• Title/Summary/Keyword: Synchronization Network

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Scalable and Robust Data Dissemination Scheme for Large-Scale Wireless Sensor Networks (대규모 무선 센서 네트워크를 위한 확장성과 강건성이 있는 데이터 전송 방안)

  • Park, Soo-Chang;Lee, Eui-Sin;Park, Ho-Sung;Lee, Jeong-Cheol;Oh, Seung-Min;Jung, Ju-Hyun;Kim, Sang-Ha
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.12B
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    • pp.1359-1370
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    • 2009
  • In wireless sensor networks, data dissemination is based on data-centric routing that well matches the publish/subscribe communication paradigm. The publish/subscribe paradigm requires decoupling properties: space, time, and synchronization decoupling. For large-scale applications, the three decoupling properties provide scalability and robust communication. However, existing data dissemination schemes for wireless sensor networks do not achieve full decoupling. Therefore, we propose a novel data dissemination scheme that fully accomplishes the three decoupling, called ARBIETER. ARBITER constructs an independent network structure as a logical software bus. Information interworking between publishers and subscribers is indirectly and asynchronously performed via the network structure. ARBITER also manages storage and mapping of queries and data on the structure because of supporting different time connection of publishers and subscribers. Our simulation proves ARBITER show better performance in terms of scalability, network robustness, data responsibility, mobility support, and energy efficiency.

Resource Allocation and Transmission Control Scheme using Window-Based Dynamic Bandwidth Smoothing Method (윈도우 기반 동적 대역폭 평활화 방식을 이용한 자원 할당 및 전송 제어 기법)

  • Kim Hyoung-Jin;Go Sung-Hyun;Ra In-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.5
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    • pp.943-950
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    • 2005
  • Recently, many of researches on stream transmission for satisfying each of different real-time transmission condition of the multimedia data that demands various service quality through high-speed networks have been studied actively. In this paper, we design a scheme that discriminately reserves the network resources for the transmission of each multimedia application and propose a bandwidth allocation scheme for improving the utilization ratio of free resources. And we also propose a pipelining scheme for providing flexible real-time transmission. The proposed schemes can be used to support a real-time transmission by applying feedback transmission control method based on receiving buffer for guaranteeing the synchronization conditions requested by the multimedia data. Moreover, we propose a transmission control scheme that can take the amount of network resources down to the minimum amount within the range of permissible error-range under the guarantee with no quality degradation simultaneously when the bottleneck is caused by the network congestion. Finally, we propose a dynamic bandwidth smoothing scheme that can smooth the maximum bandwidth to the demand of each video steam for giving continuous transmission to the delay sensitive video steam between senders and receivers.

Designing a Simulation Framework for Vehicular Ad hoc Network Applications (애드혹 네트워크 기반 교통 시스템을 위한 컴퓨터 모의실험 환경 설계)

  • Kim, Hyoung-Soo;Shin, Min-Ho;Nam, Beom-Seok;Lovell, David J.
    • Journal of Korean Society of Transportation
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    • v.26 no.6
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    • pp.93-101
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    • 2008
  • With a spread of mobile devices, the growing trend of integrating wireless communications technologies into transportation systems is advanced. In particular, vehicular ad hoc networks (VANETs) enable vehicles to share traffic information that they have through intervehicle communications. This research focused on the design of an integrated transportation and communication simulation framework to build an environment that is more realistic than previous studies developed for studying VANETs. Developing a VANET-based information model, this research designed an integrated transportation and communication simulation framework in which these independent simulation tools not supporting High Level Architecture (HLA) were tightly coupled and finely synchronized. As a case study, a VANET-based traffic information system was demonstrated based on a real road network and real traffic data. The experiment results showed that the simulation framework was well integrated. The simulation framework designed in this study is expected to contribute to developing the environment to experiment a wide range of VANET applications.

Performance Evaluation of a Two-Product CONWIP System with Poisson Demand Processes (Poisson 수요과정을 갖는 두 품목 콘윕시스템의 성능평가)

  • Park, Chan-Woo;Kim, Su-Min;Bang, Woo-Hyung;Lee, Hyo-Seong
    • Journal of Korean Institute of Industrial Engineers
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    • v.39 no.3
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    • pp.172-182
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    • 2013
  • In this study we consider a flow line CONWIP system in which two types of product are produced. The processing times of each product type at each station follow an independent exponential distribution and the demands for the finished products of each type arrive according to a Poisson process. The demands that are not satisfied instantaneously are either backordered or lost according to the number of unsatisfied demands that exist at their arrival instants. For this system we develop an approximation method to obtain the performance measures such as steady state probabilities of the number of parts of each product type at each station, mean waiting times of backordered demands and the proportion of backordered demands. For the analysis of the proposed CONWIP system, we model the CONWIP system as a two class closed queueing network with a synchronization station and analyze the closed queueing network using a product-form approximation method for multiple classes developed by Baynat and Dallery. In the approximation method, each subsystem is analyzed using a matrix geometric method. Comparisons with simulation show that the approximation method provides fairly good results for all performance measures.

