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검색결과 573건 처리시간 0.025초

도시가스 정압기 가상훈련 플랫폼 연구 (A Study of Virtual Training Platform for City Gas Governor)

  • 이재용;박찬국;유철희
    • 한국가스학회지
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    • 제21권1호
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    • pp.59-64
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    • 2017
  • 도시가스 정압기의 가상훈련 플랫폼을 구축하기 위해서 안전훈련 프로그램을 오큘러스 리프트와 기어 VR 그리고 돔 스크린을 이용한 가상환경 훈련 시스템을 구성하였으며, 일반인을 대상으로 각각에 대한 조사를 진행하였다. 조사의 내용은 각 훈련시스템 방법에 대한 편의성 및 현실성 등에 대한 내용이며, 그 목적은 도시가스 정압기 안전훈련 시스템의 실효성을 가질 수 있는지에 대한 검증에 있다. 실험 방법은 일반인을 대상으로 각 VR 기기들을 사용하게 하여 그 차이를 조사하였다. 조사된 결과를 바탕으로 앞으로 진행될 플랫폼 구현에 대한 방향을 알 수 있었으며, 가상 훈련 시스템의 가능성을 알아 볼 수 있었다.

u-헬스케어 서비스 제공을 위한 사용자 맞춤형 모듈러 디바이스 설계 (User-Specific Reconfiguable Modular Device for u-Healthcare Services)

  • 김지호;송오영
    • 전기학회논문지
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    • 제61권11호
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    • pp.1689-1694
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    • 2012
  • In this paper, we present a reconfigurable mobile platform (RMP) for user-specific applications. The RMP consists of a basic module and more than one extended module that offers specified functions to a portable platform based on the circumstances and purposes of the users. The extend module for specified purposes is connected to the basic module using a common interface that offers interoperability to the traditional interfaces. This paper gives the results of a survey to determine specifications of a reconfigurable mobile platform. Utilizing the results of the survey, we propose a prototype of the reconfigurable mobile platform to enable specialized functions. The design objective is to provide specialized functions required for user specific needs related to their age and physical condition. In addition, it can be used for mobile healthcare applications that are efficient in improving the user's health conditions by executing medical analysis and prescriptions.

What Drives Consumers' Purchase Decisions? : User- and Marketer-generated Content

  • Kim, Yu-Jin
    • 감성과학
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    • 제24권4호
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    • pp.79-90
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    • 2021
  • Consumers have an increasingly active role in the marketing cycle, using social media channels to create, distribute, and consume digital content. In this context, this paper investigates the impact of user- and marketer-generated content on consumer purchase intentions and the approach to designing an effective social media marketing platform. Referencing a literature review of social media marketing and consumer purchase intentions, a case study of the social media-marketing platform, 0.8L, was undertaken using both qualitative and quantitative results through content analysis and a participatory survey. First, about 450 consumer reviews for ten sunscreen products posted on the 0.8L platform were compared with products' marketer-generated content. Next, 55 subjects participated in a survey regarding purchase intentions toward moisturizing creams on the 0.8L platform. The results indicated that user-generated content (i.e., texts and photos) provided more personal experiences of the product usage process, whereas marketers focused on distinctive product photos and features. Moreover, customer reviews (particularly high volume and narrative format) had more impact on purchase decisions than marketer information in the online cosmetics market. Real users' honest reviews (both positive and negative) were found to aid companies' prompt and straightforward assessment of newly released products. In addition to the importance of customer-driven marketing practices, distinctive user experience design features of a competitive social media-marketing platform are identified to facilitate the creation and sharing of sincere customer reviews that resonate with potential buyers.

외식 O2O 플랫폼의 지속사용의도 영향 요인 연구 : 정보시스템성공모델과 후기수용모델 (A Study on the Influence Factors of the Continuance Intention of Foodservice O2O Platform : IS Success Model and Post Acceptance Model)

  • 박재윤;서정운
    • 디지털산업정보학회논문지
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    • 제20권2호
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    • pp.159-174
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    • 2024
  • Recently, as demand for delivery services has increased rapidly due to COVID-19, the food service O2O(Online to Offline) platform has also grown significantly. This study aimed to verify the influencing factors on continuance use intention of O2O platform using the Information Service Success Model and Post Acceptance Model. An online survey was conducted on 379 consumers who used the food service O2O platform in the past six months, and the collected survey was analyzed using SPSS 26.0 and AMOS 24.0. As a result of the verification, in the influence relationship between the Information Service Success Model and Post Acceptance Model, system quality was found to have an effect on perceived usefulness, but information quality and service quality were rejected for perceived usefulness and were partially adopted, The rest were all found to have a significant effect. In the moderating effect according to the amount used, the intention to continue using was stronger when the group who spent more than 30,000 won was satisfied. These results support previous research on O2O platforms and provide academic implications as well as practical implications for practitioners in the food service industry.

