• 제목/요약/키워드: Teaching Plan Production

검색결과 28건 처리시간 0.026초

교육 프로파일링을 융합한 스마트 교안제작 시스템에 관한 연구 (A Study on Smart Teaching Plan Production System Combined Education Profiling)

  • 김기봉;조한진
    • 디지털융복합연구
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    • 제13권3호
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    • pp.185-191
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    • 2015
  • 본 논문에서는 프로파일링 기술을 교육 분야에 융합하여 스마트 교안 제작을 위한 시스템을 구축하기 위해 필요한 제반 요소에 대해 살펴보고, 이에 부합되는 기술인 프로파일링 기술, 기술 동향, 제품 동향에 대하 살펴보았다. 이를 기반으로 구현에 필요한 요소인 스마트 교안 제작 및 편집기술, 스마트 교안 관리기술, 교안 편집 및 연동기술에 대해 제안을 하였다. 제안된 기술을 기반으로 시스템이 구축되면 수업 교안 저작, 콘텐츠 파일 관리, 수업 강의 기능이 복합적으로 구성되며, 수업 진행을 원활히 수행하고 개개인의 학습 능력에 따라 이해도가 향상될 수 있다.

중학교 가정과‘인간발달과 가족관계’영역의 교육자료(CD-Rom) 개발 및 현장 적용 연구 -실천적 추론 수업을 중심으로- (Development of Teaching Materials(CD-Rom) and Its Applications to Classroom in Area of Human Development and Family Relationship in Middle School Home Economics -Through Practical Reasoning Teaching Model-)

  • 유태명;장혜경;유지연;김주연;김항아;김효순;신창중
    • 한국가정과교육학회지
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    • 제12권3호
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    • pp.115-127
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    • 2000
  • The purpose of this study is to develop lesson plans. teaching guide, and teaching materials applying practical reasoning teaching model in the area of ’human development and family relationship’in middle school home economics. The practical reasoning teaching model consists of five factors: Desired results, Awareness of context, Alternative approaches, Consequences of action, and Action. This study based on practical reasoning has following process: Curriculum development. Developing lesson pan, teaching material, an teaching guide, Experimental teaching and evaluation. Feedback, Production of CD-Rom. Teaching guide includes lesson plan, workbook multimedia materials and teaching resources. Especially teaching guide in CD-Rom can be used effectively in the actual teaching. In the classroom, this teaching model accomplished active and interesting participation of teachers and students. It is proposed that practical reasoning teaching model should be applied to other areas of home economics. In addition various teaching materials based on practical reasoning need to developed.

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웹기반의 건강사정 멀티미디어 컨텐츠 개발 (Development of Web-based Multimedia Content for a Physical Examination and Health Assessment Course)

  • 오복자;김일옥;신성례;정회경
    • 대한간호학회지
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    • 제34권6호
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    • pp.994-1003
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    • 2004
  • Purpose: This study was to develop Web-based multimedia content for Physical Examination and Health Assesment. Method: The multimedia content was developed based on Jung's teaching and learning structure plan model, using the following 5 processes: 1) Analysis Stage, 2) Planning Stage, 3) Storyboard Framing and Production Stage, 4) Program Operation Stage, and 5) Final Evaluation Stage. Results: The web based multimedia content consisted of an intro movie, main page and sub pages. On the main page, there were 6 menu bars that consisted of Announcement center, Information of professors, Lecture guide, Cyber lecture, Q&A, and Data centers, and a site map which introduced 15 week lectures. In the operation of web based multimedia content, HTML, JavaScript, Flash, and multimedia technology(Audio and Video) were utilized and the content consisted of text content, interactive content, animation, and audio & video. Consultation with the experts in context, computer engineering, and educational technology was utilized in the development of these processes. Conclusions: Web-based multimedia content is expected to offer individualized and tailored learning opportunities to maximize and facilitate the effectiveness of the teaching and learning process. Therefore, multimedia content should be utilized concurrently with the lecture in the Physical Examination and Health Assesment classes as a vital teaching aid to make up for the weakness of the face-to- face teaching-learning method.

수업용 CD-ROM 제작 및 이를 적용시킨 효과적인 학습지도안 개발 -중학교 1학년 가정 한복 입기를 중심으로- (The Production of CD-ROM for the Class and the Development of Effective Master Plan Applied by It -In the Point of Wearing Korean Traditioinal Costume for First Grade of Junior Middle School Students in Home Economics Teaching-)

  • 이은선;김병미
    • 한국가정과교육학회지
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    • 제11권2호
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    • pp.13-26
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    • 1999
  • The goals of this research are for producing and optimizing the CD-ROM, effective and practical Teaching-Learning method. It consists of Wearing Korean Traditional Costume for the First Grade of Middle School Students in Home Economics Teaching. This research’s summarization is following. First, the multi-media material. CD-ROM making use of Powerpoint. Wearing Korean Traditional Costume, is produced to help the students learn the difficult contents in terms of video and audio. Second, it is introduced the model of Open Education for increasing the efficiency of class. Third, it is developed to proceed the class with the CD-ROM and small group study of place activity. Fourth, it helps students concentrate on the class with proper sound effect whenever the slide films are changed. And it helps to link the web sites related to Korean Traditional Costume. Finally, another kinds of suggestions are following. The effective verification of this software that is tested and applied at the field for a given period will be necessary. And, it is necessary to upgrade for the CD-ROM and the supplementary teaching materials in Korean Traditional Costume education.

