• Title/Summary/Keyword: Synchronization Engine

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A Study on the Development of Synchromesh in Manual Transmission (수동변속기 동기장치의 개발에 관한 연구)

  • 이충섭;손진희;조희복
    • Transactions of the Korean Society of Automotive Engineers
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    • v.4 no.4
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    • pp.107-117
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    • 1996
  • The shift feeling, a driver experiences during gear shifting, is a major factor in manual transmission quality. Recently, the shift feeling has becoming more severe every year in proportion to the higher torque and revolution speed of today's automotive engine. In this paper, first, the diagram of a relation between cone angle, sleeve chamfer angle, and friction coefficient of ring is investigated for easy design of Synchromesh system. And then, methodology to solve the shift problems such as clashing noise and rough shift, ect. by analyzing the synchronization procedure in sequence and by investigating the shift waveform if presented.

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Motor Control of a Parallel Hybrid Electric Vehicle during Mode Change without an Integrated Starter Generator

  • Song, Minseok;Oh, Joseph;Choi, Seokhwan;Kim, Yeonho;Kim, Hyunsoo
    • Journal of Electrical Engineering and Technology
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    • v.8 no.4
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    • pp.930-937
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    • 2013
  • In this paper, a motor control algorithm for performing a mode change without an integrated starter generator (ISG) is suggested for the automatic transmission-based hybrid electric vehicle (HEV). Dynamic models of the HEV powertrains such as engine, motor, and mode clutch are derived for the transient state during the mode change, and the HEV performance simulator is developed. Using the HEV performance bench tester, the characteristics of the mode clutch torque are measured and the motor torque required for the mode clutch synchronization is determined. Based on the dynamic models and the mode clutch torque, a motor torque control algorithm is presented for mode changes, and motor control without the ISG is investigated and compared with the existing ISG control.

Designing Digital Twin Concept Model for High-Speed Synchronization (고속 동기화를 위한 디지털트윈 개념 모델 설계)

  • Chae-Young Lim;Chae-Eun Yeo;Ho-jin Sung
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.245-250
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    • 2023
  • Digital twin technology, which copies information from real space into virtual space, is being used in a variety of fields.Interest in digital twins is increasing, especially in advanced manufacturing fields such as Industry 4.0-based smart manufacturing. Operating a digital twin system generates a large amount of data, and the data generated has different characteristics depending on the technology field, so it is necessary to efficiently manage resources and use an optimized digital twin platform technology. Research on digital twin pipelines has continued, mainly in the advanced manufacturing field, but research on high-speed pipelines suitable for data in the plant field is still lacking. Therefore, in this paper, we propose a pipeline design method that is specialized for digital twin data in the plant field that is rapidly poured through Apache Kafka. The proposed model applies plant information on a Revit basis. and collect plant-specific data through Apache Kafka. Equipped with a lightweight CFD engine, it is possible to create a digital twin model that is more suitable for the plant field than existing digital twin technology for the manufacturing field.

Design and Implementation of Automatic Installation System for PDA (휴대 정보터미널을 위한 애플리케이션 자동설치 시스템의 설계 및 구현)

  • 나승원;오세만
    • The Journal of Society for e-Business Studies
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    • v.8 no.3
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    • pp.165-176
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    • 2003
  • Instead of existing cell phones, PDAs are observed as leading wireless Internet devices recently Numerous applications are developed by extended usage of PDAs and it should be installed appropriately according to devices. Furthermore, when battery is discharged, all data stored in RAM(Random Access Memory) becomes obsolete. So it should be recovered or reinstalled from flash memory, backup media or something. In this paper, we present an automatic application installation system(PAIS : PDA Automatic Installation System) to solve problems that users have to install applications by themselves whenever it is necessary. With this system, users feel comfortable by saving time and effort to install each applications and application development companies save cost needed to make materials illustrating installation process. Consequently PAIS may flourish wireless Internet business.

