• Title/Summary/Keyword: Surface Rendering

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Three-Dimensional Brain Surface Rendering Imaging of Cortical Dysplasia (뇌피질 이형성증의 3차원 뇌표면 연출영상)

  • Hwang, Seung-Bae;Kwak, Hyo-Sung;Lee, Sang-Yong;Jin, Gong-Yong;Han, Young-Min;Chung, Gyung-Ho
    • Investigative Magnetic Resonance Imaging
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    • v.14 no.2
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    • pp.126-133
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    • 2010
  • Purpose : The study was to evaluate the localization of the abnormal gyral and sulcal patterns obtained by means of brain surface rendering imaging. Materials and Methods : Nineteen patients with cortical dysplasia who underwent brain surface rendering MR imaging were included in this study. We acquired MP-RAGE sequence and created the 3-D surface rendering MR images by using $VoxelPlus^{(R)}$. Anatomical locations and configurations of abnormal gyri and sulci were reviewed. Results : Abnormal gyral and sulcal patterns were seen 18 in 19 patients. The configuration and orientation of affected gyri and sulci were clearly evaluated in the brain surface rendering images. In a lissencephaly, the a cortex was not delineated and showed markedly thick and smooth gyral pattern. In a schizencephaly, there were wheel shaped broad gyral pattern around the cleft. In a hemimegalencephaly, an affected hemisphere were enlarged and displayed thick and wide gyral pattern. In CBPS, the insular cortex was exposed and the gyri of the lesion were thickened. In focal cortical dysplasia, there were irregular serrated or thick and enlarged gyri. Conclusion : Brain surface rendering MR imaging is useful for the evaluation of a detailed gyral pattern and accurate involvement site of abnormal gyri.

Rendering of Sweep Surfaces using Programmable Graphics Hardware (그래픽스 하드웨어를 이용한 스윕 곡면의 렌더링)

  • Ko, Dae-Hyun;Yoon, Seung-Hyun;Lee, Ji-Eun
    • Journal of the Korea Computer Graphics Society
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    • v.16 no.4
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    • pp.11-16
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    • 2010
  • We present an efficient algorithm for rendering sweep surfaces using programmable graphics hardware. A sweep surface can be represented by a cross-section curve undergoing a spline motion. This representation has a simple matrix-vector multiplication structure that can easily be adapted to programmable graphics hardware. The data for the motion and cross-section curves are stored in texture memory. The vertex processor considers a pair of surface parameters as a vertex and evaluates its coordinates and normal vector with a single matrix multiplication. Using the GPU in this way is between 10 and 40 times as fast as CPU-based rendering.

An Efficient Virtual Teeth Modeling for Dental Training System

  • Kim, Lae-Hyun;Park, Se-Hyung
    • International Journal of CAD/CAM
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    • v.8 no.1
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    • pp.41-44
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    • 2009
  • This paper describes an implementation of virtual teeth modeling for a haptic dental simulation. The system allows dental students to practice dental procedures with realistic tactual feelings. The system requires fast and stable haptic rendering and volume modeling techniques working on the virtual tooth. In our implementation, a volumetric implicit surface is used for intuitive shape modification without topological constraints and haptic rendering. The volumetric implicit surface is generated from input geometric model by using a closest point transformation algorithm. And for visual rendering, we apply an adaptive polygonization method to convert volumetric teeth model to geometric model. We improve our previous system using new octree design to save memory requirement while increase the performance and visual quality.

Volume Rendering Technique for 3-D Visualization and Its Performance Improvements (물체의 3차원적 도시를 위한 입체묘사기법의 성능향상 및 그 응용)

  • Lee, Min-Seop;Cheon, Gang-Uk;Ra, J.B
    • Journal of Biomedical Engineering Research
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    • v.12 no.2
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    • pp.79-88
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    • 1991
  • Semi-transparent volume rendering technique can provide 3-D visualization well by voxel level Processing and alleviate segmentation arf, ifacts compared wish the surface rendering technique. In this Paper, we consider several new schemes which can improve she Perform ance of volume rendering. A directional interpolation method is proposed to reduce the artifact due to the anisotrophic resolution in X-ray CT data. The computation time for rendering is shortened by using the depth information of the 3-D object. And also, we reduce the quantization artifacts in the rendering by introducing the opacity-dependent sampling interval to sampling in ray-tracing.

