• 제목/요약/키워드: Task Execution Time

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A Methodology for Task placement and Scheduling Based on Virtual Machines

  • Chen, Xiaojun;Zhang, Jing;Li, Junhuai
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제5권9호
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    • pp.1544-1572
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    • 2011
  • Task placement and scheduling are traditionally studied in following aspects: resource utilization, application throughput, application execution latency and starvation, and recently, the studies are more on application scalability and application performance. A methodology for task placement and scheduling centered on tasks based on virtual machines is studied in this paper to improve the performances of systems and dynamic adaptability in applications development and deployment oriented parallel computing. For parallel applications with no real-time constraints, we describe a thought of feature model and make a formal description for four layers of task placement and scheduling. To place the tasks to different layers of virtual computing systems, we take the performances of four layers as the goal function in the model of task placement and scheduling. Furthermore, we take the personal preference, the application scalability for a designer in his (her) development and deployment, as the constraint of this model. The workflow of task placement and scheduling based on virtual machines has been discussed. Then, an algorithm TPVM is designed to work out the optimal scheme of the model, and an algorithm TEVM completes the execution of tasks in four layers. The experiments have been performed to validate the effectiveness of time estimated method and the feasibility and rationality of algorithms. It is seen from the experiments that our algorithms are better than other four algorithms in performance. The results show that the methodology presented in this paper has guiding significance to improve the efficiency of virtual computing systems.

분산 실시간 멀티미디어 데이터베이스 시스템을 위한 신축성있는 스케줄링 기법 (Scalable scheduling techniques for distributed real-time multimedia database systems)

  • 김진환
    • 정보처리학회논문지A
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    • 제9A권1호
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    • pp.9-18
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    • 2002
  • 본 논문에서는 분산 실시간 멀티미디어 데이터베이스 시스템에서 경성 실시간 태스크들과 멀티미디어 태스크들을 효율적으로 통합할 수 있는 신축적인 스케쥴링 기법이 제시된다. 경성 실시간 태스크가 최악의 경우에 대한 실행 시간을 기반으로 하는 반면 멀티미디어 태스크는 평균 실행 시간을 기반으로 한다. 동일한 시스템에 존재하는 두 가지 태스크들에 대하여 CPU 대역폭을 분할 조정하는 서버 기법이 기술된다. 제시된 기법에서는 한부류의 태스크들의 수와 도착 비율이 변동되는 과부하 문제를 해결하기 위하여 부류별로 CPU 대역폭의 비율이 조정될 수 있다. 경성 실시간 태스크가 서버의 주기내에서 실행될 수 있는 시간이 제한되는 반면 멀티미디어 태스크에 설정된 대역폭은 동적으로 변할 수 있다. 제시된 기법은 경성 실시간 태스크들의 실시간성을 모두 보장하는 한편 멀티미디어 태스크들의 평균 지연시간을 최소화할 수 있다. 스케쥴링 기법의 성능은 시뮬레이션을 통하여 다른 스케쥴링 기법과 비교 분석한다.

고신뢰 실시간 시스템을 위한 체크포인팅 프레임워크 (A Checkpointing Framework for Dependable Real-Time Systems)

  • 이효순;신현식
    • 한국정보과학회논문지:시스템및이론
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    • 제29권4호
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    • pp.176-184
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    • 2002
  • 본 논문은 고신뢰 실시간 시스템에 체크포인팅을 적용할 수 있도록 실시간성과 신뢰성을 모두 고려하는 체크포인팅 프레임워크를 제공한다. 실시간 태스크의 시간 예측성은 할당된 체크포인트의 수와 태스크가 실행 중에 감내 해야하는 고장의 수를 기반으로 태스크의 최악 실행 시간(WCET: Worst Case Execution Time)을 산출함으로써 보장된다. 태스크가 실행 중에 극복해야하는 고장의 수는 태스크의 신뢰성 요구조건을 기반으로 산출됨으로써 태스크의 신뢰성이 보장되도록 한다. 이렇게 얻어진 태스크들의 WCET와 태스크가 극복해야 하는 고장의 수를 이용하여, 각 태스크의 스케줄 가능성을 보장하기 위해 요구되는 최소의 체크포인트 수를 유도하는 알고리즘을 제안한다. 본 논문에서 제안하는 프레임워크는 체크포인팅의 시간 중복량을 기반으로 하므로, 다른 시간 중복 기법에 대해서도 확장이 용이하다.

