ion implantation processes. Methods: The development of the OSH guide involved a literature review, consultations with industry experts, and field investigations. It concentrates on Maintenance Work (MW) operations in these specialized areas. Results: The result is a detailed OSH guide tailored to MW in etching, deposition, and ion implantation facilities within semiconductor processing. This guide is structured to assist maintenance workers through pre-, during and post-MW phases, ensuring easy comprehension and adherence to safety protocols. It highlights the necessity of safety and health measures throughout the MW process to protect personnel. The guide is enriched with real-life scenarios and visual aids, including cartoons and photographs, to aid in the understanding and implementation of safety and health principles. Conclusions: This OSH guide is designed to enhance the protection of workers engaged in maintenance activities in the electronics sector, particularly in semiconductor manufacturing. It aims to improve compliance with safety and health standards in these high-risk environments.

A Study on the Organizational Structure and Operational Plans of Local Government Representing Library - with a Reference to the Library of Busan - (지역대표도서관의 조직 및 운영방안에 관한 연구 - (가칭)부산도서관을 중심으로 -)

  • Kim, Youngkee;Chang, Durk-Hyun;Lee, Yong-Jae
    • Journal of Korean Library and Information Science Society
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    • v.46 no.3
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    • pp.51-70
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    • 2015
  • The objective of this study is to present the organization and management plan for the new main library in Busan metropolitan city. The characteristics of the Busan Library was defined as follows: stronghold library of Busan, policy and research library, and research hub for Busan studies. The five core functions of the library are to be library policy making, support and collaboration, preservation, information services, and administrative support. In order to fulfill the duties and the roles of the library, it has been suggested to maintain 4 departments along with 1 team including the department of library policy, the department of support and collaboration, the department of information services, the department of administrative support, and the preservation team. It has also been suggested to secure proper number of personnel including 43 staff members for the opening of the library, which consist of 10 administrative staff, 31 librarians and 2 computer specialists. The annual operating budget has been estimated to 4.33 billion won including labor cost (1.53 billion won), acquisitions (.735 billion won) and, other operating cost (2.13 billion won).

A Subjectivity Study of Culinary Arts Major Students in Problem Based Learning(PBL) Program for Culinary Competition (조리전공 대학생의 요리경연대회 참가를 위한 문제중심학습(PBL) 적용사례연구)

  • Shin, Seoung-Hoon;Kim, Chan-Woo
    • The Journal of the Korea Contents Association
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    • v.19 no.8
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    • pp.598-608
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    • 2019
  • This study provided the analysis of the culinary arts students' subjectivity in problem based learning(PBL) program for culinary competition. Q methodology was employed for finding common characteristic of among students' opinion and also future suggestion was generated. The study found four different types of common structures. First one is Problem-Solving Ability Type(N=6), the second one is Team Member Collaboration Important Type(N=8), The third one is Self-Directed Learning Needed Type(N=3), and the last one is Employment Preparation Type(N=2). Through the analysis, students aware this particular PBL program as a problem solving skill development, understanding of coworking in group, importance of self directed learning, and preparation for securing job opportunity. The study also suggest that the educator need to perform as a negotiator in coworking process within group members and need to have an active approach on stimulation of study motivation among the students.

Implementation of Role-based Command Hierarchy Model for Actor Cooperation (ROCH: 워게임 모의개체 간 역할기반 협력 구현 방안 연구)

  • Kim, Jungyoon;Kim, Hee-Soo;Lee, Sangjin
    • Journal of the Korea Society for Simulation
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    • v.24 no.4
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    • pp.107-118
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    • 2015
  • Many approaches to agent collaboration have been introduced in military war-games, and those approaches address methods for simulation entity (actor) collaboration within a team to achieve given goals. To meet fast-changing battlefield situations, an actor must be loosely coupled with their tasks and be able to take over the role of other actors if necessary to reflect role handovers occurring in real combat. Achieving these requirements allows the transfer of tasks assigned one actor to another actor in circumstances when that actor cannot execute its assigned role, such as when destroyed in action. Tight coupling between an actor and its tasks can prevent role handover in fast-changing situations. Unfortunately, existing approaches and war-game strictly assign tasks to actors during design, therefore they prevent the loose coupling. To overcome these shortcomings, our Role-based Command Hierarchy (ROCH) model dynamically assigns roles to actors based on their situation at runtime. In the model, "Role" separates actors from their tasks. In this paper, we implement the ROCH model as a component that uses a publish-subscribe pattern to handle the link between an actor and the roles of its subordinates (other actors).

