• Title/Summary/Keyword: Team Collaboration

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The Effectiveness of Team-based Case-based Learning Approach on the Learning Outcome: A Single Course Level in a University Setting

  • Hye Yeon Sin
    • Korean Journal of Clinical Pharmacy
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    • v.32 no.4
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    • pp.328-335
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    • 2022
  • Background: Case-based learning (CBL) is becoming an important approach for improving interprofessional collaboration education. Previous studies have examined learners' satisfaction with interprofessional education (IPE) in medical institutions. However, there are few studies on the implementation of university-led CBL interventions and their direct effects on learning outcomes. The aim of this study was to evaluate the effectiveness of CBL interventions on changes in the participants' perception and knowledge acquisition ability. Methods: The CBL approach consisted of team-based case-based learning, self-directed learning, and post-feedback. It was conducted as a single course for pharmacy students in their 5th year in a university setting. Changes in the participants' perceptions and self-assessments of competence levels were evaluated using survey responses. The effect of the CBL intervention on knowledge acquisition ability was directly evaluated using the exam score. Results: The majority agreed or strongly agreed that team-based case-based learning, and self-directed learning helped them to improve their knowledge and skills to a higher level and to increase the self-assessment of competency level. The average score of knowledge acquisition ability (average score of 75.0, p=0.0098) was significantly higher in the CBL intervention group than the lecture-based learning intervention group (average score of 52.0). Conclusion: The participants positively perceived that CBL intervention helped them to effectively improve their knowledge and the self-assessment of competency level. It also enhanced knowledge acquisition ability. These data, based on the survey responses, suggest that it is necessary to implement CBL interventions in a university-led single professional education.

Provenance and Validation from the Humanities to Automatic Acquisition of Semantic Knowledge and Machine Reading for News and Historical Sources Indexing/Summary

  • NANETTI, Andrea;LIN, Chin-Yew;CHEONG, Siew Ann
    • Asian review of World Histories
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    • v.4 no.1
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    • pp.125-132
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    • 2016
  • This paper, as a conlcusion to this special issue, presents the future work that is being carried out at NTU Singapore in collaboration with Microsoft Research and Microsoft Azure for Research. For our research team the real frontier research in world histories starts when we want to use computers to structure historical information, model historical narratives, simulate theoretical large scale hypotheses, and incent world historians to use virtual assistants and/or engage them in teamwork using social media and/or seduce them with immersive spaces to provide new learning and sharing environments, in which new things can emerge and happen: "You do not know which will be the next idea. Just repeating the same things is not enough" (Carlo Rubbia, 1984 Nobel Price in Physics, at Nanyang Technological University on January 19, 2016).

Concurrent Engineering System for an Automation of Wiring Harness Design (전장 설계 자동화를 위한 동시공학 시스템)

  • 이수홍;최두선
    • Transactions of the Korean Society of Automotive Engineers
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    • v.4 no.2
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    • pp.32-49
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    • 1996
  • An approach to providing computational support for concurrent design is discussed in the context of an automobile wiring harness design problem. Key issues include the development of an architecture that supports collaboration among specialists, the development of hierarchical representations that capture different characteristics of the design, and decomposition of tasks to achieve a tradeoff between efficiency and robustness of the system. We present an architecture in which the main design tasks are supported by agents-asynchronous and semi-autonomous modules that automate routine design tasks and provide specialized interfaces for working on particular aspects of the design. The agent communication and coordination mechanisms permit members of an engineering team to work concurrently, at different levels of detail and of different versions of the design. The design is represented hierarchically, with detailed models maintained by the participating agents. In conjunction with the architecture and design representations, issues pertaining to the exchange of information among different views of the design, management of dependencies and constraints, and propagation of design changes are discussed.

