• Title/Summary/Keyword: Sw5

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Development of SW Education Model based on HVC Learning Strategy for Improving Computational Thinking (컴퓨팅 사고 함양을 위한 HVC 학습전략 기반 SW교육모델 개발)

  • Sung, Younghoon
    • Journal of The Korean Association of Information Education
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    • v.21 no.5
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    • pp.583-593
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    • 2017
  • In order to overcome the difficulties of programming education for beginners, various research strategies such as UMC(Use-Modify-Create), design based learning, discovery learning and play learning are applied. In this study, we developed a HVC(History-VR Coding-Collaboration) learning strategy model for the improvement of learner's computational thinking. The HVC model is composed of a combination module of block type. We developed a 12th session storytelling - based virtual reality programming curriculum. As a result, HVC model and SW education program showed significant difference in improvement of learner's computational thinking.

A Study on SW Development Process for Increasing Computational Thinking (컴퓨팅 사고력 신장을 위한 SW 개발 프로세스 탐구)

  • Yoo, In Hwan
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.2
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    • pp.51-58
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    • 2016
  • The importance of SW education is being stressed recent days, and the App Inventor is getting attention as a tool of SW education. In this study, I have developed an app Inventor instruction model, which is based on the Design Based Learning and integrated with elements of computational thinking. And I taught the student to apply this model. and then analyzed the app production process and the changes of student. In developing the app, students defined the problem and made a plan to resolve them. And this student had have a sense of accomplishment and self-confidence through practical experience to implement it in their own source code.

Comparison of Growth and Survival Rates of Juvenile Grey Mullets (Mugil cephalus) in Different Salinities (어린 숭어(Mugil cephalus)의 염분농도별 성장과 생존을 비교)

  • Chang, Young-Jin;Lee, Young-Choon;Lee, Bok-Kyu
    • Journal of Aquaculture
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    • v.9 no.4
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    • pp.311-320
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    • 1996
  • In order to compare the growth and survival rates of grey mullet (Mugil cephalus) juveniles in different salinities, the fish reared in seawater (SW) abruptly were transferred to each experimental rearing water of $0\%SW\;(0\%_{\circ}),\;25\%SW\;(7.7\%_{\circ}),\;50\%SW\;(16.1\%_{\circ})$ and $100\%SW (32.8\%_{\circ})$. Growth rates in total length and body weight of fish in $25\%$ SW, $50\%$ SW and $75\%$ SW were greater than that in $0\%$ SW (P<0,05). Decreased salinity appeared to have an acute, but appetite depressive effect in short term in the experimental groups. Survival rate was low in $0\%$ SW (P<0.05), although those were more than $81\%$ in all salinities. There were no differences in thickness of epidermis and dermis layers in fish skin among the all experimental groups at the end of experiment. But the thickness of lipid layer in $0\%$ SW fish showed the significant differences to those in $50\%$ SW and $100\%$ SW (P<0.05). With decreased salinities, oxygen consumption was found to be decresed in the other experimental groups compared to the group in $100\%$ SW. The levels of lethal dissolved oxygen in $0\%$ SW to $100\%$ SW were 1.18, 0.30, 0,28 and 0.31 ppm, respectively.

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Analysis of Effect that Pair Programming Develope of Computational Thinking and Creativity in Elementary Software Education (초등학교 SW교육에서 동료 프로그래밍 교육 방법이 컴퓨팅 사고력과 창의성 신장에 미치는 효과 분석)

  • Seo, Youngho;Yeom, Miryeong;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.20 no.3
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    • pp.219-234
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    • 2016
  • In this study, It analyzed the effect of pair programming teaching methods in elementary software education. At first, for the development of SW educational programs it surveyed 162 elementary students and 34 teachers in J area. As a result, developed SW educational programs based on geometry in elementary mathematics and it was applied. For application SW programs it was constructed 22 students experimental group, 22 students comparison group of 44 students in 3, 4, 5th grade the winter break of ${\bigcirc}{\bigcirc}$ university education donation application. First, software education using pair programming will be more effective on the development of elementary school students' computational thinking. Second, software education using pair programming will be more effective on the development of elementary school students' creativity. Test results, pair programming is to show a significant difference on the development of computational thinking and creativity in elementary software education.

