• Title/Summary/Keyword: Synchronization Network

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Multi-stream Generation Method for Intra-media Synchronization of Very Low Bit Rate Video (초저속 고압축 비디오의 미디어내 동기화를 위한 멀티 스트림 생성 기법)

  • 강경원;류권열;권기룡;문광석;김문수
    • Journal of the Institute of Convergence Signal Processing
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    • v.2 no.3
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    • pp.9-15
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    • 2001
  • Very low bit rate video coding uses the inter-picture video coding method for high compression. The inter-picture video coding is coded based on the information of the previous frames so any packet loss can lead to reduce the image quality on the transmission. In this paper, we proposed the multi-stream generation method for inter-media synchronization of very low bit rate video based on TCP for reliable transmission. The proposed approach performs a reliable transmission via a TCP based protocol. This method incorporates multi-streams in order to enhance the robustness of delivery and can withstand against network jitter. Moreover, the client bandwidths are fully utilized in a highly efficient way.

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Mode Detection and Synchronization for an OFDM-Based Cognitive Radio with Fractional Bandwidth Mode (부분대역모드를 지원하는 OFDM 기반 인지 라디오 시스템에서 모드 검출 및 동기 기법)

  • Won, Jae-Yeon;Kim, Yun-Hee;Hwang, Sung-Hyun;Um, Jung-Sun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.11C
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    • pp.1095-1101
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    • 2007
  • For the cognitive radio (CR) systems sharing the spectrum with narrowband primary devices, this paper presents a fractional bandwidth (FBW) mode utilizing a variable portion of the system band to avoid the interference to or from the primary devices. For the method, the preamble and FBW mode detection algorithm are provided to obtain the FBW mode information during the synchronization. Simulation results in wireless regional area network (WRAN) environments reveal that the FBW mode can be detected reliably without any deterioration of the synchronization performance.

Precise Time-Synchronization for Separate systems (서로 분리된 시스템의 정밀한 시간동기화)

  • Lee, S.H.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.5 no.1
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    • pp.111-115
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    • 2011
  • In this paper, we present a novel time-synchronization method for distributed systems to measure the body motion. The distributed system scheme is considered because human data acquisition systems tend to have a centralized controller with sensors connected with a long range of electric wires running through the subject's body, which results in inconvenience. Utilizing simple key switches and digital input ports for reading the key, the proposed method requires a very simple hardware structure, which means less power consumption compared with the well-known ubiquitous sensor network. After measuring the motion data as well as the synchronization pulses, the proposed method compensates, in offline, the difference of the sampling instance between the two systems by scaling the time difference. The paper presents experimental results to show the validity of the proposed method.

A Study on the Synchronization Techniques for 5GHz High-speed WLANs (5GHz대역 고속 무선 LAN 시스템을 위한 동기화 기법 연구)

  • 김인겸
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.6C
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    • pp.594-601
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    • 2003
  • High-speed WLAN(Wireless Local Area Network) systems operating in 5GHz band use OFDM transmission technique. OFDM technique transmits data in parallel and has many advantage compared with the serial transmission system-for example, robustness to time variance of channel. OFDM technique use the orthogonal multicarriers. The ICI(InterChannel Interference) caused by the orthogonality destruction between subcarriers. hamper the BER performance. In this paper, we propose the synchronization techniques for high-speed WLAN system designed to support user data rates up to 54Mbps at 5GHz. The proposed synchronization techniques are the reduced complexity structure having the similar performance compared with the conventional synchronization techniques.

A Synchronization Scheme for Hierarchical Video Streams over Heterogeneous Networks

  • Sohn, Yejin;Cho, Minju;Seo, Minjae;Paik, Jongho
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.8
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    • pp.3121-3135
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    • 2015
  • Owing to the increase in consumption of multimedia content and the improvement of device capacity, user demand for high-quality content has increased. However, it is difficult to transport such large amounts of content over the existing broadcasting network with limited bandwidth. To provide high-definition broadcasting, some studies suggest methods of transporting multimedia over heterogeneous networks after encoding content hierarchically. MPEG Media Transport (MMT), standardized by Moving Picture Experts Group (MPEG), is a solution that enables large-volume media transport over heterogeneous networks such as digital broadcasting networks and packet-switched networks. In the case of delivering a scalable encoded video over different networks, synchronization of each stream is an important issue. MMT defines a synchronization scheme, but does not contain sufficient functions to implement it. In this paper, we propose a synchronization scheme for media streams that are encoded hierarchically, divided into layers, and transported over heterogeneous networks. We implement our scheme using MMT and HTTP, and experimented using three encapsulated video streams with different durations. As a result, we show that the proposed scheme can reduce the waiting time to display high-quality video, relative to Dynamic Adaptive Streaming over HTTP-Scalable Video Coding (DASH-SVC) by requesting segments of enhanced layers after calculating the transmission time. Additionally, we find out that the selection of durations have a relation to the characteristics of the video.