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What Do Learners Do While Planning? Learners' Use and Perceptions of Planning for an Oral Narrative Task

  • Park, Su-Jung
    • 영어어문교육
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    • 제15권3호
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    • pp.223-248
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    • 2009
  • Previous research on the impact of pretask planning on subsequent second language (L2) production has mainly focused on the linguistic quality of planned production, while learners' thought processes and perceptions about planning have been relatively less explored. In addition, few previous planning studies have examined whether the learners did in fact follow the pretask instructions, thus leaving the role of pretask instructions in the planning process unexplored. Therefore, the present study investigated whether pretask instructions affect attentional allocation as well as what cognitive operations planners engage in and what their perceptions about planning are. Forty-three Korean EFL classroom learners were divided into two groups: before having time to plan for an oral story retelling task, one group received general instructions, while the other group received specific instructions. The findings, based on both quantitative and qualitative data analysis, indicated no large effects of pretask instructions on the planners' attentional focus. Rather, the qualitative analysis identified a number of other factors that influenced learners' decision making as well as their general processes and approaches to planning and their perceptions about planning and thinking aloud while planning. Implications for L2 teaching as well as limitations of the study are discussed.

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정보 개념에 대한 초.중학교 정보교과의 교육과정 구성에 관한 연구 (A Study on Curriculum of Information Subject for Information Concept in Elementary and Middle School)

  • 안성훈;김종우
    • 정보교육학회논문지
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    • 제18권2호
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    • pp.265-274
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    • 2014
  • IT 산업의 비중이 높아지면서 세계 주요 국기들에서는 정보교과의 교육을 강화해 가고 있으며, 최근 소프트웨어의 중요성이 점차 부각되면서 소프트웨어 교육을 확대하려는 정보교과 교육과정이 제시되고 있다. 따라서 한국정보교육학회에서는 정보 교과의 내용 체계에 대한 개정안에 대하여 연구하였으며, 정보 교육 내용을 '컴퓨터 시스템', '소프트웨어 제작' 및 '융합활동'의 세 영역으로 구분하는 내용체계를 제시하였다. 이에 따라 본 논문에서는 한국정보교육학회에서 제시한 정보교과 내용세계의 '소프트웨어 제작' 영역 등 정보에 대한 초등학교 및 중학교의 성취 기준을 학년군별로 마련하였다. 그 결과 초등학교 1-2학년군에서는 정보의 이해를, 3-4학년은 정보의 종류를, 5-6학년은 정보의 표현을, 중학교 1-3학년군은 멀티미디어 정보의 표현을 각각 선정하였다. 그리고 이 성취 기준을 도달하기 위한 교수 학습 방법과 평가 방안을 학년군 별로 세분화하여 제시하였다. 이와 같이 본 연구에서 제시한 '정보'에 대한 성취기준, 교수 학습 방법, 평가 방법은 향후 초 중등학교 정보교과 교육과정을 개발하는데 기여할 것으로 기대된다.

콘투어 드로잉을 활용한 패션 일러스트레이션 교과 개발 연구 (A study on the development of fashion illustration course using contour drawing)

  • 김고운
    • 복식문화연구
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    • 제28권4호
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    • pp.508-526
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    • 2020
  • This study has established a fashion illustration education plan using the contour drawing that fosters observational ability and enables creative drawing. This study developed two illustration curriculum proposals consisting of 15 weeks, combining literature and case studies. The researchers organized a step-by-step teaching plan that utilizes contour drawing according to the three stages of fashion illustration classes: foundation courses, general courses, and intensive courses. When the contour drawing is used at the beginning stage of the foundation courses of fashion illustration, it can be used as a technique to reduce the fear of students about practical skills, induce interest in illustration, and cultivate observation ability about objects. In general process, it is combined with various tools and coloring materials to strengthen expression power, and it is possible to produce detailed expressions and illustrations about human body and clothing. In intensive courses, it is expanded to the production of creative works with new aesthetics through digital techniques and mixed materials. As such, the contour drawing is expanded in various ways according to the learning contents and goals of each step, and is flexibly adjusted according to the learning content. Contour drawing has the effect of acquiring observation and expression ability, and it is analyzed as a technique that enables the production of creative illustration of students.

