• 제목/요약/키워드: TV Image

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By Basic Plane Figure, An Analysis Study on Appearance Type of Character in Domestic Kids TV Animation -Focus on the Broadcasting Animation on EBS- (기본 평면도형을 활용한 국내 TV 유아동 애니메이션 캐릭터 형태 분석 -한국교육방송 방영작을 중심으로-)

  • Kim, Suk-Rae;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.14 no.4
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    • pp.397-405
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    • 2016
  • Specially, the character in the kids animation is the fundamental visual element, and also has the high value which is to connect to various related businesses. The main purpose of this study is the analysis for character's appearance by the basic plane figure, and it has studied on the authority of recognition capability which is to catch the simple shape rapidly and clearly rather than complex shape. For this study, I established the standard of analysis and then applied that to the characters which were selected in broadcasting domestic kids animation on EBS. Through this procedure, I analyzed character's appearance with the distribution chart. As the result, the circular and oval shapes are the most frequently used shapes for character's appearance. Finally, I expect the result of this study could be one of the design index for the character creation in practical environment.

Alteration of masculinity Types Shown in Melodramas -From 1992 to 2012- (멜로드라마에 나타난 남성상 유형의 변화 (1992년부터 2012년까지))

  • Lee, Hwa-Jeong
    • The Journal of the Korea Contents Association
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    • v.13 no.7
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    • pp.62-69
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    • 2013
  • The purpose of this study is to examine how the masculinity types of the male lead appearing in melodrama genre TV series with 2005 as the borderline when we perceived the change of female types in TV drama series. To attain the goal, the paper analyzed the change of the male lead in 74 melodrama series that ranked high from 1992 till 2012 in terms of the ratings. As a result, from 2005, the types of masculinity of the male lead changed significantly. The followings deal with the details of the change: first, about the age of the male lead, those in the 30's or older increased. Second, unmarried men increased. Third, more of them saw men and women equally, and masculinity types setting no role division for men and women increased. Fourth, masculinity types of having more concern over their appearance increased. Fifth, masculinity types of relying on others when a problem occurred increased. Sixth, in relationship with others, passive masculinity types increased. There was no change in men's jobs, economic level, personality, or sexual consciousness. This study result shows that from 2005, stereotyped masculinity types shown in advanced research have disappeared a lot, and the current men image tends to show both male and female features.

A Study on Simple chip Design that Convert Improved YUV signal to RGB signal (개선된 YUV신호를 RGB신호로 변환하는 단일칩 설계에 관한 연구)

  • Lee, Chi-Woo;Park, Sang-Bong;Jin, Hyun-Jun;Park, Nho-Kyung
    • Journal of IKEEE
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    • v.7 no.2 s.13
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    • pp.197-209
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    • 2003
  • A current TV out format is quite different from that of HDTV or PC monitor in encoding techniques. In other words, a conventional analog TV uses interlaced display while HDTV or PC monitor uses Non-interlaced / Progressive-scanned display. In order to encode image signals coming from devices that takes interlaced display format for progressive scanned display, a hardware logic in which scanning and interpolation algorithms are implemented is necessary. The ELA(Edge-Based Line Average) algorithm have been widely used because it provided good characteristics. In this study, the ADI(Adaptive De-interlacing Interpolation) algorithm using to improve the ELA algorithm which shows low quality in vertical edge detections and low efficiency of horizontal edge lines. With the De-interlacing ASIC chip that converts the interlaced Digital YUV to De-interlaced Digital RGB is designed. The VHDL is used for chip design.

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Influences of a Sound Design of Media Contents on Communication Effects - TV-CF Sound Using a BQ-TEST (영상음향의 사운드디자인설계가 커뮤니케이션 효과에 미치는 영향 - TV광고음향을 뇌 지수 분석기법으로 -)

