• Title/Summary/Keyword: Synchronization Network

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Performance Analysis of Synchronization Protocols for Underwater Acoustic Networks (수중 장거리 네트워크를 위한 동기화 프로토콜 성능분석)

  • Cho, A-ra;Lim, Yong-kon;Choi, Youngchol
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.68-71
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    • 2018
  • In this paper, we propose a synchronization protocol for underwater acoustic networks which aims to minimize the effects of long propagation delay and uncertain delay variations and employs packet train scheme with considering low data rate. The proposed protocol uses an one-way delay measurement method by transmitting consecutive packets and acquires synchronization only considering propagation delay variations by calculating packet arrival time differences. We perform simulations under various network conditions, such as node mobility, time interval for packet transmission, network range, and elapsed time after synchronizing. The simulation results shows the superiority of our protocol, compared with a previously proposed protocol.

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A Selective Message Synchronization Mechanism for Networked Virtual Environment (네트워크 가상환경에서의 선별적 메시지 동기화 기법)

  • Yun Chung-Ha;Paik Doo-Won
    • Journal of Korea Multimedia Society
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    • v.9 no.2
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    • pp.208-214
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    • 2006
  • Participants of a NVE(networked virtual environment) may have different hardwares and network environments, and to guarantee the fairness, messages of participants should be synchronized. A solution for the synchronization problem is to wait for a certain amount of time until the server processes the message. It is not easy to determine a suitable waiting period because of the trade-off between the fairness and the responsiveness. In this paper we propose a method to decide a waiting period by considering only the participants with small network delays and perform experiments for the performance evaluation. Experiments show that the proposed method leads to significant improvement of responsiveness, while retaining fairness.

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The Design of Intramedia Synchronization based QoS (QoS 기반의 미디어내 동기화 설계)

  • Park, Hong-Jin;Lee, Jun-Yeon;Kim, Chang-Min
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.8
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    • pp.2042-2049
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    • 1999
  • In contrast to traditional data communication, the multimedia communication must support variable requirements to multimedia application service. Specially, it is a critical issue that the synchronization supports a continuous and temporal relationship media playout in a distributed environment. But the continuously generated media in source can't guarantee the constant interval on playout for the destination due to the inconsistent network transmission delay and transmission error. In this paper, we introduce a intramedia synchronization mechanism for the continuous and synchronous playout of multimedia stream such as audio and video across a communication network. The proposed mechanism is based on the user defined QoS(Quality of Service) and the playout correction algorithm to guarantee the continuous media playout at the receiver.

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Quality of Service using Min-Max Data Size Scheduling in Wireless Sensor Networks

  • Revathi, A.;Santhi, S.G.
    • International Journal of Computer Science & Network Security
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    • v.22 no.9
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    • pp.327-333
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    • 2022
  • Wireless Sensor Networks (WSNs) plays an important role in our everyday life. WSN is distributed in all the places. Nowadays WSN devices are developing our world as smart and easy to access and user-friendly. The sensor is connected to all the resources based on the uses of devices and the environment [1]. In WSN, Quality of Service is based on time synchronization and scheduling. Scheduling is important in WSN. The schedule is based on time synchronization. Min-Max data size scheduling is used in this proposed work. It is used to reduce the Delay & Energy. In this proposed work, Two-hop neighboring node is used to reduce energy consumption. Data Scheduling is used to identify the shortest path and transmit the data based on weightage. The data size is identified by three size of measurement Min, Max and Medium. The data transmission is based on time, energy, delivery, etc., the data are sent through the first level shortest path, then the data size medium, the second level shortest path is used to send the data, then the data size is small, it should be sent through the third level shortest path.

Performance Evaluation of Synchronization Algorithms for Multi-play Real-Time Strategy Simulation Games (멀티플레이 실시간 전략 시뮬레이션 게임을 위한 동기화 알고리즘들의 성능 평가)

  • Min Seok Kang;Kyung Sik Kim;Sam Kweon Oh
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.11a
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    • pp.1280-1283
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    • 2008
  • The network performance of MOGs(Multiplayer Online Games) can be measured by the amount of network loads and the response times on user inputs. This paper introduces a frame locking algorithm and a game turn algorithm that have been used for game synchronization in the area of RTS(Real-time Strategy Simulation) Games, a kind of MOG; the results of performance evaluation of these two algorithms are also given. In addition, a server architecture for MOG servers in which replacing synchronization algorithms can be done easily for pursuing efficient performance evaluation, is also introduced.