지속가능발전목표(SDGs) 이행을 위한 지속가능한 식생활 교수·학습 과정안 개발 (Development of the Sustainable Dietary Life Teaching-Learning Plans to Implement the Sustainable Development Goals (SDGs))

  • 이정은;유난숙
    • 한국가정과교육학회지
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    • 제34권3호
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    • pp.149-167
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    • 2022
  • 본 연구의 목적은 중학교 기술·가정 교과서의 식생활 단원에서 지속가능발전목표(SDGs)와 연계한 학습 요소와 수업 주제를 선정하고, 교수·학습 과정안 및 학습 자료를 개발하여 타당성 및 현장 적합성을 검증받는 데 있다. 본 연구는 분석, 설계, 개발, 평가 단계를 거쳐 실행되었으며 결과는 다음과 같다. 첫째, 분석 단계에서는 17개 지속가능목표, 169개 세부목표 중 식생활과 관련한 세부목표를 추출하고, 2015 개정 중학교 기술·가정 교과서 5종의 식생활 단원 내용을 분석하여 본 연구에서 개발할 교수·학습 과정안에서 다룰 수 있는 학습 요소를 추출하였다. 둘째, 설계 단계에서는 교과서 분석 내용을 바탕으로 '청소년의 바람직한 식생활', '식품의 생산', '식품의 유통', '식품의 소비 및 폐기'로 수업 주제를 선정하였다. 효과적인 수업이 이루어질 수 있도록 전체 수업의 총괄목표를 설정하고 개발될 식생활 영역 차시별 수업의 학습 목표, 학습 내용, 학습 방법과 함께 관련된 지속가능발전목표(SDGs)와 연계하여 수업을 설계하였다. 셋째, 개발 단계에서는 총 9개 주제, 11차시의 교수·학습 과정안과 전문가에게 검증받을 타당도 평가지를 개발하였다. 넷째, 평가 단계에서는 가정과 교사 5인의 전문가를 통해 교수·학습 과정안의 현장 적합성과 타당도를 검증받았으며, 검토의견을 토대로 총 9개 주제, 13차시의 교수·학습 과정안으로 수정·보완하여 완성하였다.

어린이 영어교육을 위한 컴퓨터 게임 모형 (A model of computer games for childhood English education)

  • 정동빈;김주은
    • 영어어문교육
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    • 제10권2호
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    • pp.133-158
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    • 2004
  • The purpose of the present study was to scrutinize computer games that can motivate elementary school students through their interactive "edutainment" effects. The types of elements in computer games that students find interesting as learning media and their impact were studied. The current status of Korean computer games, issues related to learning English, and methods to stimulate the motivation and interest in learning by elementary school students were explored. A computer game model for efficiently teaching English to elementary school students through a connection between computer games and education was suggested. In this model, overall games were designed with the focus on the integration of curriculum and content subjects related to learning activities. For games not to be biased toward entertainment and to have systemized learning steps, the games are composed of an introduction, presentation, practice, production and evaluation, in that order. The model suggested by this plan and composition make it possible to approach learning efficiently with entertaining games based on a systematic learning curriculum. As shown above, developing the model of educational computer games can be seen as an opportunity, which can provide amusement and interests and a broad learning experience as an additional learning method.

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PBL과 협력적 교수법을 적용한 융합 교과목 개발 (Developing a convergence course applying project-based learning and collaborative teaching methods)

  • 이명희;김정미;백경자
    • 복식문화연구
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    • 제32권3호
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    • pp.334-344
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    • 2024
  • This study aimed to develop a new convergence course applying project-based learning (PBL) and collaborative teaching methods and identify its educational effects. The course development proceeded as follows: First, three instructors collaborated to define course goals, plan objectives, content, and methods, and create a syllabus for a PBL-based fashion studio course. Roles were divided to maximize expertise: one instructor focused on fashion design, another on three-dimensional cutting, and the third on flat cutting, and digital techniques. Second, the classes were conducted and feedback on student progress was shared, enhancing class quality and engagement. Third, teaching effectiveness was assessed through learner evaluation questionnaires, reflection journals, and performance assessments. Lastly, based on the results from these evaluations, positive aspects of the course were reviewed, and ways to modify it and enhance course quality for continuous improvement were explored. The results showed high satisfaction with the learning effects on major competencies, indicating that students not only effectively learned major skills but also improved their communication and teamwork. The students perceived the teaching methods positively allowing them to be more active in class. Instructors noted that the course produced higher-quality design and production outcomes compared to previous courses. Overall, the course applying PBL and collaborative teaching methods was found to improve educational quality and effectiveness, making it a valuable approach for learner-centered education.