• Title/Summary/Keyword: Support Platform

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A study on Development of Mathematics Teaching and Learning Platform Model using NAS (NAS 서버를 활용한 수학 교수·학습 플랫폼 모델 개발 연구)

  • Kim, Tae Jung;Huh, Nan
    • East Asian mathematical journal
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    • v.39 no.4
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    • pp.419-436
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    • 2023
  • In this study, we aimed to develop a teacher-adaptive platform model that enhances teachers' instructional activities and teaching capabilities, allowing them to conduct intended lessons effectively. The platform is designed to support various teaching and learning activities based on the instructional situation, and additionally provides teaching and learning materials, assessment questions, and results. The developed teaching and learning platform utilized Moodle, an open-source-based LMS solution that provides various tools for online learning. The platform was specifically designed for teaching conic sections in high school geometry, and it was constructed to enable teachers to deliver their intended lessons effectively.

Haptic AR Sports Technologies for Indoor Virtual Matches (실내 가상 경기를 위한 햅틱 AR 스포츠 기술)

  • Kim, J.S.;Jang, S.H.;Yang, S.I.;Yoon, M.S.
    • Electronics and Telecommunications Trends
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    • v.36 no.4
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    • pp.92-102
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    • 2021
  • Outdoor sports activities have been restricted by serious air pollution, such as fine dust and yellow dust, and abnormal meteorological change, such as heatwave and heavy snow. These environmental problems have rapidly increased the demand for indoor sports activities. Virtual sports, such as virtual golf, virtual baseball, virtual soccer, etc., allow playing various sports games without going outdoors. Indoor sports industries and markets have seen rapid growth since the advent of virtual sports. Most virtual sports platforms use screen-based virtual reality techniques, which are why they are called screen sports. However, these platforms cannot support various sports games, especially virtual match games, such as squash, boxing, and so on, because existing screen-based virtual reality sports techniques use real balls and players. This article presents screen-based haptic-augmented reality technologies for a new virtual sports platform. The new platform does not use real balls and players to solve the limitations of previous platforms. Here, various technologies, including human motion tracking, human action recognition, haptic feedback, screen-based augmented-reality systems, and augmented-reality sports content, are unified for the new virtual sports platform. From these haptic-augmented reality technologies, the proposed platform supports sports games, including indoor virtual matches, that existing virtual sports platforms cannot support.

Design and Implementation of Community-based Hazard Mapping Support System Based on Mobile Cloud in Traditional Towns with Local Heritage

  • Min, Byung-won
    • Journal of Platform Technology
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    • v.6 no.3
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    • pp.3-9
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    • 2018
  • This paper describes the design and trial development of a system that supports continuous hazard mapping by local residents in their daily life. We performed an interview survey to design our system in a model traditional town in Saga Prefecture, Japan. The results show that despite continued efforts, many practical problems remain and residents feel unsafe. Considering these results, we designed and developed a unique information and communication technology-based support system that contributes to community-based disaster prevention and reduction. The continuous resident participation and posting design are the core concept for our community-based approach. Our system continues to support making a hazard map by integrating the community-based hazard information. Local residents register information (disaster types, risk level, photographs, comments, positional information) about locations that could be dangerous in a disaster. In addition, our system enables information sharing through a Web server. We expect that this information sharing will allow local hazard information for each district to be used.

HTML5-based Web TV Industry Trends

  • Park, Sehwan;Kim, Jungho;Yu, Daesang;Park, Jongkyu
    • International Journal of Internet, Broadcasting and Communication
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    • v.5 no.2
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    • pp.15-17
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    • 2013
  • The web service companies develop the App support technique of the HTML5 base in the smart media system and smart TV competitively while the Web platform of the HTML5 base is legislated with the next generation national standard. It is essential to the web kernel, which is the common library of the operating system including the file, window, resource and network management is provided in order to support the various app developments of the HTML5 base effectually. Additionally, the web application program can support UI/UX function of the desktop user using the web browser and JavaScript drive and administration, window management function, and etc. is needed.

A Study on the Industrial Difficulties Technology Support Platform using the Technology Coordinator (기술코디네이터를 활용한 산업체 애로기술 지원 플랫폼에 관한 연구)

  • Kim, Jong-Ki
    • The Journal of the Korea institute of electronic communication sciences
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    • v.17 no.3
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    • pp.521-528
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    • 2022
  • The beginning of a new railroad history is progressing every year. Seoul's Sillim Line is a new transportation system based on communication technology. Sillim Line is the nation's first wireless communication-based unmanned train control system based on KTCS-M, the national standard. The use of wireless communication technology in the rail transportation system suggests the possibility of exporting to the global rail market. This is the result of the government's development and implementation of various support policies for nurturing the domestic railway industry and for export. In this paper, the status of support for localization of railroad industry technology implemented by the state is reviewed, and the process by which railroad parts are replaced by localized parts is analyzed out of dependence on foreign countries. A study was conducted on the development of a technical support platform to solve the technical difficulties of the industry that occurred in this process.