A Probability based Message Synchronization Mechanisms for Massively Multi-Player Online Game (대용량 온라인 게임을 위한 확률 기반 메시지 동기화 기법)

  • Yun, Chung-Ha;Paik, Du-Won
    • Journal of Korea Game Society
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    • v.5 no.4
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    • pp.33-38
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    • 2005
  • In the online game that thousands of participants connect to a game world by using Internet simultaneously, participants of the game world may have different hardwares and network environments, and messages of participants should be synchronization. A solution for the synchronization problem is to wait for a certain amount of time until the server processes the message. It is not easy to determine a suitable waiting period because of the trade-off between the fairness and the responsiveness. In this paper we propose a method to decide a waiting period by considering features of the MMOFPS game and the probability of interaction among participants. We implement the proposed method and perform experiments for the performance evaluation.

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A study on chaos synchronization and secure communication of Chua's circuit with equivalent lossy transmission line (등가손실 전송선로를 가진 Chua 회로에서의 카오스 동기화 및 암호화 통신에 관한 연구)

  • 배영철
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.4 no.1
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    • pp.241-250
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    • 2000
  • Chua's circuit is a simple electronic network which exhibits a variety of bifurcation and attractors. The circuit consists of two capacitors, an inductor, a linear resistor, and a nonlinear resistor. In this paper, a transmitter and a receiver using two identical Chua's circuits are proposed and synchronizations and secure communication of a lossy equivalent transmission are investigated. Since the synchronization of the lossy equivalent transmission system is impossible by coupled synchronization, theory having both the drive-response and the coupled synchronization is proposed. The proposed method is synthesizing the desired information with the chaos circuit by adding the information signal to the chaos signal in the lossy equivalent transmission system.

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Recovery Schemes for Synchronization of Spatio-Temporal Data on a Mobile Client-server Environments (모바일 클라이언트-서버 환경에서 시공간데이터의 동기화를 위한 회복 기법)

  • Kim, Hong-Ki;Kim, Dong-Hyun;Cho, Dae-Soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.419-421
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    • 2010
  • Mobile client-Server synchronization system supporting for field updating of spatio-temporal data could be interrupted incompletely as it has some failure of client-server system and network during synchronizing work. Thus the interruption of synchronizing could make some problem with not progressing normal synchronizing work while re-performing for the consistent error of client-server system and synchronization. This study analyzes defects that are generated at the mobile client-server environment and proposes recovery techniques which can rerun consistence of DB and synchronization.

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A Design and Implementation of Synchronization System for Mobile u-GIS (모바일 u-GIS를 위한 동기화 시스템 설계 및 구현)

  • Kim, Hong-Ki;Kim, Dong-Hyun;Cho, Dae-Soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.588-591
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    • 2009
  • In ubiquitous computing GIS services, it is possible to use the spatio-temporal data anytime through the mobile device. GIS services regularly update use the latest spatio-temporal data to provide the most suitable services. For this situation, update data is distributed to CD or wired networks update services. However, this method has problem to propagate update data to users as taking long time. In this paper, suggests a synchronization system which propagate update data to users for reducing processing time efficiently. This synchronization system collects update data in the field and synchronizes server with collected data to use mobile devices by real time. For this system, I design and materialize synchronization module which updates update data and wireless network module.

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Improved AKA Protocol for Efficient Management of Authentication Data in 3GPP Network (3GPP 네트워크에서 효율적인 인증 데이터 관리를 위한 개선된 AKA 프로토콜)

  • Kim, Doo-Hwan;Jung, Sou-Hwan
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.19 no.2
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    • pp.93-103
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    • 2009
  • In this paper, we propose a USIM-based Authentication Scheme for 3GPP Network Access. The proposed scheme improves the problems of existing authentication protocol in 3GPP Network such as sequence number synchronization problem, the storage overhead of authentication data, and bandwidth consumption between Serving Network and Home Network. Our proposal is based on the USIM-based Authentication and Key Agreement Protocol that is defined in 3GPP Specification. In our scheme, mobile nodes share a SK with Serving Network and use a time stamp when mobile nodes are performing an authentication procedure with Serving Network. By using time stamp, there is no reason for using sequence number to match the authentication vector between mobile nodes and networks. So, synchronization problem can be solved in our scheme. As well as our scheme uses an authentication vector, the storage overhead of authentication data in Serving Network and bandwidth consumption between networks can be improved.