• Title/Summary/Keyword: Sweep surface

Search Result 111, Processing Time 0.026 seconds

A Study on the Sweep Surface Modeling for Reverse Engineering (역공학을 위한 Sweep 곡면 모델링에 관한 연구)

  • 임금주;이희관;양균의
    • Proceedings of the Korean Society of Precision Engineering Conference
    • /
    • 2001.04a
    • /
    • pp.426-429
    • /
    • 2001
  • Many various products are manufactured which have sculptured surfaces recently. Constructing surface of these models is required technique called reverse engineering. In reverse engineering, a product which has sculptured surfaces is measured and we create surface model to acquire complete model data of object. Measured point data needs preprocess and sampling. Next a set of point data in a plane fit section curve. At last, surface is generated by fitting to section curves. Here we uses sweep surface. Sweep surface is compatible fitting CAD model to drawing. This paper discusses converting approximation of NURBS surface as a standard surface.

  • PDF

A Sweep Surface Based on Bivariate B-spline Motion

  • Yoon, Seung-Hyun
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.8 no.3
    • /
    • pp.1026-1039
    • /
    • 2014
  • We present a new method for generating sweep surfaces using bivariate B-spline motion. The sweep surface is defined as the trace of a single point under bivariate B-spline motion. Direct manipulation of the sweep surface is achieved by controlling its motion components while producing various editing effects. We demonstrate the effectiveness of our technique by modeling and deforming various three-dimensional shapes.

Approximating 3D General Sweep Boundary using Graphics Hardware (그래픽스 하드웨어를 이용한 입체 스윕 경계 근사)

  • An, Jae-U;Kim, Myeong-Su;Hong, Seong-Je
    • Journal of the Korea Computer Graphics Society
    • /
    • v.8 no.3
    • /
    • pp.1-7
    • /
    • 2002
  • This paper presents a practical technique for approximating the boundary surface of the volume swept out by three-dimensional objects using the depth-buffer. Objects may change their geometries and orientations while sweeping. The sweep volume is approximated as a union of volume elements, which are just rendered inside appropriate viewing frusta of virtual cameras and mapped into screen viewports with depth-buffer. From the depth of each pixel in the screen space of each rendering, the corresponding point in the original world space can be computed. Appropriately connecting these points yields polygonal faces forming polygonal surface patches approximately covering some portion of the sweep volume. Each view frustum adds one or more surface patches in this way, and these presumably overlapped polygonal surface patches approximately enclose the whole sweep volume. These patches may further be processed to yield non-overlapped polygonal surfaces as an approximation to the boundary of the original 3D sweep volume.

  • PDF

Optimization of Blade Sweep of NASA Rotor 37 (NASA Rotor 37 익형의 스윕각 최적화)

  • Jang Choon-Man;Li Ping;Kim Kwang-Yong
    • Transactions of the Korean Society of Mechanical Engineers B
    • /
    • v.30 no.7 s.250
    • /
    • pp.622-629
    • /
    • 2006
  • The shape optimization of blade sweep in a transonic axial compressor rotor of NASA Rotor 37 has been performed using response surface method and the three-dimensional Wavier-Stokes analysis. Two shape variables of the rotor blade, which are used to define the rotor sweep, are introduced to increase the adiabatic efficiency of the compressor. Throughout the optimization, optimal shape having a backward sweep is obtained. Adiabatic efficiency, which is the objective function of the present optimization, is successfully increased. Separation line due to the interference between a shock and surface boundary layer on the blade suction surface is moved downstream for the optimized blade compared to the reference one. The increase in adiabatic efficiency for the optimized blade is caused by suppression of the separation due to a shock on the blade suction surface.

Representation of Sweep Surface in Bicubic Spline surface Form (쌍3차 스플라인곡면 식에 의한 이동곡면의 표현)

  • 전차수;조형래;박세형
    • Transactions of the Korean Society of Mechanical Engineers
    • /
    • v.19 no.4
    • /
    • pp.1005-1012
    • /
    • 1995
  • This paper proposes a new approach for modeling sweep surfaces. The overall modeling procedure consists of following steps : (1)remeshing the section curves based on the curve lengths ; (2)remeshing the guide curve and the boundary curves based on a given sweeping rule ; (3)obtaining intermediate section curves at the remeshed points of the guide curve by blending the initial section curves ; (4)compensation of the intermediate section curves ; (5)interpolating the initial and intermediate curves using Hermite interpolant. The resulting sweep surface is expressed in a G$^{2}$ bicubic parametric spline surface.

