• Title/Summary/Keyword: Teaching command

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Development of Game Programming Education Model 4E for Pre-Service Teachers (예비교사를 위한 게임 프로그래밍 교육모델 4E 개발)

  • Sung, Younghoon
    • Journal of The Korean Association of Information Education
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    • v.23 no.6
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    • pp.561-571
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    • 2019
  • Programming education generally includes problem analysis process, automation through algorithms and programming, and generalization process. It is a good software education method for students in improving computing thinking. However, it was found that beginners had difficulties in understanding instruction usage, writing algorithms, and implementing programming. In this study, we developed a game programming education model and curriculum for programming education of pre-service teachers. The 4E model consisted of empathy, exploration, engagement and evaluation. In addition, it is configured to learn game core elements and core command blocks by each stage. To help the pre-service teachers understand the use of various programming blocks, a three-step teaching and learning method was presented, consisting of example learning, self-game creation, and team-based projects. As a result of applying and verifying the curriculum for 15 weeks, it showed significant results in the 4E model and pre-service teachers' perception of block programming competence and the level of computational thinking on the submitted game project results was also high.

On Intensive E-learning TOEIC Course (E-학습 중심의 TOEIC 집중교육에 대하여)

  • Sung, Taesoo
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.12
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    • pp.217-223
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    • 2013
  • The purpose of this paper is to compare and analyze TOEIC scores of two kinds of courses opened at a university and the distribution of TOEIC scores of two groups. In addition, this paper will examine the ability of participants and the used instructional materials and equipment. The university has two kinds of TOEIC courses; one is a four-week intensive course opened in summer and winter vacations, where students participate in the classes from 9:00 a.m. to 4:00 p.m. The other is a regular TOEIC course, offering one-hour class every day from Monday to Friday during the university semester (15 weeks). This paper points out how important, the EFL/ESL teacher education, teaching materials, teaching methods and e-learning in operating more effective classes. The intensive TOEIC course and the regular TOEIC course include 120 hours and 75 hours a semester, respectively. Unfortunately, both courses have such a limited amount of time that students cannot achieve their fluent and perfect command of English. For Korean student to master English in a limited amount of both time and resources, the development of effective and qualitative EFL/ESL Intensive courses is essential.

Design and Control of the Master Arm for Control of Industrial Robot Arm (산업용 로봇 팔 제어를 위한 마스터 암 설계 및 제어)

  • Ji, Dae Hyeung;Jeon, Ji Hye;Kang, Hyeon Seung;Choi, Hyeung Sik
    • Journal of the Korean Society for Precision Engineering
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    • v.32 no.12
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    • pp.1055-1063
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    • 2015
  • In this paper, a new master arm was developed as an input device of the remote control system for easy control of the industrial robot arm; it has a structure similar to the robot arm and is easy to wear. For control of the slave arm, related equations were derived about the joints between the master and slave arm; and thereby using them, the master arm control system was developed. Furthermore, a control simulator was developed for the convenient and accurate control of the slave arm. Experiments, about controlling the slave arm in applying the master arm, were performed to validate the developed simulator and the derived related equations.

Some opinions on the problems of english poetry translation (영시 번역의 문제점에 관한 소고)

  • Kang, Heung-Lip
    • English Language & Literature Teaching
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    • no.3
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    • pp.231-248
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    • 1997
  • With the trend of globalization more people are absorbing in the English learning programs. Not a few attend even the English-Korean translation training course to be semi-professional translators, but we English teachers have already experienced that it is not so easy to translate any language into another, and that it is far more difficult to translate poetry. Much time has been devoted to investigating the problems of translating poetry than any other mode. Poetry translation theory is concerned with the problem of faithfulness to the original poetry. To be a good translator we must fully understand the sound and sense of the original work. But when in translating English poetry into Korean we feel keenly our limits of understanding the sound and style of English poetry, and of expressing them into Korean. Even our sense-oriented translation is far from satisfactory. We often make quite a few mistranslation. Another immediate problem is that of alternation between word-for-word translation and free translation method, but first of all, we should have a perfect knowledge and understanding in English, and a good command of our mother tongue. We should also have a sound interpretation ability because poetry translation is based on the interpretation of the original, and on the shaping of that interpretation. Some doubts have been raised over the feasibility of poetry translation. They say it is not possible to combine in another language the emotion, the form, the style, the musical devices of English poetry. Yet the art of translation has been practiced everywhere in the world. Through this art we can share our experience and culture with foreigners and theirs with us.

