• Title/Summary/Keyword: System Interface

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Implementation of Commercial IWB Interface using Image Processing (영상처리를 이용한 상업용 전자칠판의 인터페이스 구현)

  • Ko, Eunsang;Rhee, Yang Won;Lee, Chang Woo
    • Journal of Korea Society of Industrial Information Systems
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    • v.17 no.6
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    • pp.19-24
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    • 2012
  • In this paper we introduce a commercial interactive whiteboard (IWB) system named ImSensorTouch by ImSensor Inc. Using this interface system, we can control our computer through the interactive whiteboard screen just by touching it with your finger or a pen. The interface interacts with Windows operating system (OS) and is adaptable to changes of surroundings especially temperature, and illumination condition. The proposed system calculates the difference between a reference image and a current image captured by a camera in the optical receptive field. And the position making the difference is used to generate the position on Windows screen. Then, we send a mouse event on the position to Windows OS. We have implemented the system using a critical section(CS) with two threads for the reference frame update process in which an adaptive thresholding technique is periodically exploited to get reliable result. We expect the system is competitive and promises a bright future in the IWB market.

A Study on Automatic Interface Generation by Protocol Mapping (Protocol Mapping을 이용한 인터페이스 자동생성 기법 연구)

  • Lee Ser-Hoon;Kang Kyung-Goo;Hwang Sun-Young
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.8A
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    • pp.820-829
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    • 2006
  • IP-based design methodology has been popularly employed for SoC design to reduce design complexity and to cope with time-to-market pressure. Due to the request for high performance of current mobile systems, embedded SoC design needs a multi-processor to manage problems of high complexity and the data processing such as multimedia, DMB and image processing in real time. Interface module for communication between system buses and processors are required, since many IPs employ different protocols. High performance processors require interface module to minimize the latency of data transmission during read-write operation and to enhance the performance of a top level system. This paper proposes an automatic interface generation system based on FSM generated from the common protocol description sequence of a bus and an IP. The proposed interface does not use a buffer which stores data temporally causing the data transmission latency. Experimental results show that the area of the interface circuits generated by the proposed system is reduced by 48.5% on the average, when comparing to buffer-based interface circuits. Data transmission latency is reduced by 59.1% for single data transfer and by 13.3% for burst mode data transfer. By using the proposed system, it becomes possible to generate a high performance interface circuit automatically.

Power System Design for Next Generation LEO Satellite Application (차세대 저궤도 소형위성 적용을 위한 전력시스템 설계)

  • Park, Sung-Woo;Park, Hee-Sung;Jang, Jin-Beak;Jan, Sung-Soo
    • Proceedings of the Korean Institute of IIIuminating and Electrical Installation Engineers Conference
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    • 2005.05a
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    • pp.283-287
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    • 2005
  • In this paper, one general approach is proposed for the design of power system that can be applicable for next generation LEO satellite application. The power system consists of solar panels, battery, and power control and distribution unit(PCDU). The PCDU contains solar array modules, battery interface modules, low-voltage power distribution modules, high-voltage distribution modules, heater power distribution modules, on-board computer interface modules, and internal DC/DC converter modules. The PCDU plays roles of protection of battery against overcharge by active control of solar array generated power, distribution of unregulated electrical power via controlled outlets to bus and instrument units, distribution of regulated electrical power to selected bus and instrument units, and provision of status monitoring and telecommand interface allowing the system and ground operate the power system, evaluate its performance and initiate appropriate countermeasures in case of abnormal conditions. We review the functional schemes of the main constitutes of the PCDU such as the battery interface module, the auxiliary supply module, solar array regulators with maximum power point tracking(MPPT) technology, heater power distribution modules, spacecraft unit power distribution modules, and instrument power distribution module.

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Implementation of Integrated Interface based on Wire and Wireless Dual Network for Ensuring the Reliability of Intelligent LED Lighting System (지능형 LED 조명 시스템의 신뢰성 확보를 위한 유무선 이중망 통합 인터페이스 구현)

  • Lee, Un-Seon;Park, Tae-Jin;Park, Man-Gon
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.63 no.2
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    • pp.306-312
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    • 2014
  • The ZigBee communication method, which is the most frequently applied to the LED lighting control system, has drawbacks of low-speed and low-capacity, and the communication failure possibility due to environmental influences is on the rise. Therefore, it is important to secure the communication reliability by applying an integrated interface with a wire-wireless dual-network. This paper developed a communication module, which has a platform converging and combining the ZigBee of USN environments with the PLC of power line communication environments, to implement a dualized communication interface system supporting the wire-wireless integrated protocol, and implemented a wire-wireless networking device and a control system software technology. As a result, it was automatically switched into the PLC communication within 4.4 seconds on average when there was an access failure in the ZigBee communication network, so a reliable communication network was built.