Component-based AI Application Support System using Knowledge Sharing Graph for EdgeCPS Platform (EdgeCPS 플랫폼을 위한 지식 공유 그래프를 활용한 컴포넌트 기반 AI 응용 지원 시스템)

  • Kim, Young-Joo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.8
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    • pp.1103-1110
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    • 2022
  • Due to the rapid development of AI-related industries, countless edge devices are working in the real world. Since data generated within the smart space consisted of these devices is beyond imagination, it is becoming increasingly difficult for edge devices to process. To solve this issue, EdgeCPS has appeared. EdgeCPS is a technology to support harmonious execution of various application services including AI applications through interworking between edge devices and edge servers, and augmenting resources/functions. Therefore, we propose a knowledge-sharing graph-based componentized AI application support system applicable to the EdgeCPS platform. The graph is designed to effectively store information which are essential elements for creating AI applications. In order to easily change resource/function augmentation under the support of the EdgeCPS platform, AI applications are operated as components. The application support system is linked with the knowledge graph so that users can easily create and test applications, and visualizes the execution aspect of the application to users as a pipeline.

Platform Thinking within the Third Generation Science Park Concept: Emerging Cases from Finland and the Netherlands

  • Kakko, Ilkka;Mikkela, Kari
    • World Technopolis Review
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    • v.5 no.1
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    • pp.30-46
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    • 2016
  • This paper is intended as an opening of a dialog on how to apply platform thinking in the development of innovation environments. It will briefly describe a new STP (Science and Technology Park) concept called 3GSP (Third Generation Science Park), which is gaining momentum in Finland. The paper explains the fundamental changes that are currently taking place in the global innovation environment and explains why platform thinking is becoming an essential element in ecosystem development. The theoretical background and classifications of platforms are described and the benefits to be gained from STP perspective are highlighted. The paper emphasizes especially the role of so called 'competence platforms' and explains the main characteristics of a fully working competence platform. The role of competence platforms in understanding serendipity and as a fundamental factor in building the team is also highlighted. The paper analyses from STP perspective several practical examples, where platform thinking supports the emergence of new innovation environments, including Urban Mill (Finland) and Meetberlage (Netherlands). The requirements for comprehensive competence platform services are presented and their potential to support community building and therefore ecosystem development is illustrated. This analysis will provide STP practitioners with new models for applying platform thinking and will help to establish co-creation, open innovation and serendipity management practices. The case studies presented will help STP management teams to evaluate the benefits of competence platforms in different contexts.

Platform Pricing As a Negotiation Process

  • Kim, Hang-Ki;Lee, Dong-Won
    • 한국IT서비스학회:학술대회논문집
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    • 2008.11a
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    • pp.175-178
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    • 2008
  • With rapid advancement of IT and Internet technologies, online market is surely becoming a stage of the competition among various forms of platform providers. This study show the significance of the negotiation process in the platform pricing strategy and observe several external/internal factors that might affect the negotiation power of the identities surrounding the platform. Major theories used in this study are the resource-based-view and network theory. Resources resulting in a negotiation power of the content providers and platform providers turn out to be widely scattered in their business areas - from product characteristics to the size of the content provider. End-user (or buyer) group which cannot make a strategic move for the organized development and use of resources is taking advantage of network externalities to support its negotiation power.

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Mobile Multicast Mechanism in IP based-IMT Network Platform (IP기반-IMT 네트워크에서의 모바일 멀티캐스트 기법)

  • Yoon Young-Muk;Park Soo-Hyun
    • Proceedings of the Korea Society for Simulation Conference
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    • 2005.11a
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    • pp.3-7
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    • 2005
  • The structure of $IP^2$(IP based-IMT Network Platform) as ubiquitous platform is three-layered model : Middleware including NCPF(Network Control Platform) and SSPF(Service Support Platform), IP-BB(IP-Backbone), Access network including Sensor network. A mobility management(MM) architecture in NCPF is proposed for $IP^2$. It manages routing information and location information separately. The existing method of multicast control in $IP^2$ is Remote Subscription. But Remote Subscription has problem that should be reconstructed whole Multicast tree when sender moves. To solve this problem, we propose a way to put Multicast Manager in NCPF.

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Effective Generation of Lead Compounds by High Throughput Organic Synthesis: using Multipurpose Privileged Bezopyrans

  • Gong, Young-Dae;Seo, Jin-soo;Hwang, Jong-Yeon;Park, Ji-Yeon;Yoo, Sung-Eun
    • Proceedings of the PSK Conference
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    • 2003.10a
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    • pp.89-89
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    • 2003
  • Numerous lead compounds, based on multipurpose privileged structures, can be generated that address a variety of targets from a gene family of interest, irrespective of therapeutic area. Solid-phase organic synthesis has been emerged as a powerful technique in generating combinatorial libraries of small organic molecules useful for drug discovery. Heterocyclic compounds provide scaffolds on which pharmacophores can be arranged to yield potent and selective drugs and a variety of heterocycles have been synthesized on solid support. (omitted)

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