• Title/Summary/Keyword: TV media

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UHD Service Trends and Competitiveness in Korea (국내 UHD 서비스 현황 및 경쟁력 평가)

  • Seok, W.H.;Heo, P.S.
    • Electronics and Telecommunications Trends
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    • v.35 no.1
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    • pp.1-11
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    • 2020
  • The Korean domestic media environment is seeing a rapid and dynamic change. Consumer media behavior is shifting from TV to smartphones, and from traditional media, such as terrestrial TV and cable, to intelligent Internet-based media, such as OTT channels and social media. This affects the profit structure of each media company and the competition among them, furthermore, the competitiveness of media services. In this regard, we propose a domestic UHD activation plan after evaluating the competitiveness of each media based on the analysis of the changes in the domestic media environment and the status of UHD services.

Mobile Application UI Design for TV Broadcasting Content Recommendation (TV 방송콘텐츠 추천용 모바일 어플리케이션 UI 제안)

  • Son, Hee-Jeong;Choe, Jong-Hoon
    • The Journal of the Korea Contents Association
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    • v.12 no.2
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    • pp.86-93
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    • 2012
  • The emergence of cable TV, satellite broadcasting and IPTV provides viewers with a variety of TV programs. However, viewers' desire for watching their favorite TV program at convenient time has increased because of insufficient spare time. As an increase in smart phone market has accelerated an entry into "the age of smart network media" since 2009, mobile media suggests services connected to other digital devices. Recently, there has been growing interest in TV controling system of smart phone. Therefore, the present study aims to provide an concept of the smart phone application which recommends contents of TV program by analyzing personal watching pattern. To suggest detailed direction of the interaction and UI design, we analyzed previous research and examples of TV controlling applications and products. In addition, public opinion survey was carried out to rationalize this study and suggest suitable UI structure.

A study of School Uniform Design in the Mass Media (대중매체에 나타난 교복디자인 연구)

  • Lim, Song-Mi;Lee, Mi-Suk
    • Journal of Fashion Business
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    • v.14 no.2
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    • pp.179-193
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    • 2010
  • A school uniform has established it as youth culture and an important fashion cord which exposes adolescents themselves under the influence of TV and movies. Moreover as adolescents use TV and radio ads and Internet as a main source to purchase a school uniform, their effect on adolescents' school uniform fashion increasingly grows. The purpose of this study is to analyze design characteristics and chronological changes of school uniform design of high school girls and provide basic materials to develop school uniform design and predict adolescents' fashion trend. The scope and subjects of the study were limited to TV drama and movies which were shown from 1996 to 2010 and had high school students as their main characters based on youth culture. The analysis materials were photos of 50 school uniforms collected from TV soap opera, movies, web sites, DVDs, and Internet. First, the changes of a school uniform, the mass media and youth culture, and a school uniform in the mass media were reviewed through previous researches and literature review. Then, a form, color, and materials were classified to analyze the Dsign Characteristic. Finally, the changes were examined chronologically.

Semiotic Approach on the Signification of Clothing through Visual Mass Media -in a TV Serial Drama′Aein(Sweetheart)′- (영상매체에 나타난 복식의 의미작용에 관한 기호학적 접근 -TV드라마 『애인』을 중심으로-)

  • 박희순;이수인
    • The Research Journal of the Costume Culture
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    • v.6 no.4
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    • pp.62-73
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    • 1998
  • This study focuses on semiotic significance of clothing, showed in visual mass media. This study will look into what general public understand from clothing and what influence clothing on visual mass media exert on fashion. This study employs an example, "Aein(sweetheart)", which was televised from 09/02/1996 till 10/23/1996. Some specialists(master′s degree or doctoral degree holders, or professors) of Clothing and Textile picked and analyzed scenes with specific clothing. The theoretical grounds of the analysis are 1) in what procession the significance operate from the view of mythological symbols by Bart, 2) what influences clothing on TV dramas exert on fashion. The outcomes of the study are followings: First, clothing′s signifying proces hs two dimensions; linguistic dimension and mythological dimension. Linguistic dimension which is regarded as general and unvariable and is related to the reproductive signifying operation, contributes to the creation of the characters including the characters′ social activities, professions, social or economic position. Mythological dimension which is related to the cultural and implicative signifying operation, played an important role in the development of the drama. Thus, it operates to create and deliver images including that atmosphere of he drama and the development of the story. Second, the TV media which is characterized with the form of centralized transmission and individual reception and the ability tro readily lead the fashion, has huge influence upon the fashion by properly creating mythological or linguistic dimension of the clothing in the drama, arousing the public′s sympathy, and stimulating the public′ immitation or conformity mentality.

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Transfer of Media Contents between Different Genres : focused on Dramas, Films, and Musicals (미디어 콘텐츠의 장르 간 영역 이동에 관한 연구 : 드라마와 영화, 뮤지컬을 중심으로)

  • Lee, Moon-Haeng
    • The Journal of the Korea Contents Association
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    • v.9 no.10
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    • pp.148-158
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    • 2009
  • Recently, media contents are moving frequently between different media. TV, film, musical or animation, adapt killer story to each other. This tends to develop the new possibility of distribution of media contents. This study will analyse the trend of content industry. Particularly, we will focus on TV dramas, films and musicals : 61 samples have been extracted by Naver website. As a result, remakes have been increased since 2006. TV dramas and films have been used the most for source genres. Particularly, the story of films have been transferred for almost every genres including musicals.

