• Title/Summary/Keyword: Tablet-Based

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Gesture based Natural User Interface for e-Training

  • Lim, C.J.;Lee, Nam-Hee;Jeong, Yun-Guen;Heo, Seung-Il
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.577-583
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    • 2012
  • Objective: This paper describes the process and results related to the development of gesture recognition-based natural user interface(NUI) for vehicle maintenance e-Training system. Background: E-Training refers to education training that acquires and improves the necessary capabilities to perform tasks by using information and communication technology(simulation, 3D virtual reality, and augmented reality), device(PC, tablet, smartphone, and HMD), and environment(wired/wireless internet and cloud computing). Method: Palm movement from depth camera is used as a pointing device, where finger movement is extracted by using OpenCV library as a selection protocol. Results: The proposed NUI allows trainees to control objects, such as cars and engines, on a large screen through gesture recognition. In addition, it includes the learning environment to understand the procedure of either assemble or disassemble certain parts. Conclusion: Future works are related to the implementation of gesture recognition technology for a multiple number of trainees. Application: The results of this interface can be applied not only in e-Training system, but also in other systems, such as digital signage, tangible game, controlling 3D contents, etc.

A Study on QR code based Management of Aircraft Maintenance Parts (QR 코드 기반 항공기 정비 부품 관리 방안 연구)

  • Song, Young-Keun;Lee, Doo-Yong;Jang, Jung-Hwan;Lee, Chang-Ho
    • Journal of the Korea Safety Management & Science
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    • v.13 no.1
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    • pp.183-188
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    • 2011
  • Management of maintenance parts in the aircraft have difficulty because of high cost of part, necessity of separate managements, and very many kinds of parts. The serial number of parts was used in maintenance process and then the results was depended on worker's ability. Also the workers used printed work order and manual at every time in maintenance processes. In this study, we analyzed the maintenance process and the information that occurs in the material warehouse and hangar for large airline company to solve the problems about inventory and visualization. Based on above analysis we developed the maintenance process with integrated by information technologies such as QR code and tablet PC. We expect the reduced errors resulting from visually checking and decreased work hours and maintenance cost and will finally develop the smart work.

An Automatic Signature Verification Algorithm for Smart Devices

  • Kim, Seong-Hoon;Fan, Yunhe;Heo, Gyeongyong
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.10
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    • pp.15-21
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    • 2015
  • In this paper, we propose a stable automatic signature verification algorithm applicable to various smart devices. The proposed algorithm uses real and forgery data all together, which can improve the verification rate dramatically. As a tool for signature acquisition in a smart device, two applications, one using touch with a finger and the other using a pressure-sensing-stylus pen, are developed. The verification core is based on SVM and some modifications are made to include the characteristics of signatures. As shown in experimental results, the minimum error rate was 1.84% in the SVM based method, which can easily defeat 4.38% error rate with the previous parametric approach. Even more, 2.43% error rate was achieved with the features excluding pressure-related features, better than the previous approach including pressure-related features and only about 0.6% more error than the best result, which means that the proposed algorithm can be applied to a smart device with or without pressure-sensing-stylus pens and used for security purposes.

Personalized Message Syndication As a Smart Media (스마트 미디어로서의 개인화된 메시지 신디케이션)

  • Lee, Seo-Young;Kim, Nam-Yun;Lee, Bong-Gyou
    • The KIPS Transactions:PartA
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    • v.19A no.1
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    • pp.61-68
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    • 2012
  • Since the increasing use of smart devices such as smartphone and tablet PC improves the quality of convergence of broadcasting and telecommunication, many new media have been created. This smart device can provide personal environments based on user's profile (age, gender, and job) and current location. In addition, it can be regarded as a media platform with two-way communication. This paper proposes personalized message syndication, called PMS, based on smart devices and then analyzes its business and technical issues. The PMS service as a smart media provides consumers customized information and can be used for producer's marketing tools which can lead consumers' heart and participation.

Psychological Effects of Gamification on Young Learners: Focusing on a Serious Game for English Phoneme Discrimination (기능성게임을 활용한 게이미피케이션 영어 발음 학습이 초등학생의 정의적 영역에 미치는 영향)

  • Lee, Sun-Young;Park, Joo-Hyun;Choi, Jung-Hye Fran
    • Journal of Korea Game Society
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    • v.19 no.2
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    • pp.111-122
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    • 2019
  • This study investigated the psychological effects of using a serious game with young learners in the English classroom compared with those of a dictionary application. A tablet PC-based serious game was created for the training of English phoneme discrimination for Korean 6th graders, and its psychological effects were measured using a paper-based survey and face-to-face interviews. The overall results revealed that the serious game had more positive psychological effects on young learners than the dictionary app. These findings provide supporting empirical evidence for using serious games in English classrooms.

Implementation of an Obstacle Avoidance System Based on a Low-cost LiDAR Sensor for Autonomous Navigation of an Unmanned Ship (무인선박의 자율운항을 위한 저가형 LiDAR센서 기반의 장애물 회피 시스템 구현)

  • Song, HyunWoo;Lee, Kwangkook;Kim, Dong Hun
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.68 no.3
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    • pp.480-488
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    • 2019
  • In this paper, we propose an obstacle avoidance system for an unmanned ship to navigate safely in dynamic environments. Also, in this paper, one-dimensional low-cost lidar sensor is used, and a servo motor is used to implement the lidar sensor in a two-dimensional space. The distance and direction of an obstacle are measured through the two-dimensional lidar sensor. The unmanned ship is controlled by the application at a Tablet PC. The user inputs the coordinates of the destination in Google maps. Then the position of the unmanned ship is compared with the position of the destination through GPS and a geomagnetic sensor. If the unmanned ship finds obstacles while moving to its destination, it avoids obstacles through a fuzzy control-based algorithm. The paper shows that the experimental results can effectively construct an obstacle avoidance system for an unmanned ship with a low-cost LiDAR sensor using fuzzy control.