스레드를 이용한 계층적 태스크 그래프(HTG)의 복합 노드 스케쥴링 기법 (Scheduling Scheme for Compound Nodes of Hierarchical Task Graph using Thread)

  • 김현철;김효철
    • 한국정보과학회논문지:시스템및이론
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    • 제29권8호
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    • pp.445-455
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    • 2002
  • 본 논문은 공유 메모리 시스템에서 계층적 태스크 그래프(Hierarchical Task Graph, HTG)의 복합 노드 태스크들을 효율적으로 수행하기 위한 새로운 태스크 스케쥴링 기법을 소개한다. 함수 병렬성 추출을 위해 제안된 기법은 별도의 전역 스케쥴러가 필요 없이 프로세서 스스로가 스케쥴링 기능을 행하는 자동 스케쥴링이다. 제안된 스케쥴링 기법을 단일처리기 시스템을 비롯한 여러 플랫폼에 적용하기 위해 자바 스레드를 이용하여 구현하였으며, 기존의 비트 벡터 방법과 성능을 비교 분석하였다. 실험 파라메터 값을 이용한 실험 결과, 제안된 스케쥴링 기법은 수행 시간 측면에서 효율적이며 양호한 부하 균형을 유지하였다. 또한, 제안된 기법은 기존의 방법에 비해 메모리 사용량을 줄일 수 있었다.

RTAI 기반의 웨이퍼처리 로봇 제어기 구현 (Implementation of Wafer Handling Robot Controller Based on RTAI)

  • 장순필;신익상;문승빈
    • 한국정밀공학회지
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    • 제25권9호
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    • pp.45-52
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    • 2008
  • As multiple functions arc required in a robot controller, RTOS(Real Time Operating System) should be adopted to manage complex situations, such as choosing most urgent task among competing ones. In this paper, we implemented RTAI(Real Time Application Interface) based robot controller for wafer handling robots including graphic simulator. We showed how multiple tasks are organized and also explained in detail about task priorities and execution periods. Finally, we presented simulation results.

Deep Learning Based Security Model for Cloud based Task Scheduling

  • Devi, Karuppiah;Paulraj, D.;Muthusenthil, Balasubramanian
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제14권9호
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    • pp.3663-3679
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    • 2020
  • Scheduling plays a dynamic role in cloud computing in generating as well as in efficient distribution of the resources of each task. The principle goal of scheduling is to limit resource starvation and to guarantee fairness among the parties using the resources. The demand for resources fluctuates dynamically hence the prearranging of resources is a challenging task. Many task-scheduling approaches have been used in the cloud-computing environment. Security in cloud computing environment is one of the core issue in distributed computing. We have designed a deep learning-based security model for scheduling tasks in cloud computing and it has been implemented using CloudSim 3.0 simulator written in Java and verification of the results from different perspectives, such as response time with and without security factors, makespan, cost, CPU utilization, I/O utilization, Memory utilization, and execution time is compared with Round Robin (RR) and Waited Round Robin (WRR) algorithms.

실시간 제어 시스템의 결함 극복을 위한 이중화 구조와 체크포인팅 기법의 성능 분석 (Performance Analysis of Checkpointing and Dual Modular Redundancy for Fault Tolerance of Real-Time Control System)

  • 유상문
    • 제어로봇시스템학회논문지
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    • 제14권4호
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    • pp.376-380
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    • 2008
  • This paper deals with a performance analysis of real-time control systems, which engages DMR(dual modular redundancy) to detect transient errors and checkpointing technique to tolerate transient errors. Transient errors are caused by transient faults and the most significant type of errors in reliable computer systems. Transient faults are assumed to occur according to a Poisson process and to be detected by a dual modular redundant structure. In addition, an equidistant checkpointing strategy is considered. The probability of the successful task completion in a real-time control system where periodic checkpointing operations are performed during the execution of a real-time control task is derived. Numerical examples show how checkpoiniting scheme influences the probability of task completion. In addition, the result of the analysis is compared with the simulation result.