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The truth beneath: Officialization of English in Korea (무엇이 진실일까?: 영어공용화에 관한 연구)

  • Chang, Sunmee
    • English Language & Literature Teaching
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    • v.17 no.4
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    • pp.357-373
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    • 2011
  • There have been great controversies over making English as an official language in Korea. They have been triggered since some scholars published books and articles claiming that officialization of English is the best option for Korean people who spend significant amount of their life time to learn English. Those who are happy about the idea believe that officialization of English will be a good help for Korean people to gain a high degree of English proficiency, while others worry about possible negative impact on Korean language and culture. There are more diverse views and opinions on this issue. The distance between pros and cons about officialization of English doesn't seem to be negotiated. This study has been conducted not for finding the solution to the controversies. It is for understanding how those whose successful career and high living quality depend on gaining high command of English feel about acknowledging English as an official language of Korea. The results show that overall ideas on the officialization of English of research subjects are similar with those of scholars in academia. Around two third of total number of the research subjects expressed their criticism against the idea. One interesting thing is that all of the subjects, regardless their positions, think that there are serious problems in English education policy and system in Korea.

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Development of Robot Simulator for Palletizing Operation Management S/W and Fast Algorithm for 'PLP' (PLP 를 위한 Fast Algorithm 과 팔레타이징 작업 제어 S/W 를 위한 로봇 시뮬레이터 개발)

  • Lim, Sung-Jin;Kang, Maing-Kyu;Han, Chang-Soo;Song, Young-Hoon;Kim, Sung-Rak;Han, Jeong-Su;Yu, Seung-Nam
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.31 no.5
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    • pp.609-616
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    • 2007
  • Palletizing is necessary to promote the efficiency of storage and shipping tasks. These are, however some of the most monotonous, heavy and laborious tasks in the factory. Therefore many types of robot palletizing systems have been developed, but many robot motion commands still depend on the teaching pendent. That is, an operator inputs the motion command lines one by one. It is very troublesome, and most of all, the user must know how to type the code. That is why we propose a new GUI (Graphic User Interface) Palletizing System. To cope with this issue, we proposed a 'PLP' (Pallet Loading Problem) algorithm, Fast Algorithm and realize 3D auto-patterning visualization interface. Finally, we propose the robot palletizing simulator. Internally, the schematic of this simulator is as follows. First, an user inputs the physical information of object. Second, simulator calculates the optimal pattern for the object and visualizes the result. Finally, the calculated position data of object is passed to the robot simulator. To develop the robot simulator, we use an articulated robot, and analyze the kinematics and dynamics. Especially, All problem including thousands of boxes were completely calculated in less than 1 second and resulted in optimal solutions by the Fast Algorithm.

An Analysis of the Contents Related to the Multicultural Education in Elementary School Subject: 'Pleasant Life' based on the 2007 Revised National Curriculum ('즐거운 생활' 교과에 나타난 다문화 교육 내용 분석)