News Recommendation Exploiting Document Summarization based on Deep Learning (딥러닝 기반의 문서요약기법을 활용한 뉴스 추천)

  • Heu, Jee-Uk
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.4
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    • pp.23-28
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    • 2022
  • Recently smart device(such as smart phone and tablet PC) become a role as an information gateway, using of the web news by multiple users from the web portal has been more important things. However, the quantity of creating web news on the web makes hard to catch the information which the user wants and confuse the users cause of the similar and repeated contents. In this paper, we propose the news recommend system using the document summarization based on KoBART which gives the selected news to users from the candidate news on the news portal. As a result, our proposed system shows higher performance and recommending the news efficiently by pre-training and fine-tuning the KoBART using collected news data.

Development of a device to improve the precision of water surface identification for MeV electron beam dosimetry

  • F. Okky Agassy;Jong In Park;In Jung Kim
    • Nuclear Engineering and Technology
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    • v.56 no.4
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    • pp.1431-1440
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    • 2024
  • The study aimed to develop a laser-based distance meter (LDM) to improve water surface identification for clinical MeV electron beam dosimetry, as inaccurate water surface determination can lead to imprecise positioning of ionization chambers (ICs). The LDM consisted of a laser ranging sensor, a signal processing microcontroller, and a tablet PC for data acquisition. I50 (the water depth at which ionization current drops to 50 % of its maximum) measurements of electron beams were performed using six different types of ICs and compared to other water surface identification methods. The LDM demonstrated reproducible I50 measurements with a level of 0.01 cm for all six ICs. The uncertainty of water depth was evaluated at 0.008 cm with the LDM. The LDM also exposed discrepancies between I50 measurements using different ICs, which was partially reduced by applying an optimum shift of IC's point of measurement (POM) or effective point of measurement (EPOM). However, residual discrepancies due to the energy dependency of the cylindrical chamber's EPOM caused remained. The LDM offers straightforward and efficient means for precision water surface identification, minimizing reliance on individual operator skills.

The Design and Implementation of AR Collaboration Service Platform for Technical Support in Industrial Sites (산업 현장의 기술 지원 AR 협업 서비스 플랫폼 설계 및 구현)

  • Han, Seongil;Lee, Daesik;You, Youngmo;Lee, Sangyoon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.17 no.4
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    • pp.1-11
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    • 2021
  • In this paper, we explain the purpose of building a mobile app called "ARnetView" that can use the AR(augmented Reality)based calling function and AR based content creation function, and as well as an AR based data center that can share AR based video streaming and AR based contents on smartphones and tablet devices. For the AR(Augmented Reality) based data center implement, we have developed a mobile application and implemented a service system including an AR(augmented Reality) based calling function and AR based content production and AR based video streaming functions for real-time communication to connect a field technician and an expert so that the expert can see and discuss the situation in the field and technician and experts, they can draw digital annotation on mobile screen that accurately stick to 3D physical objects, allowing the expert to guide the technician step by step. In result, it provides a remote technical collaboration environment between field technician and expert. In addition, AR(Augmented Reality) collaboration service Platform was designed and implemented to increase work speed, efficiency, and utilization of advanced technicians, improve continuous productivity of equipment and facilities, maximize equipment and facility utilization, and strengthen industrial competitiveness. Therefore, through this, the AR collaboration service Platform can be applied to the industrial field, the medical field, and the entertainment/education field.

A Study on Development of Group Dynamics-based Debate Instructional Model Using a New Technology

  • SUNG, Eunmo;JIN, Sunghee;KIM, Yoonjung
    • Educational Technology International
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    • v.11 no.2
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    • pp.77-103
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    • 2010
  • The purpose of this study was to develop an instructional model using new technologies aiming to secure students' learnability and to enhance the public school values in the rural districts. The present study attempts to suggest a practical e-learning instructional and learning model named Group Dynamics- based Debate Instructional Model', which utilizes unique technology environment conditions in most. To develop the model, concepts of group dynamics and debate-based instructional models were reviewed. And in-service teachers in two public schools in a certain rural district were interviewed in order to collect and analyze their needs for a teaching and learning model with which they utilizes unique technology conditions as environment in most. Based on literature review and the need analysis, a group dynamics-based debate instructional model has been suggested in terms of conceptual model. And then expert assessment composing of five in-service teachers from the model schools was implemented twice in order to acquire the suggested model validation, followed by the model validation by a group of experts. Then a revised group dynamics-based debate instructional model has been finally suggested. The group dynamics-based debate instructional model is expected to build up members' affective connection in the process, to generate group value, or collective intelligence, and to establish positive discussion culture. Furthermore, beyond of just utilizing the existing materials, learners are encouraged to develop and collect their own materials and data such as expert's interview, or public news for their argument or refutation. In doing so, learners enhance their learnability as well as accountability, prompting self-directed learning, and establishing appropriate discussion culture resulting in positive learning outcomes.