• Title/Summary/Keyword: Surface Normal Vector

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Pose Estimation of a Cylindrical Object for an Inspection Robot (검사용 로봇을 위한 원기둥형 물체의 자세 추정 방법)

  • 정규원
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.12 no.1
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    • pp.8-15
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    • 2003
  • The cylindrical object such as a water pipe or an oil pipeline are widely used in the infrastructure. Those pipes should be inspected periodically by human or a robot. However, since there is no edge or vertex in the pipe, it is very difficult for the robot to navigate along the pipe. In this paper in order to guide the robot along the axis of the pipe, an algorithm which find the axis using the measured range data from the robot to the pipe wall is developed The algorithm is verified using both the simulated range data and the measured one.

Design of the 3D Object Recognition System with Hierarchical Feature Learning (계층적 특징 학습을 이용한 3차원 물체 인식 시스템의 설계)

  • Kim, Joohee;Kim, Dongha;Kim, Incheol
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.1
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    • pp.13-20
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    • 2016
  • In this paper, we propose an object recognition system that can effectively find out its category, its instance name, and several attributes from the color and depth images of an object with hierarchical feature learning. In the preprocessing stage, our system transforms the depth images of the object into the surface normal vectors, which can represent the shape information of the object more precisely. In the feature learning stage, it extracts a set of patch features and image features from a pair of the color image and the surface normal vector through two-layered learning. And then the system trains a set of independent classification models with a set of labeled feature vectors and the SVM learning algorithm. Through experiments with UW RGB-D Object Dataset, we verify the performance of the proposed object recognition system.

An Image Composition Technique using Water-Wave Image Analysis (물결영상 분석을 통한 이미지 합성기법에 관한 연구)

  • Li, Xianji;Kim, Jung-A;Ming, Shi-Hwa;Kim, Dong-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.1
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    • pp.193-202
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    • 2008
  • In this study, we want to composite the source image and the target image when the environment includes water surface in the target image such as lake, sea, etc. The water surface is different from other common environment. On the water surface, the object must be reflected or refract and sometimes is deformed by the wave of water. In order to composite the object in the source image onto the water image, we analyze the water surface of the target image and let the object be synthesized realistically based on the wave of water. Our composite process consists of three steps. First. we use Shape-from-Shading technique to extract the normal vector of the water surface in the target image. Next, the source image is deformed according to the normal vector map. Finally, we composite the deformed object onto the target image.

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Orthogonalization principle for hybrid control of robot arms under geometric constraint

  • Arimoto, Suguru
    • 제어로봇시스템학회:학술대회논문집
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    • 1992.10b
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    • pp.1-6
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    • 1992
  • A principle of "orthogonalization" is proposed as an extended notion of hybrid (force and position) control for robot manipulators under geometric endpoint constraints. The principle realizes the hybrid control in a strict sense by letting position and velocity feedback signals be orthogonal in joint space to the contact force vector whose components are exerted at corresponding joints. This orthogonalization is executed via a projection matrix computed in real-time from a gradient of the equation of the surface in joint coordinates and hence both projected position and velocity feedback signals become perpendicular to the force vector that is normal to the surface at the contact point in joint space. To show the important role of the principle in control of robot manipulators, three basic problems are analyzed, the first is a hybrid trajectory tracking problem by means of a "modified hybrid computed torque method", the second is a model-based adaptive control problem for robot manipulators under geometric endpoint constraints, and the third is an iterative learning control problem. It is shown that the passivity of residual error dynamics of robots follows from the orthogonalization principle and it plays a crucial role in convergence properties of both positional and force error signals.force error signals.

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New Geometric modeling method: reconstruction of surface using Reverse Engineering techniques

  • Jihan Seo
    • Proceedings of the Safety Management and Science Conference
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    • 1999.11a
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    • pp.565-574
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    • 1999
  • In reverse engineering area, it is rapidly developing reconstruction of surfaces from scanning or digitizing data, but geometric models of existing objects unavailable many industries. This paper describes new methodology of reverse engineering area, good strategies and important algorithms in reverse engineering area. Furthermore, proposing reconstruction of surface technique is presented. A method find base geometry and blending surface between them. Each based geometry is divided by triangular patch which are compared their normal vector for face grouping. Each group is categorized analytical surface such as a part of the cylinder, the sphere, the cone, and the plane that mean each based geometry surface. And then, each based geometry surface is implemented infinitive surface. Infinitive average surface's intersections are trimmed boundary representation model reconstruction. This method has several benefits such as the time efficiency and automatic functional modeling system in reverse engineering. Especially, it can be applied 3D scanner and 3D copier.