편의점 생활 플랫폼 발전 방향에 관한 연구 -국내외 사례를 중심으로- (A Study on Development Direction of Convenience Store Living Platform -Focusing on domestic and overseas cases-)

  • 이가하;김승인
    • 한국융합학회논문지
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    • 제8권8호
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    • pp.203-213
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    • 2017
  • 이 연구는 성장하고 있는 고령화 사회와 4차 산업혁명에 있어서 국내 편의점 플랫폼의 발전 방향을 제시하고자 하였다. 최근 편의점은 편의점 수가 포화에 이르렀다는 평에 따라 새로운 성장 동력을 모색하면서 다양한 생활 플랫폼을 제공하고 있다. 발전 방향 제시를 위해 국내와 해외의 편의점 플랫폼 사례조사와 국내 10대부터 60대 이상까지 총 78명을 대상으로 설문조사를 하였다. 이 조사를 통해서 현재 우리나라 편의점은 사용자들에게 편리한 생활 속 플랫폼을 제공하고 있음을 알 수 있었으나 고령층을 위한 서비스는 다른 나라에 비해 부족함을 알 수 있었다. 편의점은 현재 20대~30대를 타깃으로 한 생활 플랫폼 서비스를 제공하고 있듯이 고령층을 위한 생활플랫폼 서비스를 제공해야 한다. 이로써 편의점이 4차 산업혁명에 있어서 경쟁력 있는 생활 플랫폼 서비스가 될 것이다. 또한, 향후 변화하는 사회 현상에 따른 편의점 생활 플랫폼 서비스의 지속적인 연구가 필요하다.

초등 AI 교육 플랫폼에 대한 전문가 인식조사 연구 (A Study on Experts' Perception Survey on Elementary AI Education Platform)

  • 이재호;이승훈
    • 정보교육학회논문지
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    • 제24권5호
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    • pp.483-494
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    • 2020
  • 4차 산업혁명이 도래함으로써 AI 교육에 대한 관심이 증가하고 있다. 미래를 이끌어갈 AI 역량을 갖춘 인재를 양성하기 위해서는 학교 현장에서 AI 교육이 내실 있게 이루어져야 한다. 국내·외에서 AI 교육을 시행하고 있지만, 더 나은 AI 교육을 시행하기 위해서는 AI 교육 플랫폼의 역할이 중요하다고 판단하였기에, 본 연구에서는 AI 교육 플랫폼에 대한 전문가 인식을 조사하였다. 교수·학습관리, 교육용 콘텐츠, 접근성, AI 교육 플랫폼의 성능, 초등학생의 수준 적합도 등의 5가지 기준을 바탕으로 인식조사를 시행하였다. 총 103명의 교육 관련 전문가들을 대상으로 실시하였으며, 조사 결과 Machine Learning for Kids, Teachable Machine, AI Oceans(code.org), 엔트리, 지니 블록, 앱인밴터, Elice, mBlock 등의 8가지 플랫폼 중 엔트리가 초등 AI 교육에 가장 적합한 플랫폼으로 선정되었다. 이는 엔트리가 양질의 교육용 콘텐츠를 제공하고, 접근성이 편리하며, 교수·학습 관리가 가능하고, 초등학생들의 수준에 적합한 AI 교육 플랫폼이기 때문인 것으로 분석된다. 다양한 AI 교육 플랫폼을 학교 현장에 적용하기 위해서 교사를 대상으로 AI 관련 연수를 실시하여 AI 교육 전문가로 양성해야 하며, 지속적으로 AI 교육 플랫폼을 접할 기회를 제공해야 할 것이다. 본 연구는 조사대상 인원이 제한적이었고, 대부분의 인식조사 참여자가 경기도에서 근무하는 전문가라서 모집단 인식조사라고 하기 에는 제한점이 존재한다. 향후 이와 같은 제한점을 보완하기 위한 전국단위의 전문가를 대상한 연구가 진행되어야 할 것으로 판단된다.

