• Title/Summary/Keyword: Tactical information

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Message Analysis and Development Situation on the Tactical Data Link of Combat Management System in Naval (함정 전투체계 전술데이터링크 개발현황 및 메시지 분석)

  • You, Hojeong;Choi, Byeonggon
    • Journal of Satellite, Information and Communications
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    • v.12 no.2
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    • pp.21-27
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    • 2017
  • The combat systems in Korea navy have been operating some kinds of tactical data link systems such as Link-11, ISDL and JTDLS. Each tactical data link system has the ability to transmit and receive tactical information like track, engagement, weapon information by using unique message of theirs. And each unique message has their own format. But a number of tactical data link system make combat effectiveness worse because their major functions are duplicated unnecessarily. So, many advanced countries are trying to make united data link system. Similarly, the combat systems in Korea navy will operate C4I data link system, and it is combined version current ISDL, KNCCS and JTDLS data link system. In this paper, we consider the development current tactical data link systems in Korea navy. Also, compare the characteristics between I-message used in ISDL and Host-Interface message used in C4I. From these results, we analyze advanced points about C4I data link system.

User-interface Considerations for the Main Button Layout of the Tactical Computer for Korea Army (한국군 전술컴퓨터의 인간공학적 메인버튼 설계)

  • Baek, Seung-Chang;Jung, Eui-S.;Park, Sung-Joon
    • Journal of the Ergonomics Society of Korea
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    • v.28 no.4
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    • pp.147-154
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    • 2009
  • The tactical computer is currently being developed and installed in armored vehicles and tanks for reinforcement. With the tactical computer, Korea Army will be able to grasp the deployment status of our forces, enemy, and obstacles under varying situations. Furthermore, it makes the exchange of command and tactical intelligence possible. Recent studies showed that the task performance is greatly affected by the user interface. The U.S. Army is now conducting user-centered evaluation tests based on C2 (Command & Control) to develop tactical intelligence machinery and tools. This study aims to classify and regroup subordinate menu functions according to the user-centered task performance for the Korea Army's tactical computer. Also, the research suggests an ergonomically sound layout and size of main touch buttons by considering human factors guidelines for button design. To achieve this goal, eight hierarchical subordinate menu functions are initially drawn through clustering analysis and then each group of menu functions was renamed. Based on the suggested menu structure, new location and size of the buttons were tested in terms of response time, number of error, and subjective preference by comparing them to existing ones. The result showed that the best performance was obtained when the number of buttons or functions was eight to conduct tactical missions. Also, the improved button size and location were suggested through the experiment. It was found in addition that the location and size of the buttons had interactions regarding the user's preference.

A Location Dependent Group Key Management Scheme for High Confidential Information in Tactical Wireless Networks (전술 무선 네트워크에서 고비밀성 정보 공유를 위한 위치 종속적 그룹키 관리 기법)

  • Lee, Jong-Kwan;Shin, Kyuyong;Kim, Kyung-Min
    • Journal of the Korea Institute of Military Science and Technology
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    • v.21 no.5
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    • pp.658-664
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    • 2018
  • In this paper, we propose a group key management scheme for very high confidential information in tactical wireless networks. For the proposed scheme, we consider the tactical networks that has a hierarchical topology and the nature of high confidential information. The leader node, which may have higher probability of good channel state than others, provides some data to all the network member in order to generate a geographical group key and it transmits the encrypted information with minimum transmission power level to others. By this scheme, the security and reliability for sharing confidential information is ensured. The performance of the proposed scheme is validated by mathematical analysis. It shows that the proposed scheme makes nodes to share a high confidential information securely if the proper parameters for network design are selected.

Conceptual Design of Networking Node with Real-time Monitoring for QoS Coordination of Tactical-Mesh Traffic (전술메쉬 트래픽 QoS 조율을 위한 네트워킹 노드의 개념 설계 및 실시간 모니터링)

  • Shin, Jun-Sik;Kang, Moonjoong;Park, Juman;Kwon, Daehoon;Kim, JongWon
    • Smart Media Journal
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    • v.8 no.2
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    • pp.29-38
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    • 2019
  • With the advancement of information and communication technology, tactical networks are continuously being converted to All-IP future tactical networks that integrate all application services based on Internet protocol. Futuristic tactical mesh network is built with tactical WAN (wide area network) nodes that are inter-connected by a mesh structure. In order to guarantee QoS (quality of service) of application services, tactical service mesh (TSM) is suggested as an intermediate layer between infrastructure and application layers for futuristic tactical mesh network. The tactical service mesh requires dynamic QoS monitoring and control for intelligent QoS coordination. However, legacy networking nodes used for existing tactical networks are difficult to support these functionality due to inflexible monitoring support. In order to resolve such matter, we propose a tactical mesh WAN node as a hardware/software co-designed networking node in this paper. The tactical mesh WAN node is conceptually designed to have multi-access networking interfaces and virtualized networking switches by leveraging the DANOS whitebox server/switch. In addition, we explain how to apply eBPF-based traffic monitoring to the tactical mesh WAN node and verify the traffic monitoring feasibility for supporting QoS coordination of tactical-mesh traffic.