A Mathematical Approach of Work Assignment for Human Resource in Software Development (소프트웨어 개발인력 배치를 위한 수학적 업무 배정 방법)

  • Chen, Xiang;Lee, Sang-Joon;Seo, Seong-Chae;Kim, Byung-Ki
    • Journal of Digital Convergence
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    • v.11 no.2
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    • pp.205-214
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    • 2013
  • Team collaboration is becoming commonplace and it is spotlighted in agile software development projects as well. More efficient teamwork in terms of effective team operation and project performance is very important. Heuristic software development staffing method has been used, but algorithm approach is needed to compensate for it. In this paper, we propose a mathematical approaches for staffing developers in teamwork-based software development projects. This consist of six process, and activities in each processor is defined as a mathematical function placement, and functional deployment matrix is used. A case study is presented in order to prove the usefulness of this approach. This paper is a significant research because a mathematical approach of work assignment is developed for human resources by quantitative logic and it deviate from intuitive or heuristic methods used previously.

Understanding Collaborative Working Processes within Construction Project Teams Using Agent-Based Modeling and Simulation (에이전트기반 시뮬레이션을 활용한 건설프로젝트 조직 내 협업과정의 이해)

  • Son, JeongWook;Shin, Seung-Woo;Yi, June-Seong
    • Korean Journal of Construction Engineering and Management
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    • v.15 no.1
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    • pp.70-77
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    • 2014
  • Collaborative processes among team members including communication, coordination, and information-handling processes either during pre-construction or project execution are required in order to accomplish the objectives of construction projects. However, current construction management practice does not explicitly take the effect of organizational aspects on project performance into account. This paper introduces a method to understand collaborative processes in an explicit and systematic fashion. An agent-based simulation of collaborative working processes within construction project teams was designed from game theory perspective and implemented. The simulation produced both individual behavior and network dynamics. Individuals represented as agents made efforts to improve performance by communication and coordinating with other members, and overall team network was emerged as a result of interactions among members. Interestingly, it was found that the tendency of forming cohesive subgroups increased when sustaining relations with between-group partners incurs higher cost. The primary contribution of this paper is that it presented an explicit approach to examining collaborative working processes in construction project teams and it extended existing computational organization and network studies by integrating individual behavior models and network models.

The Role of SPICA/FPC in the SPICA System

  • Jeong, Woong-Seob;Matsumoto, Toshio;Lee, Dae-Hee;Pyo, Jeong-Hyun;Park, Sung-Joon;Moon, Bong-Kon;Ree, Chang-Hee;Park, Young-Sik;Han, Won-Yong;Lee, Hyung-Mok;Im, Myung-Shin;SPICA/FPC Team, SPICA/FPC Team
    • The Bulletin of The Korean Astronomical Society
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    • v.37 no.1
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    • pp.64.2-64.2
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    • 2012
  • The SPICA (SPace Infrared Telescope for Cosmology & Astrophysics) project is a next-generation infrared space telescope optimized for mid- and far-infrared observation with a cryogenically cooled 3m-class telescope. It will achieve the high resolution as well as the unprecedented sensitivity from mid to far-infrared range. The FPC (Focal Plane Camera) is a Korean-led near-infrared instrument as an international collaboration. The FPC-S and FPC-G are responsible for the scientific observation in the near-infrared and the fine guiding, respectively. The FPC-G will significantly reduce the alignement and random pointing error through the observation of guiding stars in the focal plane. We analyzed the pointing requirement from the focal plane instruments. The feasibility study was performed to achieve the requirements. Here, we present the role of SPICA/FPC as a fine guiding camera.

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The Recent Trend of R&D Investment in Korean Medicine by Research Steps and Fields (연구단계와 분야에 따른 한의약 R&D 투자 동향)

  • Kwon, Soo Hyun;Kim, Dongsu;Ahn, Mi Young;Lim, Byungmook
    • Journal of Society of Preventive Korean Medicine
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    • v.21 no.2
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    • pp.69-78
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    • 2017
  • Objectives : This study aims to analyze the public investment for Korean Medicine R&D to facilitate the future strategic planning. Methods : All government supported research projects for Korean Medicine that were invested in 2009, 2012, 2015 were searched in the NTIS (National Science & Technology Information Service) Database. Research budgets were analyzed by government departments, R&D agents, R&D steps, and research fields. CAGR (Compound Annual Growth Rate) was derived from each Korean Medicine research field. Differences of research budgets among research fields were tested using Chi square analysis. Results : A total of 891 projects supported in 2009, 2012, and 2015 was analyzed. The amount of research budgets has increased, from 49,839 million won in 2009 to 106,536 million won in 2015 showing 13.5% of CAGR. Ministry of Science, ICT, and Future Planning, and Ministry of Health and Welfare were the biggest sponsors in Korean Medicine R&D. Chi square analysis showed that, in this period, there were statistically significant differences of research budgets in Korean Medicine technology equipment field and infrastructure field. Conclusions : To diversify the Korean Medicine R&D, unequal research funding among government departments should be relieved, and virtuous cycle of Industry-University-Institute Collaboration in Korean Medicine need to be built.