  • Yoo, Whoi-Jong;Suh, Hyun-Ju;Moon, Nam-Mee
    • Journal of Broadcast Engineering
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    • v.13 no.5
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    • pp.602-611
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    • 2008
  • The sound design performed in the production of media contents, such as TV, movie, and CF, have been conducted through the experienced feeling of some experts in the aspect of auditory effects that communicates stories. Also, there have been few studies of the quantitative approach and verification to apply visual and auditory effects felt by users. This study is a non-equivalent control group pretest-posttest design and investigates the difference in communication effects in which the difference in a sound design in the production of media contents that affects users. This study analyzed the brain quotient (BQ) obtained by the measurement of brain waves during the watching of an experiment image (track A) designed by using a 60-second TV CF only and an experiment image (track B) designed by sound effects and music and investigated which sound design represents differences in communication effects for users. The results of this investigation can be summarized as follows: First, in the results of the comparison of the attention quotient (ATQ), which is the BQ of recognition effects, between A and B tracks, the track A showed a higher difference in activation than the track B. It can be analyzed that the sound design based on music showed higher levels in attention and concentration than that of the sound effect design. Second, in the results of the comparison of the emotional quotient (EQ), which is emotional effects, between A and B tracks, the track A represented a higher difference than the track B. It means that the sound design based on music showed higher contribution levels in emotional effects than that of the design based on sound effects. Third, in the results of the comparison of the left and right brain equivalent quotient (ACQ), which is memory activation effects, between A and B tracks, there were no significant differences. In the results of the experiments, although there are some constraints in TV CF based on the conventional theories in which sound effects based design affects strong concentration, and music based design affects emotional feeling, the music based design may present more effects in continued concentration. In addition, it was evident that the music based design showed higher effects in emotional aspects. However, it is necessary to continue the study by increasing the number of subjects for improving the little differences in ACQ. This study is useful to investigate the communication effects of the sound based design in media contents as a quantitative manner through measuring brain waves and expect the results of this study as the basic materials in the fields of sound production.

Analysis on Video Image Effect in , China's Performing Arts Work of Cultural Tourism (중국의 문화관광 공연작품 <장한가>에 나타난 영상이미지 효과 분석)

  • Yook, Jung-Hak
    • The Journal of the Korea Contents Association
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    • v.13 no.6
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    • pp.77-85
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    • 2013
  • This study aims to analyze the effects that video image in Seo-an's , claiming to China's first gigantic historic dance drama, has on the performance; it focuses on investigating which video image is used to accomplish the effects in showing specific themes and materials in . Image is meant by 'reflection of object', such as movie, television, dictionary, etc, with its coverage being extensive. The root of a word, image', is founded on imitary, signifying specifically and mentally visual representation. In other words, video image is considered combination of two synonymous words, 'video' and 'image'. Video is not just comprehension of traditional art genre, like literary value, theatrical qualities, and artistry of scenario, but wholeness as product, integrating original functions of all kinds of art and connecting subtle image creation of human being. The effects of video image represented in are as followings; first, expressive effect of the connotative meaning, reflecting the spirit of the age and its culture. Second, imaginary identification. Third, transformation scene. Fourth, dramatic interest through immersion. Last but not least, visual effect by dint of dimension of performance.

Stereoscopic Image Generation with Optimal Disparity using Depth Map Preprocessing and Depth Information Analysis (깊이맵의 전처리와 깊이 정보의 기하학적 분석을 통한 최적의 스테레오스코픽 영상 자동 생성 기법)

  • Lee, Jae-Ho;Kim, Chang-Ick
    • Journal of Broadcast Engineering
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    • v.14 no.2
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    • pp.164-177
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    • 2009
  • The DIBR(depth image-based rendering) method gives the sense of depth to viewers by using one color image and corresponding depth image. At this time, the qualities of the generated left- and right-image depend on the baseline distance of the virtual cameras corresponding to the view of the generated left- and right-image. In this paper, we present a novel method for enhancing the sense of depth by adjusting baseline distance of virtual cameras. Geometric analysis shows that the sense of depth is better in accordance with the increasing disparity due to the reduction of the image distortion. However, the entailed image degradation is not considered. Experimental results show that there is maximum bound in the disparity increasement due to image degradation and the visual field. Since the image degradation is reduced for increasing that bound, we add a depth map preprocessing. Since the interactive service where the disparity and view position are controlled by viewers can also be provided, the proposed method can be applied to the mobile broadcasting system such as DMB as well as 3DTV system.

A Case Study on Real-time Live Video Streaming Content (실시간 방송 영상 콘텐츠 사례 연구)

  • SHI, YU;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.19 no.4
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    • pp.251-257
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    • 2021
  • With the development of new media, great changes are taking place in the way people get information. The change is the use of video content that can deliver content in a more three-dimensional way than words or photos. After 2016, the number of live video streaming content providers and users has increased. In this paper the write takes the 1 personal live video streaming content as the research object. And the write takes live video streaming content on YouTube live or Douyu TV as a research example. In this paper, the writer analyzes the digital information content in the live video streaming case. And the writer expounds the necessity of these visual information and the characteristics of real-time live video streaming content. Especially since 2020, because of the influence of the COVID-19, the live video streaming industry has begun to combine with the traditional industry. It is expected that the integration of digital cutting-edge technology and live video streaming will not only provide diversity in the content, but also create more social value for the video content consumption culture. Therefore, The writer thinks it is necessary to conduct in-depth research on the social responsibility of real-time live content in the future.