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Rendering of Sweep Surfaces using Programmable Graphics Hardware (그래픽스 하드웨어를 이용한 스윕 곡면의 렌더링)

  • Ko, Dae-Hyun;Yoon, Seung-Hyun;Lee, Ji-Eun
    • Journal of the Korea Computer Graphics Society
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    • v.16 no.4
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    • pp.11-16
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    • 2010
  • We present an efficient algorithm for rendering sweep surfaces using programmable graphics hardware. A sweep surface can be represented by a cross-section curve undergoing a spline motion. This representation has a simple matrix-vector multiplication structure that can easily be adapted to programmable graphics hardware. The data for the motion and cross-section curves are stored in texture memory. The vertex processor considers a pair of surface parameters as a vertex and evaluates its coordinates and normal vector with a single matrix multiplication. Using the GPU in this way is between 10 and 40 times as fast as CPU-based rendering.

Triangular Mesh Segmentation Based On Surface Normal (표면 법선 기반의 삼각형 메쉬 영역화 기법)

  • Kim, Dong-Hwan;Yun, Il-Dong;Lee, Sang-Uk
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.39 no.2
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    • pp.22-29
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    • 2002
  • This paper presents an algorithm for segmentation of 3D triangular mesh data. The proposed algorithm uses iterative merging of adjacent triangle pairs based on the orientation of triangles. The surface is segmented into patches, where each patch has a similar normal property Thus, each region can be approximated to planar patch and its boundaries have perceptually important geometric information of the entire mesh model. The experimental results show that the Proposed algorithm is peformed efficiently.

The Study on Reconstruction of Composite Surfaces by Reverse Engineering Techniques (Reverse Engineering 기술을 적용한 복합면의 재구성 정보 추출을 위한 연구)

  • Seo, Ji-Han;Lee, Hong-Chul;Shone, Young-Tea;Park, Se-Hyung
    • IE interfaces
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    • v.12 no.2
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    • pp.205-209
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    • 1999
  • In reverse engineering area, the reconstruction of surfaces from scanned or digitized data is being developed, but geometric model of existing objects is not available in industries. This paper presents the new approach to the reconstruction of surface technique. A proposed methodology finds base geometry and blends surface between them. Each based geometry is divided by tri-angular patches which are compared with their normal vector for face grouping. Each group is categorized analytical surface such as a part of cylinder, sphere and cone, and plane shapes to represent the based geometry surface. And then, each based geometry surface is implemented to the infinitive surface. Infinitive surface's intersections are trimmed by boundary representation model reconstruction. This method has several benefits such as time efficiency and automatic functional modeling system in reverse engineering. Especially, it can be directly applied 3D fax and 3D copier.

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Offset of STL Model Generated from Multiple Surfaces (열린 STL 모델의 옵셋 방법)

  • Kim Su-Jin;Yang Min-Yang
    • Journal of the Korean Society for Precision Engineering
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    • v.23 no.7 s.184
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    • pp.187-193
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    • 2006
  • This paper introduces and illustrates the results of a new method for offsetting the triangular mesh generated from multiple surfaces. The meshes generated from each surface are separated each other and normal directions are different. The face normal vectors are flipped to upward and the lower faces covered by upper faces are deleted. The virtual normal vectors are introduced and used to of feet boundary. It was shown that new method is better than previous methods in offsetting the triangular meshes generated from multiple surfaces. The introduced offset method was applied for 3-axis tool path generation system and tested by NC machining.

Haptic Interaction with Objects Displayed in a Picture based on Surface Normal Estimation (사진 속 피사체의 법선 벡터 예측에 기반한 햅틱 상호 작용)

  • Kim, Seung-Chan;Kwon, Dong-Soo
    • The Journal of Korea Robotics Society
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    • v.8 no.3
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    • pp.179-185
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    • 2013
  • In this paper we propose a haptic interaction system that physically represents the underlying geometry of objects displayed in a 2D picture, i.e., a digital image. To obtain the object's geometry displayed in the picture, we estimate the physical transformation between the object plane and the image plane based on homographic information. We then calculate the rotated surface normal vector of the object's face and place it on the corresponding part in the 2D image. The purpose of this setup is to create a force that can be rendered along with the image without distorting the visual information. We evaluated the proposed haptic rendering system using a set of pictures of objects with different orientations. The experimental results show that the participants reliably identified the geometric configuration by touching the object in the picture. We conclude this paper with a set of applications.