건설 프로젝트 생산성 정보 플랫폼 구축방안 기초연구 (A preliminary study of the construction project productivity data platform development)

  • 강고운;이규;이교선
    • 한국건축시공학회:학술대회논문집
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    • 한국건축시공학회 2018년도 춘계 학술논문 발표대회
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    • pp.296-297
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    • 2018
  • Due to the decrease in infrastructure investment and stagnation of overseas construction, it is concerned the instability of the construction market. Enhancing the Korean construction competitiveness, productivity improvement could be the breakthrough. In addition, defining construction contents utilizing virtual reality technology is drawing attention along with the trend of the fourth industrial revolution technology development toward the labor productivity improvement. This study conducted a survey to figure out the present state of the productivity management in field and comprehend the factors influence on construction productivity for further Korean construction productivity data platform.

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빅데이터 기반 공간정보 플랫폼 설계 (Design of Spatial Data Platform on Big Data)

  • 이상원;김정희
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2016년도 춘계학술대회
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    • pp.800-802
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    • 2016
  • 최근 국토 정보를 다루는 지적측량분야의 수익성은 악화되고 있다. 수익구조를 강화하기 위해서는 지적측량 외의 사업분야에 진출해야할 필요가 존재한다. 현재의 국토 정보를 효과적으로 다루기 위해서는 공간정보 플랫폼 설계가 필수적이다. 이러한 배경으로 본 연구에서는 빅데이터 기반 공간정보 플랫폼을 제안한다.

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Effects of Medical O2O Platform Quality Components on Continuous Use Intention to Information Distribution

  • MYUNG, Ju-Dong;KIM, Bo-Young
    • 유통과학연구
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    • 제20권10호
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    • pp.105-117
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    • 2022
  • Purpose: The digital healthcare business is rapidly growing due to the COVID-19 pandemic, and the medical service platform business based on smartphone apps is globally expanding. This study targeted medical information online to offline (O2O) platform users in the medical service field. It verified the effect relationship revealed in the continuous use intention of the platform with the mediation of platform quality components, namely perceived benefits, flow experience, and use satisfaction. Research design, data and methodology: Based on previous studies, three medical information O2O platform quality components, namely system quality, information quality, and service quality, were defined. And the questionnaire survey was carried out targeting 359 leading medical information O2O platform users in Korea. Results: As a result of the analysis, it was confirmed that system quality and service quality had a positive (+) effect on satisfaction and continuous use intention with the mediation of perceived benefits and flow experience. Meanwhile, information quality had a negative effect (-) on perceived benefits and flow experience and did not affect use satisfaction and continuous use intention. Conclusions: Consequently, it was ascertained that the system quality and service quality affecting user behavior and experience were more significant factors than information quality to medical information O2O platform users from the medical service aspect.

Effect of Perceived Value of OTT Platform on Consumer's Technology Acceptance, Continuous Use Intention, and WOM

  • Byoung-Jo HWANG;Hee-Young CHO
    • 융합경영연구
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    • 제11권5호
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    • pp.29-44
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    • 2023
  • Purpose: This study analyzed the effect of the perceived value of the OTT platform on consumers' technology acceptance, continuous use intention, and WOM using the Expanded TAM. Research design, data and methodology: A survey was conducted targeting OTT platform users in their 20s to 40s nationwide from August 10 to 16, 2022, and a total of 208 people were used in the final analysis. To verify the research model, frequency analysis, CFA, and SEM analysis were performed using SPSS and AMOS. Results: First, the perceived value of the OTT platform was found to have a positive effect on consumers' technology acceptance (perceived usefulness, perceived ease of use, and perceived enjoyment). Second, the perceived ease of use of OTT platform consumers was found to have a positive effect on perceived usefulness and perceived enjoyment. Third, it was found that the perceived usefulness and perceived enjoyment of OTT platform consumers had a positive effect on the continuous use intention, and WOM. Fourth, it was found that the continuous use intention the OTT platform had a positive effect on the WOM. Conclusions: Word of mouth and continuous use of existing customers are important for OTT platform companies to retain existing customers and secure new customers. Through the perceived value of the OTT platform, efforts should be made to provide various contents that consumers can enjoy along with usefulness and convenience of functions.