Application of CCTV Image and Semantic Segmentation Model for Water Level Estimation of Irrigation Channel (관개용수로 CCTV 이미지를 이용한 CNN 딥러닝 이미지 모델 적용)

  • Kim, Kwi-Hoon;Kim, Ma-Ga;Yoon, Pu-Reun;Bang, Je-Hong;Myoung, Woo-Ho;Choi, Jin-Yong;Choi, Gyu-Hoon
    • Journal of The Korean Society of Agricultural Engineers
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    • v.64 no.3
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    • pp.63-73
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    • 2022
  • A more accurate understanding of the irrigation water supply is necessary for efficient agricultural water management. Although we measure water levels in an irrigation canal using ultrasonic water level gauges, some errors occur due to malfunctions or the surrounding environment. This study aims to apply CNN (Convolutional Neural Network) Deep-learning-based image classification and segmentation models to the irrigation canal's CCTV (Closed-Circuit Television) images. The CCTV images were acquired from the irrigation canal of the agricultural reservoir in Cheorwon-gun, Gangwon-do. We used the ResNet-50 model for the image classification model and the U-Net model for the image segmentation model. Using the Natural Breaks algorithm, we divided water level data into 2, 4, and 8 groups for image classification models. The classification models of 2, 4, and 8 groups showed the accuracy of 1.000, 0.987, and 0.634, respectively. The image segmentation model showed a Dice score of 0.998 and predicted water levels showed R2 of 0.97 and MAE (Mean Absolute Error) of 0.02 m. The image classification models can be applied to the automatic gate-controller at four divisions of water levels. Also, the image segmentation model results can be applied to the alternative measurement for ultrasonic water gauges. We expect that the results of this study can provide a more scientific and efficient approach for agricultural water management.

Hole-filling Based on Disparity Map for DIBR

  • Liu, Ran;Xie, Hui;Tian, Fengchun;Wu, Yingjian;Tai, Guoqin;Tan, Yingchun;Tan, Weimin;Li, Bole;Chen, Hengxin;Ge, Liang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.10
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    • pp.2663-2678
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    • 2012
  • Due to sharp depth transition, big holes may be found in the novel view that is synthesized by depth-image-based rendering (DIBR). A hole-filling method based on disparity map is proposed. One important aspect of the method is that the disparity map of destination image is used for hole-filling, instead of the depth image of reference image. Firstly, the big hole detection based on disparity map is conducted, and the start point and the end point of the hole are recorded. Then foreground pixels and background pixels are distinguished for hole-dilating according to disparity map, so that areas with matching errors can be determined and eliminated. In addition, parallaxes of pixels in the area with holes and matching errors are changed to new values. Finally, holes are filled with background pixels from reference image according to these new parallaxes. Experimental results show that the quality of the new view after hole-filling is quite well; and geometric distortions are avoided in destination image, in contrast to the virtual view generated by depth-smoothing methods and image inpainting methods. Moreover, this method is easy for hardware implementation.

Automatic Analysis of Bone Formation in a Mouse Model of Frontal Bone Defect (전두골 결손 마우스 모델의 골형성 자동 분석)

  • Kang, Sun-Kyung;Jung, Sung-Tae
    • Journal of Korea Multimedia Society
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    • v.18 no.9
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    • pp.997-1007
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    • 2015
  • In this paper, we propose a method for automatically analyzing the bone formation in a mouse model of frontal bone defect. We perforate two holes of 0.8mm diameter in the frontal bone and observe the bone formation process using a micro CT. Because the conventional analysis software of the micro CT does not support automatic analysis of the bone formation status, we have to use a manual analysis method. However the manual analysis is very cumbersome and requires a lot of time, we propose an automatic analysis method. It rotates the image around three axes directions so that the mouse's skull come into regular position. It calculates the cumulative image of the voxel values for the perforated bone surface. It estimates the hole location by finding the darkest point in the cumulative image. The proposed method was applied to 24 CT images of saline administration group and PTH administration group and hole location was estimated. BV/TV index was calculated for the estimated hole to evaluate the bone formation status. Experimental results showed that bone formation process is more active in PTH administration group. The method proposed in this paper could replace successfully the cumbersome and time consuming manual job.