• Title/Summary/Keyword: Teaching-Learning method

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Effects of an Intravenous Injection Case-based Clinical Performance Examination on Problem Solving Skill, Nursing Process Application, Nursing Skill and Learning Satisfaction (정맥주사간호를 위한 사례중심 임상수행능력평가 실습교육의 효과분석)

  • Kim, Young-Il;Park, Jeong-Sook
    • The Journal of Korean Academic Society of Nursing Education
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    • v.17 no.1
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    • pp.25-35
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    • 2011
  • Purpose: The purpose of this study was to evaluate the effects of an intravenous injection case-based clinical performance examination for improvement of problem-solving skill, nursing process application, nursing skill, and learning satisfaction. Method: This study's design was a randomized control group design. A total 93 students (experimental group, 49 control group, 44) who were junior nursing students in South Korea were included in this study. Data were collected from August 12th to 19th, 2010 and analyzed using SPSS 18.0. Result: The mean score of problem solving skills, intravenous injection skill, and learning satisfaction were significantly higher in the experimental group than the control group. However, the mean score of nursing process application was not significantly different between the two groups. Conclusion: These results indicate that the case-based clinical performance examination is effective for problem solving skill, nursing skill, and learning satisfaction. Therefore, it is recommended to adapt such teaching methods with integrated nursing practice education for various clinical skills development.

The Effects of Science Instruction Using Argumentation on Elementary School Students' Learning Motivation and Scientific Attitude (논의과정 활용 수업이 초등학생의 학습 동기와 과학태도에 미치는 영향*)

  • Lee Ha-Ryong;Nam Kyung-Hee;Moon Seong-Bae;Kim Yong-Gwon;Lee Seok-Hee
    • Journal of Korean Elementary Science Education
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    • v.24 no.2
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    • pp.183-191
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    • 2005
  • The purpose of this study is to examine the efffcts of science instruction using argumentation, with Tolumin's structure of argument, on students' learning motivation and scientific attitude. In the instruction, well-structured problems selected to be argument, in which interactions among students are stressed. The subjects were classified into two groups: One group is composed of sixty-seven students (experimental group) who were participated in solving processes of the scientific argument tasks, and the other is composed of sixty-nine students (comparative group) who were participated in the traditional teaching method. The results of this study implied that experimental group has a positive effect on students' learning motivation and scientific attitude.

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The Effects of Corpus Use on Learning L2 Collocations of Light Verbs and Nouns

  • Yoshiho Satake
    • Asia Pacific Journal of Corpus Research
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    • v.4 no.2
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    • pp.41-55
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    • 2023
  • In data-driven learning (DDL), learners explore a corpus to understand vocabulary and grammar. Although many studies have emphasized the role of DDL in second language (L2) acquisition, L2 light verbs have been largely under-explored. To bridge this gap, this study focused on the learning outcomes of L2 light verbs among 29 intermediate-level Japanese university students. The research zeroed in on six prevalent light verbs in English: "make," "do," "take," "have," "give," and "get." Over nine weeks, the participants engaged with verb-noun collocations using worksheets that juxtaposed Japanese translations of the target collocations with their English equivalents, with the verbs omitted. With the aid of Wordbanks Online, they filled in the blanks and constructed accurate sentences. Before this activity, a 20-minute tutorial was given to the participants on how to interpret the concordance lines. The effectiveness of the DDL method was evaluated using pre-tests, immediate post-tests, and delayed post-tests. The results showed that DDL significantly improved the participants' knowledge of the target collocations of light verbs and nouns; the post-test and delayed post-test scores were significantly higher than the pre-test scores. The results showed that, overall, DDL contributed to memorizing the collocations of light verbs and nouns; however, DDL had different effects on the memorization of collocations across different light verbs. The extent of work on the worksheet is not the only factor in its retention, and observing concordance lines may promote learners' memorization of light-verb collocations.