A Study on Simultaneous Load Factor of Intelligent Electric Power Reduction System in Korea (한국의 지능형 전력동시부하율 저감시스템에 관한 연구)

  • Kim, Tae-Sung;Lee, Jong-Hwan
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.35 no.1
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    • pp.24-31
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    • 2012
  • This study is designed to predict the overall electric power load, to apply the method of time sharing and to reduce simultaneous load factor of electric power when authorized by user entering demand plans and using schedules into the user's interface for a certain period of time. This is about smart grid, which reduces electric power load through simultaneous load factor of electric power reduction system supervision agent. Also, this study has the following characteristics. First, it is the user interface which enables authorized users to enter and send/receive such data as demand plan and using schedule for a certain period of time. Second, it is the database server, which collects, classifies, analyzes, saves and manages demand forecast data for a certain period of time. Third, is the simultaneous load factor of electric power control agent, which controls usage of electric power by getting control signal, which is intended to reduce the simultaneous load factor of electric power by the use of the time sharing control system, form the user interface, which also integrate and compare the data which were gained from the interface and the demand forecast data of the certain period of time.

Implementation of Vision System combining Character and Color Recognition (문자 및 색 인식을 혼용한 검사시스템의 구현)

  • Yang, Woo-Suk
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.221-225
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    • 2016
  • This paper is about vision system that exhibits automatic examination of the conditions of fuses and relay boxes using a camera. Proposed vision system is composed of three parts: image acquisition, vision algorithm, and user interface. The image acquisition part is composed of illumination and optics. The vision algorithmis the examining part, using the grabbed fuse box image. Lastly, user interface is divided into two parts, user interface for registering features of fuse box and user interface for examination operation.

Knowledge-Based System for Rule Scantling Based on Object-Oriented Knowledge Representation and Open Architecture Concepts (객체지향적 지식표현과 개방형설계에 의한 구조부재 치수 결정 지원 시스템 개발)

  • Kyung-Ho Lee;Dong-Kon Lee;Soon-Hung Han;Kyu-Yeul Lee;Kyu-Chul Lee
    • Journal of the Society of Naval Architects of Korea
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    • v.30 no.2
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    • pp.30-36
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    • 1993
  • An expert system to help a novice engineer in designing midship section is developed. The system is developed based on a general-purpose expert system shell, NEXPERT. Firstly, the design knowledge is extracted from an existing rule scantling program. The knowledge has been grouped and structured into a hierarchy by applying object-oriented concepts. Secondly, the knowledge base is integrated with a database of existing ships and engineering analysis modules through the Application Programming Interface(API)technique. Graphical User Interface which is developed using Motif wiget set is adopted. These altogether enable construction of an user friendly expert system.

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A Study on Air Interface System (AIS) Using Infrared Ray (IR) Camera (적외선 카메라를 이용한 에어 인터페이스 시스템(AIS) 연구)

  • Kim, Hyo-Sung;Jung, Hyun-Ki;Kim, Byung-Gyu
    • The KIPS Transactions:PartB
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    • v.18B no.3
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    • pp.109-116
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    • 2011
  • In this paper, we introduce non-touch style interface system technology without any touch style controlling mechanism, which is called as "Air-interface". To develop this system, we used the full reflection principle of infrared (IR) light and then user's hand is separated from the background with the obtained image at every frame. The segmented hand region at every frame is used as input data for an hand-motion recognition module, and the hand-motion recognition module performs a suitable control event that has been mapped into the specified hand-motion through verifying the hand-motion. In this paper, we introduce some developed and suggested methods for image processing and hand-motion recognition. The developed air-touch technology will be very useful for advertizement panel, entertainment presentation system, kiosk system and so many applications.

Real-time Multi-device Control System Implementation for Natural User Interactive Platform

  • Kim, Myoung-Jin;Hwang, Tae-min;Chae, Sung-Hun;Kim, Min-Joon;Moon, Yeon-Kug;Kim, SeungJun
    • Journal of Internet Computing and Services
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    • v.23 no.1
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    • pp.19-29
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    • 2022
  • Natural user interface (NUI) is used for the natural motion interface without using a specific device or tool like a mouse, keyboards, and pens. Recently, as non-contact sensor-based interaction technologies for recognizing human motion, gestures, voice, and gaze have been actively studied, an environment has been prepared that can provide more diverse contents based on various interaction methods compared to existing methods. However, as the number of sensors device is rapidly increasing, the system using a lot of sensors can suffer from a lack of computational resources. To address this problem, we proposed a real-time multi-device control system for natural interactive platform. In the proposed system, we classified two types of devices as the HC devices such as high-end commercial sensor and the LC devices such astraditional monitoring sensor with low-cost. we adopt each device manager to control efficiently. we demonstrate a proposed system works properly with user behavior such as gestures, motions, gazes, and voices.

A Mixed Reality Based Interface for Planing Layouts (공간 배치를 위한 혼합현실 기반의 인터페이스)

  • Kang, Hyun;Lee, Gun A.;Son, Wook-Ho
    • Journal of the HCI Society of Korea
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    • v.2 no.2
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    • pp.45-51
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    • 2007
  • Space planning is one of the popular applications of VR technology including interior design, architecture design, and factory layout. In order to provide easier methods to accommodate physical objects into virtual space planning task, we suggest applying mixed reality (MR) interface. We describe our hardware and software of our MR system designed according to requirements of the application domain. In brief, our system hardware consists of a video see-through display with a touch screen interface, mounted on a mobile platform, and we use screen space 3D manipulations to arrange virtual objects within the MR scene. Investigating the interface with our prototype implementation, we are convinced that our system will help users to design spaces in more easy and effective way.

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