A Study on the Software Service Model Evaluation Methodology for Industry Convergence (산업융합을 위한 소프트웨어 기반 서비스모델 평가방법론에 관한 연구)

  • Kwon, Hyeog-In
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.3
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    • pp.1136-1144
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    • 2011
  • SW-based service model is considered strategic industry in the advancement of national economic development. Also SW-based service model has Public Interest and Profitability, it should be conducted assessment considering both sides of private and public reflection. To obtain the goal of this research, firstly, based on broadly reviewing previous literature and logical reasoning in business model evaluation and feasibility of public business. Secondly, derived SW-based service model's feature through a group of experts to analyze. And AHP(Analytic Hierarchy Process) is adopted in developing the influential factors (indexes) for the profitability of each SW-based service model and the weight score of each factor. In the result, We suggested 5 evaluation areas, and 15 evaluation items reflecting private business model, public business evaluation and SW-based service model feature. The findings of this study are thought to be useful as a practical guideline in performing evaluating the SW-based service model for private and public sector.

A Study on the EPL using Instructional Model of SW Major's Programming Class (EPL 기반의 SW전공자를 위한 프로그래밍 수업 모형에 관한 연구)

  • KO, Kwangil
    • Journal of Digital Contents Society
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    • v.19 no.5
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    • pp.891-898
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    • 2018
  • Although programming language is a core education area of software that is becoming increasingly important in the age of the fourth industrial revolution, as it requires logical thinking skills, it is recognized as a difficult subject even for SW major students. This difficulty occasionally causes SW major students to lose interest and confidence in their major during the introductory course of a programming language; making them change their majors, or give up their studies. In this study, we designed an instructional model using Scratch for educating C language which is a typical programming introductory language. To do this, we analyzed the concepts that can be trained by Scratch among the programming concepts supported by C language, and developed the examples of Scratch for exercising the concepts. The instructional model supports the progress model of learning first the programming concepts through Scratch and then expand the learning content into C language. We also conducted an experiment on the SW major freshman students of a local private university to verify the effectiveness of the model.

The effects of SW education applying CSCL-based design thinking on Creativity and Problem Solving Skills of Elementary School Students (CSCL 기반 디자인 사고를 적용한 SW교육이 초등학생의 창의성과 문제해결능력에 미치는 효과)

  • Seo, Youngho;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.22 no.4
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    • pp.427-438
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    • 2018
  • The purpose of this study is to analyze the effect of SW education applying CSCL based design thinking on elementary school students' creativity and problem solving skills. The study was conducted on 28 elementary school students in grades 4,5,6 participated in J university-sponsored educational donation program during the winter break. A SW education program based on design thinking was developed and applied to experimental group. First, we conducted a pre-test to check creativity and problem solving skills. After that, SW education program applying CSCL-based design thinking was conducted for 42 hours. Finally, post-test was conducted to examine creativity and problem solving skills. As a creativity test tool, the TTCT pattern test forms A and B of Torrance were used and analyzed. As the problem solving skills test tool, the problem solving skills test for the elementary school students developed as a life-ability measurement tool were used and analyzed. As a result of the verification, it was found that SW education applying design thinking was effective in improving elementary school students' creativity and problem solving skills.

Development of SW education class plan using artificial intelligence education platform : focusing on upper grade of elementary school (인공지능(AI) 교육 플랫폼을 활용한 SW교육 수업안 개발 : 초등학교 고학년을 중심으로)

  • Son, Won-Seong
    • Journal of The Korean Association of Information Education
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    • v.24 no.5
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    • pp.453-462
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    • 2020
  • With the development of artificial intelligence, a lot of platforms have emerged that enable anyone to easily access and learn about artificial intelligence or create artificial intelligence models. Therefore, in this study, we analyzed various artificial intelligence education platforms and developed and proposed a SW education class plan using a framework-based artificial intelligence education platform for activating artificial intelligence based SW education. The artificial intelligence-based SW education framework aims to cultivate artificial intelligence literacy on the basis of computational thinking. In addition, a learner-centered project class was formed to include elements that could be fused with real life contexts or other subjects. Using this, with the theme of creating an artificial intelligence program to help separate garbage collection, a six-hour project-based class was developed and proposed using practical arts, social studies, and creative experiential activities. This project class was organized using a platform that is not difficult, such as AI Oceans and Entry.

Analysis of Overseas Cases and Field Requirements for SW Education Classrooms (SW교육 교실 구축을 위한 해외 사례 및 현장 요구조사 분석)

  • Ahn, Sung Hun
    • Journal of Creative Information Culture
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    • v.5 no.3
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    • pp.355-364
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    • 2019
  • In this paper, in order to prepare a classroom model that can effectively operate SW education, this study explored cases of creative educational space construction overseas and conducted a demand survey on elementary and middle school teachers. As a result, in overseas cases, classrooms were constructed in various forms, and furniture in the classrooms were produced in various shapes and sizes, and the cases using advanced equipment were explored. As a result of the survey on the education site, it was found that the most desired installation is a fluid type that can restructure the space by freely moving the facilities according to the teaching method. The results of the analysis are expected to be of great help in rebuilding computer labs or building infrastructure for future SW training.