Exploring the Practical Value of Business Games: Analysis with Toulmin's Sensemaking Framework

  • Joo Baek Kim;Edward Watson;Soo Il Shin
    • Asia pacific journal of information systems
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    • v.32 no.4
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    • pp.803-829
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    • 2022
  • With the advances in technology and the trend towards increased computer-based experiential learning in education settings, business games are being increasingly used by business educators. This article utilizes Toulmin's Sensemaking Framework to investigate the sensemaking process of business professionals to reveal how they consciously reason about the value of business games for learning complex business concepts and principles. Using the analysis of responses from 43 business professionals, our study identifies key areas where business professionals find value in business games and the limitations of using business games. First, business games are found to be an effective tool when teaching practical business skill sets to business professionals. Second, business games enhance the overall learning process in professional business training. Third, despite the advantages, some pitfalls in applying business games to practice are found. We also found sub-themes, claims, and argument patterns of how business professionals evaluate the value of business games through a grounded theory qualitative analysis method. Analysis results show several ground-warrant patterns exist in the arguments on values of business games including general principle - causal reasoning, personal experience - generalization, and personal projection - generalization. With these findings, we believe this paper contributes to the theory and practice of business game design, development, and the game playing and learning process.

The Effects of Flipped Learning on Learning Outcomes in Middle School Science Course (중학교 과학수업에 적용된 플립러닝(Flipped Learning)의 효과)

  • Lee, Jeongmin;Noh, Jiyae;Chung, Yeonhwa
    • Journal of The Korean Association of Information Education
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    • v.20 no.3
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    • pp.263-272
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    • 2016
  • The purpose of this study is to examine the effects of flipped learning on science achievement, science interest, and intrinsic motivation in middle school science course. In order to achieve the purpose of this study, data was collected from 90 7th graders who were assigned to the experimental group(flipped learning class) or comparison group(lecture class) in Seoul. After collecting data, we examined mean difference between teaching method using ANCOVA. The results of this study were as follows: The flipped learning is associated with significant improvements in science achievement and science interest. However, the flipped learning is not associated with significant improvements in intrinsic motivation. This study was investigated effects of the flipped learning and expanded the understanding of the flipped learning.

A Case Study on the Design and Operation of Blended Learning in Engineering College Instrucrion - Focus on Class Operation of C University - (공과대학 수업에서 혼합학습(Blended Learning) 설계 및 운영 사례 연구 - C 대학교 강좌 운영을 중심으로 -)

  • Kim, Mi-Young;Choi, Won-Sik
    • Journal of Engineering Education Research
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    • v.9 no.3
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    • pp.37-48
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    • 2006
  • The purpose of this study is to investigate the response and the recognition of students of blended learning. Set up the following study problem in order to achieve a study purpose. How are a response and a recognition of learner about blended learning? To study, Designed blended learning environment, and analyzed a bulletin board and a log file, and made up a question for 15 weeks after proceeding a class in order to recognition and response about the results operating blended learning. The results as follows: First, A lot of students prefer education in blended learning environment, and participate positively in activity in on-line activity. Second, When study in blended learning environment about media be prudent must select. Third, Confirmed the fact that various role of Instructor needed. Therefore, the design and operation of blended learning, which mixes traditional teaching methods and a modern on-line method, is meaningful.

Path Analysis of Bodily-Kinesthetic Intelligence, Linguistic Intelligence, Flow and Learning Outcomes in Motion-Capture Game-Based Learning (동작인식게임 활용학습에서의 신체운동지능, 언어지능, 몰입, 학습성과 간 경로분석)

  • Ryoo, EunJin;Kang, Myunghee
    • Journal of The Korean Association of Information Education
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    • v.21 no.6
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    • pp.607-618
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    • 2017
  • Recently, there is a growing interest in learning to use games as a teaching method for digital native learners. In this study, we conducted a path analysis between bodily-kinesthetic intelligence, linguistic intelligence, flow, learning outcomes(academic achievement, persistence intention) in motion-capture game-based learning(the used game developed for elementary school history class). As a result, bodily-kinesthetic intelligence directly influenced flow and indirectly influenced learning outcomes. Linguistic intelligence did not have direct influence on flow and indirect effects on learning outcomes. Through this result, we expected that the motion-capture game-based learning facilitate learning motivation and performance of learners for higher bodily-kinesthetic intelligence.