Controlling robot by image-based visual servoing with stereo cameras

  • Fan, Jun-Min;Won, Sang-Chul
    • 한국정보기술응용학회:학술대회논문집
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    • 한국정보기술응용학회 2005년도 6th 2005 International Conference on Computers, Communications and System
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    • pp.229-232
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    • 2005
  • In this paper, an image-based "approach-align -grasp" visual servo control design is proposed for the problem of object grasping, which is based on the binocular stand-alone system. The basic idea consists of considering a vision system as a specific sensor dedicated a task and included in a control servo loop, and we perform automatic grasping follows the classical approach of splitting the task into preparation and execution stages. During the execution stage, once the image-based control modeling is established, the control task can be performed automatically. The proposed visual servoing control scheme ensures the convergence of the image-features to desired trajectories by using the Jacobian matrix, which is proved by the Lyapunov stability theory. And we also stress the importance of projective invariant object/gripper alignment. The alignment between two solids in 3-D projective space can be represented with view-invariant, more precisely; it can be easily mapped into an image set-point without any knowledge about the camera parameters. The main feature of this method is that the accuracy associated with the task to be performed is not affected by discrepancies between the Euclidean setups at preparation and at task execution stages. Then according to the projective alignment, the set point can be computed. The robot gripper will move to the desired position with the image-based control law. In this paper we adopt a constant Jacobian online. Such method describe herein integrate vision system, robotics and automatic control to achieve its goal, it overcomes disadvantages of discrepancies between the different Euclidean setups and proposes control law in binocular-stand vision case. The experimental simulation shows that such image-based approach is effective in performing the precise alignment between the robot end-effector and the object.

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Applying CPM-GOMS to Two-handed Korean Text Entry Task on Mobile Phone

  • Back, Ji-Seung;Myung, Ro-Hae
    • 대한인간공학회지
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    • 제30권2호
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    • pp.303-310
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    • 2011
  • In this study, we employ CPM-GOMS analysis for explaining physical and cognitive processes and for quantitatively predicting when users are typing Korean text messages on mobile phones using both hands. First, we observe the behaviors of 10 subjects, when the subjects enter keypads with both hands. Then, basing upon MHP, we categorize the behaviors into perceptual, cognitive, motor operators, and then we analyze those operators. After that, we use the critical paths to model two task sentences. Also, we used Fitts' law method which was applied many times to predict text entering time on mobile phone to compare with the results of our CPM-GOMS model. We followed Lee's (2008) method that is well suited for text entry task using both hands and calculate total task time for each task sentences. For the sake of comparison between the actual data and the results predicted from our CPM-GOMS model, we empirically tested 10 subjects and concluded that there were no significant differences between the predicted values and the actual data. With the CPM-GOMS model, we can observe the human information processes composed on the physical and cognitive processes. Also we verified that the CPM-GOMS model can be well applied to predict the users' performance when they input text messages on mobile phones using both hands by comparing the predicted total task time with the real execution time.

Dose Motor Inhibition Response Training Using Stop-signal Paradigm Influence Execution and Stop Performance?

  • Son, Sung Min
    • The Journal of Korean Physical Therapy
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    • 제32권2호
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    • pp.70-74
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    • 2020
  • Purpose: This study examined whether 1) the motor inhibition response as cognitive-behavioral component is learning though a stop signal task using stop-signal paradigm, and 2) whether there is a difference in the learning degree according to imagery training and actual practice training. Methods: Twenty young adults (males: 9, females: 11) volunteered to participate in this study, and were divided randomly into motor imagery training (IT, n=10) and practice training (PT, n=10) groups. The PT group performed an actual practice stop-signal task, while the IT group performed imagery training, which showed a stop-signal task on a monitor of a personal computer. The non-signal reaction time and stop-signal reaction time of both groups were assessed during the stop-signal task. Results: In the non-signal reaction time, there were no significant intra-group and inter-group differences between pre- and post-intervention in both groups (p>0.05). The stop-signal reaction time showed a significant difference in the PT group in the intra-group analysis (p<0.05). On the other hand, there was no significant intra-group difference in the IT group and inter-group difference between pre- and post-intervention (p>0.05). Conclusion: These results showed that the motor inhibition response could be learned through a stop-signal task. Moreover, these findings suggest that actual practice is a more effective method for learning the motor inhibition response.