A Study on OSPF for Wireless Tactical Communication Networks (무선 전술 통신망을 위한 OSPF 적용 방안)

  • Kook, Sung-Sook;Chang, Moon-Jeong;Lee, Mee-Jeong;Jun, Je-Hyun;Kim, Tae-Wan;Choi, Jeung-Won;Roh, Bong-Soo
    • Journal of KIISE:Information Networking
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    • v.37 no.2
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    • pp.109-121
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    • 2010
  • Recently, the military of Korea has been establishing the next generation wireless tactical communication system so called Tactical Information Communication Network (TICN). A routing protocol for TICN transport networks has to be able to select a path with high survivality, reliability, and stability while accommodating as many flows as possible with minimum QoS guarantees. The OSPF(Open Short Path First) used widely is determined to be the routing protocol for TICN. With the typical deployment practices OSPF, however, it cannot satisfy the requirements of TICN. In this paper, we propose a cost function for OSPF and a way to tune the OSPF protocol parameters for the TICN transport networks. Through simulations, it is shown that the OSPF with the proposed cost function provides better performance than the OSPF in terms of both the services provided to the applications and the network resources utilization.

Tactical Service Mesh for Intelligent Traffic QoS Coordination over Future Tactical Network (미래 전술망의 지능적 트래픽 QoS 조율을 위한 전술 서비스 메쉬)

  • Kang, Moonjoong;Shin, Jun-Sik;Park, Juman;Park, Chan Yi;Kim, JongWon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.22 no.3
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    • pp.369-381
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    • 2019
  • As tactical networks are gradually shifting toward IP-based flexible operation for diversified battlefield services, QoS(Quality-of-Service) coordination for service differentiation becomes essential to overcome the heterogeneous and scarce networking resources limitations. QoS coordination for tactical network traffic should be able to monitor and react the dynamic changes in underlying network topology and service priorities. In this paper, by adopting the emerging cloud-native service mesh concept into tactical network context, we study the feasibility of intelligent QoS coordination by employing tactical service mesh(TSM) as an additional layer to support enhanced traffic quality monitoring and control. The additional TSM layer can leverage distributed service-mesh proxies at tactical mesh WAN(Wide Area Network) nodes so that service-aware differentiated QoS coordination can be effectively designed and integrated with TSM-assisted traffic monitoring and control. Also, by validating the feasibility of TSM layer for QoS coordination with miniaturized experimental setup, we show the potential of the proposed approach with several approximated battlefield traffics over a simulated TSM-enabled tactical network.

Software structure design for processing various tactical data

  • Kim, Jin Woo;Lee, Woo Sin;Lee, Seung Chan;Kim, Young Don;Jin, So Yeon
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.11
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    • pp.39-47
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    • 2017
  • In this paper, we propose a message transmission processing structure for efficient use of radio resources. Existing tactical data links have more data and accumulate more data than the amount of tactical data planned according to the situation. This may result in delays in operations and additional problems. To prevent this, priority is assigned to the message and transmission is performed according to the priority on a single basis. And we design a processing structure that can update duplicate messages and delete old messages in order to prevent waste of radio resources. Experiments are conducted to verify that these structures can be implemented and applied to data links.

A General Purpose Engagement Simulator using a Tactical Data-link (범용 전술데이터링크 교전 시뮬레이터)

  • Yun, Keun-Ho;Jin, Jung-Hun;Kim, Seh-Hwan
    • Journal of the Korea Institute of Military Science and Technology
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    • v.13 no.2
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    • pp.218-226
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    • 2010
  • The tactical data-link is useful to exchanging automatic information and controling command in combat environment. This is a essential factor of interoperability in the future combat situation of network centric warfare. In a aspect of a weapon system development, Modeling & Simulation can save expense. HLA RTI is a standard communication protocol in M&S. So, we suggest that Link Simulator connect tactical data-link through RTI. This simulator has the interoperability between M&S and tactical data-link, the reusability through adabing M&S framework, and the wide usability by automatic engagement function.

Analysis of Routing Protocol for Tactical Backbone of TICN (TICN 전술백본망을 위한 라우팅 프로토콜 분석)

  • Jang, Dong-Ki;Kwon, Tae-Wook
    • Journal of the Korea Institute of Military Science and Technology
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    • v.13 no.4
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    • pp.650-658
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    • 2010
  • Recently Korea Army developed the TICN which is the next army tactical communication system. The TICN will support ability from under environment, strategy maneuver communication system of integrated army dimension overcome and NCW. If the IER(Information Exchange Requirement) phases 3 of the future application system, the analysis that a transmission ability of the TICN is the uncapable is govern. The TICN tactical backbone's ability is very important. Therefore, network efficiency index in application and analysis of the standard protocol for the data transmission guarantee are obliged. For the TICN tactical backbone, this paper analyzes of routing protocol efficiency index and compares to superiority of the OSPF(v2) and integrated IS-IS protocols in the tactical environment. Conclusively we proposed that integrated IS-IS protocol is more suitable for TICN backbone routing protocol.

Learning Heuristics for Tactical Path-finding in Computer Games (컴퓨터 게임에서 전술적 경로 찾기를 위한 휴리스틱 학습)

  • Yu, Kyeon-Ah
    • Journal of Korea Multimedia Society
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    • v.12 no.9
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    • pp.1333-1341
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    • 2009
  • Tactical path-finding in computer games is path-finding where a path is selected by considering not only basic elements such as the shortest distance or the minimum time spend but also tactical information of surroundings when deciding character's moving trajectory. One way to include tactical information in path-finding is to represent a heuristic function as a sum of tactical quality multiplied by a weighting factor which is.. determined based on the degree of its importance. The choice of weighting factors for tactics is very important because it controls search performance and the characteristic of paths found. In this paper. we propose a method for improving a heuristic function by adjusting weights based on the difference between paths on examples given by a level designer and paths found during the search process based on the CUITent weighting factors. The proposed method includes the search algorithm modified to detect search errors and learn heuristics and the perceptron-like weight updating formular. Through simulations it is demonstrated how different paths found by tactical path-finding are from those by traditional path-finding. We analyze the factors that affect the performance of learning and show the example applied to the real game environments.

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