Analysis of Distributed Computational Loads in Large-scale AC/DC Power System using Real-Time EMT Simulation (대규모 AC/DC 전력 시스템 실시간 EMP 시뮬레이션의 부하 분산 연구)

  • In Kwon, Park;Yi, Zhong Hu;Yi, Zhang;Hyun Keun, Ku;Yong Han, Kwon
    • KEPCO Journal on Electric Power and Energy
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    • v.8 no.2
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    • pp.159-179
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    • 2022
  • Often a network becomes complex, and multiple entities would get in charge of managing part of the whole network. An example is a utility grid. While the entire grid would go under a single utility company's responsibility, the network is often split into multiple subsections. Subsequently, each subsection would be given as the responsibility area to the corresponding sub-organization in the utility company. The issue of how to make subsystems of adequate size and minimum number of interconnections between subsystems becomes more critical, especially in real-time simulations. Because the computation capability limit of a single computation unit, regardless of whether it is a high-speed conventional CPU core or an FPGA computational engine, it comes with a maximum limit that can be completed within a given amount of execution time. The issue becomes worsened in real time simulation, in which the computation needs to be in precise synchronization with the real-world clock. When the subject of the computation allows for a longer execution time, i.e., a larger time step size, a larger portion of the network can be put on a computation unit. This translates into a larger margin of the difference between the worst and the best. In other words, even though the worst (or the largest) computational burden is orders of magnitude larger than the best (or the smallest) computational burden, all the necessary computation can still be completed within the given amount of time. However, the requirement of real-time makes the margin much smaller. In other words, the difference between the worst and the best should be as small as possible in order to ensure the even distribution of the computational load. Besides, data exchange/communication is essential in parallel computation, affecting the overall performance. However, the exchange of data takes time. Therefore, the corresponding consideration needs to be with the computational load distribution among multiple calculation units. If it turns out in a satisfactory way, such distribution will raise the possibility of completing the necessary computation in a given amount of time, which might come down in the level of microsecond order. This paper presents an effective way to split a given electrical network, according to multiple criteria, for the purpose of distributing the entire computational load into a set of even (or close to even) sized computational loads. Based on the proposed system splitting method, heavy computation burdens of large-scale electrical networks can be distributed to multiple calculation units, such as an RTDS real time simulator, achieving either more efficient usage of the calculation units, a reduction of the necessary size of the simulation time step, or both.

The Integrated Measurement and Analysis System for T-DMB (T-DMB를 위한 통합 측정 및 분석 시스템)

  • Kim, Sang-Hun;Kim, Young-Min;Kim, Man-Sik;Kim, Gyu-Young
    • Journal of Broadcast Engineering
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    • v.12 no.1 s.34
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    • pp.11-27
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    • 2007
  • T-DMB(Terrestrial-Digital Multimedia Broadcasting) for portable and mobile broadcasting service was officially launched in the metropolitan area of Korea in December 2005. The development of interactive data services and the expansion of T-DMB network have been now progressed, and the regional T-DMB broadcasters will be selected in the near future. Although it is important to evaluate service area and reduce a fringe area for optimizing RF coverage of T-DMB, there was no professional system to support those works, and therefore lots of resources in budget, manpower and time were required. The measurement considering characteristics of SFN(Single Frequency Network) is essential in the implementation of T-DMB network which needs to control synchronization, spacing and output power of transmitters. In addition, mobile measurement, enough measured parameters for many-sided analysis of reception quality, efficient management of enormous measured data and representation of measured results on the electronic map are also important in evaluating service area. In this paper, we derived requirements for a new measurement system in T-DMB by considering the above details, and we proposed and developed an integrated measurement and analysis system. The developed system was applied to the implementation of T-DMB network of KBS and field tests, and it proved its efficiency and accuracy in result.

The Design and Implementation of RISE for Managing a Large Scale Cluster in Distributed Environment (분산 환경의 대규모 클러스터를 관리하기 위한 RISE 시스템의 설계 및 구현)

  • Park Doo-Sik;Yang Woo-Jin;Ban Min-Ho;Jeong Karp-Joo;Lee Jong-Hyun;Lee Sang-Moon;Lee Chang-Sung;Shin Soon-Churl;Lee In-Ho
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.7
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    • pp.421-428
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    • 2006
  • In this paper, the way of remote installation and back-up of 3-tier structure is introduced for efficient utilizing the cluster system resources distributed at several places. Recently, cluster system is constructed as the system of over hundreds nodes under complex network system mixed with public networks and private networks. Therefore, the as installation method suitable for the large scale cluster system and the remote recovery of failure nodes are important. However the previous researches which are based on 2-tier architecture may not provide the efficient cluster installation and image back-up method when the network of cluster system is composed of several private networks and public networks. In this paper, RISE (Remote Installation Service and Environment) based on the 3-tier architecture is proposed to solve this problem. In our approach, the managing node's role is divided into the global master node (GRISE) and the local master node (LRISE) to provide the efficient initial system deployment and remote failure recovery of distributed cluster system under the various network systems. Also, LRISE's availability is ensured under the complex network environments by adopting the auto-synchronization mechanism between GRISE and LRISE. In this work, a 64-node cluster system with gigabit network system is utilized for the experiment. From the experimental result, the system image with 1.86GB data can be obtained in 5 minutes and 53 seconds and the image-based installation of 64-node system can be carried out in 17 minutes and 53 seconds.