Tool-Path Generation using Sweep line Algorithm (스윕라인 알고리즘을 이용한 공구경로의 생성)

  • Seong, Kil-Young;Jang, Min-Ho;Park, Sang-Chul
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.26 no.1
    • /
    • pp.63-70
    • /
    • 2009
  • Proposed in the paper is an algorithm to generate tool-path for sculptured surface machining. The proposed algorithm computes tool path by slicing offset triangular mesh, which is the CL-surface (Cutter Location surface). Since the offset triangular mesh includes invalid triangles and self-intersections, it is necessary to remove invalid portions. For the efficient removal of the invalid portions, we extended the sweep line algorithm. The extended sweep line algorithm removes invalid portions very efficiently, and it also considers various degeneracy cases including multiple intersections and overlaps. The proposed algorithm has been implemented and tested with various examples.

Sweep-Based Plausible Elastic Deformations

  • Yoon, Seung-Hyun;Lim, Choong-Gyoo;Kim, Myung-Soo
    • ETRI Journal
    • /
    • v.30 no.1
    • /
    • pp.152-154
    • /
    • 2008
  • We present a simple and efficient technique for a plausible elastic deformation of three-dimensional objects. An elastic sweep surface is constructed by interpolating key cross sections with positions, orientations, and boundary shapes determined by physical simulation of simple mass-spring systems. The deformable parts of an object are approximated by the elastic sweep surfaces, and the vertices of the deformable parts are bound to nearby sweep surfaces. As an external force is applied, the corresponding parts of an object change their shapes elastically. We demonstrate the effectiveness of our technique and show its real-time performance on mesh objects.

  • PDF

A Sweep Surface based on Two-Parameter Motion (2-변수 모션기반의 스윕곡면)

  • Yoon, Seung-Hyun;Lee, Ji-Eun
    • Journal of the Korea Computer Graphics Society
    • /
    • v.17 no.1
    • /
    • pp.1-7
    • /
    • 2011
  • We present a new technique for constructing a sweep surface using two-parameter motion. Firstly, a new rational B-spline motion with two parameters is introduced, which is obtained by extending its orientation curve and scaling curve to surface counterparts. A sweep surface is then defined by a single vertex v under the two-parameter motion and allows to represent different u-directional iso-curves depending on parameter ${\upsilon}$. Efficient techniques for modeling and editing the surface are achieved by intuitively controlling the two-parameter motion. We demonstrate the effectiveness of our technique with experimental results on modeling and editing a 3D propeller model.

Rendering of Sweep Surfaces using Programmable Graphics Hardware (그래픽스 하드웨어를 이용한 스윕 곡면의 렌더링)

  • Ko, Dae-Hyun;Yoon, Seung-Hyun;Lee, Ji-Eun
    • Journal of the Korea Computer Graphics Society
    • /
    • v.16 no.4
    • /
    • pp.11-16
    • /
    • 2010
  • We present an efficient algorithm for rendering sweep surfaces using programmable graphics hardware. A sweep surface can be represented by a cross-section curve undergoing a spline motion. This representation has a simple matrix-vector multiplication structure that can easily be adapted to programmable graphics hardware. The data for the motion and cross-section curves are stored in texture memory. The vertex processor considers a pair of surface parameters as a vertex and evaluates its coordinates and normal vector with a single matrix multiplication. Using the GPU in this way is between 10 and 40 times as fast as CPU-based rendering.

Optimization of Blade Sweep in an Axial Compressor Rotor (축류압축기 동익의 스윕각 최적화)

  • Jang, Choon-Man;Li, Ping;Kim, Kwang-Yong
    • 유체기계공업학회:학술대회논문집
    • /
    • 2004.12a
    • /
    • pp.437-442
    • /
    • 2004
  • The optimization of a blade sweep for a transonic axial compressor rotor (NASA rotor 37) has been performed using a response surface method and a Reynolds-averaged Wavier-Stokes (RANS) flow simulation. Two shape variables of the rotor blade, which are used to define a blade sweep, are introduced to increase an adiabatic efficiency. Data points for response evaluations have been selected by D-optimal design, and linear programming method has been used for an optimization on a response surface. The result shows that the adiabatic efficiency is increased to about 1 percent compared to that of the reference shape of the rotor blade. Relatively high increasement of the adiabatic efficiency is obtained between 20 and 60 percent span. In the present study, backward swept blade is more effective to increase the adiabatic efficiency In the axial compressor rotor.

  • PDF