• Title/Summary/Keyword: Target Search

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이동영역을 틀 영상으로 한 실시간 자동목표 추적

  • 천인서;김남철;장익훈
    • Proceedings of the Korean Institute of Communication Sciences Conference
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    • 1987.04a
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    • pp.52-55
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    • 1987
  • In tihis paper an improved matching method using subtemplate of moving region and 3-step search algorithm is proposed It reduces heavy computational load of the conventional method. The proposed method is applied to an automatic target tracker using high speed 16 bit microprocessor in order to track one moving target in real time. Expericmental results show that the proposed method has better performance over the conventional methodin spite of greately reducing the computational load, even in came complex background.

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Real-time Automatic Target Tracking Based on a Fast Matching Method (고속정합법에 의한 실시간 자동 목표 추적)

  • 김세환;김남철
    • Proceedings of the Korean Institute of Communication Sciences Conference
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    • 1987.04a
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    • pp.60-66
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    • 1987
  • In this paper a fast matching method using subtemplate and search and down technique to reduce very heavy computational load of the conventional matching method, is presented The proposed method is spplied to an automatic target tracker in order to track one moving object in comparatively simple backgoriund. Experimental results show that istperformanced is not so degraded in spite of high computational reduction as that of the conventional matching method.

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Image Tracking Algorithm using Template Matching and PSNF-m

  • Bae, Jong-Sue;Song, Taek-Lyul
    • International Journal of Control, Automation, and Systems
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    • v.6 no.3
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    • pp.413-423
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    • 2008
  • The template matching method is used as a simple method to track objects or patterns that we want to search for in the input image data from image sensors. It recognizes a segment with the highest correlation as a target. The concept of this method is similar to that of SNF (Strongest Neighbor Filter) that regards the measurement with the highest signal intensity as target-originated among other measurements. The SNF assumes that the strongest neighbor (SN) measurement in the validation gate originates from the target of interest and the SNF utilizes the SN in the update step of a standard Kalman filter (SKF). The SNF is widely used along with the nearest neighbor filter (NNF), due to computational simplicity in spite of its inconsistency of handling the SN as if it is the true target. Probabilistic Strongest Neighbor Filter for m validated measurements (PSNF-m) accounts for the probability that the SN in the validation gate originates from the target while the SNF assumes at any time that the SN measurement is target-originated. It is known that the PSNF-m is superior to the SNF in performance at a cost of increased computational load. In this paper, we suggest an image tracking algorithm that combines the template matching and the PSNF-m to estimate the states of a tracked target. Computer simulation results are included to demonstrate the performance of the proposed algorithm in comparison with other algorithms.

Comparative Study on Performance of Metaheuristics for Weapon-Target Assignment Problem (무기-표적 할당 문제에 대한 메타휴리스틱의 성능 비교)

  • Choi, Yong Ho;Lee, Young Hoon;Kim, Ji Eun
    • Journal of the Korea Institute of Military Science and Technology
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    • v.20 no.3
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    • pp.441-453
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    • 2017
  • In this paper, a new type of weapon-target assignment(WTA) problem has been suggested that reflects realistic constraints for sharing target with other weapons and shooting double rapid fire. To utilize in rapidly changing actual battle field, the computation time is of great importance. Several metaheuristic methods such as Simulated Annealing, Tabu Search, Genetic Algorithm, Ant Colony Optimization, and Particle Swarm Optimization have been applied to the real-time WTA in order to find a near optimal solution. A case study with a large number of targets in consideration of the practical cases has been analyzed by the objective value of each algorithm.

Effective Navigation Aids in Virtual Environments (가상 환경에서의 효과적인 네비게이션을 위한 도구 분석)

  • Im, Dong-Gwan;Han, Seong-Ho;Ryu, Jong-Hyeon;Seon, Mi-Seon
    • Journal of the Ergonomics Society of Korea
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    • v.23 no.1
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    • pp.23-38
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    • 2004
  • This study examines different types of navigation aids when a navigator performs target search tasks in Virtual Environments. The factors manipulated in this study include target information (None/Landmark). navigational difficulty (Easy/Difficult). and map types (None/2D Map/3D Map). Navigation performance was measured by using task completion time and the number of target locations that was remembered by the navigator. In addition, user satisfaction on the navigation aids was also measured by using a 7-point Likert's scale. The results showed that the user satisfaction on the landmark was high when the 3D Map was provided. The task completion time shortened when navigational difficulty was set at "easy." The number of remembered target locations was large when there was no landmark. It was also large with an easy navigation task. or a map (20 or 3D) provided. Guidelines for selecting navigation aids were proposed based on the results.

A Study on the Reaction Time Reduction Method for the ECM System by using the Feed-back Tracking-gate Filtering (귀환 추적게이트 필터링에 의한 ECM 체계 반응시간 단축 방법에 관한 연구)

  • Kim, So-Yeon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.9 no.2 s.25
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    • pp.77-86
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    • 2006
  • Usually, a tracking-gate of the tracker is used to track the target radar signal in the active ECM system. In this paper, we propose the feed-back tracking-gate filtering method. The designed method applies a tracking-gate of the tacker to the ECM system's receiver as a rejection or pass filter selected by the receiver's purpose, and the specific target signals can be passed or rejected though this tracking-gate filter. Thus, the number of input signals within the receiver's search band is minimized owing to this filter except the target signals. In conclusion, the EW equipment's reaction time can be reduced and the error value about the target signals can be lower than the previous methods'.

