• Title/Summary/Keyword: Tabletop Display

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Smart Puck System for Manipulating Digital Information via Physical Sensation (물리적 감각을 통한 디지털 정보의 조작을 위한 스마트 퍽 시스템)

  • Jo, Hyeon-Cheol;Kim, Rae-Hyeon;Park, Se-Hyeong;Han, Man-Cheol
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.857-862
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    • 2007
  • 본 논문에서는 대형 화면의 tabletop display상에서 물리적인 감각을 통해 정보를 직관적으로 조작할 수 있는 스마트 퍽 시스템을 제시한다. 기존의 데스크 탑 PC 환경의 인터페이스는 물리적인 마우스와 디지털 정보의 공간적인 불일치가 생기고 마우스의 물리적인 움직임과 모니터 상 그래픽 커서의 이동을 맵핑하여 간접적으로 정보를 조작하므로, 사용자에게 직관적인 인터페이스를 제공해 주지 못하는 한계가 있다. 스마트 퍽은 물리적인 인터페이스 장치로써 tabletop display상의 디지털 정보를 직접 조작할 수 있고, 스마트 퍽을 끌거나 들어서 옮기거나 회전시키는 등의 물리적인 조작을 통해 사용자에게 디지털 정보와의 직관적인 인터페이스를 제공한다. 또한 대형 화면의 tabletop display는 여러 사용자가 함께 화면에 표시되는 정보를 공유하고 조작하는데 적합하다. 스마트 퍽 시스템은 인간의 아날로그적인 지각과 반응을 통한 물리적인 인터랙션과 가상의 디지털 정보와의 거리를 줄여주는 역할을 한다. 이 시스템은 PDP 기반의 tabletop display 장치와 스마트 퍽, 그리고 tabletop display상의 스마트 퍽의 위치를 추적하는 위치 추적 장치와 스마트 퍽의 입력을 전송 받아 정보를 처리하는 메인 PC로 구성된다. 마지막으로 스마트 퍽 시스템의 인터페이스를 적용한 몇 가지 예시를 보여주고자 한다.

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Tabletop Display System Connected with Olfactory Display

  • Kanazawa, Fumihiro;Sakamoto, Kunio;Nomura, Shusaku;Hirotomi, Tetsuya;Shiwaku, Kuninori;Hirakawa, Masahito
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.1312-1315
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    • 2009
  • An olfactory display is a device that delivers smells to the nose. It provides us with special effects, for example to emit smell as if you were there or to give a trigger for reminding us of memories. The authors have developed a tabletop display system connected with the olfactory display.

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Development of the FishBowl Game Employing a Tabletop Tiled Display Coupling With Mobile Interfaces (모바일 인터페이스와 테이블탑 타일드 디스플레이를 연동한 FishBowl 게임 개발)

  • Kong, Young-Sik;Park, Kyoung-Shin
    • Journal of Korea Game Society
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    • v.10 no.2
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    • pp.57-66
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    • 2010
  • In the prior works on tabletop systems, a projection-based tabletop surface is mostly used to display computer images, and the participants interact with the display surface by hand multi-touching or using some tangible objects. In this research, however, we developed the FishBowl game that employs a scalable tabletop tiled display with infrared camera tracking coupled with PDA mobile interfaces. The focus of this game is to enhance user interactivity and realistic experience by coupling the high-resolution tabletop virtual environment and PDA mobile interface. This paper describes the game design followed by the system design and its detailed implementations. It also discusses the system usability and recommendation for its improvements after interviewing game players and then concludes with future research directions.

Traditional Cooking Edutainment Contents based on the Tabletop Display Interface (테이블탑 디스플레이 인터페이스를 활용한 전통 요리 에듀테인먼트 콘텐츠)

  • Yang, Hee-Kyung;Park, Jae-Wan;Kim, Jong-Gu;Choi, Yoon-Ji;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
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    • v.11 no.5
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    • pp.194-204
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    • 2011
  • Tabletop display can take the benefits of the interactive device due to its possible user friendly input and display facilities simultaneously. Using this device, immersive edutainment content is effectively implemented with the convenient interactive interface. So considering this usefulness, tabletop display can be a very efficient device for constructing the edutainment system. In this paper, we describe a digitalized cooking edutainment contents based on the tabletop display interface. Enjoying our contents, we use the intuitive touch gestures for handling a variety of cooking actions. In the education effects such as the immersive strengthening and co-operation, the proposed system is more efficient interface than any other existing system. We implement the contents with the tabletop display and make sure about the efficiency of our proposed system. In the future, we will add more gestures to enhance the applicability of the intuitive interactive interface.

Survey: Tabletop Display Techniques for Multi-Touch Recognition (멀티터치를 위한 테이블-탑 디스플레이 기술 동향)

  • Kim, Song-Gook;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
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    • v.7 no.2
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    • pp.84-91
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    • 2007
  • Recently, the researches based on vision about user attention and action awareness are being pushed actively for human computer interaction. Among them, various applications of tabletop display system are developed more in accordance with touch sensing technique, co-located and collaborative work. Formerly, although supported only one user, support multi-user at present. Therefore, collaborative work and interaction of four elements (human, computer, displayed objects, physical objects) that is ultimate goal of tabletop display are realizable. Generally, tabletop display system designs according to four key aspects. 1)multi-touch interaction using bare hands. 2)implementation of collaborative work, simultaneous user interaction. 3)direct touch interaction. 4)use of physical objects as an interaction tool. In this paper, we describe a critical analysis of the state-of-the-art in advanced multi-touch sensing techniques for tabletop display system according to the four methods: vision based method, non-vision based method, top-down projection system and rear projection system. And we also discuss some problems and practical applications in the research field.