A Study on 3D Animation Production Using the iClone (아이클론을 활용한 3D 애니메이션 제작에 관한 연구)

  • Ryu, Chang-su;Hur, Chang-wu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.520-522
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    • 2014
  • The 3D animation these days is confronted with a situation that should develop new contents fit for those circumstances of media in which new platforms such as smart phones, tablet PCs, and smart TVs, etc. are in a rapid change and establish media strategies. Attempts are made of developing methods to diversify content type coping with new smart media characteristics including smart phones, tablet PCs, and smart TVs, etc., with materials of the same story and character, and developing animation video contents based on new media technology. This study made avatas utilizing iClone, avata 3D production technology and investigated 3D animation production methods through costume editing and motion editing.

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ubiTV Application: Harmonized Media Service for a Family (ubiTV Application: 가족을 위한 조화로운 미디어 서비스)

  • Shin, Choon-Sung;Oh, Yoo-Soo;Jung, Woon-Jin;Yoon, Hyo-Seok;Kim, Young-Mi;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.275-280
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    • 2006
  • 본 논문은 스마트 홈에서 다수 사용자를 대상으로 조화로운 미디어 서비스를 제공하는 ubiTV 응용을 제안한다. ubiTV 응용은 사용자의 상황정보를 수집하고 인식하기 위해 정형화된 컨텍스트를 이용하는 ubi-UCAM2.0 을 기반으로 구현되었다. ubiTV 응용은 사용자의 상황정보를 수집하기 위해 위치추적 센서, 출입문센서, 소파센서 그리고 PDA 기반의 리모컨을 활용한다. 그리고 수집된 정보를 기반으로 사용자의 컨텍스트를 인식하고 맞춤형 서비스를 제공하는 방송, 영화, 음악, 영상 및 웹 등의 다양한 미디어 서비스로 구성된다. 이를 기반으로 ubiTV 응용은 사용자의 컨텍스트 및 미디어 콘텐츠 정보를 기반으로 개인화된 서비스를 제공하고 추천한다. 또한, 사용자 및 미디어 서비스 간의 협력을 통해 조화로운 서비스 및 콘텐츠 공유를 지원한다. 그리고 파노라믹 영상을 기반으로 한 직관적인 사용자 인터페이스와 서비스 디스커버리를 통해 사용자들이 미디어 서비스를 쉽고 편리하게 제어할 수 있도록 한다. 실험결과, 제안된 ubiTV 응용은 현재의 널리 사용중인 미디어 시스템과 달리 다수의 사용자들이 미디어 서비스를 함께 이용하고 관심 있는 멀티미디어를 서로간에 공유함을 알 수 있었다. 따라서, 제안하는 ubiTV 응용은 다수의 사용자들이 다양한 미디어 서비스를 조화롭게 이용하도록 함으로서 스마트 홈 환경에서 중요한 역할을 할 것으로 기대된다.

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Study on the UX of Internet Broadcasting -Focused on the Afreeca TV, the Twitch TV- (인터넷 방송 애플리케이션의 사용자 경험 연구 -아프리카 TV와 Twitch TV를 중심으로-)

  • Kwon, Jin-Hyuk;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.16 no.3
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    • pp.407-413
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    • 2018
  • This study suggest the development direction of mobile environment by combining UX satisfaction index and UI guideline. In order to improve the satisfaction of viewers, in this study, we understand the mobile Internet broadcasting environment and application by combining UX and UI index. We present components which are suitable for internet broadcasting and calculate it on each broadcasting screen. Internet broadcasting application is for satisfaction of viewers. To make application which is satisfy viewer's needs, those advantages of applications should be combined.

Implementation of Filter Bank-Based RF Transceiver for TV White Space

  • Kang, Kyu-Min;Park, Jae Cheol;Park, Seungkeun
    • ETRI Journal
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    • v.37 no.6
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    • pp.1077-1086
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    • 2015
  • This paper presents a general-purpose design scheme of a filter bank (FB)-based radio frequency (RF) transceiver that operates across the entire ultra-high frequency (UHF) TV band from 470 MHz to 698 MHz and complies with the TV white space (TVWS) regulatory requirements. To this end, an intermediate frequency (IF) band-pass filter (BPF) with a sharp skirt characteristic is considered as a solution for handling the incoming signals from a baseband modem. Specifically, an FB-based BPF structure with four ceramic resonator filters that effectively rejects unwanted signals is proposed to extract a desired signal in the TV band. Achievable data rates of a cognitive radio system (CRS) employing the proposed FB-based RF transceiver at the application layer are investigated in both wired and wireless environments. The service coverage of the CRS network is measured according to several modulation and coding schemes (MCSs) of the CRS. The results show that the coverage of a wireless network in a nearly open area can be extended by more than 9.3 km in the TVWS. Experimental results also confirm that the proposed FB-based RF transceiver is adequate for utilization in TVWS applications.

Exploring Television Viewing Experience through OTT Service (OTT 서비스와 시청 경험에 대한 탐색적 연구 : 티빙(tving)을 중심으로)

  • Choi, Sun Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.591-594
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    • 2013
  • This study examines how OTT service changes the television viewing experience, what are the underlying dimensions that difference of viewing behavior and experiences between OTT service and old television media. The result showed the characteristic of viewing experiences through OTT service that social viewing, channel zapping by sharing information, multi viewing, de-contextualized viewing space. Specifically, television as a family media turned into a personalized media, social viewing generalized so called 'lean forward' with each other using texts and images at the same time. In particular, information on the content and appraisal shared with each other on SNS in real time.

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