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Development of Digital Video-EEG Editing System (디지털 영상 뇌파계 편집 시스템 개발)

  • 김새별;이소진;김주한;이용희;김인영;김선일
    • Journal of Biomedical Engineering Research
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    • v.22 no.1
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    • pp.81-90
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    • 2001
  • 본 연구에서는 디지털 영상 뇌파계(digital video electroencephalogram, Digital VEEG)에서 비디오 영상과 뇌전도 파형의 동기화된 편집 시스템을 구성한다. 이 시스템은 기존 아날로그 영상 뇌파계(analog video electroencephalogram)의 동기화 문제와 디지털 영상 시스템에서의 영상편집 문제를 해결하기 위하여 MPEG-I(이하 MPEG) 고압축 기술을 이용한 MPEG 인코딩 보드(encoding board)와 MPEG 편집 엔진(editing engine)을 각각 사용하였다. 시스템은 디지털 영상뇌파계모듈과 디지털 편집 모듈로 구성되며, 뇌전도모듈에서는 환자에게 연결된 전극을 통해 들어온 뇌파를 생체신호증폭기를 이용하여 증폭한 후 AD 보드(analog to digital board)를 이용 디지털화한다. 디지털 카메라로 촬영된 환자영상의 아날로그 영상신호(NTSC 신호)는 MPEG 인코딩 보드를 이용하여 고압축 디지털화한다. 이후 디지털화된 뇌전도신호와 MPEG 형식의 영상을 시간 동기화하여 두 개의 모니터에 각각보여준다. 편집 모듈에서는 영상신호와 뇌파신호를 어느 부분이든 간단한 조작으로 오려 붙이기(cut and paste) 기능을 이용할 수 있다. 본 시스템은 사용된 데이터 모두 디지털 기술을 이용하여 영상과 뇌파신호의 정확한 동기화 및 각각의 데이터의 오려 붙이기 기능을 가능케 하였으며, 이는 환자의 데이터를 관리 및 보관하는데 있어, 임상의에게 의미 있는 자료만을 모아서 효율적으로 관리할 수 있게 해준다. 이와 같은 장점을 갖는 디지 영상뇌파계 편집시스템을 구현하였다.

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The 3-Dimensional Visualization in Shared-Memory Programs with Nested Parallelism (내포 병렬성을 가진 공유메모리 프로그램의 3차원 시각화)

  • Park, Myeong-Chul;Hur, Hwa-Ra;Ha, Seok-Wun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.1
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    • pp.53-58
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    • 2008
  • A pellet program including a nested parallelism has a result of non-deterministic because of executed concurrently without synchronization. In order to detect like this error the visualization technique which is various is used. But the intuition characteristic is decreased because of limits of space and excessive abstraction. In this paper, proposes 3-D visualization engines which provide global structure of the arranging in a parallel program with nested parallelism which is complicated to the user. The visualization engine which is proposed provides global structure to the user as program easily to understand, it provides an effective debugging environment.

Design and Implementation of the Logistics Information synchronization Algorithm Based on Business Rule Engine (비즈니스 룰엔진 기반 물류정보 동기화 알고리즘 설계 및 구현)

  • Yeom, Hwa-Jin;Choi, Jin-Young
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.385-388
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    • 2013
  • 물류 고도화를 통한 기업 생산성 확보 및 생존 경쟁력 강화를 위해 기존의 공급망 관리(SCM) 기술에 RFID 기술을 융합함으로써 물품자동 인식, 물류정보 교환 및 추적 등의 지능화 서비스를 온라인상에서 실시간으로 제공할 수 있는 기술이 적용되고 있다. 하지만 물류정보 동기화 기술 개발 측면에서는 물류정보의 단순 가시화 시스템 개발 수준에 머물고 있는 것이 현실이고, 본격적인 확산을 위해 수집된 데이터 오류 검출 및 보정이라는 물류정보 동기화 기술 개발로 물류 시스템 운용 비용을 절감할 수 있다면 그 파급 효과가 매우 클 것이다. 지금까지는 RFID 인프라 기술 개발에 집중해 왔기에 물류정보 동기화 기술은 아직 초기 연구 단계에 머무르고 있다. 본 논문은 RFID 기반 공급망 상에서 발생할 수 있는 물류정보 동기 오류를 검출하고 보정할 수 있는 물류정보 동기화 알고리즘을 설계하고, 향후 공급망의 변화 및 확장 등의 이유로 알고리즘을 효율적으로 수정 보완할 수 있는 비즈니스 룰엔진 기반의 아키텍처를 구현하여 글로벌 물류 기업에 적용하고, 그 결과를 분석하여 물류정보 동기화 알고리즘과 구현 아키텍처의 효율성을 증명하였다.