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Segmentation and 3D Visualization of Medical Image : An Overview

  • Kang, Jiwoo;Kim, Doyoung;Lee, Sanghoon
    • Journal of International Society for Simulation Surgery
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    • v.1 no.1
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    • pp.27-31
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    • 2014
  • In this paper, an overview of segmentation and 3D visualization methods are presented. Commonly, the two kinds of methods are used to visualize organs and vessels into 3D from medical images such as CT(A) and MRI - Direct Volume Rendering (DVR) and Iso-surface Rendering (IR). DVR can be applied directly to a volume. It directly penetrates through the volume while it determines which voxels are visualizedbased on a transfer function. On the other hand, IR requires a series of processes such as segmentation, polygonization and visualization. To extract a region of interest (ROI) from the medical volume image via the segmentation, some regions of an object and a background are required, which are typically obtained from the user. To visualize the extracted regions, the boundary points of the regions should be polygonized. In other words, the boundary surface composed of polygons such as a triangle and a rectangle should be required to visualize the regions into 3D because illumination effects, which makes the object shaded and seen in 3D, cannot be applied directly to the points.

Improved Rendering on Spherical Coordinate System using Convex Hull (컨벡스 헐을 이용한 개선된 구 좌표계 기반 렌더링 방법)

  • Kim, Nam-Jung;Hong, Hyun-Ki
    • Journal of Korea Game Society
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    • v.10 no.1
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    • pp.157-165
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    • 2010
  • This paper presents a novel real-time rendering algorithm based on spherical coordinate system of the object using convex hull. While OpenGL rendering pipeline touches all vertices of an object, the proposed method takes account the only visible vertices by examining the visible triangles of the object. In order to determine the visible areas of the object in its spherical coordinate representation, the proposed method uses 3D geometric relation of 6 plane equations of the camera frustum and the bounding sphere of the object. In addition, we compute the convex hull of the object and its maximum side factors for hidden surface removal. Simulation results showed that the quality of result image is almost same compared to original image and rendering performance is greatly improved.

Surgical Strategy of Epilepsy Arising from Parietal and Occipital Lobes (두정엽 및 후두엽 간질에 대한 수술전략)

  • Sim, Byung-Su;Choi, Ha-Young
    • Journal of Korean Neurosurgical Society
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    • v.29 no.2
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    • pp.222-230
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    • 2000
  • Purpose : Resection of the epileptogenic zone in the parietal and occipital lobes may be relevant although only few studies have been reported. Methods : Eight patients with parietal epilepsy and nine patients with occipital epilepsy were included for this study. Preoperatively, all had video-EEG monitoring with extracranial electrodes, MRI, 3D-surface rendering of MRI using Allegro(ISG Technologies Inc., Toronto, Canada), and PET scans. Sixteen patients underwent invasive recording with subdural grid. Eight had parietal resection including the sensory cortex in two. Seven had partial occipital resection. Two underwent total unilateral occipital lobectomy. The extent of the resection was made based mainly on the data of invasive EEG recordings, MRI, and 3D-surface rendering of MRI, not on the intraoperative electrocorticographic findings as usually done. During resection, electrocortical stimulation was performed on the motor cortex and speech area. Results : Out of eight patients with parietal epilepsy, three had sensory aura, two had gustatory aura, and two had visual aura. Six of nine patients with occipital epilepsy had visual auras. All had complex partial seizures with lateralizing signs in 15 patients. Four had quadrantopsia. One had mild right hemiparesis. Abnormality in MRI was noticed in six out of eight parietal epilepsy and in eight out of nine occipital epilepsy. 3D-surface rendering of MRI visualized volumetric abnormality with geometric spatial relationships adjacent to the normal brain, in all of parietal and occipital epilepsy. Surface EEG recording was not reliable in localizing the epileptogenic zone in any patient. The subdural grid electrodes can be implanted on the core of the structural abnormality in 3D-reconstructed brain. Ictal onset zone was localized accurately by subdural grid EEGs in 16 patients. Motor cortex in nine and sensory speech area in two were identified by electrocortical stimulation. Histopathologic findings revealed cortical dysplasia in 10 patients ; tuberous sclerosis was combined in two, hamartoma and ganglioglioma in one each, and subpial gliosis in six. Eleven patients were seizure free at follow-up of 6 months to 37 months(mean 19.7 months) after surgery. Seizures recurred in two and were unchanged in one. Six produced transient sensory loss and one developed hemiparesis and tactile agnosia. One revealed transient apraxia. Two patients with preoperative quadrantopsia developed homonymous hemianopsia. Conclusion : This study suggests that surgical treatment was relevant in parietal and occipital epilepsies with good surgical outcome, without significant neurologic sequelae. Neuroimaging studies including conventional MRI, 3Dsurface rendering of MRI were necessary in identifying the epileptogenic zone. In particular, 3D-surface rendering of MRI was very helpful in presuming the epileptogenic zone in patients with unidentifiable lesion in the conventional MRI, in planning surgical approach to lesions, and also in making a decision of the extent of the epileptogenic zone in patients with identifiable lesion in conventional MRI. Invasive EEG recording with the subdural grid electrodes helped to confirm a core of the epileptogenic zone which was revealed in 3D-surface rendered brain.