A study on the development of the tabletop tiled display system and its application for high-resolution visualization (고해상도 가시화를 위한 테이블탑 타일드 디스플레이 시스템 개발 및 적용에 관한 연구)

  • Park, Kyoung-Shin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.10
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    • pp.2079-2087
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    • 2009
  • This paper describes the iTABLE tabletop tiled display system which is designed for displaying high-resolution scientific visualization. Unlike other tabletop systems that typically use a projection-based single display, iTABLE system is suitable for visualizing and sharing high-resolution data, and it is capable of facilitating group interaction with interactive data visualizations on a table and distributed collaborative visualizations with other tiled displays. First, it surveys prior works on tabletop and tiled display systems as well as scientific visualization, and it describes the design and implementation of iTABLE system, and middleware and an infrared camera-based tangible user interface designed for iTABLE system. It will then discuss some high-resolution scientific visualization applications developed for iTABLE followed by conclusions and future research directions.

Survey: The Tabletop Display Techniques for Collaborative Interaction (협력적인 상호작용을 위한 테이블-탑 디스플레이 기술 동향)

  • Kim, Song-Gook;Lee, Chil-Woo
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.616-621
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    • 2006
  • Recently, the researches based on vision about user attention and action awareness are being pushed actively for human computer interaction. Among them, various applications of tabletop display system are developed more in accordance with touch sensing technique, co-located and collaborative work. Formerly, although supported only one user, support multi-user at present. Therefore, collaborative work and interaction of four elements (human, computer, displayed objects, physical objects) that is ultimate goal of tabletop display are realizable. Generally, tabletop display system designs according to four key aspects. 1)multi-touch interaction using bare hands. 2)implementation of collaborative work, simultaneous user interaction. 3)direct touch interaction. 4)use of physical objects as an interaction tool. In this paper, we describe a critical analysis of the state-of-the-art in advanced multi-touch sensing techniques for tabletop display system according to the four methods: vision based method, non-vision based method, top-down projection system and rear projection system. And we also discuss some problems and practical applications in the research field.

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User-centric Immersible and Interactive Electronic Book based on the Interface of Tabletop Display (테이블탑 디스플레이 기반 사용자 중심의 실감형 상호작용 전자책)

  • Song, Dae-Hyeon;Park, Jae-Wan;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
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    • v.9 no.6
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    • pp.117-125
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    • 2009
  • In this paper, we propose user-centric immersible and interactive electronic book based on the interface of tabletop display. Electronic book is usually used for users that want to read the text book with multimedia contents like video, audio, animation and etc. It is based on tabletop display platform then the conventional input device like keyboard and mouse is not essentially needed. Users can interact with the contents based on the gestures defined for the interface of tabletop display using hand finger touches then it gives superior and effective interface for users to use the electronic book interestingly. This interface supports multiple users then it gives more diverse effects on the conventional electronic contents just made for one user. In this paper our method gives new way for the conventional electronics book and it can define the user-centric gestures and help users to interact with the book easily. We expect our method can be utilized for many edutainment contents.

Interactive electronic book utilizing tabletop display and digi-pet (테이블탑 디스플레이와 디지팻을 활용한 상호작용 전자책)

  • Song, dae-hyeon;Park, jae-wan;Lee, yong-chul;Kim, dong-min;Moon, joo-pil;Lee, chil-woo
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.175-178
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    • 2009
  • In this paper, we describe about interactive electronic book utilizing tabletop display interface and digi-pet. Because of this system can define a lot of gestures using touch point of finger, help that user experiences electronic book effectively more than existent input device. Also, support 1 users in 1 input device in existent mode, but this system can expect various effect because support Multi-user. The digi-pet(digital pet) is physical tools that convey emotion between tabletop display platform and user. And this shows various results acting as assistance because becomes master of story of imagination and participate directly on talk and makes change of story. In this paper, we described about oriented electronic book system the future that combines tabletop display and Digi-pet. This system is expected that the usefulness is increased by leaps and bounds along with technology development forward.

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Arduino-based Tangible User Interfaces Smart Puck Systems (아두이노 기반의 텐저블 유저 인터페이스 스마트퍽 시스템)

  • Bak, Seon Hui;Kim, Eung Soo;Lee, Jeong Bae;Lee, Heeman
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.334-343
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    • 2016
  • In this paper, we developed a low cost smart puck system that can interact with the intuitive operation of natural finger touches. The tangible smart puck, designed for capacitive tabletop display, has Arduino embedded processor which communicates only with the MT server. The MT server communicates both to the smart puck and the display server. The display server displays the relevance information on the location of the smart pucks on the tabletop display and handles interactions with the users. The experiment results show that the accuracy of identifying the smart puck ID was very reliable enough to use in practice, and the information presentation processing time is confirmed excellent enough compared to traditional expensive commercial products.