A Distributed Fog-based Access Control Architecture for IoT

  • Alnefaie, Seham;Cherif, Asma;Alshehri, Suhair
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.12
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    • pp.4545-4566
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    • 2021
  • The evolution of IoT technology is having a significant impact on people's lives. Almost all areas of people's lives are benefiting from increased productivity and simplification made possible by this trending technology. On the downside, however, the application of IoT technology is posing some security challenges, among them, unauthorized access to IoT devices. This paper presents an Attribute-based Access Control Fog architecture that aims to achieve effective distribution, increase availability and decrease latency. In the proposed architecture, the main functional points of the Attribute-based Access Control are distributed to provide policy decision and policy information mechanisms in fog nodes, locating these functions near end nodes. To evaluate the proposed architecture, an access control engine based on the Attribute-based Access Control was built using the Balana library and simulated using EdgeCloudSim to compare it to the traditional cloud-based architecture. The experiments show that the fog-based architecture provides robust results in terms of reducing latency in making access decisions.

A Study on The Metaverse Content Production Pipeline using ZEPETO World (제페토 월드를 활용한 메타버스 콘텐츠 제작 공정에 관한 연구)

  • Park, MyeongSeok;Cho, Yunsik;Cho, Dasom;Na, Giri;Lee, Jamin;Cho, Sae-Hong;Kim, Jinmo
    • Journal of the Korea Computer Graphics Society
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    • v.28 no.3
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    • pp.91-100
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    • 2022
  • This study proposes the metaverse content production pipeline using ZEPETO World, one of the representative metaverse platforms in Korea. Based on the Unity 3D engine, the ZEPETO world is configured using the ZEPETO template, and the core functions of the metaverse content that enable multi-user participation such as logic, interaction, and property control are implemented through the ZEPETO script. This study utilizes the basic functions such as properties, events, and components of the ZEPETO script as well as the ZEPETO player which includes avatar loading, character movement, and camera control functions. In addition, based on ZEPETO's properties such as World Multiplayer and Client Starter, it summarizes the core synchronization process required for multiplay metaverse content production, such as object transformation, dynamic object creation, property addition, and real-time property control. Based on this, we check the proposed production pipeline by directly producing multiplay metaverse content using ZEPETO World.

Lip and Voice Synchronization with SMS Messages for Mobile 3D Avatar (SMS 메시지에 따른 모바일 3D 아바타의 입술 모양과 음성 동기화)

  • Youn, Jae-Hong;Song, Yong-Gyu;Kim, Eun-Seok;Hur, Gi-Taek
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.682-686
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    • 2006
  • There have been increasing interests in 3D mobile content service with emergence of a terminal equipping with a mobile 3D engine and growth of mobile content market. Mobile 3D Avatar is the most effective product displaying the character of a personalized mobile device user. However, previous studies on the method of expressing 3D Avatar have been mainly focused on natural and realistic expressions according to the change in facial expressions and lip shape of a character in PC based virtual environments. In this paper, we propose a method of synchronizing the lip shape with voice by applying a SMS message received in mobile environments to 3D mobile Avatar. The proposed method enables to realize a natural and effective SMS message reading service of mobile Avatar by disassembling a received message sentence into units of a syllable and then synchronizing the lip shape of 3D Avatar with the corresponding voice.

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