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Fast Reference Picture Decision Using Motion Information of Upper Depth Coding Unit (상위 깊이 부호화 단위의 움직임 정보를 이용한 고속 참조영상 결정 방법)

  • Lee, Sang Yong;Kim, Jae-Gon;Choi, Haechul;Kim, Hui Yong;Lim, Sung-Chang;Choi, Jin Soo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.07a
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    • pp.196-198
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    • 2011
  • MPEG 과 VCEG 의 공동협력팀인 JCT-VC(Joint Collaboration Team on Video Coding)에서는 H.264/AVC 보다 두 배 이상의 높은 부호화 효율을 목표로 HEVC(High Efficiency Video Coding) 표준화를 진행하고 있다. HEVC 표준화에서는 압축 효율뿐만 아니라 부호화기의 복잡도도 중요하게 고려되고 있다. 본 논문에서는 HEVC 부호화기의 높은 복잡도를 줄이기 위하여 상위 깊이의 부호화 단위(Coding Unit: CU)의 움직임 정보를 이용하여 현재 부호화하는 예측단위(Prediction Unit: PU)의 참조영상의 후보의 수를 제한하는 고속 부호화 알고리즘을 제안한다. 모의실험을 통하여 제안한 알고리즘은 HM3.0 에 비해 평균 10.8% 정도의 부호화 시간을 감소시키며, 이때 평균 비트율은 0.5%로 부호화 효율의 감소가 미미함을 확인 하였다.

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A Cooperating Plan of Fire Investigation: Focused on Public-Private Partnership Theory (화재조사의 협력방안 모색: 민관파트너십이론을 중심으로)

  • Lee, Ranny;Kong, Ha-Sung
    • Journal of the Korea Safety Management & Science
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    • v.16 no.1
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    • pp.37-44
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    • 2014
  • This study is to search cooperation plan about fire investigation based on the public-private partnership. Especially focused on the partnership with 4 sector; the academic world, insurance sector, industrial world, professionalist of private fire investigation. In conclusion, Firstly a partnership with the academic world should have courses or school subject extensions related to fire investigation. Secondly, a partnership with insurance sector should secure trust through unifying estimate standard about the origin of damage. Thirdly, A partnership with industrial company is presented making collaboration team to investigate the fire investigation. Lastly, the partnership with the private professionalist related to fire investigation should strengthen credibility and expertise.

A Study on the Application of an Integrated Management Software for a Petrochemical Plant Project (화공플랜트 프로젝트에서 통합관리 소프트웨어 적용에 관한 연구)

  • Kim, Yoon;Lee, Dong-Eon;Yoo, Ho-seon
    • Plant Journal
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    • v.6 no.2
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    • pp.56-61
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    • 2010
  • In this paper, an integrated management software is developed to promote the business competitive power. The interoperability among the software accounts for an ever growing performance of petrochemical plant project. If the interoperability is built up, company has taken advantages of quality, schedule, cost, and safety by active communication. The advantage of an integrated management software is examined in three aspects. In efficiency aspect, It takes advantage of the saving about the various information and the standard of project performance procedure. In quality, the integration gave aid to a quality improvement through team collaboration and data management within project life cycle. In cost, poor communications between systems waste 30% of project costs. If information could be inputted once and used by all, reductions in delivery time up to 40% were possible. Therefore, 10% savings of engineering cost was also possible.

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Design Guidelines of Convergent Education Environment Based on Design Thinking through STEAM Theory

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • v.11 no.2
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    • pp.56-63
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    • 2023
  • I proposed the architectural guideline for educational environment based on design thinking approach to integrate and enhance learners' activities and achievements. The physical environment of design education learning space should be applied by teaching methods and learning activities, especially for STEAM-based convergent education, the architectural space conditions should support the design process based on design thinking. The learning environment conditions influence design education with physical design factors and learners' communication, and the flexible environment based on design thinking, which is crucial for design education. The 3 steps of design thinking experiences also allow students to learn the context of ideas, skills and outcomes. Therefore, I argued that the learning surrounding based on design thinking needs flexible and mobile, connected, integrated, organized, and team-focused environments to support learners' understanding, participation, and collaboration, and to achieve the design process based on research findings. For spaces for convergent learning environments based on design thinking, common design principles should be reviewed, such as coexistence with technology, safety and security, transparency and spatial extension, multi-purpose space and outdoor learning.