Scattering Analysis of Radar Target via Evolutionary Adaptive Wavelet Transform (진화적 적응 웨이브릿 변환에 의한 레이다 표적의 산란 해석)

  • Choi, In-Sik
    • Journal of the Korea Institute of Military Science and Technology
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    • v.10 no.3
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    • pp.148-153
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    • 2007
  • In this paper, the evolutionary adaptive wavelet transform(EAWT) is applied to the scattering analysis of radar target. EAWT algorithm uses evolutionary programming for the time-frequency parameter extraction instead of FFT and the bisection search method used in the conventional adaptive wavelet transform(AWT). Therefore, the EAWT has a better performance than the conventional AWT. In the simulation using wire target(Airbus-like), the comparisons with the conventional AWT are presented to show the superiority of the EAWT algorithm in the analysis of scattering phenomenology. The EAWT can be effectively applied to the radar target recognition.

Design and Implementation of a Dynamic Robot Agent System Considering the Server's Workload (서버 부하를 고려한 동적 로봇에이전트 시스템의 설계 및 구현)

  • Park, Kyoo-Seok;Lee, Chung-Seok;Kim, Sung
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.11S
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    • pp.3732-3838
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    • 2000
  • As the Internet sites and users have rapidly been increased, the development for search engines has also been accelerated to satisfy users' expectations. As the result, not only the action of collecting documents through many search engines gave hosts workload, but also regular updating all the information is needed since information is newly added. With the circumstances, the necessity of the technology to collect massive information in hosts has been increased for the speed which is a basic requisite of search systems, and for more accurate collection of documents. Also, the role of search engines grows bigger for Internet users' various demands and flexible process through World Wide Web. In this paper, we design and implement a robot agent and a remote control system which doesn't give an excessive workload on a target server and makes the collection of documents done in a short period by considering an average workload rate on the target server and the rate of the workload that a robot experience in collection time, after we compare and analyze the existing Robot Agent Systems and supplement their weak points.

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Analysis of a Distributed Stochastic Search Algorithm for Ship Collision Avoidance (선박 충돌 방지를 위한 분산 확률 탐색 알고리즘의 분석)

  • Kim, Donggyun
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.25 no.2
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    • pp.169-177
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    • 2019
  • It is very important to understand the intention of a target ship to prevent collisions in multiple-ship situations. However, considering the intentions of a large number of ships at the same time is a great burden for the officer who must establish a collision avoidance plan. With a distributed algorithm, a ship can exchange information with a large number of target ships and search for a safe course. In this paper, I have applied a Distributed Stochastic Search Algorithm (DSSA), a distributed algorithm, for ship collision avoidance. A ship chooses the course that offers the greatest cost reduction or keeps its current course according to probability and constraints. DSSA is divided into five types according to the probability and constraints mentioned. In this paper, the five types of DSSA are applied for ship collision avoidance, and the effects on ship collision avoidance are analyzed. In addition, I have investigated which DSSA type is most suitable for collision avoidance. The experimental results show that the DSSA-A and B schemes offered effective ship collision avoidance. This algorithm is expected to be applicable for ship collision avoidance in a distributed system.

The effects of virtual reality training on gait, balance, and upper extremity function in patients with stroke: A meta-analysis

  • Lee, Hyun soo;Kim, You Lim;Lee, Hae ji;Lee, Byounghee
    • Journal of Korean Physical Therapy Science
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    • v.28 no.3
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    • pp.11-29
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    • 2021
  • Background: The purpose of this study is to investigate the effects of virtual reality on gait, balance, and upper extremity functions compared to other independent variables or no variables. Additionally, the possibility of virtual reality for stroke patients was discussed. Design: Meta-analysis. Methods: The search for this study was a search term that combined stroke, virtual reality, and training, and the electronic search was conducted through EMBASE, MEDLINE, and Cochrane Library. As a result of the search, 21 studies satisfying the selection criteria of the target study were confirmed as the final analysis target. This study consisted of 21 randomized experimental studies and 21 randomized controlled trials, and the total number of participants was 642. [Experimental group (n=314), control group (n=328); total 642]. As a result of the study, upper extremity function was assessed using a box and block test, a modified Ashworth scale, and a scale including range of motion. The balance was evaluated by the berg balance scale. Gait was a Timed Up and Go test (TUG), stride length, and gait function. Scales including a walking rate scale were evaluated. The effect size for the intervention of the analytical study was meta-analyzed with the RevMan 5.3.3 program of the Cochrane library. Results: The results of the study showed that the function of walking was statistically significant. Balance showed statistically significant results. The upper extremity function showed no statistically significant results. Conclusion: Through this rehabilitation treatment by applying virtual reality environment to the rehabilitation of stroke patients in the future can be proposed as an effective intervention method for the balance and gait function of stroke patients.