A Study on Ticket-Based AAA Mechanism Including Time Synchronization OTP in Global Roaming Environment (글로벌 로밍 환경에서 시간 동기화 OTP를 포함한 티켓 기반 AAA 메커니즘에 관한 연구)

  • Moon, Jong-Sik;Lee, Im-Yeong
    • The KIPS Transactions:PartC
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    • v.14C no.2
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    • pp.129-138
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    • 2007
  • AAA(Aluthentieation, Authorization, Accounting) protocol is an information securitv technology that offer secure and reliable user Authentication, Authorization, Accounting function systematically in various services. protocol and wireless network work as well as win network. Currently IETF(Internet Engineering Task Force) AAA Working Group deal with about AAA protocol and studying with activity, But, recently it exposing much problems side to user's anonymity and privacv violation. Therefore, in this paper, AAAH(Home Authentication Server) authenticaters Mobile device, after that, use ticket that is issued from AAAH even if move to outside network and can be serviced offering authentication in outside network without approaching by AAAH, Also, we study mechanism that can offer user's privacy and anonymousness to when use service. Our mechanism is using Time Synchronization OTP and focusing authentication and authorization. Therefore, our mechanism is secure from third party attack and offer secure and effective authentication scheme. Also only right user can offer services by using ticket. can reduce signal and reduce delay of message exchanged, can offer persistent service and beighten security and efficiency.

Topology Change Algorithms based on Fluid Flow and Flock Dispersion for Energy-Harvesting Mobile Sensor Networks (에너지 수확 모바일 센서 망을 위한 유체 흐름 및 군집 분산 기반 토폴로지 변환 알고리즘)

  • So, Wonho
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.12
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    • pp.98-106
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    • 2013
  • The duty-cycle synchronization among mobile sensor nodes with energy-harvesting is very important. The nodes should keep their duty-cycle same to others as much as possible because they have to cooperate each other and to consume energy efficiently. The distribution of node position in network affects not only node connectivity but also the active time of synchronized nodes, and it relates to network life-time finally. In this paper, we introduce a network topology change algorithm (TCA) for energy-harvesting mobile sensor networks based on self-synchronized duty-cycling. The algorithm tries to change a network topology into a balanced topology where the mobile sensor nodes are unified according to the density of the number of nodes. For TCA, both fluid flow algorithm and flock dispersion algorithm are proposed and they are evaluated through the simulation in agent based modeling language. TCA is applied to the energy-harvesting mobile sensor networks to improve the synchronization of duty-cycle and to reduce the variation of energy consumption among nodes.

The Secure Communication Method for Build Small World (Small World 구축을 위한 비밀 통신 기법)

  • 배영철;구영덕
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2004.05b
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    • pp.705-708
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    • 2004
  • In this paper, we proposed that the secure communication method for build small world. In order to secure communication in the small world, we used Chua's oscillator which well represent the chaos dynamics and composed several stage with Chua's oscillator by using coupled synchronization method. This paper shows a secure communication result in the small world network using coupled synchronization method.

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Design and Evaluation of PMU Performance Measurement and GPS Monitoring System for Power Grid Stabilization

  • Yang, Sung-Hoon;Lee, Chang Bok;Lee, Young Kyu;Lee, Jong Koo
    • Journal of Positioning, Navigation, and Timing
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    • v.4 no.2
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    • pp.67-72
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    • 2015
  • Power grid techniques are distributed over general power systems ranging from power stations to power transmission, power distribution, and users. To monitor and control the elements and performance of a power system in real time in the extensive area of power generation, power transmission, wide-area monitoring (WAM) and control techniques are required (Sattinger et al. 2007). Also, to efficiently operate a power grid, integrated techniques of information and communication technology are required for the application of communication network and relevant equipment, computing, and system control software. WAM should make a precise power grid measurement of more than once per cycle by time synchronization using GPS. By collecting the measurement values of a power grid from substations located at faraway regions through remote communication, the current status of the entire power grid system can be examined. However, for GPS that is used in general national industries, unexpected dangerous situations have occurred due to its deterioration and jamming. Currently, the power grid is based on a synchronization system using GPS. Thus, interruption of the time synchronization system of the power system due to the failure or abnormal condition of GPS would have enormous effects on each field such as economy, security, and the lives of the public due to the destruction of the synchronization system of the national power grid. Developed countries have an emergency substitute system in preparation for this abnormal situation of GPS. Therefore, in Korea, a system that is used to prepare for the interruption of GPS reception should also be established on a long-term basis; but prior to this, it is required that an evaluation technique for the time synchronization performance of a GPS receiver using an atomic clock within the power grid. In this study, a monitoring system of time synchronization based on GPS at a power grid was implemented, and the results were presented.

A Time Synchronization Protocol for Energy-Constrained Wireless Networks (에너지 제한적인 무선 네트워크에서 동작하는 시각 동기화 프로토콜)

  • Bae, Shi-Kyu
    • KIPS Transactions on Software and Data Engineering
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    • v.4 no.9
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    • pp.385-392
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    • 2015
  • In IoT(Internet of Things), it is important for wireless networks to communicate data created among resource-constrained wireless nodes, where time synchronization is needed for meaningful data creation and transmission. Time Synchronization by flooding is one of the mostly used protocols for WSN(Wireless Sensor Networks). Even though this type of scheme has some advantages over other types (i.e. a simple algorithm and independency of topology and so on), too many data transmission is required, leading to large power consumption. So, reducing transmission data is an important issue for energy efficiency in this kind of networks. In this paper, a new Flooding-based time synchronization protocol is proposed to use energy efficiently by reducing a transmitted traffic. The proposed scheme's performance has been evaluated and compared with an representative scheme, FTSP(Flooding Time Synchronization Protocol) by simulation. The results are shown that the proposed scheme is better than FTSP.