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A Block-Based Volume Rendering Algorithm Using Shear-Warp factorization (쉬어-왑 분해를 이용한 블록 기반의 볼륨 렌더링 기법)

  • 권성민;김진국;박현욱;나종범
    • Journal of Biomedical Engineering Research
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    • v.21 no.4
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    • pp.433-439
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    • 2000
  • Volume rendering is a powerful tool for visualizing sampled scalar values from 3D data without modeling geometric primitives to the data. The volume rendering can describe the surface-detail of a complex object. Owing to this characteristic. volume rendering has been used to visualize medical data. The size of volume data is usually too big to handle in real time. Recently, various volume rendering algorithms have been proposed in order to reduce the rendering time. However, most of the proposed algorithms are not proper for fast rendering of large non-coded volume data. In this paper, we propose a block-based fast volume rendering algorithm using a shear-warp factorization for non-coded volume data. The algorithm performs volume rendering by using the organ segmentation data as well as block-based 3D volume data, and increases the rendering speed for large non-coded volume data. The proposed algorithm is evaluated by rendering 3D X-ray CT body images and MR head images.

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Research on Reconstruction Technology of Biofilm Surface Based on Image Stacking

  • Zhao, Yuyang;Tao, Xueheng;Lee, Eung-Joo
    • Journal of Korea Multimedia Society
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    • v.24 no.11
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    • pp.1472-1480
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    • 2021
  • Image stacking technique is one of the key techniques for complex surface reconstruction. The process includes sample collection, image processing, algorithm editing, surface reconstruction, and finally reaching reliable conclusions. Since this experiment is based on laser scanning confocal microscope to collect the original contour information of the sample, it is necessary to briefly introduce the relevant principle and operation method of laser scanning confocal microscope. After that, the original image is collected and processed, and the data is expanded by interpolation method. Meanwhile, several methods of surface reconstruction are listed. After comparing the advantages and disadvantages of each method, one-dimensional interpolation and volume rendering are finally used to reconstruct the 3D model. The experimental results show that the final 3d surface modeling is more consistent with the appearance information of the original samples. At the same time, the algorithm is simple and easy to understand, strong operability, and can meet the requirements of surface reconstruction of different types of samples.

GPU-based Rendering of Blending Surfaces (블렌딩 곡면의 GPU 기반 렌더링)

  • Ko, Dae-Hyun
    • Journal of the Korea Computer Graphics Society
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    • v.13 no.1
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    • pp.1-6
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    • 2007
  • Although free-form surfaces can represent smooth shapes with only a few control points contrary to polygonal meshes, graphics hardware does not support surface rendering currently. Since modern programmable graphics pipeline can be used to accelerate various kinds of existing graphics algorithms, this paper presents a method that utilizes the graphics processing unit (GPU) to render blending surfaces with arbitrary topology fast. Surface parameters sampled on the control mesh and geometric data for local surfaces are sent to the graphics pipeline, and then the vertex processor evaluates the surface positions and normals with these data. This method can achieve very high performance rather than CPU-based rendering.

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