Discriminant Analysis of IT-Gifted and Average Primary School Students according to Learning Style (학습 양식에 따른 초등 정보영재와 일반아의 판별기능 분석)

  • Kim, Yong;Seo, JeongHee;Kim, JaMee;Kim, JongHye;Cha, SeungEun;Yoo, SeungWook;Yeum, YongChul;Jang, HyeSun;Lee, WonGyu
    • The Journal of Korean Association of Computer Education
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    • v.10 no.2
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    • pp.9-16
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    • 2007
  • The purpose of this research is to suggest effective teaching and learning method suitable for IT-gifted primary school students based on their learning style. This study investigated the means of identifying IT-gifted students by comparing IT-gifted's learning style with average student's. Grasha-Reichmann Student Learning Style Inventory was used, which was proved to identify gifted IT students with 66.45% accuracy. As a result, The learning style of IT-gifted was determined as independent, competitive, participant Therefore, self-directed learning methods seem to be suitable for IT-gifted. IT-gifted also need to have more opportunities to participate in learning activities and discussion with their peers.

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Face detection system for the degree of concentration checking and analysis of learning attitude of learners in online learning (온라인 학습에서 학습자 학습태도 분석 및 집중도 체크를 위한 얼굴 검출 시스템)

  • Kim, Geun-Ho;Chung, Jung-In;Kim, Eui-Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.420-424
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    • 2016
  • Recently, with the development of Internet technology and multi-media technology, the Internet is going to develop in many areas, a new application areas. In particular, in the area of education, has made a Epoch-making development in the Internet applications, it has presented the instructional methods of the new paradigm. Study using the online learning, instructional method of a conventional traditional new proposal that deviates from the off-line teaching, Unlike the existing off-line learning, without being bound by time and space, in terms of anytime, anywhere it is possible to attend the lecture, is a very efficient learning. Online lectures Despite many advantages, and containing a number of problems. In terms of space of the learning is performed on-line, there is a disadvantage that the student management and learning, the reliability of evaluation missing number. In this study, out of such a variety of problems, concentration to induce an active learning attitude of learners, learners of learning who attempt to increase the reliability and using the face detection system of attendance learning It proposed a degree system.

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Acceptance and Effectiveness of Distance Learning in Public Education in Saudi Arabia During Covid19 Pandemic: Perspectives from Students, Teachers and Parents

  • Alkinani, Edrees A.
    • International Journal of Computer Science & Network Security
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    • v.21 no.2
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    • pp.54-65
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    • 2021
  • The movement control order and shutting down educational institution in Saudi Arabia has jeopardized the teaching and learning process. Education was shifted to distance learning in order to avoid any academic loss. In the middle of the Covid-19 crisis, there is a need to assess the full image of e-learning in Saudi Arabia. To investigate student and teachers' perception and acceptance, parents' attitudes and believes about distance education are the main goals of the study. The mix-method research design was employed to collect data. Three surveys were distributed to 100 students and 50 teachers and 50 parents from different educational institutions in Saudi Arabia, while semi-structured interviews were conducted with 10 parents. Random stratified and convenient sampling methods were adopted. Both descriptive and content analysis was conducted using SPSS25.0 and NVIVO software for quantitative and qualitative data accordingly. The findings showed that students are comfortable with remote education and are receiving enough support from schools and instructors but they think online education can't replace conventional face-to-face learning. Moreover, the results showed that teachers are having challenges in preparing online classes because of the development of conducting online classes and the lack of training. However, parents showed negative attitudes regarding the benefits and values of remote education and preferred conventional learning styles in elementary schools. Parents tended to reject and resist distance learning for several reasons: professional knowledge and lack of time to support their young kids in online classes, the shortcomings of e-learning, young children's inadequate self-regulation. Saudi parents are neither trained nor ready to use e-learning. The study provided suggestion and implications for teacher education and policymakers.