  • Park, Han-Sook
    • Journal of Fisheries and Marine Sciences Education
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    • v.24 no.4
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    • pp.574-590
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    • 2012
  • The purpose of this study is to analyze the 'Pleasant Life' textbook in the elementary school focused on the perspective of ethnocentrism and cultural relativism. The first- and second-grade textbook 'Pleasant Life' of the revised 2007 national curriculum was made to serve build up sound body and mind through activities and play together with different products and life culture which is associated with multicultural education. But in the global world that is changing to the multicultural area, the textbook 'Pleasant Life' has a tendency to not to be satisfied this current needs. The analysis criterion is made up six elements: understanding culture, self-identify, human equality, conquest of prejudice and collaboration. The results of analysis on contents related to the multicultural education in the elementary 'Pleasant Life' textbook for the 1st and 2nd grade are follows. The first, in the plenty of images and pictures, there are not diverse races in the textbook. Yellow race naturally command an overwhelming majority in the textbook images and pictures. Second, the 'Pleasant Life' has a few multicultural contents and if teacher would not have will for teaching multicultural contents, he can't teach multicultural education. Third, 'Pleasant Life' textbook has overmuch ethnocentrism contents which is expressed traditional play and folk songs. These contents lead to exclusiveness for other culture to students. In conclusion, it is needed to grow concerns for multicultural education and the national curriculum should offer precise guidelines on the direction and standards of multicultural education.

The Differences of Verbal Interactions according to Communication Structures and Communication Status in Small Group Activity of Earth Science Gifted Students (지구과학 영재들의 소집단 활동에서 의사소통 구조와 집단 내 지위에 따른 언어적 상호 작용의 차이)

  • Chung, Duk Ho;Lee, Chul Min;Park, Kyeong-Jin
    • Journal of the Korean earth science society
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    • v.41 no.3
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    • pp.307-319
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    • 2020
  • The purpose of this study was to determine whether there are differences in the verbal interactions of earth science gifted depending on their communications structures and group status in small group activities. To this end, a small group activity was conducted to measure the density of the earth, and 8 small groups were selected, including 4 co-ownership type and 4 monopolistics type groups with different communication structures. And then, the framework was developed for analyzing verbal interactions to compare the differences in characteristics between small groups. The results are as follows. First, regardless of the communication structures, there were showing a simple pingpong-type communication structures for all small groups. Second, negative interactions such as 'restraint', 'command', 'complaint', and 'lack of confidence' predominantly appeared in all small groups. Third, the students in the status of out-lookers in small groups were mainly verbal interactions, such as instructing the other person, acting against the other person's actions, and expressing dissatisfaction with the attitudes and abilities of members. Therefore, teachers should guide students to use higher-level verbal interactions in their group activities in small group activities, and engage in students communication to prevent negative interactions from occurring. The teachers also need to check the level of achievement for students in the status of out-lookers in advance and guide them to participate more actively in small group activities. This study is meaningful in that it can be sued to design teaching and learning to improve students' problem solving and communication skills.

A Study on Learning and Teaching Environments for Computers and Mathematics Education ('컴퓨터와 수학교육' 학습-지도 환경에 관한 연구)

  • Kim, Hwa-Kyung
    • Journal of Educational Research in Mathematics
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    • v.16 no.4
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    • pp.367-386
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    • 2006
  • There are two strands for considering tile relationships between education and technology. One is the viewpoint of 'learning from computers' and the other is that of 'learning with computers'. In this paper, we call mathematics education with computers as 'computers and mathematics education' and this computer environments as microworlds. In this paper, we first suggest theoretical backgrounds ai constructionism, mathematization, and computer interaction. These theoretical backgrounds are related to students, school mathematics and computers, relatively As specific strategies to design a microworld, we consider a physical construction, fuctiionization, and internet interaction. Next we survey the different microworlds such as Logo and Dynamic Geometry System(DGS), and reform each microworlds for mathematical level-up of representation. First, we introduce the concept of action letters and its manipulation for representing turtle actions and recursive patterns in turtle microworld. Also we introduce another algebraic representation for representing DGS relation and consider educational moaning in dynamic geometry microworld. We design an integrating microworld between Logo and DGS. First, we design a same command system and we get together in a microworld. Second, these microworlds interact each other and collaborate to construct and manipulate new objects such as tiles and folding nets.

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