Spectropolarimetric Signals of Comet 2P/Encke During Its 2017 Apparition

  • Kwon, Yuna Grace;Ishiguro, Masateru;Kuroda, Daisuke;Kawabata, Koji S.;Nakaoka, Tatsuya;Kawabata, Miho;Uemura, Makoto;Shinnaka, Yoshiharu;Akitaya, Hiroshi;collaboration, OISTER
    • The Bulletin of The Korean Astronomical Society
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    • v.42 no.2
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    • pp.49.1-49.1
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    • 2017
  • Comets are one of the most primordial solar system objects that hold the information of the early days of solar system formation inside their nuclei. Orbiting the Sun, they spew such ancient materials that have been buried for many years, creating dust and gas comae. Cometary dust grains absorb and scatter sunlight radiating the continuous light, while gas molecules form the line emissions. Eachof the comets has its own light patterns, which depends on the physical and chemical properties of the dust and gas components. In this regard, spectropolarimetrycan be a powerful tool to study the properties of cometary constituents free from contamination of each other. This methodology offers a series of information on the polarization degrees of the dust and gas components as well as on wavelength dependence of the polarization degree and polarization angle of cometary dust simultaneously. Herein, we will report the results of the spectropolarimetric study of comet 2P/Encke, which is one of the well-known objects for its shortest orbital period and its prominent aging signals. We performed a spectropolarimetric observation of comet 2P/Encke in its inbound orbit using the Higashi-Hiroshima Optical and Near-Infrared Camera (HONIR) at the Higashi-Hiroshima Observatory, Japan, on UT 2017 February 21 at high phase angle of =75.7 deg. Ourstudy of this interesting comet is the first and only one done through spectropolarimetry in a referred publication. We will discuss the most recent polarimetric results of our study in terms of 2P/Encke' scurrent evolutionary status.

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Development and usability evaluation of a Collaborative Mind map Authoring Tool (협업을 위한 공동 작업용 마인드맵 도구 개발 및 사용성 평가)

  • Sin, Eun Joo;Choi, Ja-Ryoung;Im, Su Jie;Lim, Ji Su;Choi, Yu Jin;Lim, Soon Bum
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.1
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    • pp.187-192
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    • 2018
  • Mind map is a very useful technique for brainstorming. Therefore, it can be effectively used for collaboration as a creative group conception. However, existing mind map software is not possible to collaborate because it is difficult to share mind map or discuss among members. In this study, we developed a mind map system that can support collaborative work as well as individual authoring and editing. This can incorporate individual mind maps of members into mind map of team, share and discuss them, and modify the mind map. This is convenient because it does not require a separate program installation, and verifies usability to support the process of collaborative process through usability evaluation.

PBSL(Project based Self Learning) for Pre-production of Game·Animation·Visual Images (게임·애니메이션·영상 기획 프로젝트 수업을 위한 PBSL(Project based Self Learning))

  • Lee, Hyun-Seok
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.467-474
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    • 2019
  • Key areas of digital contents, the games and animation industries are increasingly expanding. Therefore, training of a specialized workforce is required in accordance with these enterprises' growing demand. Education in the field of games and animation lies in cultivating talents with creative thinking, collaboration, and problem-solving skills. Thus, this paper aims to propose a PBSL teaching model for creative convergent talent through game and animation projects. The study will focus on the characteristics of creative convergence talents, project teaching, and related job competencies for game and animation education. Based on literature research, a 'Project Based Self Learning' instructional model is presented, in which creative thinking and collaboration competencies are explained in a way they can be performed by the learner. As a case study, D University's class was applied with PBSL. A survey showed that the autonomy aspects were higher than the creativity and convergence attitudes, indicating that the students improved their autonomy and motivation. However, the team composition needs further supplementation.