Design of an Network System for the Continuous Single Golf Game Play (지속적인 싱글 골프게임 플레이를 위한 네트워크 시스템 설계)

  • Lim, Seunghyeon;Park, KeeHyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.01a
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    • pp.47-50
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    • 2013
  • 본 논문에서는 지속적인 싱글 골프게임 플레이를 위한 네트워크 시스템 설계를 제안한다. 본 설계는 스크린 골프 시뮬레이터와 자료동기화 기술을 접합함으로써, 언제 어디서나 이전에 정지된 게임 플레이 환경을 재현하여 계속적인 플레이 할 수 있도록 하는데 그 목적이 있다. 플레이어가 스크린 골프장에서 게임 플레이하다가 게임이 완전히 끝나기 전에 정지하게 되면, 본 논문에서 제안한 네트워크 시스템이 해당 게임 환경 정보를 서버에 저장한다. 차후 플레이어가 게임 재개를 원할 경우, 종전에 정지한 게임 환경 정보를 그대로 재현할 수 있도록 다운로드하여 사용자에게 제공함으로써, 지속적인 게임 플레이를 가능하게 한다. 본 논문의 시스템은 PC콘솔 클라이언트, 프록시 서버, 사용자 데이터 서버로 구성된다. PC콘솔 클라이언트는 콘솔 기기에 탑재되며, 사용자에게 스크린 골프게임을 제공하고, 게임 환경 정보를 프록시 서버로 전송한다. 프록시 서버는 닫힌 네트워크에 존재하는 사용자 데이터 서버와 PC콘솔 클라이언트를 연결하며, 해당 세션을 관리한다. 사용자 데이터 서버는 실제 플레이어의 인증, 데이터 저장 및 불러오기와 같은 실질적인 서비스를 제공한다.

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Modeling and Stimulating Node Cooperation in Wireless Ad Hoc Networks

  • Arghavani, Abbas;Arghavani, Mahdi;Sargazi, Abolfazl;Ahmadi, Mahmood
    • ETRI Journal
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    • v.37 no.1
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    • pp.77-87
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    • 2015
  • In wireless networks, cooperation is necessary for many protocols, such as routing, clock synchronization, and security. It is known that cooperator nodes suffer greatly from problems such as increasing energy consumption. Therefore, rational nodes have no incentive to cooperatively forward traffic for others. A rational node is different from a malicious node. It is a node that makes the best decision in each state (cooperate or non-cooperate). In this paper, game theory is used to analyze the cooperation between nodes. An evolutionary game has been investigated using two nodes, and their strategies have been compared to find the best one. Subsequently, two approaches, one based on a genetic algorithm (GA) and the other on learning automata (LA), are presented to incite nodes for cooperating in a noisy environment. As you will see later, the GA strategy is able to disable the effect of noise by using a big enough chromosome; however, it cannot persuade nodes to cooperate in a noisefree environment. Unlike the GA strategy, the LA strategy shows good results in a noise-free environment because it has good agreement in cooperation-based strategies in both types of environment (noise-free and noisy).

Design and Implementation of 4K Multichannel Media Composition and Synchronization Scheme based on MMT Protocol (MMT 프로토콜 기반의 4K 다채널 미디어의 합성 및 동기화 기능 설계 및 구현)

  • Jung, Tae-Jun;Lee, Hong-Rae;Kim, A-Young;Won, Kwang Eun;Yun, Jae-Kwan;Seo, Kwang-deok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2017.06a
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    • pp.184-185
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    • 2017
  • 최근 기술의 발전으로 자연스러운 미디어와 실재감을 제공하는 차세대 3D 기술이 많은 관심을 받고 있다. MMT는 MPEG에서 표준화를 진행하고 있는 차세대 미디어 전송 규격으로 방송망(Broadcast Network)과 인터넷을 동시에 서비스할 수 있는 하이브리드 방송에 적합한 기능을 제공한다. 본 논문에서는 8K(7,680 x 4,320)의 해상도를 가지는 영상을 다채널(4개의 채널) 영상으로 분리하고, 각각의 분리된 영상을 MPEG MMT 프로토콜을 이용해서 서버에서 4개의 채널로 전송, 4개의 클라이언트에서 미디어를 수신하고, 동기화 알고리즘을 이용하여 동기를 맞춘 후 최소의 지연시간 이내에 4채널의 미디어를 재현할 수 있는 기술을 설계하고 구현하였다.

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